Created by: YGO Mod (20517634)

Created On: 01/24/2026

Need 47 UR

UR Rarity
Maxx "C"2 card
UR Rarity
Mulcharmy Fuwalos3 card
UR Rarity
Souleating Oviraptor2 card
UR Rarity
Ultimate Conductor Tyranno1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Sosei Ryu-Ge Mistva3 card
UR Rarity
Jurrac Astero3 card
UR Rarity
Jurrac Meteor3 card
UR Rarity
Swordsoul Supreme Sovereign - Chengying1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Evolzar Dolkka1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Varudras, the Final Bringer of the End Times1 card
UR Rarity
Called by the Grave1 card
UR Rarity
Forbidden Droplet3 card
UR Rarity
Fossil Dig3 card
UR Rarity
Ryu-Ge Rising3 card
UR Rarity
The Melody of Awakening Dragon3 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust2 card
UR Rarity
Dominus Impulse3 card
UR Rarity
Infinite Impermanence3 card

Main: 60 Extra: 15

SR Rarity
2 cardDroll & Lock Bird
SR Rarity
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


SR Rarity
2 cardGenro Ryu-Ge Hakva
SR Rarity
2 cardGenro Ryu-Ge Hakva
Genro Ryu-Ge Hakva
WIND 10
Genro Ryu-Ge Hakva
  • ATK:

  • 3000

  • DEF:

  • 1500


You can banish this card from your hand; add 1 "Ryu-Ge Realm - Wyrm Winds" from your Deck to your hand. If a monster is banished face-up, this card is already banished, and there are now at least 2 other banished monsters that are not "Genro Ryu-Ge Hakva" (except during the Damage Step): You can Special Summon this banished card. You can place 1 "Ryu-Ge Realm - Wyrm Winds" you control on the bottom of the Deck; add 1 "Ryu-Ge" card from your Deck, GY, or banishment to your hand, except "Genro Ryu-Ge Hakva". You can only use each effect of "Genro Ryu-Ge Hakva" once per turn.


SR Rarity
3 cardJurrac Stego
SR Rarity
3 cardJurrac Stego
Jurrac Stego
FIRE 4
Jurrac Stego
  • ATK:

  • 1700

  • DEF:

  • 900


During your Main Phase: You can destroy 1 card you control, and if you do, send 1 Dinosaur monster from your Deck to the GY, then you can Special Summon "Jurrac" monster(s) from your hand and/or Deck, except "Jurrac Stego", whose total Levels equal the sent monster's Level, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon, except Dinosaur monsters. You can only use this effect of "Jurrac Stego" once per turn. When this card is destroyed by battle: You can return 1 face-up card on the field to the hand.


SR Rarity
2 cardKairo Ryu-Ge Emva
SR Rarity
2 cardKairo Ryu-Ge Emva
Kairo Ryu-Ge Emva
WATER 10
Kairo Ryu-Ge Emva
  • ATK:

  • 3000

  • DEF:

  • 2000


You can discard this card; add 1 "Ryu-Ge Realm - Sea Spires" from your Deck to your hand. During your Main Phase, if 2 or more monsters were sent from the hand and/or Deck to the GY this turn, except "Kairo Ryu-Ge Emva": You can Special Summon this card from your GY. You can place 1 "Ryu-Ge Realm - Sea Spires" you control on the bottom of the Deck; banish your opponent's entire hand, and if you do, they draw the same number of cards. You can only use each effect of "Kairo Ryu-Ge Emva" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
3 cardMiscellaneousaurus
SR Rarity
3 cardMiscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


UR Rarity
3 cardMulcharmy Fuwalos
UR Rarity
3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


UR Rarity
2 cardSouleating Oviraptor
UR Rarity
2 cardSouleating Oviraptor
Souleating Oviraptor
DARK 4
Souleating Oviraptor
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.


UR Rarity
1 cardUltimate Conductor Tyranno
UR Rarity
1 cardUltimate Conductor Tyranno
Ultimate Conductor Tyranno
LIGHT 10
Ultimate Conductor Tyranno
  • ATK:

  • 3500

  • DEF:

  • 3200


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.


SR Rarity
2 cardTensei Ryu-Ge Anva
SR Rarity
2 cardTensei Ryu-Ge Anva
Tensei Ryu-Ge Anva
DARK 1011
Tensei Ryu-Ge Anva
  • ATK:

  • 3000

  • DEF:

  • 2100


[ Pendulum Effect ] You cannot Pendulum Summon, except "Ryu-Ge" monsters (this effect cannot be negated). You can negate your opponent's card or effect activated in response to the activation of your "Ryu-Ge" Spell Card or effect, then destroy this card. You can only use this effect of "Tensei Ryu-Ge Anva" once per turn. [ Monster Effect ] You can Tribute 1 "Ryu-Ge" monster from your hand or field, except "Tensei Ryu-Ge Anva"; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 card on the field; destroy it. If this card is destroyed: You can place 1 "Ryu-Ge" Continuous Spell/Trap from your Deck, GY, or banishment, face-up on your field. You can only use each effect of "Tensei Ryu-Ge Anva" once per turn.


