Toon Deck Breakdown

Main Deck

Blue-Eyes Toon Dragon
Blue-Eyes Toon Dragon
Blue-Eyes Toon Dragon
LIGHT 8
Blue-Eyes Toon Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

Manga Ryu-Ran
Manga Ryu-Ran
Manga Ryu-Ran
FIRE 7
Manga Ryu-Ran
  • ATK:

  • 2200

  • DEF:

  • 2600


(This card is always treated as a "Toon" card.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

Red-Eyes Toon Dragon
Red-Eyes Toon Dragon
Red-Eyes Toon Dragon
DARK 7
Red-Eyes Toon Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can Special Summon 1 Toon monster from your hand, except "Red-Eyes Toon Dragon", ignoring its Summoning conditions.

Toon Ancient Gear Golem
Toon Ancient Gear Golem
Toon Ancient Gear Golem
EARTH 8
Toon Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Toon Barrel Dragon
Toon Barrel Dragon
Toon Barrel Dragon
DARK 7
Toon Barrel Dragon
  • ATK:

  • 2600

  • DEF:

  • 2200


Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads.

Toon Buster Blader
Toon Buster Blader
Toon Buster Blader
EARTH 7
Toon Buster Blader
  • ATK:

  • 2600

  • DEF:

  • 2300


Cannot attack the turn it is Summoned. Gains 500 ATK for each Dragon monster your opponent controls or is in their GY. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

Toon Cannon Soldier
Toon Cannon Soldier
Toon Cannon Soldier
DARK 4
Toon Cannon Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.

Toon Cyber Dragon
Toon Cyber Dragon
Toon Cyber Dragon
LIGHT 5
Toon Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

Toon Dark Magician
Toon Dark Magician
Toon Dark Magician
DARK 7
Toon Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects; ● Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ● Add 1 "Toon" Spell/Trap from your Deck to your hand.

Toon Dark Magician Girl
Toon Dark Magician Girl
Toon Dark Magician Girl
DARK 6
Toon Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's GY.

Toon Gemini Elf
Toon Gemini Elf
Toon Gemini Elf
EARTH 4
Toon Gemini Elf
  • ATK:

  • 1900

  • DEF:

  • 900


Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.

Toon Goblin Attack Force
Toon Goblin Attack Force
Toon Goblin Attack Force
EARTH 4
Toon Goblin Attack Force
  • ATK:

  • 2300

  • DEF:

  • 0


This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.

Toon Harpie Lady
Toon Harpie Lady
Toon Harpie Lady
WIND 4
Toon Harpie Lady
  • ATK:

  • 1300

  • DEF:

  • 1400


Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Toon Harpie Lady" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.

Toon Masked Sorcerer
Toon Masked Sorcerer
Toon Masked Sorcerer
DARK 4
Toon Masked Sorcerer
  • ATK:

  • 900

  • DEF:

  • 1400


Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card.

Toon Mermaid
Toon Mermaid
Toon Mermaid
WATER 4
Toon Mermaid
  • ATK:

  • 1400

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

Toon Summoned Skull
Toon Summoned Skull
Toon Summoned Skull
DARK 6
Toon Summoned Skull
  • ATK:

  • 2500

  • DEF:

  • 1200


(This card is always treated as an "Archfiend" card.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

Raigeki
Raigeki
Raigeki
Spell Normal
Raigeki

    Destroy all monsters your opponent controls.



    Tag(s):

    Shadow Toon
    Shadow Toon
    Shadow Toon
    Spell Normal
    Shadow Toon

      If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn.

      Swords of Revealing Light
      Swords of Revealing Light
      Swords of Revealing Light
      Spell Normal
      Swords of Revealing Light

        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

        Terraforming
        Terraforming
        Terraforming
        Spell Normal
        Terraforming

          Add 1 Field Spell from your Deck to your hand.



          Tag(s):

          Toon Kingdom
          Toon Kingdom
          Toon Kingdom
          Spell Field
          Toon Kingdom

            When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.

