Created by: YGO Mod (20517634)

Created On: 01/25/2026

Main: 58

1 cardAbominable Unchained Soul 1 cardAbominable Unchained Soul
Abominable Unchained Soul
DARK 8
Abominable Unchained Soul
  • ATK:

  • 3000

  • DEF:

  • 1500


You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.


1 cardDark Necrofear 1 cardDark Necrofear
Dark Necrofear
DARK 8
Dark Necrofear
  • ATK:

  • 2200

  • DEF:

  • 2800


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.


1 cardDark Ruler Ha Des 1 cardDark Ruler Ha Des
Dark Ruler Ha Des
DARK 6
Dark Ruler Ha Des
  • ATK:

  • 2450

  • DEF:

  • 1600


Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.


1 cardDarkness Neosphere 1 cardDarkness Neosphere
Darkness Neosphere
DARK 10
Darkness Neosphere
  • ATK:

  • 4000

  • DEF:

  • 4000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.


1 cardGiant Orc 1 cardGiant Orc
Giant Orc
DARK 4
Giant Orc
  • ATK:

  • 2200

  • DEF:

  • 0


If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.


1 cardGoblin Elite Attack Force 1 cardGoblin Elite Attack Force
Goblin Elite Attack Force
EARTH 4
Goblin Elite Attack Force
  • ATK:

  • 2200

  • DEF:

  • 1500


If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.


1 cardInvader of Darkness 1 cardInvader of Darkness
Invader of Darkness
DARK 8
Invader of Darkness
  • ATK:

  • 2900

  • DEF:

  • 2500


Your opponent cannot activate Quick-Play Spell Cards.


1 cardNewdoria 1 cardNewdoria
Newdoria
DARK 4
Newdoria
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.


1 cardPossessed Dark Soul 1 cardPossessed Dark Soul
Possessed Dark Soul
DARK 3
Possessed Dark Soul
  • ATK:

  • 1200

  • DEF:

  • 800


You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.


1 cardPrometheus, King of the Shadows 1 cardPrometheus, King of the Shadows
Prometheus, King of the Shadows
DARK 4
Prometheus, King of the Shadows
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn.


1 cardProtector of the Sanctuary
1 cardProtector of the Sanctuary
Protector of the Sanctuary
EARTH 4
Protector of the Sanctuary
  • ATK:

  • 1100

  • DEF:

  • 1900


Your opponent cannot draw cards except during Draw Phases.


1 cardPuppet Master 1 cardPuppet Master
Puppet Master
DARK 6
Puppet Master
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Tribute Summoned: You can pay 2000 LP, then target 2 Fiend monsters in your GY; Special Summon those targets, but they cannot attack this turn.


1 cardRyu-Kishin Clown 1 cardRyu-Kishin Clown
Ryu-Kishin Clown
DARK 2
Ryu-Kishin Clown
  • ATK:

  • 800

  • DEF:

  • 500


When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.


1 cardSangan
1 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


1 cardThe End of Anubis 1 cardThe End of Anubis
The End of Anubis
DARK 6
The End of Anubis
  • ATK:

  • 2500

  • DEF:

  • 0


While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.


2 cardUria, Lord of Searing Flames 2 cardUria, Lord of Searing Flames
Uria, Lord of Searing Flames
FIRE 10
Uria, Lord of Searing Flames
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.


1 cardMask of Darkness 1 cardMask of Darkness
Mask of Darkness
DARK 2
Mask of Darkness
  • ATK:

  • 900

  • DEF:

  • 400


FLIP: Target 1 Trap in your GY; add that target to your hand.


1 cardMorphing Jar
1 cardMorphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


1 cardMorphing Jar #2 1 cardMorphing Jar #2
Morphing Jar #2
EARTH 3
Morphing Jar #2
  • ATK:

  • 800

  • DEF:

  • 700


FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.


1 cardNight Assailant
1 cardNight Assailant
Night Assailant
DARK 3
Night Assailant
  • ATK:

  • 200

  • DEF:

  • 500


FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


1 cardSpear Cretin
1 cardSpear Cretin
Spear Cretin
DARK 2
Spear Cretin
  • ATK:

  • 500

  • DEF:

  • 500


FLIP: When this card is sent to the Graveyard after being flipped, each player selects 1 monster from their Graveyard, and Special Summons it in face-up Attack Position or face-down Defense Position.


2 cardArchfiend Soldier 2 cardArchfiend Soldier
Archfiend Soldier
DARK 4
Archfiend Soldier
  • ATK:

  • 1900

  • DEF:

  • 1500


An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.


1 cardD.D. Trainer 1 cardD.D. Trainer
D.D. Trainer
DARK 1
D.D. Trainer
  • ATK:

  • 100

  • DEF:

  • 2000


A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.


1 cardEarthbound Spirit 1 cardEarthbound Spirit
Earthbound Spirit
EARTH 4
Earthbound Spirit
  • ATK:

  • 500

  • DEF:

  • 2000


A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.


