Ojama Deck Breakdown

Cards Usage Statistic

Main Deck

A-Team: Trap Disposal Unit
A-Team: Trap Disposal Unit
A-Team: Trap Disposal Unit
FIRE 2
A-Team: Trap Disposal Unit
  • ATK:

  • 300

  • DEF:

  • 400


This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.

Maiden in Love
Maiden in Love
Maiden in Love
LIGHT 2
Maiden in Love
  • ATK:

  • 400

  • DEF:

  • 300


Monsters your opponent controls that can attack must attack this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can activate 1 of these effects; ● Place 1 Maiden Counter on 1 face-up monster your opponent controls. ● Take control of 1 monster your opponent controls with a Maiden Counter.

Ojama Blue
Ojama Blue
Ojama Blue
LIGHT 2
Ojama Blue
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.

Ojama Pink
Ojama Pink
Ojama Pink
LIGHT 2
Ojama Pink
  • ATK:

  • 0

  • DEF:

  • 1000


If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.

Ojama Red
Ojama Red
Ojama Red
LIGHT 2
Ojama Red
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.

Slower Swallow
Slower Swallow
Slower Swallow
WIND 1
Slower Swallow
  • ATK:

  • 100

  • DEF:

  • 100


If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase.

Aitsu
Aitsu
Aitsu
FIRE 5
Aitsu
  • ATK:

  • 100

  • DEF:

  • 100


He seems to be very unreliable, but he might have incredible potential.

Ojama Black
Ojama Black
Ojama Black
LIGHT 2
Ojama Black
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

Ojama Green
Ojama Green
Ojama Green
LIGHT 2
Ojama Green
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

Ojama Yellow
Ojama Yellow
Ojama Yellow
LIGHT 2
Ojama Yellow
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

Soitsu
Soitsu
Soitsu
WIND 3
Soitsu
  • ATK:

  • 0

  • DEF:

  • 0


Apparently totally unreliable, he wonders if he has incredible potential.

Doitsu
Doitsu
Doitsu
EARTH 4
Doitsu
  • ATK:

  • 100

  • DEF:

  • 200


Once per turn, you can equip this card to a "Soitsu" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 2500 ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)

Koitsu
Koitsu
Koitsu
WATER 10
Koitsu
  • ATK:

  • 200

  • DEF:

  • 100


Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

Ayers Rock Sunrise
Ayers Rock Sunrise
Ayers Rock Sunrise
Spell Normal
Ayers Rock Sunrise

    Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.

    Fossil Dig
    Fossil Dig
    Fossil Dig
    Spell Normal
    Fossil Dig

      Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.

      Ojama Country
      Ojama Country
      Ojama Country
      Spell Field
      Ojama Country

        Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)

        Pianissimo
        Pianissimo
        Pianissimo
        Spell Quick
        Pianissimo

          Target 1 face-up monster you control; this turn, that face-up monster's original ATK becomes 100, also that face-up monster cannot be destroyed by battle or card effects.

          Scapegoat
          Scapegoat
          Scapegoat
          Spell Quick
          Scapegoat

            Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).

            Super Polymerization
            Super Polymerization
            Super Polymerization
            Spell Quick
            Super Polymerization

              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



              Tag(s):

              Water of Life
              Water of Life
              Water of Life
              Spell Normal
              Water of Life

                If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn.

                Ojama Duo
                Ojama Duo
                Ojama Duo
                Trap Normal
                Ojama Duo

                  Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.

                  Ojama Pajama
                  Ojama Pajama
                  Ojama Pajama
                  Trap Continuous
                  Ojama Pajama

                    If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. ● During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ● If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.

                    Ojama Trio
                    Ojama Trio
                    Ojama Trio
                    Trap Normal
                    Ojama Trio

                      Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.

                      Super Team Buddy Force Unite!
                      Super Team Buddy Force Unite!
                      Super Team Buddy Force Unite!
                      Trap Normal
                      Super Team Buddy Force Unite!

                        Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

                        Waboku
                        Waboku
                        Waboku
                        Trap Normal
                        Waboku

                          You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                          Extra Deck

                          Ojama King
                          Ojama King
                          Ojama King
                          LIGHT 6
                          Ojama King
                          • ATK:

                          • 0

                          • DEF:

                          • 3000


                          "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.