            Toon Page-Flip
            Toon Page-Flip
            Toon Page-Flip
            Spell Quick
            Toon Page-Flip

              If you control "Toon World": Reveal 3 Toon monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 "Toon Page-Flip" per turn.

              Toon Rollback
              Toon Rollback
              Toon Rollback
              Spell Normal
              Toon Rollback

                Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.

                Toon Table of Contents
                Toon Table of Contents
                Toon Table of Contents
                Spell Normal
                Toon Table of Contents

                  Add 1 "Toon" card from your Deck to your hand.

                  Toon World
                  Toon World
                  Toon World
                  Spell Continuous
                  Toon World

                    Activate this card by paying 1000 LP.

                    Toon Briefcase
                    Toon Briefcase
                    Toon Briefcase
                    Trap Normal
                    Toon Briefcase

                      When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.

                      Toon Defense
                      Toon Defense
                      Toon Defense
                      Trap Continuous
                      Toon Defense

                        When an opponent's monster declares an attack targeting a face-up Level 4 or lower Toon Monster you control: You can make the attack a direct attack instead.

                        Toon Mask
                        Toon Mask
                        Toon Mask
                        Trap Normal
                        Toon Mask

                          If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.

                          Toon Terror
                          Toon Terror
                          Toon Terror
                          Trap Counter
                          Toon Terror

                            When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn.

                            Main: 55 Extra: 15

                            1 cardBlack Luster Soldier - Envoy of the Beginning
                            1 cardBlack Luster Soldier - Envoy of the Beginning
                            Black Luster Soldier - Envoy of the Beginning
                            LIGHT 8
                            Black Luster Soldier - Envoy of the Beginning
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                            1 cardChaos Sorcerer 1 cardChaos Sorcerer
                            Chaos Sorcerer
                            DARK 6
                            Chaos Sorcerer
                            • ATK:

                            • 2300

                            • DEF:

                            • 2000


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                            3 cardCyber-Stein
                            3 cardCyber-Stein
                            Cyber-Stein
                            DARK 2
                            Cyber-Stein
                            • ATK:

                            • 700

                            • DEF:

                            • 500


                            You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


                            1 cardDark Magician of Chaos
                            1 cardDark Magician of Chaos
                            Dark Magician of Chaos
                            DARK 8
                            Dark Magician of Chaos
                            • ATK:

                            • 2800

                            • DEF:

                            • 2600


                            During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


                            2 cardJowgen the Spiritualist
                            2 cardJowgen the Spiritualist
                            Jowgen the Spiritualist
                            LIGHT 3
                            Jowgen the Spiritualist
                            • ATK:

                            • 200

                            • DEF:

                            • 1300


                            You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                            3 cardSacred Crane 3 cardSacred Crane
                            Sacred Crane
                            LIGHT 4
                            Sacred Crane
                            • ATK:

                            • 1600

                            • DEF:

                            • 400


                            If this card is Special Summoned: Draw 1 card.


                            1 cardSangan
                            1 cardSangan
                            Sangan
                            DARK 3
                            Sangan
                            • ATK:

                            • 1000

                            • DEF:

                            • 600


                            If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                            1 cardCyber Jar
                            1 cardCyber Jar
                            Cyber Jar
                            DARK 3
                            Cyber Jar
                            • ATK:

                            • 900

                            • DEF:

                            • 900


                            FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


                            1 cardMorphing Jar
                            1 cardMorphing Jar
                            Morphing Jar
                            EARTH 2
                            Morphing Jar
                            • ATK:

                            • 700

                            • DEF:

                            • 600


                            FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


                            1 cardToon Cannon Soldier
                            1 cardToon Cannon Soldier
                            Toon Cannon Soldier
                            DARK 4
                            Toon Cannon Soldier
                            • ATK:

                            • 1400

                            • DEF:

                            • 1300


                            This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.


