Created by: YGO Mod (20517634)

Created On: 02/01/2026

Immi Special

Need 38 UR

 Rarity
Dian Keto the Cleaning Prodigy2 card
 Rarity
Dian Keto the Cure Prodigy3 card
 Rarity
Dian Keto the Food Prodigy3 card
 Rarity
Dian Keto the Gourmet Maiden3 card
 Rarity
Nuvia the Mischievous3 card
 Rarity
Abyss Soldier1 card
 Rarity
Dian Keto the Cleaning Maiden2 card
 Rarity
Mystical Sandbox3 card
 Rarity
Tutumes Dark Witch3 card
 Rarity
Curse of the Rising Light1 card
 Rarity
Hydration2 card
 Rarity
Maizeful Charity3 card
 Rarity
Pot of Greed1 card
 Rarity
Trade-In1 card
 Rarity
Cornful Charity3 card
 Rarity
Rainapolis1 card
 Rarity
Shiny Shady2 card
 Rarity
Trap Hole1 card

Main: 40

 Rarity
 Rarity
2 cardDian Keto the Cleaning Prodigy
 Rarity
 Rarity
2 cardDian Keto the Cleaning Prodigy
Dian Keto the Cleaning Prodigy
EARTH 8
Dian Keto the Cleaning Prodigy
  • ATK:

  • 2500

  • DEF:

  • 1000


[REQUIREMENT] If your LP are lower than your opponent's, send 1 card from your hand to the Graveyard. [EFFECT] Gain 1000 LP. Then, this card gains 1000 ATK until the end of this turn.


 Rarity
 Rarity
3 cardDian Keto the Cure Prodigy
 Rarity
 Rarity
3 cardDian Keto the Cure Prodigy
Dian Keto the Cure Prodigy
WATER 8
Dian Keto the Cure Prodigy
  • ATK:

  • 2500

  • DEF:

  • 1000


[REQUIREMENT] You have a face-up Field Spell Card on your field. [EFFECT] Draw 1 card and show it. Then, if that card is a Field Spell Card, gain 1000 LP.


 Rarity
 Rarity
3 cardDian Keto the Food Prodigy
 Rarity
 Rarity
3 cardDian Keto the Food Prodigy
Dian Keto the Food Prodigy
FIRE 8
Dian Keto the Food Prodigy
  • ATK:

  • 2500

  • DEF:

  • 1000


[REQUIREMENT] If a Spell/Trap Card is on the field, send 1 card from your hand to the Graveyard. [EFFECT] Gain 1000 LP. Then, you can make this card gain ATK equal to [the number of face-up Spell Cards on the field] x 300 until the end of this turn.


 Rarity
 Rarity
3 cardDian Keto the Gourmet Maiden
 Rarity
 Rarity
3 cardDian Keto the Gourmet Maiden
Dian Keto the Gourmet Maiden
FIRE 8
Dian Keto the Gourmet Maiden
  • ATK:

  • 2500

  • DEF:

  • 1000


[REQUIREMENT] If a Spell/Trap Card is on the field, send 1 card from your hand to the Graveyard. [EFFECT] Gain 1000 LP. Then, you can make this card gain ATK equal to [the number of face-up Spell Cards on the field] x 300 until the end of this turn.


 Rarity
 Rarity
3 cardNuvia the Mischievous
 Rarity
 Rarity
3 cardNuvia the Mischievous
Nuvia the Mischievous
WATER 4
Nuvia the Mischievous
  • ATK:

  • 1000

  • DEF:

  • 800


[REQUIREMENT] If you have 3 face-up Aqua Type monsters on your field, send the top card of your Deck to the Graveyard. [EFFECT] All face-up Aqua Type monsters on your field gain 200 ATK until the end of this turn. Then, you can add 1 "Rainapolis" from your Graveyard to your hand.


 Rarity
 Rarity
1 cardAbyss Soldier
 Rarity
 Rarity
1 cardAbyss Soldier
Abyss Soldier
WATER 4
Abyss Soldier
  • ATK:

  • 1800

  • DEF:

  • 1300


[REQUIREMENT] Send 1 WATER Attribute monster from your hand to the Graveyard. [EFFECT] Return 1 card from the field to the hand.