2 cardOpticlops 2 cardOpticlops
Opticlops
DARK 4
Opticlops
  • ATK:

  • 1800

  • DEF:

  • 1700


A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.


1 cardThe Earl of Demise 1 cardThe Earl of Demise
The Earl of Demise
DARK 5
The Earl of Demise
  • ATK:

  • 2000

  • DEF:

  • 700


This gentlemanly creature is extremely wicked, feared by man and fiend alike.


1 cardBrain Control 1 cardBrain Control
Brain Control
Spell Normal
Brain Control

    Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


    1 cardChange of Heart
    1 cardChange of Heart
    Change of Heart
    Spell Normal
    Change of Heart

      Target 1 monster your opponent controls; take control of it until the End Phase.


      1 cardEctoplasmer 1 cardEctoplasmer
      Ectoplasmer
      Spell Continuous
      Ectoplasmer

        Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.


        1 cardMalevolent Nuzzler 1 cardMalevolent Nuzzler
        Malevolent Nuzzler
        Spell Equip
        Malevolent Nuzzler

          The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck.


          1 cardMask of Brutality 1 cardMask of Brutality
          Mask of Brutality
          Spell Equip
          Mask of Brutality

            The equipped monster gains 1000 ATK and loses 1000 DEF. During each of your Standby Phases, pay 1000 LP or destroy this card.


            1 cardMask of the Accursed 1 cardMask of the Accursed
            Mask of the Accursed
            Spell Equip
            Mask of the Accursed

              The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


              1 cardMystical Space Typhoon
              1 cardMystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                1 cardSnatch Steal
                1 cardSnatch Steal
                Snatch Steal
                Spell Equip
                Snatch Steal

                  Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                  1 cardThe Dark Door 1 cardThe Dark Door
                  The Dark Door
                  Spell Continuous
                  The Dark Door

                    Only 1 monster can attack during each Battle Phase.


                    1 cardThe Shallow Grave 1 cardThe Shallow Grave
                    The Shallow Grave
                    Spell Normal
                    The Shallow Grave

                      Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.


                      2 cardCall of the Haunted
                      2 cardCall of the Haunted
                      Call of the Haunted
                      Trap Continuous
                      Call of the Haunted

                        Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                        1 cardCurse of Anubis 1 cardCurse of Anubis
                        Curse of Anubis
                        Trap Normal
                        Curse of Anubis

                          Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.


                          2 cardCurse of Darkness 2 cardCurse of Darkness
                          Curse of Darkness
                          Trap Continuous
                          Curse of Darkness

                            Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage.


                            1 cardCursed Seal of the Forbidden Spell 1 cardCursed Seal of the Forbidden Spell
                            Cursed Seal of the Forbidden Spell
                            Trap Counter
                            Cursed Seal of the Forbidden Spell

                              When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                              1 cardDust Tornado 1 cardDust Tornado
                              Dust Tornado
                              Trap Normal
                              Dust Tornado

                                Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                1 cardJudgment of Anubis 1 cardJudgment of Anubis
                                Judgment of Anubis
                                Trap Counter
                                Judgment of Anubis

                                  When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


                                  1 cardMagic Drain 1 cardMagic Drain
                                  Magic Drain
                                  Trap Counter
                                  Magic Drain

                                    When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.


                                    1 cardMagic Jammer 1 cardMagic Jammer
                                    Magic Jammer
                                    Trap Counter
                                    Magic Jammer

                                      When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                      1 cardRaigeki Break 1 cardRaigeki Break
                                      Raigeki Break
                                      Trap Normal
                                      Raigeki Break

                                        Discard 1 card, then target 1 card on the field; destroy it.


                                        1 cardRobbin' Goblin 1 cardRobbin' Goblin
                                        Robbin' Goblin
                                        Trap Continuous
                                        Robbin' Goblin

                                          Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.


                                          1 cardShadow Spell 1 cardShadow Spell
                                          Shadow Spell
                                          Trap Continuous
                                          Shadow Spell

                                            Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


                                            1 cardSolemn Wishes 1 cardSolemn Wishes
                                            Solemn Wishes
                                            Trap Continuous
                                            Solemn Wishes

                                              Increase your Life Points by 500 points each time you draw a card (or cards).


                                              2 cardSpellbinding Circle 2 cardSpellbinding Circle
                                              Spellbinding Circle
                                              Trap Continuous
                                              Spellbinding Circle

                                                Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.


                                                1 cardThe Eye of Truth
                                                1 cardThe Eye of Truth
                                                The Eye of Truth
                                                Trap Continuous
                                                The Eye of Truth

                                                  Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.


                                                  1 cardUltimate Offering
                                                  1 cardUltimate Offering
                                                  Ultimate Offering
                                                  Trap Continuous
                                                  Ultimate Offering

                                                    During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.


                                                    1 cardXing Zhen Hu 1 cardXing Zhen Hu
                                                    Xing Zhen Hu
                                                    Trap Continuous
                                                    Xing Zhen Hu

                                                      Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.




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