Traptrix Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Traptrix Arachnocampa
R Rarity
Traptrix Arachnocampa
R Rarity
Traptrix Arachnocampa
EARTH 4
Traptrix Arachnocampa
  • ATK:

  • 1300

  • DEF:

  • 1500


Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.

R Rarity
Traptrix Dionaea
R Rarity
Traptrix Dionaea
R Rarity
Traptrix Dionaea
EARTH 4
Traptrix Dionaea
  • ATK:

  • 1700

  • DEF:

  • 1100


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.

R Rarity
Traptrix Mantis
R Rarity
Traptrix Mantis
R Rarity
Traptrix Mantis
EARTH 4
Traptrix Mantis
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.

SR Rarity
Traptrix Myrmeleo
SR Rarity
Traptrix Myrmeleo
SR Rarity
Traptrix Myrmeleo
EARTH 4
Traptrix Myrmeleo
  • ATK:

  • 1600

  • DEF:

  • 1200


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.

SR Rarity
Traptrix Pudica
SR Rarity
Traptrix Pudica
SR Rarity
Traptrix Pudica
EARTH 4
Traptrix Pudica
  • ATK:

  • 900

  • DEF:

  • 1900


Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.

SR Rarity
Traptrix Vesiculo
SR Rarity
Traptrix Vesiculo
SR Rarity
Traptrix Vesiculo
EARTH 4
Traptrix Vesiculo
  • ATK:

  • 1400

  • DEF:

  • 1400


Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field.

SR Rarity
Traptrip Garden
SR Rarity
Traptrip Garden
SR Rarity
Traptrip Garden
Spell Field
Traptrip Garden

    During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.

    UR Rarity
    Dominus Purge
    UR Rarity
    Dominus Purge
    UR Rarity
    Dominus Purge
    Trap Normal
    Dominus Purge

      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

       Rarity
      Dominus Spiral
       Rarity
      Dominus Spiral
       Rarity
      Dominus Spiral
      Trap Normal
      Dominus Spiral

        During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; return it to the hand/Extra Deck, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their GY. If you activated this card from your hand, you cannot activate the effects of LIGHT or DARK monsters for the rest of this Duel. You can only activate 1 "Dominus Spiral" per turn.

        R Rarity
        Floodgate Trap Hole
        R Rarity
        Floodgate Trap Hole
        R Rarity
        Floodgate Trap Hole
        Trap Normal
        Floodgate Trap Hole

          When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

          SR Rarity
          Gravedigger's Trap Hole
          SR Rarity
          Gravedigger's Trap Hole
          SR Rarity
          Gravedigger's Trap Hole
          Trap Normal
          Gravedigger's Trap Hole

            When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              UR Rarity
              Iron Thunder
              UR Rarity
              Iron Thunder
              UR Rarity
              Iron Thunder
              Trap Counter
              Iron Thunder

                When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.

                UR Rarity
                Songs of the Dominators
                UR Rarity
                Songs of the Dominators
                UR Rarity
                Songs of the Dominators
                Trap Normal
                Songs of the Dominators

                  If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.

                  R Rarity
                  Torrential Tribute
                  R Rarity
                  Torrential Tribute
                  R Rarity
                  Torrential Tribute
                  Trap Normal
                  Torrential Tribute

                    When a monster(s) is Summoned: Destroy all monsters on the field.

                    SR Rarity
                    Traptrix Holeutea
                    SR Rarity
                    Traptrix Holeutea
                    SR Rarity
                    Traptrix Holeutea
                    Trap Normal
                    Traptrix Holeutea

                      You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.

                      R Rarity
                      Traptrix Trap Hole Nightmare
                      R Rarity
                      Traptrix Trap Hole Nightmare
                      R Rarity
                      Traptrix Trap Hole Nightmare
                      Trap Normal
                      Traptrix Trap Hole Nightmare

                        When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.

                        Extra Deck

                        SR Rarity
                        Beetrooper Armor Horn
                        SR Rarity
                        Beetrooper Armor Horn
                        SR Rarity
                        Beetrooper Armor Horn
                        EARTH
                        Beetrooper Armor Horn
                        • ATK:

                        • 1000

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.