 Rarity
 Rarity
2 cardDian Keto the Cleaning Maiden
 Rarity
 Rarity
2 cardDian Keto the Cleaning Maiden
Dian Keto the Cleaning Maiden
EARTH 8
Dian Keto the Cleaning Maiden
  • ATK:

  • 2500

  • DEF:

  • 1000


[REQUIREMENT] If your LP are lower than your opponent's, send 1 card from your hand to the Graveyard. [EFFECT] Gain 1000 LP. Then, this card gains 1000 ATK until the end of this turn.


 Rarity
 Rarity
3 cardMystical Sandbox
 Rarity
 Rarity
3 cardMystical Sandbox
Mystical Sandbox
WATER 3
Mystical Sandbox
  • ATK:

  • 1200

  • DEF:

  • 1200


She bends water to her will, hardening sand into stone. With muddy hands, She brings all sorts of creations to life.


 Rarity
 Rarity
3 cardTutumes Dark Witch
 Rarity
 Rarity
3 cardTutumes Dark Witch
Tutumes Dark Witch
WATER 4
Tutumes Dark Witch
  • ATK:

  • 1500

  • DEF:

  • 0


An angelic ballerina who never spareseffort. Even through harsh training, she presses on with unwavering determination.


 Rarity
 Rarity
1 cardCurse of the Rising Light
 Rarity
 Rarity
1 cardCurse of the Rising Light
Curse of the Rising Light
Spell Normal
Curse of the Rising Light

    [REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.


     Rarity
     Rarity
    2 cardHydration
     Rarity
     Rarity
    2 cardHydration
    Hydration
    Spell Normal
    Hydration

      [REQUIREMENT] You have 2 or more face-up Aqua Type monsters on your field. [EFFECT] Gain 500 LP. Then, you can destroy 1 Spell/Trap Card on your opponent's field.


       Rarity
       Rarity
      3 cardMaizeful Charity
       Rarity
       Rarity
      3 cardMaizeful Charity
      Maizeful Charity
      Spell Normal
      Maizeful Charity

        [REQUIREMENT] You have a face-up Aqua Type monster on your field and have an Aqua Type monster in your Graveyard. [EFFECT] Draw 2 cards. Then, place 1 card from your hand on the bottom of your Deck.


         Rarity
         Rarity
        1 cardPot of Greed
         Rarity
         Rarity
        1 cardPot of Greed
        Pot of Greed
        Spell Normal
        Pot of Greed

          [REQUIREMENT] None [EFFECT] Draw 2 cards.


           Rarity
          SR Rarity
          2 cardTalismanic Seal Array
           Rarity
          SR Rarity
          2 cardTalismanic Seal Array
          Talismanic Seal Array
          Spell Normal
          Talismanic Seal Array

            [REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.


             Rarity
             Rarity
            1 cardTrade-In
             Rarity
             Rarity
            1 cardTrade-In
            Trade-In
            Spell Normal
            Trade-In

              [REQUIREMENT] Send 1 Level 8 monster from your hand to the Graveyard. [EFFECT] Draw 2 cards.


               Rarity
               Rarity
              3 cardCornful Charity
               Rarity
               Rarity
              3 cardCornful Charity
              Cornful Charity
              Spell Normal
              Cornful Charity

                [REQUIREMENT] If you have a face-up Aqua Type monster on your field an an Aqua Type monster in your Graveyard. [EFFECT] Draw 2 cards. Then, place 1 card from your hand on the bottom of the Deck.


                 Rarity
                 Rarity
                1 cardRainapolis
                 Rarity
                 Rarity
                1 cardRainapolis
                Rainapolis
                Spell Field
                Rainapolis

                  [REQUIREMENT] Activate this card if you have 2 or more face-up Aqua Type monsters on your field. [EFFECT] While this card is face-up in the Field Zone, face-up Aqua Type monsters on the field gain 200 ATK, and face-up non-Aqua Type monsters on the field lose 200 ATK.


                   Rarity
                   Rarity
                  2 cardShiny Shady
                   Rarity
                   Rarity
                  2 cardShiny Shady
                  Shiny Shady
                  Trap Normal
                  Shiny Shady

                    [REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.


                     Rarity
                     Rarity
                    1 cardTrap Hole
                     Rarity
                     Rarity
                    1 cardTrap Hole
                    Trap Hole
                    Trap Normal
                    Trap Hole

                      [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.




                      https://ygovietnam.com/
                      Top