Created by: YGO Mod (20517634)

Created On: 01/19/2026

Need 15 UR

UR Rarity
Hugin the Runick Wings1 card
UR Rarity
Diabell, Queen of the White Forest1 card
UR Rarity
Draco Berserker of the Tenyi1 card
UR Rarity
Psychic End Punisher1 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Effect Veiler3 card
UR Rarity
Ghost Ogre & Snow Rabbit3 card
UR Rarity
Runick Fountain1 card
UR Rarity
Runick Tip2 card

Main: 40 Extra: 15

SR Rarity
2 cardKalantosa, Mystical Beast of the Forest
SR Rarity
2 cardKalantosa, Mystical Beast of the Forest
Kalantosa, Mystical Beast of the Forest
EARTH 2
Kalantosa, Mystical Beast of the Forest
  • ATK:

  • 200

  • DEF:

  • 1400


If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.


N Rarity
2 cardMelffy Catty
N Rarity
2 cardMelffy Catty
Melffy Catty
EARTH 2
Melffy Catty
  • ATK:

  • 200

  • DEF:

  • 200


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.


R Rarity
2 cardMelffy Puppy
R Rarity
2 cardMelffy Puppy
Melffy Puppy
EARTH 2
Melffy Puppy
  • ATK:

  • 300

  • DEF:

  • 100


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.


SR Rarity
3 cardMelffy Wally
SR Rarity
3 cardMelffy Wally
Melffy Wally
EARTH 2
Melffy Wally
  • ATK:

  • 0

  • DEF:

  • 400


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
3 cardEffect Veiler
UR Rarity
3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
3 cardGhost Ogre & Snow Rabbit
UR Rarity
3 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


SR Rarity
3 cardHop Ear Squadron
SR Rarity
3 cardHop Ear Squadron
Hop Ear Squadron
WIND 2
Hop Ear Squadron
  • ATK:

  • 300

  • DEF:

  • 600


During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


R Rarity
2 cardMelffy Pinny
R Rarity
2 cardMelffy Pinny
Melffy Pinny
WATER 2
Melffy Pinny
  • ATK:

  • 300

  • DEF:

  • 100


If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.


SR Rarity
1 cardRunick Destruction
SR Rarity
1 cardRunick Destruction
Runick Destruction
Spell Quick
Runick Destruction

    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


    R Rarity
    2 cardRunick Dispelling
    R Rarity
    2 cardRunick Dispelling
    Runick Dispelling
    Spell Quick
    Runick Dispelling

      Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


      SR Rarity
      3 cardRunick Flashing Fire
      SR Rarity
      3 cardRunick Flashing Fire
      Runick Flashing Fire
      Spell Quick
      Runick Flashing Fire

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


        UR Rarity
        1 cardRunick Fountain
        UR Rarity
        1 cardRunick Fountain
        Runick Fountain
        Spell Field
        Runick Fountain

          You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


          SR Rarity
          2 cardRunick Freezing Curses
          SR Rarity
          2 cardRunick Freezing Curses
          Runick Freezing Curses
          Spell Quick
          Runick Freezing Curses

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


            SR Rarity
            2 cardRunick Golden Droplet
            SR Rarity
            2 cardRunick Golden Droplet
            Runick Golden Droplet
            Spell Quick
            Runick Golden Droplet

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


              R Rarity
              2 cardRunick Slumber
              R Rarity
              2 cardRunick Slumber
              Runick Slumber
              Spell Quick
              Runick Slumber

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                R Rarity
                3 cardRunick Smiting Storm
                R Rarity
                3 cardRunick Smiting Storm
                Runick Smiting Storm
                Spell Quick
                Runick Smiting Storm

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                  UR Rarity
                  2 cardRunick Tip
                  UR Rarity
                  2 cardRunick Tip
                  Runick Tip
                  Spell Quick
                  Runick Tip

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                    SR Rarity
                    1 cardGeri the Runick Fangs
                    SR Rarity
                    1 cardGeri the Runick Fangs
                    Geri the Runick Fangs
                    DARK 4
                    Geri the Runick Fangs
                    • ATK:

                    • 0

                    • DEF:

                    • 1000


                    2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                    UR Rarity
                    1 cardHugin the Runick Wings
                    UR Rarity
                    1 cardHugin the Runick Wings
                    Hugin the Runick Wings
                    LIGHT 2
                    Hugin the Runick Wings
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                    SR Rarity
                    1 cardSleipnir the Runick Mane
                    SR Rarity
                    1 cardSleipnir the Runick Mane
                    Sleipnir the Runick Mane
                    LIGHT 9
                    Sleipnir the Runick Mane
                    • ATK:

                    • 1500

                    • DEF:

                    • 1500


                    2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                    UR Rarity
                    1 cardDiabell, Queen of the White Forest
                    UR Rarity
                    1 cardDiabell, Queen of the White Forest
                    Diabell, Queen of the White Forest
                    LIGHT 8
                    Diabell, Queen of the White Forest
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.


                    UR Rarity
                    1 cardDraco Berserker of the Tenyi
                    UR Rarity
                    1 cardDraco Berserker of the Tenyi
                    Draco Berserker of the Tenyi
                    DARK 8
                    Draco Berserker of the Tenyi
                    • ATK:

                    • 3000

                    • DEF:

                    • 0


                    1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                    SR Rarity
                    1 cardHerald of the Arc Light
                    SR Rarity
                    1 cardHerald of the Arc Light
                    Herald of the Arc Light
                    LIGHT 4
                    Herald of the Arc Light
                    • ATK:

                    • 600

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                    SR Rarity
                    1 cardHi-Speedroid Puzzle
                    SR Rarity
                    1 cardHi-Speedroid Puzzle
                    Hi-Speedroid Puzzle
                    WIND 4
                    Hi-Speedroid Puzzle
                    • ATK:

                    • 1300

                    • DEF:

                    • 1600


                    1 Tuner + 1 or more non-Tuner monsters At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand.


                    R Rarity
                    3 cardMerry Melffys
                    R Rarity
                    3 cardMerry Melffys
                    Merry Melffys
                    EARTH 4
                    Merry Melffys
                    • ATK:

                    • 1500

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


                    SR Rarity
                    1 cardOrient Dragon
                    SR Rarity
                    1 cardOrient Dragon
                    Orient Dragon
                    WIND 6
                    Orient Dragon
                    • ATK:

                    • 2300

                    • DEF:

                    • 1000


                    1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target.


                    UR Rarity
                    1 cardPsychic End Punisher
                    UR Rarity
                    1 cardPsychic End Punisher
                    Psychic End Punisher
                    LIGHT 11
                    Psychic End Punisher
                    • ATK:

                    • 3500

                    • DEF:

                    • 3500


                    1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                    R Rarity
                    1 cardCupid Pitch
                    R Rarity
                    1 cardCupid Pitch
                    Cupid Pitch
                    LIGHT 4
                    Cupid Pitch
                    • ATK:

                    • 0

                    • DEF:

                    • 600


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                    SR Rarity
                    1 cardDesert Locusts
                    SR Rarity
                    1 cardDesert Locusts
                    Desert Locusts
                    EARTH 6
                    Desert Locusts
                    • ATK:

                    • 1500

                    • DEF:

                    • 2400


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                    SR Rarity
                    1 cardSilvera, Wolf Tamer of the White Forest
                    SR Rarity
                    1 cardSilvera, Wolf Tamer of the White Forest
                    Silvera, Wolf Tamer of the White Forest
                    LIGHT 6
                    Silvera, Wolf Tamer of the White Forest
                    • ATK:

                    • 1900

                    • DEF:

                    • 2400


                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.




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