Lightsworn Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Fairy Tail - Snow
Fairy Tail - Snow
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.

Judgment Dragon
Judgment Dragon
Judgment Dragon
LIGHT 8
Judgment Dragon
  • ATK:

  • 3000

  • DEF:

  • 2600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.

Lightsworn Dragonling
Lightsworn Dragonling
Lightsworn Dragonling
LIGHT 4
Lightsworn Dragonling
  • ATK:

  • 1500

  • DEF:

  • 1300


If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Wulf, Lightsworn Beast
Wulf, Lightsworn Beast
Wulf, Lightsworn Beast
LIGHT 4
Wulf, Lightsworn Beast
  • ATK:

  • 2100

  • DEF:

  • 300


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Weiss, Lightsworn Archfiend
Weiss, Lightsworn Archfiend
Weiss, Lightsworn Archfiend
LIGHT 4
Weiss, Lightsworn Archfiend
  • ATK:

  • 0

  • DEF:

  • 1700


You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Charge of the Light Brigade
    Charge of the Light Brigade
    Charge of the Light Brigade
    Spell Normal
    Charge of the Light Brigade

      Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

      Foolish Burial
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        Solar Recharge
        Solar Recharge
        Solar Recharge
        Spell Normal
        Solar Recharge

          Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.

          Extra Deck

          Black Rose Dragon
          Black Rose Dragon
          Black Rose Dragon
          FIRE 7
          Black Rose Dragon
          • ATK:

          • 2400

          • DEF:

          • 1800


          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

          Minerva, the Athenian Lightsworn
          Minerva, the Athenian Lightsworn
          Minerva, the Athenian Lightsworn
          LIGHT 8
          Minerva, the Athenian Lightsworn
          • ATK:

          • 2800

          • DEF:

          • 1800


          1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.

          Minerva, the Exalted Lightsworn
          Minerva, the Exalted Lightsworn
          Minerva, the Exalted Lightsworn
          LIGHT
          Minerva, the Exalted Lightsworn
          • ATK:

          • 2000

          • DEF:

          • 800


          2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.

          Main: 56 Extra: 15

          2 cardAurkus, Lightsworn Druid 2 cardAurkus, Lightsworn Druid
          Aurkus, Lightsworn Druid
          LIGHT 3
          Aurkus, Lightsworn Druid
          • ATK:

          • 1200

          • DEF:

          • 1800


          Neither player can target "Lightsworn" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


          1 cardCard Trooper 1 cardCard Trooper
          Card Trooper
          EARTH 3
          Card Trooper
          • ATK:

          • 400

          • DEF:

          • 400


          Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


          2 cardCelestia, Lightsworn Angel 2 cardCelestia, Lightsworn Angel
          Celestia, Lightsworn Angel
          LIGHT 5
          Celestia, Lightsworn Angel
          • ATK:

          • 2300

          • DEF:

          • 200


          When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.


          2 cardConsecrated Light 2 cardConsecrated Light
          Consecrated Light
          LIGHT 1
          Consecrated Light
          • ATK:

          • 0

          • DEF:

          • 0


          Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, also you take no battle damage from that battle.


          2 cardCyber Dragon 2 cardCyber Dragon
          Cyber Dragon
          LIGHT 5
          Cyber Dragon
          • ATK:

          • 2100

          • DEF:

          • 1600


          If only your opponent controls a monster, you can Special Summon this card (from your hand).


          2 cardD.D. Crow 2 cardD.D. Crow
          D.D. Crow
          DARK 1
          D.D. Crow
          • ATK:

          • 100

          • DEF:

          • 100


          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


          1 cardEhren, Lightsworn Monk 1 cardEhren, Lightsworn Monk
          Ehren, Lightsworn Monk
          LIGHT 4
          Ehren, Lightsworn Monk
          • ATK:

          • 1600

          • DEF:

          • 1000


          If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


          1 cardGaroth, Lightsworn Warrior 1 cardGaroth, Lightsworn Warrior
          Garoth, Lightsworn Warrior
          LIGHT 4
          Garoth, Lightsworn Warrior
          • ATK:

          • 1850

          • DEF:

          • 1300


          Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.