                            1 cardCard Destruction
                            1 cardCard Destruction
                            Card Destruction
                            Spell Normal
                            Card Destruction

                              Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                              2 cardDimension Fusion
                              2 cardDimension Fusion
                              Dimension Fusion
                              Spell Normal
                              Dimension Fusion

                                Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


                                3 cardGiant Trunade
                                3 cardGiant Trunade
                                Giant Trunade
                                Spell Normal
                                Giant Trunade

                                  Return all Spell and Trap Cards on the field to the hand.


                                  1 cardGraceful Charity
                                  1 cardGraceful Charity
                                  Graceful Charity
                                  Spell Normal
                                  Graceful Charity

                                    Draw 3 cards, then discard 2 cards.


                                    3 cardLast Will
                                    3 cardLast Will
                                    Last Will
                                    Spell Normal
                                    Last Will

                                      If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.


                                      1 cardLevel Limit - Area B
                                      1 cardLevel Limit - Area B
                                      Level Limit - Area B
                                      Spell Continuous
                                      Level Limit - Area B

                                        Change all face-up Level 4 or higher monsters to Defense Position.


                                        1 cardMegamorph 1 cardMegamorph
                                        Megamorph
                                        Spell Equip
                                        Megamorph

                                          While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


                                          2 cardMonster Gate
                                          2 cardMonster Gate
                                          Monster Gate
                                          Spell Normal
                                          Monster Gate

                                            Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                            1 cardMonster Reincarnation 1 cardMonster Reincarnation
                                            Monster Reincarnation
                                            Spell Normal
                                            Monster Reincarnation

                                              Discard 1 card, then target 1 monster in your GY; add it to your hand.


                                              2 cardNightmare's Steelcage 2 cardNightmare's Steelcage
                                              Nightmare's Steelcage
                                              Spell Normal
                                              Nightmare's Steelcage

                                                This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.


                                                1 cardPot of Greed
                                                1 cardPot of Greed
                                                Pot of Greed
                                                Spell Normal
                                                Pot of Greed

                                                  Draw 2 cards.




                                                  Tag(s):

                                                  1 cardPremature Burial
                                                  1 cardPremature Burial
                                                  Premature Burial
                                                  Spell Equip
                                                  Premature Burial

                                                    Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                                    3 cardReasoning
                                                    3 cardReasoning
                                                    Reasoning
                                                    Spell Normal
                                                    Reasoning

                                                      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                      1 cardSwords of Revealing Light
                                                      1 cardSwords of Revealing Light
                                                      Swords of Revealing Light
                                                      Spell Normal
                                                      Swords of Revealing Light

                                                        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                                        3 cardToon Table of Contents 3 cardToon Table of Contents
                                                        Toon Table of Contents
                                                        Spell Normal
                                                        Toon Table of Contents

                                                          Add 1 "Toon" card from your Deck to your hand.


                                                          2 cardUpstart Goblin
                                                          2 cardUpstart Goblin
                                                          Upstart Goblin
                                                          Spell Normal
                                                          Upstart Goblin

                                                            Draw 1 card, then your opponent gains 1000 LP.


                                                            2 cardLast Turn
                                                            2 cardLast Turn
                                                            Last Turn
                                                            Trap Normal
                                                            Last Turn

                                                              This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.


                                                              2 cardMagic Jammer 2 cardMagic Jammer
                                                              Magic Jammer
                                                              Trap Counter
                                                              Magic Jammer

                                                                When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                                                2 cardSelf-Destruct Button
                                                                2 cardSelf-Destruct Button
                                                                Self-Destruct Button
                                                                Trap Normal
                                                                Self-Destruct Button

                                                                  You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.


                                                                  3 cardSolemn Judgment
                                                                  3 cardSolemn Judgment
                                                                  Solemn Judgment
                                                                  Trap Counter
                                                                  Solemn Judgment

                                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                    Tag(s):

                                                                    3 cardWall of Revealing Light 3 cardWall of Revealing Light
                                                                    Wall of Revealing Light
                                                                    Trap Continuous
                                                                    Wall of Revealing Light

                                                                      Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.


