Spellbook Deck Breakdown

Cards Usage Statistic

Main Deck

Broww, Huntsman of Dark World
Broww, Huntsman of Dark World
Broww, Huntsman of Dark World
DARK 3
Broww, Huntsman of Dark World
  • ATK:

  • 1400

  • DEF:

  • 800


If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect.

Exodia the Forbidden One
Exodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

Sky Striker Ace - Raye
Sky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.

Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.

Thunder Dragon
Thunder Dragon
Thunder Dragon
LIGHT 5
Thunder Dragon
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.

Left Arm of the Forbidden One
Left Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

Left Leg of the Forbidden One
Left Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

Right Arm of the Forbidden One
Right Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

Right Leg of the Forbidden One
Right Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

Toon Dark Magician
Toon Dark Magician
Toon Dark Magician
DARK 7
Toon Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects; ● Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ● Add 1 "Toon" Spell/Trap from your Deck to your hand.

Allure of Darkness
Allure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    Chicken Game
    Chicken Game
    Chicken Game
    Spell Field
    Chicken Game

      The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

      Contract with Don Thousand
      Contract with Don Thousand
      Contract with Don Thousand
      Spell Continuous
      Contract with Don Thousand

        When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.

        Dark World Dealings
        Dark World Dealings
        Dark World Dealings
        Spell Normal
        Dark World Dealings

          Each player draws 1 card, then each player discards 1 card.

          Hand Destruction
          Hand Destruction
          Hand Destruction
          Spell Quick
          Hand Destruction

            Each player sends 2 cards from their hand to the GY, then draws 2 cards.

            Pot of Greed
            Pot of Greed
            Pot of Greed
            Spell Normal
            Pot of Greed

              Draw 2 cards.



              Tag(s):

              Sky Striker Mobilize - Engage!
              Sky Striker Mobilize - Engage!
              Sky Striker Mobilize - Engage!
              Spell Normal
              Sky Striker Mobilize - Engage!

                If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                Spellbook of Knowledge
                Spellbook of Knowledge
                Spellbook of Knowledge
                Spell Normal
                Spellbook of Knowledge

                  Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                  Spellbook of Secrets
                  Spellbook of Secrets
                  Spellbook of Secrets
                  Spell Normal
                  Spellbook of Secrets

                    Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

                    Toon Table of Contents
                    Toon Table of Contents
                    Toon Table of Contents
                    Spell Normal
                    Toon Table of Contents

                      Add 1 "Toon" card from your Deck to your hand.

                      Upstart Goblin
                      Upstart Goblin
                      Upstart Goblin
                      Spell Normal
                      Upstart Goblin

                        Draw 1 card, then your opponent gains 1000 LP.

                        Extra Deck

                        Alba-Lenatus the Abyss Dragon
                        Alba-Lenatus the Abyss Dragon
                        Alba-Lenatus the Abyss Dragon
                        DARK 8
                        Alba-Lenatus the Abyss Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.

                        Chimeratech Fortress Dragon
                        Chimeratech Fortress Dragon
                        Chimeratech Fortress Dragon
                        DARK 8
                        Chimeratech Fortress Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                        Chimeratech Megafleet Dragon
                        Chimeratech Megafleet Dragon
                        Chimeratech Megafleet Dragon
                        DARK 10
                        Chimeratech Megafleet Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.

                        Main: 43 Extra: 14

                        2 cardApprentice Illusion Magician 2 cardApprentice Illusion Magician
                        Apprentice Illusion Magician
                        DARK 6
                        Apprentice Illusion Magician
                        • ATK:

                        • 2000

                        • DEF:

                        • 1700


                        You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


                        2 cardDroll & Lock Bird 2 cardDroll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        1 cardMagician of Dark Illusion 1 cardMagician of Dark Illusion
                        Magician of Dark Illusion
                        DARK 7
                        Magician of Dark Illusion
                        • ATK:

                        • 2100

                        • DEF:

                        • 2500


                        This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn. ● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand. ● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.


                        2 cardMagician's Rod 2 cardMagician's Rod
                        Magician's Rod
                        DARK 3
                        Magician's Rod
                        • ATK:

                        • 1600

                        • DEF:

                        • 100


                        When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


                        2 cardMagicians' Souls 2 cardMagicians' Souls
                        Magicians' Souls
                        DARK 1
                        Magicians' Souls
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                        3 cardSpellbook Magician of Prophecy 3 cardSpellbook Magician of Prophecy
                        Spellbook Magician of Prophecy
                        WATER 2
                        Spellbook Magician of Prophecy
                        • ATK:

                        • 500

                        • DEF:

                        • 400


                        If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                        2 cardDark Magician 2 cardDark Magician
                        Dark Magician
                        DARK 7
                        Dark Magician
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        ''The ultimate wizard in terms of attack and defense.''