          2 cardHonest 2 cardHonest
          Honest
          LIGHT 4
          Honest
          • ATK:

          • 1100

          • DEF:

          • 1900


          During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


          2 cardJain, Lightsworn Paladin 2 cardJain, Lightsworn Paladin
          Jain, Lightsworn Paladin
          LIGHT 4
          Jain, Lightsworn Paladin
          • ATK:

          • 1800

          • DEF:

          • 1200


          If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.


          2 cardJudgment Dragon 2 cardJudgment Dragon
          Judgment Dragon
          LIGHT 8
          Judgment Dragon
          • ATK:

          • 3000

          • DEF:

          • 2600


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


          1 cardLumina, Lightsworn Summoner 1 cardLumina, Lightsworn Summoner
          Lumina, Lightsworn Summoner
          LIGHT 3
          Lumina, Lightsworn Summoner
          • ATK:

          • 1000

          • DEF:

          • 1000


          Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


          2 cardLyla, Lightsworn Sorceress 2 cardLyla, Lightsworn Sorceress
          Lyla, Lightsworn Sorceress
          LIGHT 4
          Lyla, Lightsworn Sorceress
          • ATK:

          • 1700

          • DEF:

          • 200


          You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


          1 cardNecro Gardna
          1 cardNecro Gardna
          Necro Gardna
          DARK 3
          Necro Gardna
          • ATK:

          • 600

          • DEF:

          • 1300


          During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).


          3 cardWulf, Lightsworn Beast 3 cardWulf, Lightsworn Beast
          Wulf, Lightsworn Beast
          LIGHT 4
          Wulf, Lightsworn Beast
          • ATK:

          • 2100

          • DEF:

          • 300


          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


          3 cardRyko, Lightsworn Hunter 3 cardRyko, Lightsworn Hunter
          Ryko, Lightsworn Hunter
          LIGHT 2
          Ryko, Lightsworn Hunter
          • ATK:

          • 200

          • DEF:

          • 100


          FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


          1 cardSuper-Nimble Mega Hamster 1 cardSuper-Nimble Mega Hamster
          Super-Nimble Mega Hamster
          EARTH 4
          Super-Nimble Mega Hamster
          • ATK:

          • 1100

          • DEF:

          • 1800


          FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.


          1 cardJunk Synchron 1 cardJunk Synchron
          Junk Synchron
          DARK 3
          Junk Synchron
          • ATK:

          • 1300

          • DEF:

          • 500


          When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


          1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
          Plaguespreader Zombie
          DARK 2
          Plaguespreader Zombie
          • ATK:

          • 400

          • DEF:

          • 200


          If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


          2 cardBook of Moon 2 cardBook of Moon
          Book of Moon
          Spell Quick
          Book of Moon

            Target 1 face-up monster on the field; change that target to face-down Defense Position.


            1 cardCharge of the Light Brigade 1 cardCharge of the Light Brigade
            Charge of the Light Brigade
            Spell Normal
            Charge of the Light Brigade

              Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


              1 cardCold Wave
              1 cardCold Wave
              Cold Wave
              Spell Normal
              Cold Wave

                This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


                1 cardFoolish Burial
                1 cardFoolish Burial
                Foolish Burial
                Spell Normal
                Foolish Burial

                  Send 1 monster from your Deck to the GY.




                  Tag(s):

                  2 cardGold Sarcophagus
                  2 cardGold Sarcophagus
                  Gold Sarcophagus
                  Spell Normal
                  Gold Sarcophagus

                    Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                    1 cardHeavy Storm
                    1 cardHeavy Storm
                    Heavy Storm
                    Spell Normal
                    Heavy Storm

                      Destroy all Spell and Trap Cards on the field.