UR Rarity
3 cardSosei Ryu-Ge Mistva
UR Rarity
3 cardSosei Ryu-Ge Mistva
Sosei Ryu-Ge Mistva
LIGHT 10
Sosei Ryu-Ge Mistva
  • ATK:

  • 3500

  • DEF:

  • 2500


[ Pendulum Effect ] During your Main Phase: You can add 1 non-Pendulum "Ryu-Ge" card from your Deck to your hand, then destroy this card. You can only use this effect of "Sosei Ryu-Ge Mistva" once per turn. [ Monster Effect ] Must be Special Summoned by its own effect. You can only Special Summon "Sosei Ryu-Ge Mistva(s)" once per turn. If a monster(s) on the field is destroyed by battle or card effect, while this card is in your Extra Deck: You can Tribute 1 Level 10 "Ryu-Ge" monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply this effect. ● Destroy up to 2 cards you control, and if you do, place up to that many "Ryu-Ge" Continuous Spells from your Deck face-up on your field.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
2 cardJurrac Aeolo
SR Rarity
2 cardJurrac Aeolo
Jurrac Aeolo
FIRE 1
Jurrac Aeolo
  • ATK:

  • 200

  • DEF:

  • 200


You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, except "Jurrac Aeolo". Special Summon that monster from the Graveyard.


SR Rarity
3 cardJurrac Megalo
SR Rarity
3 cardJurrac Megalo
Jurrac Megalo
FIRE 1
Jurrac Megalo
  • ATK:

  • 500

  • DEF:

  • 1300


If you control a Dinosaur monster: You can Special Summon this card from your hand. During your Main Phase: You can discard 2 cards, including a "Jurrac" card, then draw 2 cards. If this card is destroyed by battle or card effect: You can send 1 "Jurrac" monster from your Deck/Extra Deck to the GY, except "Jurrac Megalo". You can only use each effect of "Jurrac Megalo" once per turn.


UR Rarity
1 cardCalled by the Grave
UR Rarity
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    3 cardForbidden Droplet
    UR Rarity
    3 cardForbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




      Tag(s):

      UR Rarity
      3 cardFossil Dig
      UR Rarity
      3 cardFossil Dig
      Fossil Dig
      Spell Normal
      Fossil Dig

        Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


        SR Rarity
        1 cardJurrac Volcano
        SR Rarity
        1 cardJurrac Volcano
        Jurrac Volcano
        Spell Field
        Jurrac Volcano

          During your Main Phase: You can destroy 1 Dinosaur monster you control, and if you do, Special Summon 1 "Jurrac" monster from your Deck. If your opponent Special Summons a monster(s) and they have activated 4 or more monster effects this turn (except during the Damage Step): You can Special Summon 1 "Jurrac Meteor" from your Extra Deck (this is treated as a Synchro Summon). If a "Jurrac" monster(s) you control would be destroyed by card effect, you can banish 1 Dinosaur monster from your GY instead. You can only use each effect of "Jurrac Volcano" once per turn.


          R Rarity
          1 cardRyu-Ge Realm - Wyrm Winds
          R Rarity
          1 cardRyu-Ge Realm - Wyrm Winds
          Ryu-Ge Realm - Wyrm Winds
          Spell Continuous
          Ryu-Ge Realm - Wyrm Winds

            You can only control 1 "Ryu-Ge Realm - Wyrm Winds". Any monster sent from the field to the GY during your opponent's turn is banished instead. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, that you control, gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; its ATK becomes 0.


            UR Rarity
            3 cardRyu-Ge Rising
            UR Rarity
            3 cardRyu-Ge Rising
            Ryu-Ge Rising
            Spell Quick
            Ryu-Ge Rising

              Add 1 "Ryu-Ge" monster from your Deck to your hand, then you can add 1 "Ryu-Ge" Pendulum Monster from your hand to your face-up Extra Deck. During your Main Phase, if you control a "Ryu-Ge" Pendulum Monster Card: You can banish this card and 1 "Ryu-Ge" monster from your GY; Special Summon 1 "Ryu-Ge" monster with the same original Type as that banished monster from your Deck. You can only use 1 "Ryu-Ge Rising" effect per turn, and only once that turn.


              SR Rarity
              3 cardRyu-Ge War Zone
              SR Rarity
              3 cardRyu-Ge War Zone
              Ryu-Ge War Zone
              Spell Field
              Ryu-Ge War Zone

                When this card is activated: Take 1 Dinosaur, 1 Sea Serpent, and 1 Wyrm monster from your Deck, add 1 to your hand, banish 1, and send 1 to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. If you have "Sosei Ryu-Ge Mistva" in your Extra Deck face-up: You can Special Summon 3 "Ryu-Ge" monsters with different Types, 1 each from your Deck, GY, and banishment. You can only use each effect of "Ryu-Ge War Zone" once per turn.


