Created by: KishouNo. (67231504)

Created On: 12/08/2024

Need 22 UR

UR Rarity
Inspector Boarder1 card
UR Rarity
Maxx "C"3 card
UR Rarity
Hugin the Runick Wings3 card
UR Rarity
Munin the Runick Wings2 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Lightning Storm2 card
UR Rarity
Necrovalley1 card
UR Rarity
One Day of Peace1 card
UR Rarity
Raigeki1 card
UR Rarity
Runick Fountain1 card
UR Rarity
Runick Tip2 card
UR Rarity
Time-Tearing Morganite2 card
UR Rarity
There Can Be Only One1 card

Main: 43 Extra: 14 Side: 13

UR Rarity
1 cardInspector Boarder
UR Rarity
1 cardInspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


SR Rarity
2 cardMajesty's Fiend
SR Rarity
2 cardMajesty's Fiend
Majesty's Fiend
LIGHT 6
Majesty's Fiend
  • ATK:

  • 2400

  • DEF:

  • 1000


Cannot be Special Summoned. Neither player can activate monster effects.




Tag(s):

SR Rarity
2 cardVanity's Fiend
SR Rarity
2 cardVanity's Fiend
Vanity's Fiend
DARK 6
Vanity's Fiend
  • ATK:

  • 2400

  • DEF:

  • 1200


Cannot be Special Summoned. Neither player can Special Summon monsters.




Tag(s):

SR Rarity
1 cardAmano-Iwato
SR Rarity
1 cardAmano-Iwato
Amano-Iwato
EARTH 4
Amano-Iwato
  • ATK:

  • 1900

  • DEF:

  • 1200


Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


R Rarity
2 cardDimensional Fissure
R Rarity
2 cardDimensional Fissure
Dimensional Fissure
Spell Continuous
Dimensional Fissure

    Any monster sent to the Graveyard is banished instead.


    UR Rarity
    2 cardLightning Storm
    UR Rarity
    2 cardLightning Storm
    Lightning Storm
    Spell Normal
    Lightning Storm

      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




      Tag(s):

      SR Rarity
      2 cardMessenger of Peace
      SR Rarity
      2 cardMessenger of Peace
      Messenger of Peace
      Spell Continuous
      Messenger of Peace

        Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


        UR Rarity
        1 cardNecrovalley
        UR Rarity
        1 cardNecrovalley
        Necrovalley
        Spell Field
        Necrovalley

          All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


          UR Rarity
          1 cardOne Day of Peace
          UR Rarity
          1 cardOne Day of Peace
          One Day of Peace
          Spell Normal
          One Day of Peace

            Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


            SR Rarity
            1 cardPot of Duality
            SR Rarity
            1 cardPot of Duality
            Pot of Duality
            Spell Normal
            Pot of Duality

              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




              Tag(s):

              UR Rarity
              1 cardRaigeki
              UR Rarity
              1 cardRaigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                SR Rarity
                1 cardRunick Destruction
                SR Rarity
                1 cardRunick Destruction
                Runick Destruction
                Spell Quick
                Runick Destruction

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                  R Rarity
                  2 cardRunick Dispelling
                  R Rarity
                  2 cardRunick Dispelling
                  Runick Dispelling
                  Spell Quick
                  Runick Dispelling

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                    SR Rarity
                    3 cardRunick Flashing Fire
                    SR Rarity
                    3 cardRunick Flashing Fire
                    Runick Flashing Fire
                    Spell Quick
                    Runick Flashing Fire

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                      UR Rarity
                      1 cardRunick Fountain
                      UR Rarity
                      1 cardRunick Fountain
                      Runick Fountain
                      Spell Field
                      Runick Fountain

                        You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                        SR Rarity
                        2 cardRunick Freezing Curses
                        SR Rarity
                        2 cardRunick Freezing Curses
                        Runick Freezing Curses
                        Spell Quick
                        Runick Freezing Curses

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                          SR Rarity
                          2 cardRunick Golden Droplet
                          SR Rarity
                          2 cardRunick Golden Droplet
                          Runick Golden Droplet
                          Spell Quick
                          Runick Golden Droplet

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                            R Rarity
                            2 cardRunick Slumber
                            R Rarity
                            2 cardRunick Slumber
                            Runick Slumber
                            Spell Quick
                            Runick Slumber

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                              R Rarity
                              2 cardRunick Smiting Storm
                              R Rarity
                              2 cardRunick Smiting Storm
                              Runick Smiting Storm
                              Spell Quick
                              Runick Smiting Storm

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                UR Rarity
                                2 cardRunick Tip
                                UR Rarity
                                2 cardRunick Tip
                                Runick Tip
                                Spell Quick
                                Runick Tip