                         Rarity
                        Gorgon of Zilofthonia
                         Rarity
                        Gorgon of Zilofthonia
                         Rarity
                        Gorgon of Zilofthonia
                        DARK
                        Gorgon of Zilofthonia
                        • ATK:

                        • 100

                        • LINK-3

                        Link Arrow:

                        Top-Left

                        Top

                        Top-Right


                        2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.

                        UR Rarity
                        I:P Masquerena
                        UR Rarity
                        I:P Masquerena
                        UR Rarity
                        I:P Masquerena
                        DARK
                        I:P Masquerena
                        • ATK:

                        • 800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                        UR Rarity
                        Traptrix Atypus
                        UR Rarity
                        Traptrix Atypus
                        UR Rarity
                        Traptrix Atypus
                        EARTH
                        Traptrix Atypus
                        • ATK:

                        • 1800

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.

                        UR Rarity
                        Traptrix Cularia
                        UR Rarity
                        Traptrix Cularia
                        UR Rarity
                        Traptrix Cularia
                        EARTH
                        Traptrix Cularia
                        • ATK:

                        • 1800

                        • LINK-2

                        Link Arrow:

                        Right

                        Bottom


                        2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.

                        UR Rarity
                        Traptrix Sera
                        UR Rarity
                        Traptrix Sera
                        UR Rarity
                        Traptrix Sera
                        EARTH
                        Traptrix Sera
                        • ATK:

                        • 800

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.

                        SR Rarity
                        Full Armored Utopic Ray Lancer
                        SR Rarity
                        Full Armored Utopic Ray Lancer
                        SR Rarity
                        Full Armored Utopic Ray Lancer
                        WATER
                        Full Armored Utopic Ray Lancer
                        • ATK:

                        • 2500

                        • DEF:

                        • 600


                        3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis
                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis
                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis
                        DARK
                        Super Starslayer TY-PHON - Sky Crisis
                        • ATK:

                        • 2900

                        • DEF:

                        • 2900


                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                        UR Rarity
                        Time Thief Redoer
                        UR Rarity
                        Time Thief Redoer
                        UR Rarity
                        Time Thief Redoer
                        DARK
                        Time Thief Redoer
                        • ATK:

                        • 2400

                        • DEF:

                        • 2000


                        2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.

                        UR Rarity
                        Traptrix Allomerus
                        UR Rarity
                        Traptrix Allomerus
                        UR Rarity
                        Traptrix Allomerus
                        EARTH
                        Traptrix Allomerus
                        • ATK:

                        • 2200

                        • DEF:

                        • 600


                        2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.

                        UR Rarity
                        Traptrix Pinguicula
                        UR Rarity
                        Traptrix Pinguicula
                        UR Rarity
                        Traptrix Pinguicula
                        EARTH
                        Traptrix Pinguicula
                        • ATK:

                        • 2500

                        • DEF:

                        • 300


                        2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.

                        UR Rarity
                        Traptrix Rafflesia
                        UR Rarity
                        Traptrix Rafflesia
                        UR Rarity
                        Traptrix Rafflesia
                        EARTH
                        Traptrix Rafflesia
                        • ATK:

                        • 300

                        • DEF:

                        • 2500


                        2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.

                        Need 28 UR

                        UR Rarity
                        Maxx "C"1 card
                        UR Rarity
                        S:P Little Knight1 card
                        UR Rarity
                        Traptrix Atypus2 card
                        UR Rarity
                        Traptrix Cularia1 card
                        UR Rarity
                        Traptrix Sera2 card
                        UR Rarity
                        Ash Blossom & Joyous Spring3 card
                        UR Rarity
                        Evilswarm Exciton Knight1 card
                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis1 card
                        UR Rarity
                        Time Thief Redoer1 card
                        UR Rarity
                        Traptrix Allomerus1 card
                        UR Rarity
                        Traptrix Pinguicula1 card
                        UR Rarity
                        Traptrix Rafflesia1 card
                        UR Rarity
                        Dominus Purge3 card
                         Rarity
                        Dominus Spiral3 card
                        UR Rarity
                        Infinite Impermanence3 card
                        UR Rarity
                        Songs of the Dominators3 card

                        Main: 40 Extra: 15

                        SR Rarity
                        2 cardDroll & Lock Bird
                        SR Rarity
                        2 cardDroll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        UR Rarity
                        1 cardMaxx "C"
                        UR Rarity
                        1 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        R Rarity
                        3 cardTraptrix Arachnocampa
                        R Rarity
                        3 cardTraptrix Arachnocampa
                        Traptrix Arachnocampa
                        EARTH 4
                        Traptrix Arachnocampa
                        • ATK:

                        • 1300

                        • DEF:

                        • 1500


                        Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.