                UR Rarity
                3 cardThe Melody of Awakening Dragon
                UR Rarity
                3 cardThe Melody of Awakening Dragon
                The Melody of Awakening Dragon
                Spell Normal
                The Melody of Awakening Dragon

                  Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                  UR Rarity
                  1 cardTriple Tactics Talent
                  UR Rarity
                  1 cardTriple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                    Tag(s):

                    UR Rarity
                    2 cardTriple Tactics Thrust
                    UR Rarity
                    2 cardTriple Tactics Thrust
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                      UR Rarity
                      3 cardDominus Impulse
                      UR Rarity
                      3 cardDominus Impulse
                      Dominus Impulse
                      Trap Normal
                      Dominus Impulse

                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                        UR Rarity
                        3 cardInfinite Impermanence
                        UR Rarity
                        3 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          UR Rarity
                          1 cardS:P Little Knight
                          UR Rarity
                          1 cardS:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                          UR Rarity
                          3 cardJurrac Astero
                          UR Rarity
                          3 cardJurrac Astero
                          Jurrac Astero
                          FIRE 10
                          Jurrac Astero
                          • ATK:

                          • 2500

                          • DEF:

                          • 2300


                          1 Tuner + 1+ non-Tuner Dinosaur monsters If this card is Synchro Summoned: You can Set 1 "Jurrac" Spell/Trap from your Deck or GY. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s). During your opponent's turn (Quick Effect): You can banish 2 "Jurrac" monsters from your GY, including this card; Special Summon 1 "Jurrac Meteor" from your Extra Deck (this is treated as a Synchro Summon).


                          UR Rarity
                          3 cardJurrac Meteor
                          UR Rarity
                          3 cardJurrac Meteor
                          Jurrac Meteor
                          FIRE 10
                          Jurrac Meteor
                          • ATK:

                          • 2800

                          • DEF:

                          • 2000


                          1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur-Type monsters When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner monster from your Graveyard.


                          R Rarity
                          1 cardJurrac Velphito
                          R Rarity
                          1 cardJurrac Velphito
                          Jurrac Velphito
                          FIRE 5
                          Jurrac Velphito
                          • ATK:

                          • -1

                          • DEF:

                          • -1


                          1 Tuner + 1 or more non-Tuner Dinosaur-Type monsters This card's ATK and DEF are equal to the total original ATK of the Synchro Material Monsters used for its Synchro Summon. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.


                          UR Rarity
                          1 cardSwordsoul Supreme Sovereign - Chengying
                          UR Rarity
                          1 cardSwordsoul Supreme Sovereign - Chengying
                          Swordsoul Supreme Sovereign - Chengying
                          WATER 10
                          Swordsoul Supreme Sovereign - Chengying
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                          SR Rarity
                          1 cardHorned Brute Carnovorus
                          SR Rarity
                          1 cardHorned Brute Carnovorus
                          Horned Brute Carnovorus
                          FIRE 6
                          Horned Brute Carnovorus
                          • ATK:

                          • 2000

                          • DEF:

                          • 200


                          1 Tuner + 1+ non-Tuner monsters During the Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Dinosaur monster using this card you control. When a monster declares an attack: You can Special Summon 1 Dinosaur monster from your hand, ignoring its Summoning conditions, also you cannot Special Summon for the rest of this turn, except Dinosaur monsters. You can only use each effect of "Horned Brute Carnovorus" once per turn.


                          UR Rarity
                          1 cardEvolzar Dolkka
                          UR Rarity
                          1 cardEvolzar Dolkka
                          Evolzar Dolkka
                          FIRE
                          Evolzar Dolkka
                          • ATK:

                          • 2300

                          • DEF:

                          • 1700


                          2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                          SR Rarity
                          1 cardGrenosaurus Giga-Cannon
                          SR Rarity
                          1 cardGrenosaurus Giga-Cannon
                          Grenosaurus Giga-Cannon
                          FIRE
                          Grenosaurus Giga-Cannon
                          • ATK:

                          • 2200

                          • DEF:

                          • 2000


                          2 Level 4 monsters When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Grenosaurus Giga-Cannon" once per turn.


                          SR Rarity
                          1 cardNumber 60: Dugares the Timeless
                          SR Rarity
                          1 cardNumber 60: Dugares the Timeless
                          Number 60: Dugares the Timeless
                          FIRE
                          Number 60: Dugares the Timeless
                          • ATK:

                          • 1200

                          • DEF:

                          • 1200


                          2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                          UR Rarity
                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                          UR Rarity
                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                          Super Starslayer TY-PHON - Sky Crisis
                          DARK
                          Super Starslayer TY-PHON - Sky Crisis
                          • ATK:

                          • 2900

                          • DEF:

                          • 2900


                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                          UR Rarity
                          1 cardVarudras, the Final Bringer of the End Times
                          UR Rarity
                          1 cardVarudras, the Final Bringer of the End Times
                          Varudras, the Final Bringer of the End Times
                          DARK
                          Varudras, the Final Bringer of the End Times
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.




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