                                                                      1 cardArcana Knight Joker 1 cardArcana Knight Joker
                                                                      Arcana Knight Joker
                                                                      LIGHT 9
                                                                      Arcana Knight Joker
                                                                      • ATK:

                                                                      • 3800

                                                                      • DEF:

                                                                      • 2500


                                                                      "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


                                                                      1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                                                      Blue-Eyes Ultimate Dragon
                                                                      LIGHT 12
                                                                      Blue-Eyes Ultimate Dragon
                                                                      • ATK:

                                                                      • 4500

                                                                      • DEF:

                                                                      • 3800


                                                                      "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                                      1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                                      Dark Balter the Terrible
                                                                      DARK 5
                                                                      Dark Balter the Terrible
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1200


                                                                      "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                                      1 cardDark Flare Knight 1 cardDark Flare Knight
                                                                      Dark Flare Knight
                                                                      DARK 6
                                                                      Dark Flare Knight
                                                                      • ATK:

                                                                      • 2200

                                                                      • DEF:

                                                                      • 800


                                                                      "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.


                                                                      1 cardDragon Master Knight 1 cardDragon Master Knight
                                                                      Dragon Master Knight
                                                                      LIGHT 12
                                                                      Dragon Master Knight
                                                                      • ATK:

                                                                      • 5000

                                                                      • DEF:

                                                                      • 5000


                                                                      "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                                                      1 cardElemental HERO Thunder Giant 1 cardElemental HERO Thunder Giant
                                                                      Elemental HERO Thunder Giant
                                                                      LIGHT 6
                                                                      Elemental HERO Thunder Giant
                                                                      • ATK:

                                                                      • 2400

                                                                      • DEF:

                                                                      • 1500


                                                                      "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.


                                                                      1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                                      Fiend Skull Dragon
                                                                      WIND 5
                                                                      Fiend Skull Dragon
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1200


                                                                      "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                                      1 cardFive-Headed Dragon 1 cardFive-Headed Dragon
                                                                      Five-Headed Dragon
                                                                      DARK 12
                                                                      Five-Headed Dragon
                                                                      • ATK:

                                                                      • 5000

                                                                      • DEF:

                                                                      • 5000


                                                                      5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                                                      1 cardGatling Dragon 1 cardGatling Dragon
                                                                      Gatling Dragon
                                                                      DARK 8
                                                                      Gatling Dragon
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 1200


                                                                      "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                                      1 cardMeteor Black Dragon 1 cardMeteor Black Dragon
                                                                      Meteor Black Dragon
                                                                      FIRE 8
                                                                      Meteor Black Dragon
                                                                      • ATK:

                                                                      • 3500

                                                                      • DEF:

                                                                      • 2000


                                                                      "Red-Eyes Black Dragon" + "Meteor Dragon"


                                                                      1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                                      Reaper on the Nightmare
                                                                      DARK 5
                                                                      Reaper on the Nightmare
                                                                      • ATK:

                                                                      • 800

                                                                      • DEF:

                                                                      • 600


                                                                      "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                                      1 cardRyu Senshi 1 cardRyu Senshi
                                                                      Ryu Senshi
                                                                      EARTH 6
                                                                      Ryu Senshi
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1200


                                                                      "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                                      1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                                      The Last Warrior from Another Planet
                                                                      EARTH 7
                                                                      The Last Warrior from Another Planet
                                                                      • ATK:

                                                                      • 2350

                                                                      • DEF:

                                                                      • 2300


                                                                      "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                                      1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                                      Thousand-Eyes Restrict
                                                                      DARK 1
                                                                      Thousand-Eyes Restrict
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                                      1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                                                      Warrior of Tradition
                                                                      EARTH 6
                                                                      Warrior of Tradition
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 1700


                                                                      "Sonic Maid" + "Beautiful Headhuntress"


                                                                      tcg
                                                                      Toon
                                                                      5







                                                                      https://ygovietnam.com/
                                                                      Top