Mask Deck Breakdown
Main Deck
x1 in 100%
x1 in 100%

DARK
8Abominable Unchained Soul
ATK:
3000
DEF:
1500
You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.
x1 in 100%
x1 in 100%

DARK
8Dark Necrofear
ATK:
2200
DEF:
2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
x1 in 100%
x1 in 100%

DARK
6Dark Ruler Ha Des
ATK:
2450
DEF:
1600
Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
x1 in 100%
x1 in 100%

DARK
10Darkness Neosphere
ATK:
4000
DEF:
4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.
x1 in 100%
x1 in 100%

DARK
4Giant Orc
ATK:
2200
DEF:
0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.
x1 in 100%
x1 in 100%

EARTH
4Goblin Elite Attack Force
ATK:
2200
DEF:
1500
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
x1 in 100%
x1 in 100%

DARK
8Invader of Darkness
ATK:
2900
DEF:
2500
Your opponent cannot activate Quick-Play Spell Cards.
x1 in 100%
x1 in 100%

DARK
4Newdoria
ATK:
1200
DEF:
800
If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
x1 in 100%
x1 in 100%

DARK
3Possessed Dark Soul
ATK:
1200
DEF:
800
You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.
x1 in 100%
x1 in 100%

DARK
4Prometheus, King of the Shadows
ATK:
1200
DEF:
800
If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn.
x1 in 100%
x1 in 100%

EARTH
4Protector of the Sanctuary
ATK:
1100
DEF:
1900
Your opponent cannot draw cards except during Draw Phases.
x1 in 100%
x1 in 100%

DARK
6Puppet Master
ATK:
0
DEF:
0
When this card is Tribute Summoned: You can pay 2000 LP, then target 2 Fiend monsters in your GY; Special Summon those targets, but they cannot attack this turn.
x1 in 100%
x1 in 100%

DARK
2Ryu-Kishin Clown
ATK:
800
DEF:
500
When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.
x1 in 100%
x1 in 100%

DARK
3Sangan
ATK:
1000
DEF:
600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
x1 in 100%
x1 in 100%

DARK
6The End of Anubis
ATK:
2500
DEF:
0
While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
x2 in 100%
x2 in 100%

FIRE
10Uria, Lord of Searing Flames
ATK:
0
DEF:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
x1 in 100%
x1 in 100%

DARK
2Mask of Darkness
ATK:
900
DEF:
400
FLIP: Target 1 Trap in your GY; add that target to your hand.
x1 in 100%
x1 in 100%

EARTH
2Morphing Jar
ATK:
700
DEF:
600
FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
x1 in 100%
x1 in 100%

EARTH
3Morphing Jar #2
ATK:
800
DEF:
700
FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.
x1 in 100%
x1 in 100%

DARK
3Night Assailant
ATK:
200
DEF:
500
FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.
x1 in 100%
x1 in 100%

DARK
2Spear Cretin
ATK:
500
DEF:
500
FLIP: When this card is sent to the Graveyard after being flipped, each player selects 1 monster from their Graveyard, and Special Summons it in face-up Attack Position or face-down Defense Position.
x2 in 100%
x2 in 100%

DARK
4Archfiend Soldier
ATK:
1900
DEF:
1500
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
x1 in 100%
x1 in 100%

DARK
1D.D. Trainer
ATK:
100
DEF:
2000
A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
x1 in 100%
x1 in 100%

EARTH
4Earthbound Spirit
ATK:
500
DEF:
2000
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
x2 in 100%
x2 in 100%

DARK
4Opticlops
ATK:
1800
DEF:
1700
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
x1 in 100%
x1 in 100%

DARK
5The Earl of Demise
ATK:
2000
DEF:
700
This gentlemanly creature is extremely wicked, feared by man and fiend alike.
x1 in 100%
x1 in 100%

Spell
NormalBrain Control
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
x1 in 100%
x1 in 100%

Spell
ContinuousEctoplasmer
Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.
x1 in 100%
x1 in 100%

Spell
EquipMalevolent Nuzzler
The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck.
x1 in 100%
x1 in 100%

Spell
EquipMask of Brutality
The equipped monster gains 1000 ATK and loses 1000 DEF. During each of your Standby Phases, pay 1000 LP or destroy this card.
x1 in 100%
x1 in 100%

Spell
EquipMask of the Accursed
The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
x1 in 100%
x1 in 100%

Spell
QuickMystical Space Typhoon
Target 1 Spell/Trap on the field; destroy that target.
x1 in 100%
x1 in 100%

Spell
ContinuousThe Dark Door
Only 1 monster can attack during each Battle Phase.
x1 in 100%
x1 in 100%

Spell
NormalThe Shallow Grave
Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.
x2 in 100%
x2 in 100%

Trap
ContinuousCall of the Haunted
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
x1 in 100%
x1 in 100%

Trap
NormalCurse of Anubis
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
x2 in 100%
x2 in 100%

Trap
ContinuousCurse of Darkness
Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage.
x1 in 100%
x1 in 100%

Trap
CounterCursed Seal of the Forbidden Spell
When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
x1 in 100%
x1 in 100%

Trap
NormalDust Tornado
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
x1 in 100%
x1 in 100%

Trap
CounterJudgment of Anubis
When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
x1 in 100%
x1 in 100%

Trap
CounterMagic Drain
When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
x1 in 100%
x1 in 100%

Trap
CounterMagic Jammer
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
x1 in 100%
x1 in 100%

Trap
NormalRaigeki Break
Discard 1 card, then target 1 card on the field; destroy it.
x1 in 100%
x1 in 100%

Trap
ContinuousRobbin' Goblin
Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
x1 in 100%
x1 in 100%

Trap
ContinuousShadow Spell
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
x1 in 100%
x1 in 100%

Trap
ContinuousSolemn Wishes
Increase your Life Points by 500 points each time you draw a card (or cards).
x2 in 100%
x2 in 100%

Trap
ContinuousSpellbinding Circle
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
x1 in 100%
x1 in 100%

Trap
ContinuousThe Eye of Truth
Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.
x1 in 100%
x1 in 100%

Trap
ContinuousUltimate Offering
During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.
x1 in 100%
x1 in 100%

Trap
ContinuousXing Zhen Hu
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.
Main: 58



DARK
8Abominable Unchained Soul
ATK:
3000
DEF:
1500
You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.



DARK
8Dark Necrofear
ATK:
2200
DEF:
2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.



DARK
10Darkness Neosphere
ATK:
4000
DEF:
4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.



FIRE
10Uria, Lord of Searing Flames
ATK:
0
DEF:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.



EARTH
3Morphing Jar #2
ATK:
800
DEF:
700
FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.



Trap
CounterJudgment of Anubis
When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.