                        R Rarity
                        1 cardTraptrix Dionaea
                        R Rarity
                        1 cardTraptrix Dionaea
                        Traptrix Dionaea
                        EARTH 4
                        Traptrix Dionaea
                        • ATK:

                        • 1700

                        • DEF:

                        • 1100


                        This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.


                        R Rarity
                        3 cardTraptrix Mantis
                        R Rarity
                        3 cardTraptrix Mantis
                        Traptrix Mantis
                        EARTH 4
                        Traptrix Mantis
                        • ATK:

                        • 1500

                        • DEF:

                        • 1300


                        When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.


                        SR Rarity
                        3 cardTraptrix Myrmeleo
                        SR Rarity
                        3 cardTraptrix Myrmeleo
                        Traptrix Myrmeleo
                        EARTH 4
                        Traptrix Myrmeleo
                        • ATK:

                        • 1600

                        • DEF:

                        • 1200


                        This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


                        SR Rarity
                        2 cardTraptrix Pudica
                        SR Rarity
                        2 cardTraptrix Pudica
                        Traptrix Pudica
                        EARTH 4
                        Traptrix Pudica
                        • ATK:

                        • 900

                        • DEF:

                        • 1900


                        Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.


                        SR Rarity
                        1 cardTraptrix Vesiculo
                        SR Rarity
                        1 cardTraptrix Vesiculo
                        Traptrix Vesiculo
                        EARTH 4
                        Traptrix Vesiculo
                        • ATK:

                        • 1400

                        • DEF:

                        • 1400


                        Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field.


                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        SR Rarity
                        2 cardPot of Desires
                        SR Rarity
                        2 cardPot of Desires
                        Pot of Desires
                        Spell Normal
                        Pot of Desires

                          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                          Tag(s):

                          SR Rarity
                          1 cardTraptrip Garden
                          SR Rarity
                          1 cardTraptrip Garden
                          Traptrip Garden
                          Spell Field
                          Traptrip Garden

                            During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.


                            UR Rarity
                            3 cardDominus Purge
                            UR Rarity
                            3 cardDominus Purge
                            Dominus Purge
                            Trap Normal
                            Dominus Purge

                              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                               Rarity
                              3 cardDominus Spiral
                               Rarity
                              3 cardDominus Spiral
                              Dominus Spiral
                              Trap Normal
                              Dominus Spiral

                                During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; return it to the hand/Extra Deck, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their GY. If you activated this card from your hand, you cannot activate the effects of LIGHT or DARK monsters for the rest of this Duel. You can only activate 1 "Dominus Spiral" per turn.


                                R Rarity
                                1 cardFloodgate Trap Hole
                                R Rarity
                                1 cardFloodgate Trap Hole
                                Floodgate Trap Hole
                                Trap Normal
                                Floodgate Trap Hole

                                  When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                  SR Rarity
                                  2 cardGravedigger's Trap Hole
                                  SR Rarity
                                  2 cardGravedigger's Trap Hole
                                  Gravedigger's Trap Hole
                                  Trap Normal
                                  Gravedigger's Trap Hole

                                    When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                    UR Rarity
                                    3 cardInfinite Impermanence
                                    UR Rarity
                                    3 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      UR Rarity
                                      3 cardSongs of the Dominators
                                      UR Rarity
                                      3 cardSongs of the Dominators
                                      Songs of the Dominators
                                      Trap Normal
                                      Songs of the Dominators

                                        If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                        SR Rarity
                                        2 cardTraptrix Holeutea
                                        SR Rarity
                                        2 cardTraptrix Holeutea
                                        Traptrix Holeutea
                                        Trap Normal
                                        Traptrix Holeutea

                                          You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.


