White Forest Runick is a combination of 2 decks with strong recovery ability, White Forest requires you to use spell/trap to activate the effect and if the spell/trap is thrown, the goods will be restored automatically, while Runick has Hugin to activate the effect by throwing those spell/traps of White Forest
White Forest Runick Game Guide
Sections covered in this guide:
Runick
Runick Fountain (x3 if possible)
Runick Fountain
You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.
is what makes Runick's gameplay run extremely smoothly.
Runick Destruction (x1 (due to limit))
Runick Destruction
Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.
Runick Dispelling (x1-3)
Runick Dispelling
Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.
snatch hand + banish 2 top deck face-down (when the opponent adds cards from the deck to hand without drawing cards in the draw phase) or summon 1 Runick from the Extra Deck to the Extra Monster Zone
Runick Flashing Fire (x3)
Runick Flashing Fire
Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.
Shoot the enemy's special summon and banish 2 top deck face-down or summon 1 Runick from the Extra Deck to the Extra Monster Zone
Runick Freezing Curses (x2 (due to semi-limit))
Runick Freezing Curses
Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.
Select 1 enemy effect monster and block its effect then banish 3 top deck face-down or summon 1 Runick from the Extra Deck to the Extra Monster Zone
Runick Golden Droplet (x1-3)
Runick Golden Droplet
Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.
droplet but not negate
Runick Slumber (x2 (due to semi-limit))
Runick Slumber
Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.
Makes your deck much tougher, protects against combat or effects and banishes up to 3 top deck face downs or summons 1 Runick from the Extra Deck to the Extra Monster Zone
Runick Smiting Storm (x3)
Runick Smiting Storm
Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.
banish up to 12 enemy cards if lucky :)
Runick Tip (x3 (if possible))
Runick Tip
Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.
Searcher increases deck stability, because it is a searcher, it can only banish 1 top deck face-down but never mind, search is important or summon 1 Runick from Extra Deck to Extra Monster Zone
Hugin the Runick Wings (x2)
Hugin the Runick Wings
ATK:
0
DEF:
0
2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.
online
Geri the Runick Fangs (x2)
Geri the Runick Fangs
ATK:
0
DEF:
1000
2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.
Level 4 supports synchro or Xyz
Sleipnir the Runick Mane (x0-1)
Sleipnir the Runick Mane
ATK:
1500
DEF:
1500
2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.
Well... S:P Little Knight at home and spawn level 4 tokens...
White Forest
Elzette of the White Forest (x3)
Elzette of the White Forest
ATK:
0
DEF:
0
You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.
Rucia of the White Forest (x3)
Rucia of the White Forest
ATK:
800
DEF:
1500
If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.
jump yourself and send more resources to the grave and draw 1 (swap hand)
Silvy of the White Forest (x3)
Silvy of the White Forest
ATK:
1500
DEF:
200
If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.
searcher
Astellar of the White Forest (x1)
Astellar of the White Forest
ATK:
0
DEF:
0
You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.
Jump the LIGHT Spellcaster Tuner from the deck by throwing a spell/trap, but in return you can't jump Elzette
Tales of the White Forest (x1-2)
Tales of the White Forest
If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.
searcher but must have monsters on the field to search, in return this card can restore the row itself so... +1 row for discard or send :)
Woes of the White Forest (x1-2)
Woes of the White Forest
Special Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "White Forest" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Forest" once per turn.
Play during the enemy's turn and search for the card you need.
Rciela Sinister Soul of the White Forest (x1)
Rciela, Sinister Soul of the White Forest
ATK:
2000
DEF:
1600
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.
search White Forest monsters/spells/traps or LIGHT Spellcaster cards like Tank Lane or handtraps like Effect Veiler at the cost of discarding 1 spe//trap
Silvera Wolf Tamer of the White Forest (x1)
Silvera, Wolf Tamer of the White Forest
ATK:
1900
DEF:
2400
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.
your very dirty disrupt, face down all enemy monsters when special summoned not just synchro summoned so can revive continuously every turn to harass continuously
Diabell Queen of the White Forest (x1)
Diabell, Queen of the White Forest
ATK:
2500
DEF:
2000
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.
mommy
Beware the White Forest (x0-1)
Beware the White Forest
If you control a Level 6 or higher Illusion or Spellcaster monster: Target 1 card your opponent controls; destroy it. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Beware the White Forest" once per turn.
Shoot cards if you have Illusion or Spellcaster level 6 or higher, also has the ability to restore goods but sometimes causes brick
Staple
handtrap & Staple
Crossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
play if you like, but 3 Maxx "C" is recommended to slow down enemies or give a ton of resources if they combo
Triple Tactics Talent and Triple Tactics Thrust (x0-3)
Triple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.
Triple Tactics Thrust
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
Because your Diabell picks up spells/traps from the grave, you can pick up Triple Tactics to prevent enemies from daring to use handtraps or monster effects. If opp uses it, they can just benefit from it.
Evenly Matched (x0-3)
Good field destroyer but only strong if you go turn 2 onwards, turn 1 is very brick
Tri-Edge Master and Coral Dragon (x1)
Tri-Edge Master
ATK:
2100
DEF:
1800
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence. ● 1 & 5: Destroy 1 other card on the field. ● 2 & 4: Draw 1 card. ● 3 & 3: Treat this card as a Tuner. You can only use this effect of "Tri-Edge Master" once per turn.
Coral Dragon
ATK:
2400
DEF:
500
1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
Both are Level 6 Synchro monsters and have the ability to draw 1
Baronne de Fleur and Formula Synchron (x1)
Baronne de Fleur
ATK:
3000
DEF:
2400
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
With the help of Formula Synchron , Diabell can call out Formula Synchron extremely easily and synchro in the opponent's turn and jump an Omni-Negate, Baronne, onto the field to harass the enemy.
Chaos Angel and Swordsoul Supreme Sovereign - Chengying (Synchro level 10)
Chaos Angel
ATK:
3500
DEF:
2800
1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.
Swordsoul Supreme Sovereign - Chengying
ATK:
3000
DEF:
3000
1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.
Chengying : big body, banish up to 2 cards, reduce enemy body to prevent enemy attack or create OTK premise, super sandbag with self-protection
Number 41: Bagooska the Terribly Tired Tapir and Super Starslayer TY-PHON - Sky Crisis (Xyz)
Number 41: Bagooska the Terribly Tired Tapir
ATK:
2100
DEF:
2000
2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
Super Starslayer TY-PHON - Sky Crisis
ATK:
2900
DEF:
2900
2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
easy to level up because 2 Level 4 bodies are something both Runick and White Forest have
S:P Little Knight (Link)
S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
S:P Little Knight : harasses enemies continuously, hard to kill because of constant annoying
Synchro Zone, Summon Limit and Skill Drain (floodgay)
Synchro Zone
Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.
speechless... flip up is a 1 player game
Videos
Hugin the Runick Wings (Videos)
Hugin the Runick Wings
ATK:
0
DEF:
0
2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.