                        2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        2 cardEffect Veiler 2 cardEffect Veiler
                        Effect Veiler
                        LIGHT 1
                        Effect Veiler
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                        2 cardGhost Mourner & Moonlit Chill 2 cardGhost Mourner & Moonlit Chill
                        Ghost Mourner & Moonlit Chill
                        WIND 3
                        Ghost Mourner & Moonlit Chill
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                        2 cardDark Magical Circle 2 cardDark Magical Circle
                        Dark Magical Circle
                        Spell Continuous
                        Dark Magical Circle

                          When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                          2 cardSecret Village of the Spellcasters
                          2 cardSecret Village of the Spellcasters
                          Secret Village of the Spellcasters
                          Spell Field
                          Secret Village of the Spellcasters

                            If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                            2 cardSpellbook of Fate 2 cardSpellbook of Fate
                            Spellbook of Fate
                            Spell Quick
                            Spellbook of Fate

                              If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls.


                              3 cardSpellbook of Knowledge 3 cardSpellbook of Knowledge
                              Spellbook of Knowledge
                              Spell Normal
                              Spellbook of Knowledge

                                Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                1 cardSpellbook of Power 1 cardSpellbook of Power
                                Spellbook of Power
                                Spell Normal
                                Spellbook of Power

                                  Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.


                                  2 cardSpellbook of Secrets 2 cardSpellbook of Secrets
                                  Spellbook of Secrets
                                  Spell Normal
                                  Spellbook of Secrets

                                    Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                    2 cardSuper Polymerization
                                    2 cardSuper Polymerization
                                    Super Polymerization
                                    Spell Quick
                                    Super Polymerization

                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                      Tag(s):

                                      1 cardTerraforming
                                      1 cardTerraforming
                                      Terraforming
                                      Spell Normal
                                      Terraforming

                                        Add 1 Field Spell from your Deck to your hand.




                                        Tag(s):

                                        2 cardThe Eye of Timaeus 2 cardThe Eye of Timaeus
                                        The Eye of Timaeus
                                        Spell Normal
                                        The Eye of Timaeus

                                          (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.


                                          1 cardThe Grand Spellbook Tower 1 cardThe Grand Spellbook Tower
                                          The Grand Spellbook Tower
                                          Spell Field
                                          The Grand Spellbook Tower

                                            Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.


                                            3 cardEternal Soul 3 cardEternal Soul
                                            Eternal Soul
                                            Trap Continuous
                                            Eternal Soul

                                              Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                              2 cardMagician Navigation 2 cardMagician Navigation
                                              Magician Navigation
                                              Trap Normal
                                              Magician Navigation

                                                Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


                                                1 cardAmulet Dragon 1 cardAmulet Dragon
                                                Amulet Dragon
                                                DARK 8
                                                Amulet Dragon
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2500


                                                "Dark Magician" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.


                                                1 cardDark Cavalry 1 cardDark Cavalry
                                                Dark Cavalry
                                                DARK 8
                                                Dark Cavalry
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2300


                                                "Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.


                                                1 cardDark Magician the Dragon Knight 1 cardDark Magician the Dragon Knight
                                                Dark Magician the Dragon Knight
                                                DARK 8
                                                Dark Magician the Dragon Knight
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                1 cardDark Paladin 1 cardDark Paladin
                                                Dark Paladin
                                                DARK 8
                                                Dark Paladin
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2400


                                                "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


                                                2 cardRed-Eyes Dark Dragoon
                                                2 cardRed-Eyes Dark Dragoon
                                                Red-Eyes Dark Dragoon
                                                DARK 8
                                                Red-Eyes Dark Dragoon
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                2 cardThe Dark Magicians 2 cardThe Dark Magicians
                                                The Dark Magicians
                                                DARK 8
                                                The Dark Magicians
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2300


                                                "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                                1 cardAkashic Magician 1 cardAkashic Magician
                                                Akashic Magician
                                                DARK
                                                Akashic Magician
                                                • ATK:

                                                • 1700

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Bottom


                                                2 monsters with the same Type, except Tokens You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.


                                                2 cardCrowley, the First Propheseer 2 cardCrowley, the First Propheseer
                                                Crowley, the First Propheseer
                                                DARK
                                                Crowley, the First Propheseer
                                                • ATK:

                                                • 1000

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.


                                                1 cardWee Witch's Apprentice 1 cardWee Witch's Apprentice
                                                Wee Witch's Apprentice
                                                DARK
                                                Wee Witch's Apprentice
                                                • ATK:

                                                • 1400

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.


                                                1 cardHierophant of Prophecy 1 cardHierophant of Prophecy
                                                Hierophant of Prophecy
                                                DARK
                                                Hierophant of Prophecy
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2600


                                                2 Level 7 Spellcaster-Type monsters Once per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of "Spellbook" Spell Cards in your Graveyard.


                                                1 cardNumber 11: Big Eye 1 cardNumber 11: Big Eye
                                                Number 11: Big Eye
                                                DARK
                                                Number 11: Big Eye
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 2000


                                                2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                                tcg
                                                Spellbook
                                                5







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