Created by: YGO Mod (20517634)

Created On: 12/19/2024

Main: 60 Extra: 8

1 cardArcana Force VI - The Lovers 1 cardArcana Force VI - The Lovers
Arcana Force VI - The Lovers
LIGHT 4
Arcana Force VI - The Lovers
  • ATK:

  • 1600

  • DEF:

  • 1600


When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters.


2 cardArcana Force XIV - Temperance 2 cardArcana Force XIV - Temperance
Arcana Force XIV - Temperance
LIGHT 6
Arcana Force XIV - Temperance
  • ATK:

  • 2400

  • DEF:

  • 2400


During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


1 cardArcana Force XVIII - The Moon 1 cardArcana Force XVIII - The Moon
Arcana Force XVIII - The Moon
LIGHT 7
Arcana Force XVIII - The Moon
  • ATK:

  • 2800

  • DEF:

  • 2800


When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.


1 cardAurkus, Lightsworn Druid 1 cardAurkus, Lightsworn Druid
Aurkus, Lightsworn Druid
LIGHT 3
Aurkus, Lightsworn Druid
  • ATK:

  • 1200

  • DEF:

  • 1800


Neither player can target "Lightsworn" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


1 cardCelestia, Lightsworn Angel 1 cardCelestia, Lightsworn Angel
Celestia, Lightsworn Angel
LIGHT 5
Celestia, Lightsworn Angel
  • ATK:

  • 2300

  • DEF:

  • 200


When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.


1 cardDepresspard 1 cardDepresspard
Depresspard
LIGHT 2
Depresspard
  • ATK:

  • 100

  • DEF:

  • 100


If this is the only card in your hand: You can Special Summon this card. If you do: This card's ATK becomes 2500 until the end of your opponent's turn. If this card battles an opponent's monster, you take any battle damage your opponent would have taken from that battle. If you take damage from battles involving this card: This card's ATK becomes 0, then if your LP are 2000 or less, this card's ATK becomes 5000.


1 cardEhren, Lightsworn Monk 1 cardEhren, Lightsworn Monk
Ehren, Lightsworn Monk
LIGHT 4
Ehren, Lightsworn Monk
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


2 cardGaroth, Lightsworn Warrior 2 cardGaroth, Lightsworn Warrior
Garoth, Lightsworn Warrior
LIGHT 4
Garoth, Lightsworn Warrior
  • ATK:

  • 1850

  • DEF:

  • 1300


Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.


3 cardGragonith, Lightsworn Dragon 3 cardGragonith, Lightsworn Dragon
Gragonith, Lightsworn Dragon
LIGHT 6
Gragonith, Lightsworn Dragon
  • ATK:

  • 2000

  • DEF:

  • 1600


This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.


2 cardHonest 2 cardHonest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


2 cardJain, Lightsworn Paladin 2 cardJain, Lightsworn Paladin
Jain, Lightsworn Paladin
LIGHT 4
Jain, Lightsworn Paladin
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.


1 cardJudgment Dragon 1 cardJudgment Dragon
Judgment Dragon
LIGHT 8
Judgment Dragon
  • ATK:

  • 3000

  • DEF:

  • 2600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


1 cardLightray Daedalus 1 cardLightray Daedalus
Lightray Daedalus
LIGHT 7
Lightray Daedalus
  • ATK:

  • 2600

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Field Spell Card and 2 other cards on the field; destroy them.


1 cardLightray Diabolos 1 cardLightray Diabolos
Lightray Diabolos
LIGHT 7
Lightray Diabolos
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard, then target 1 Set card your opponent controls; reveal that target, then place that target on either the top or bottom of the Deck.


2 cardLumina, Lightsworn Summoner 2 cardLumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
LIGHT 3
Lumina, Lightsworn Summoner
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


2 cardLyla, Lightsworn Sorceress 2 cardLyla, Lightsworn Sorceress
Lyla, Lightsworn Sorceress
LIGHT 4
Lyla, Lightsworn Sorceress
  • ATK:

  • 1700

  • DEF:

  • 200


You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


1 cardMarshmallon 1 cardMarshmallon
Marshmallon
LIGHT 3
Marshmallon
  • ATK:

  • 300

  • DEF:

  • 500


Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


1 cardParalyzing Mushroom 1 cardParalyzing Mushroom
Paralyzing Mushroom
LIGHT 5
Paralyzing Mushroom
  • ATK:

  • 1400

  • DEF:

  • 0


If a monster(s) that was originally Thunder is sent from your hand or field to the GY, even during the Damage Step: You can Special Summon this card from your hand. If a Thunder monster's effect is activated in the hand, while this card is in the Monster Zone (except during the Damage Step): You can Special Summon 1 "Paralyzing Token" (Thunder/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "Paralyzing Mushroom" once per turn.


1 cardProtecting Spirit Loagaeth 1 cardProtecting Spirit Loagaeth
Protecting Spirit Loagaeth
LIGHT 7
Protecting Spirit Loagaeth
  • ATK:

  • 2400

  • DEF:

  • 2100


If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.