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                  UR Rarity
                                  2 cardTime-Tearing Morganite
                                  UR Rarity
                                  2 cardTime-Tearing Morganite
                                  Time-Tearing Morganite
                                  Spell Normal
                                  Time-Tearing Morganite

                                    For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                    SR Rarity
                                    3 cardDark Bribe
                                    SR Rarity
                                    3 cardDark Bribe
                                    Dark Bribe
                                    Trap Counter
                                    Dark Bribe

                                      When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                      SR Rarity
                                      1 cardGozen Match
                                      SR Rarity
                                      1 cardGozen Match
                                      Gozen Match
                                      Trap Continuous
                                      Gozen Match

                                        Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                        SR Rarity
                                        1 cardSkill Drain
                                        SR Rarity
                                        1 cardSkill Drain
                                        Skill Drain
                                        Trap Continuous
                                        Skill Drain

                                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                          SR Rarity
                                          1 cardSummon Limit
                                          SR Rarity
                                          1 cardSummon Limit
                                          Summon Limit
                                          Trap Continuous
                                          Summon Limit

                                            Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                            N Rarity
                                            1 cardSynchro Zone
                                            N Rarity
                                            1 cardSynchro Zone
                                            Synchro Zone
                                            Trap Continuous
                                            Synchro Zone

                                              Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.


                                              UR Rarity
                                              1 cardThere Can Be Only One
                                              UR Rarity
                                              1 cardThere Can Be Only One
                                              There Can Be Only One
                                              Trap Continuous
                                              There Can Be Only One

                                                Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                SR Rarity
                                                2 cardFreki the Runick Fangs
                                                SR Rarity
                                                2 cardFreki the Runick Fangs
                                                Freki the Runick Fangs
                                                DARK 5
                                                Freki the Runick Fangs
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 0


                                                2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                SR Rarity
                                                3 cardGeri the Runick Fangs
                                                SR Rarity
                                                3 cardGeri the Runick Fangs
                                                Geri the Runick Fangs
                                                DARK 4
                                                Geri the Runick Fangs
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 1000


                                                2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                UR Rarity
                                                3 cardHugin the Runick Wings
                                                UR Rarity
                                                3 cardHugin the Runick Wings
                                                Hugin the Runick Wings
                                                LIGHT 2
                                                Hugin the Runick Wings
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                UR Rarity
                                                2 cardMunin the Runick Wings
                                                UR Rarity
                                                2 cardMunin the Runick Wings
                                                Munin the Runick Wings
                                                LIGHT 3
                                                Munin the Runick Wings
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2000


                                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                SR Rarity
                                                2 cardSleipnir the Runick Mane
                                                SR Rarity
                                                2 cardSleipnir the Runick Mane
                                                Sleipnir the Runick Mane
                                                LIGHT 9
                                                Sleipnir the Runick Mane
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 1500


                                                2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                UR Rarity
                                                1 cardS:P Little Knight
                                                UR Rarity
                                                1 cardS:P Little Knight
                                                S:P Little Knight
                                                DARK
                                                S:P Little Knight
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Right


                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                UR Rarity
                                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                UR Rarity
                                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                Super Starslayer TY-PHON - Sky Crisis
                                                DARK
                                                Super Starslayer TY-PHON - Sky Crisis
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2900


                                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                R Rarity
                                                3 cardGadarla, the Mystery Dust Kaiju
                                                R Rarity
                                                3 cardGadarla, the Mystery Dust Kaiju
                                                Gadarla, the Mystery Dust Kaiju
                                                WIND 8
                                                Gadarla, the Mystery Dust Kaiju
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 1600


                                                You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                                                SR Rarity
                                                2 cardLava Golem
                                                SR Rarity
                                                2 cardLava Golem
                                                Lava Golem
                                                FIRE 8
                                                Lava Golem
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                                UR Rarity
                                                3 cardMaxx "C"
                                                UR Rarity
                                                3 cardMaxx "C"
                                                Maxx "C"
                                                EARTH 2
                                                Maxx "C"
                                                • ATK:

                                                • 500

                                                • DEF:

                                                • 200


                                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                R Rarity
                                                2 cardCursed Seal of the Forbidden Spell
                                                R Rarity
                                                2 cardCursed Seal of the Forbidden Spell
                                                Cursed Seal of the Forbidden Spell
                                                Trap Counter
                                                Cursed Seal of the Forbidden Spell

                                                  When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                                  SR Rarity
                                                  3 cardEvenly Matched
                                                  SR Rarity
                                                  3 cardEvenly Matched
                                                  Evenly Matched
                                                  Trap Normal
                                                  Evenly Matched

                                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.




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