                      2 cardLightning Vortex
                      2 cardLightning Vortex
                      Lightning Vortex
                      Spell Normal
                      Lightning Vortex

                        Discard 1 card; destroy all face-up monsters your opponent controls.


                        1 cardMystical Space Typhoon
                        1 cardMystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          1 cardReinforcement of the Army
                          1 cardReinforcement of the Army
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                            3 cardSolar Recharge 3 cardSolar Recharge
                            Solar Recharge
                            Spell Normal
                            Solar Recharge

                              Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                              2 cardBeckoning Light 2 cardBeckoning Light
                              Beckoning Light
                              Trap Normal
                              Beckoning Light

                                Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.


                                1 cardMirror Force
                                1 cardMirror Force
                                Mirror Force
                                Trap Normal
                                Mirror Force

                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                  2 cardPhoenix Wing Wind Blast 2 cardPhoenix Wing Wind Blast
                                  Phoenix Wing Wind Blast
                                  Trap Normal
                                  Phoenix Wing Wind Blast

                                    Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.


                                    2 cardRoyal Decree 2 cardRoyal Decree
                                    Royal Decree
                                    Trap Continuous
                                    Royal Decree

                                      Negate all other Trap effects on the field.


                                      2 cardThreatening Roar 2 cardThreatening Roar
                                      Threatening Roar
                                      Trap Normal
                                      Threatening Roar

                                        Your opponent cannot declare an attack this turn.


                                        1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                        Chimeratech Fortress Dragon
                                        DARK 8
                                        Chimeratech Fortress Dragon
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                        1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                        Ally of Justice Catastor
                                        DARK 5
                                        Ally of Justice Catastor
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 1200


                                        1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                        1 cardArmory Arm 1 cardArmory Arm
                                        Armory Arm
                                        LIGHT 4
                                        Armory Arm
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 1200


                                        1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                        1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                        Black Rose Dragon
                                        FIRE 7
                                        Black Rose Dragon
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1800


                                        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                        1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                        Brionac, Dragon of the Ice Barrier
                                        WATER 6
                                        Brionac, Dragon of the Ice Barrier
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1400


                                        1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                        1 cardColossal Fighter 1 cardColossal Fighter
                                        Colossal Fighter
                                        DARK 8
                                        Colossal Fighter
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 1000


                                        1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                        1 cardGoyo Guardian 1 cardGoyo Guardian
                                        Goyo Guardian
                                        EARTH 6
                                        Goyo Guardian
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2000


                                        1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                        1 cardJunk Archer 1 cardJunk Archer
                                        Junk Archer
                                        EARTH 7
                                        Junk Archer
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 2000


                                        "Junk Synchron" + 1 or more non-Tuner monsters Once per turn: You can target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position.


                                        1 cardJunk Warrior 1 cardJunk Warrior
                                        Junk Warrior
                                        DARK 5
                                        Junk Warrior
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1300


                                        "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                                        1 cardMagical Android 1 cardMagical Android
                                        Magical Android
                                        LIGHT 5
                                        Magical Android
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1700


                                        1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                        1 cardMist Wurm 1 cardMist Wurm
                                        Mist Wurm
                                        WIND 9
                                        Mist Wurm
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1500


                                        1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                        1 cardStardust Dragon 1 cardStardust Dragon
                                        Stardust Dragon
                                        WIND 8
                                        Stardust Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                        1 cardTempest Magician
                                        1 cardTempest Magician
                                        Tempest Magician
                                        DARK 6
                                        Tempest Magician
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 1400


                                        1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.


                                        1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                        Thought Ruler Archfiend
                                        DARK 8
                                        Thought Ruler Archfiend
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 2300


                                        1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                        1 cardX-Saber Urbellum 1 cardX-Saber Urbellum
                                        X-Saber Urbellum
                                        EARTH 7
                                        X-Saber Urbellum
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 1300


                                        1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.


                                        ocg
                                        Lightsworn
                                        5







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