1 cardSauravis, Dragon Sage of the Voiceless Voice 1 cardSauravis, Dragon Sage of the Voiceless Voice
Sauravis, Dragon Sage of the Voiceless Voice
LIGHT 7
Sauravis, Dragon Sage of the Voiceless Voice
  • ATK:

  • 2600

  • DEF:

  • 2800


You can Special Summon this card (from your hand) by shuffling 2 Spells from your hand and/or GY into the Deck, including a Ritual Spell. You can only Special Summon "Sauravis, Dragon Sage of the Voiceless Voice" once per turn this way. When your opponent activates a card or effect (Quick Effect): You can return this card from the field to the hand; Special Summon 1 LIGHT Ritual Monster (Warrior or Dragon) from your hand or Deck, but shuffle it into the Deck during the End Phase of the next turn. You can only use this effect of "Sauravis, Dragon Sage of the Voiceless Voice" once per turn.


1 cardShire, Lightsworn Spirit 1 cardShire, Lightsworn Spirit
Shire, Lightsworn Spirit
LIGHT 3
Shire, Lightsworn Spirit
  • ATK:

  • 400

  • DEF:

  • 1400


This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


1 cardWulf, Lightsworn Beast 1 cardWulf, Lightsworn Beast
Wulf, Lightsworn Beast
LIGHT 4
Wulf, Lightsworn Beast
  • ATK:

  • 2100

  • DEF:

  • 300


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


1 cardZW - Pegasus Twin Saber 1 cardZW - Pegasus Twin Saber
ZW - Pegasus Twin Saber
LIGHT 5
ZW - Pegasus Twin Saber
  • ATK:

  • 1000

  • DEF:

  • 2100


You can only control 1 "ZW - Pegasus Twin Saber". If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this card you control to it as an Equip Spell that gives it 1000 ATK. Once per turn, while this card is equipped to a monster, you can negate a monster effect activated on your opponent's field.


2 cardRyko, Lightsworn Hunter 2 cardRyko, Lightsworn Hunter
Ryko, Lightsworn Hunter
LIGHT 2
Ryko, Lightsworn Hunter
  • ATK:

  • 200

  • DEF:

  • 100


FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


1 cardAlexandrite Dragon 1 cardAlexandrite Dragon
Alexandrite Dragon
LIGHT 4
Alexandrite Dragon
  • ATK:

  • 2000

  • DEF:

  • 100


Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


1 cardCrealtar, the Impcantation Originator 1 cardCrealtar, the Impcantation Originator
Crealtar, the Impcantation Originator
LIGHT 10
Crealtar, the Impcantation Originator
  • ATK:

  • 3000

  • DEF:

  • 3000


You can Ritual Summon this card with "Impcantation Inception". During the Main Phase (Quick Effect): You can reveal this card in your hand; discard 1 card, then Special Summon "Impcantation" monsters from your GY whose total Levels equal 10, but shuffle them into the Deck during the End Phase. You can only use this effect of "Crealtar, the Impcantation Originator" once per turn. Non-Ritual "Impcantation" monsters you control gain 2000 ATK, but their effects are negated.


1 cardDrytron Meteonis DA Draconids 1 cardDrytron Meteonis DA Draconids
Drytron Meteonis DA Draconids
LIGHT 12
Drytron Meteonis DA Draconids
  • ATK:

  • 5000

  • DEF:

  • 5000


You can Ritual Summon this card with "Meteonis Drytron". Other "Drytron" monsters you control cannot be destroyed by your opponent's card effects. Twice per turn, when your opponent activates a monster effect (Quick Effect): You can banish "Drytron" monsters (min. 1) from your GY whose total ATK equal or exceed the original ATK of that monster; negate the activation, and if you do, destroy it. If this Ritual Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Ritual Monster with 4000 ATK from your hand or Deck. (This is treated as a Ritual Summon.)


1 cardFabled Raven 1 cardFabled Raven
Fabled Raven
LIGHT 2
Fabled Raven
  • ATK:

  • 1300

  • DEF:

  • 1000


Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn.


1 cardMinerva, Lightsworn Maiden 1 cardMinerva, Lightsworn Maiden
Minerva, Lightsworn Maiden
LIGHT 3
Minerva, Lightsworn Maiden
  • ATK:

  • 800

  • DEF:

  • 200


When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from the hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


1 cardRaiden, Hand of the Lightsworn 1 cardRaiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT 4
Raiden, Hand of the Lightsworn
  • ATK:

  • 1700

  • DEF:

  • 1000


During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


1 cardThe Fabled Cerburrel 1 cardThe Fabled Cerburrel
The Fabled Cerburrel
LIGHT 2
The Fabled Cerburrel
  • ATK:

  • 1000

  • DEF:

  • 400


If this card is discarded to the Graveyard: Special Summon it.


1 cardVylon Prism 1 cardVylon Prism
Vylon Prism
LIGHT 4
Vylon Prism
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only.


1 cardCharge of the Light Brigade 1 cardCharge of the Light Brigade
Charge of the Light Brigade
Spell Normal
Charge of the Light Brigade

    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


    1 cardCup of Ace
    1 cardCup of Ace
    Cup of Ace
    Spell Normal
    Cup of Ace

      Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


      1 cardLightsworn Sanctuary 1 cardLightsworn Sanctuary
      Lightsworn Sanctuary
      Spell Continuous
      Lightsworn Sanctuary

        Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead.