                                          R Rarity
                                          1 cardTraptrix Trap Hole Nightmare
                                          R Rarity
                                          1 cardTraptrix Trap Hole Nightmare
                                          Traptrix Trap Hole Nightmare
                                          Trap Normal
                                          Traptrix Trap Hole Nightmare

                                            When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                                            SR Rarity
                                            1 cardBeetrooper Armor Horn
                                            SR Rarity
                                            1 cardBeetrooper Armor Horn
                                            Beetrooper Armor Horn
                                            EARTH
                                            Beetrooper Armor Horn
                                            • ATK:

                                            • 1000

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Bottom


                                            2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.


                                            UR Rarity
                                            1 cardS:P Little Knight
                                            UR Rarity
                                            1 cardS:P Little Knight
                                            S:P Little Knight
                                            DARK
                                            S:P Little Knight
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                            UR Rarity
                                            2 cardTraptrix Atypus
                                            UR Rarity
                                            2 cardTraptrix Atypus
                                            Traptrix Atypus
                                            EARTH
                                            Traptrix Atypus
                                            • ATK:

                                            • 1800

                                            • LINK-3

                                            Link Arrow:

                                            Left

                                            Right

                                            Bottom


                                            2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.


                                            UR Rarity
                                            1 cardTraptrix Cularia
                                            UR Rarity
                                            1 cardTraptrix Cularia
                                            Traptrix Cularia
                                            EARTH
                                            Traptrix Cularia
                                            • ATK:

                                            • 1800

                                            • LINK-2

                                            Link Arrow:

                                            Right

                                            Bottom


                                            2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.


                                            UR Rarity
                                            2 cardTraptrix Sera
                                            UR Rarity
                                            2 cardTraptrix Sera
                                            Traptrix Sera
                                            EARTH
                                            Traptrix Sera
                                            • ATK:

                                            • 800

                                            • LINK-1

                                            Link Arrow:

                                            Bottom


                                            1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.


                                            UR Rarity
                                            1 cardEvilswarm Exciton Knight
                                            UR Rarity
                                            1 cardEvilswarm Exciton Knight
                                            Evilswarm Exciton Knight
                                            LIGHT
                                            Evilswarm Exciton Knight
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 0


                                            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                            SR Rarity
                                            1 cardFull Armored Utopic Ray Lancer
                                            SR Rarity
                                            1 cardFull Armored Utopic Ray Lancer
                                            Full Armored Utopic Ray Lancer
                                            WATER
                                            Full Armored Utopic Ray Lancer
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 600


                                            3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                            SR Rarity
                                            1 cardPrimathmech Laplacian
                                            SR Rarity
                                            1 cardPrimathmech Laplacian
                                            Primathmech Laplacian
                                            EARTH
                                            Primathmech Laplacian
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 0


                                            3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn.


                                            UR Rarity
                                            1 cardSuper Starslayer TY-PHON - Sky Crisis
                                            UR Rarity
                                            1 cardSuper Starslayer TY-PHON - Sky Crisis
                                            Super Starslayer TY-PHON - Sky Crisis
                                            DARK
                                            Super Starslayer TY-PHON - Sky Crisis
                                            • ATK:

                                            • 2900

                                            • DEF:

                                            • 2900


                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                            UR Rarity
                                            1 cardTime Thief Redoer
                                            UR Rarity
                                            1 cardTime Thief Redoer
                                            Time Thief Redoer
                                            DARK
                                            Time Thief Redoer
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 2000


                                            2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                            UR Rarity
                                            1 cardTraptrix Allomerus
                                            UR Rarity
                                            1 cardTraptrix Allomerus
                                            Traptrix Allomerus
                                            EARTH
                                            Traptrix Allomerus
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 600


                                            2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.


                                            UR Rarity
                                            1 cardTraptrix Pinguicula
                                            UR Rarity
                                            1 cardTraptrix Pinguicula
                                            Traptrix Pinguicula
                                            EARTH
                                            Traptrix Pinguicula
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 300


                                            2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.


                                            UR Rarity
                                            1 cardTraptrix Rafflesia
                                            UR Rarity
                                            1 cardTraptrix Rafflesia
                                            Traptrix Rafflesia
                                            EARTH
                                            Traptrix Rafflesia
                                            • ATK:

                                            • 300

                                            • DEF:

                                            • 2500


                                            2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.


                                            master-duel
                                            Traptrix
                                            5







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