        1 cardMessenger of Peace 1 cardMessenger of Peace
        Messenger of Peace
        Spell Continuous
        Messenger of Peace

          Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


          1 cardMonster Reincarnation 1 cardMonster Reincarnation
          Monster Reincarnation
          Spell Normal
          Monster Reincarnation

            Discard 1 card, then target 1 monster in your GY; add it to your hand.


            1 cardMystical Cards of Light 1 cardMystical Cards of Light
            Mystical Cards of Light
            Spell Continuous
            Mystical Cards of Light

              You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.


              1 cardPrayers of the Voiceless Voice 1 cardPrayers of the Voiceless Voice
              Prayers of the Voiceless Voice
              Spell Normal
              Prayers of the Voiceless Voice

                This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute LIGHT monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If a face-up LIGHT Ritual Monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your GY; Special Summon 1 "Sauravis, the Ancient and Ascended", "Saffira, Queen of Dragons", or "Skull Guardian, Protector of the Voiceless Voice" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Prayers of the Voiceless Voice" once per turn.


                2 cardRealm of Light 2 cardRealm of Light
                Realm of Light
                Spell Field
                Realm of Light

                  Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead.


                  1 cardSolar Recharge 1 cardSolar Recharge
                  Solar Recharge
                  Spell Normal
                  Solar Recharge

                    Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                    1 cardValhalla, Hall of the Fallen 1 cardValhalla, Hall of the Fallen
                    Valhalla, Hall of the Fallen
                    Spell Continuous
                    Valhalla, Hall of the Fallen

                      Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.


                      1 cardArcana Call 1 cardArcana Call
                      Arcana Call
                      Trap Normal
                      Arcana Call

                        Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.


                        1 cardBeckoning Light 1 cardBeckoning Light
                        Beckoning Light
                        Trap Normal
                        Beckoning Light

                          Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.


                          1 cardGlorious Illusion 1 cardGlorious Illusion
                          Glorious Illusion
                          Trap Continuous
                          Glorious Illusion

                            Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.


                            1 cardLightsworn Barrier 1 cardLightsworn Barrier
                            Lightsworn Barrier
                            Trap Continuous
                            Lightsworn Barrier

                              When a "Lightsworn" monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the Graveyard, then target the attacking monster; negate the attack.


                              1 cardSanguine Swamp 1 cardSanguine Swamp
                              Sanguine Swamp
                              Trap Continuous
                              Sanguine Swamp

                                If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.


                                1 cardSkill Successor 1 cardSkill Successor
                                Skill Successor
                                Trap Normal
                                Skill Successor

                                  Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.


                                  1 cardSpellbinding Circle 1 cardSpellbinding Circle
                                  Spellbinding Circle
                                  Trap Continuous
                                  Spellbinding Circle

                                    Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.


                                    1 cardVanquishing Light 1 cardVanquishing Light
                                    Vanquishing Light
                                    Trap Counter
                                    Vanquishing Light

                                      When a monster(s) would be Summoned: Tribute 1 "Lightsworn" monster; negate the Summon, and if you do, destroy that monster(s).


                                      1 cardFiendsmith's Lacrima
                                      1 cardFiendsmith's Lacrima
                                      Fiendsmith's Lacrima
                                      LIGHT 6
                                      Fiendsmith's Lacrima
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2400


                                      2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                      1 cardCosmic Tree Irmistil 1 cardCosmic Tree Irmistil
                                      Cosmic Tree Irmistil
                                      EARTH
                                      Cosmic Tree Irmistil
                                      • ATK:

                                      • 2000

                                      • LINK-5

                                      Link Arrow:

                                      Top-Left

                                      Left

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      3+ Effect Monsters You can only control 1 "Cosmic Tree Irmistil". Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to their ATK. Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains that much ATK.


                                      1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                      Fiendsmith's Sequence
                                      LIGHT
                                      Fiendsmith's Sequence
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                      1 cardMichael, the Arch-Lightsworn 1 cardMichael, the Arch-Lightsworn
                                      Michael, the Arch-Lightsworn
                                      LIGHT 7
                                      Michael, the Arch-Lightsworn
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


                                      1 cardStardust Warrior 1 cardStardust Warrior
                                      Stardust Warrior
                                      WIND 10
                                      Stardust Warrior
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)


                                      1 cardZapper Shrimp 1 cardZapper Shrimp
                                      Zapper Shrimp
                                      LIGHT 2
                                      Zapper Shrimp
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1200


                                      1 Tuner + 1 non-Tuner monster If this card is Special Summoned: You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Zapper Shrimp" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                      1 cardConstellar Ptolemy M7 1 cardConstellar Ptolemy M7
                                      Constellar Ptolemy M7
                                      LIGHT
                                      Constellar Ptolemy M7
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 2000


                                      2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                      1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                      Number 39: Utopia
                                      LIGHT
                                      Number 39: Utopia
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.




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