                          Ojama Knight
                          Ojama Knight
                          Ojama Knight
                          LIGHT 5
                          Ojama Knight
                          • ATK:

                          • 0

                          • DEF:

                          • 2500


                          1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.

                          Ojama Emperor
                          Ojama Emperor
                          Ojama Emperor
                          LIGHT
                          Ojama Emperor
                          • ATK:

                          • 0

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          3 Beast monsters, including an "Ojama" monster While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.

                          Number 49: Fortune Tune
                          Number 49: Fortune Tune
                          Number 49: Fortune Tune
                          LIGHT
                          Number 49: Fortune Tune
                          • ATK:

                          • 400

                          • DEF:

                          • 900


                          2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.

                          Sky Cavalry Centaurea
                          Sky Cavalry Centaurea
                          Sky Cavalry Centaurea
                          LIGHT
                          Sky Cavalry Centaurea
                          • ATK:

                          • 2000

                          • DEF:

                          • 0


                          2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.

                          Main: 45 Extra: 7

                          1 cardA-Team: Trap Disposal Unit 1 cardA-Team: Trap Disposal Unit
                          A-Team: Trap Disposal Unit
                          FIRE 2
                          A-Team: Trap Disposal Unit
                          • ATK:

                          • 300

                          • DEF:

                          • 400


                          This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.


                          2 cardMaiden in Love 2 cardMaiden in Love
                          Maiden in Love
                          LIGHT 2
                          Maiden in Love
                          • ATK:

                          • 400

                          • DEF:

                          • 300


                          Monsters your opponent controls that can attack must attack this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can activate 1 of these effects; ● Place 1 Maiden Counter on 1 face-up monster your opponent controls. ● Take control of 1 monster your opponent controls with a Maiden Counter.


                          1 cardOjama Blue 1 cardOjama Blue
                          Ojama Blue
                          LIGHT 2
                          Ojama Blue
                          • ATK:

                          • 0

                          • DEF:

                          • 1000


                          When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.


                          1 cardOjama Pink 1 cardOjama Pink
                          Ojama Pink
                          LIGHT 2
                          Ojama Pink
                          • ATK:

                          • 0

                          • DEF:

                          • 1000


                          If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.


                          1 cardOjama Red 1 cardOjama Red
                          Ojama Red
                          LIGHT 2
                          Ojama Red
                          • ATK:

                          • 0

                          • DEF:

                          • 1000


                          When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.


                          2 cardSlower Swallow 2 cardSlower Swallow
                          Slower Swallow
                          WIND 1
                          Slower Swallow
                          • ATK:

                          • 100

                          • DEF:

                          • 100


                          If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase.


                          2 cardAitsu 2 cardAitsu
                          Aitsu
                          FIRE 5
                          Aitsu
                          • ATK:

                          • 100

                          • DEF:

                          • 100


                          He seems to be very unreliable, but he might have incredible potential.


                          1 cardOjama Black 1 cardOjama Black
                          Ojama Black
                          LIGHT 2
                          Ojama Black
                          • ATK:

                          • 0

                          • DEF:

                          • 1000


                          He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


                          1 cardOjama Green 1 cardOjama Green
                          Ojama Green
                          LIGHT 2
                          Ojama Green
                          • ATK:

                          • 0

                          • DEF:

                          • 1000


                          He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


                          1 cardOjama Yellow 1 cardOjama Yellow
                          Ojama Yellow
                          LIGHT 2
                          Ojama Yellow
                          • ATK:

                          • 0

                          • DEF:

                          • 1000


                          He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


                          2 cardSoitsu 2 cardSoitsu
                          Soitsu
                          WIND 3
                          Soitsu
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          Apparently totally unreliable, he wonders if he has incredible potential.


                          2 cardDoitsu 2 cardDoitsu
                          Doitsu
                          EARTH 4
                          Doitsu
                          • ATK:

                          • 100

                          • DEF:

                          • 200


                          Once per turn, you can equip this card to a "Soitsu" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 2500 ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)


                          2 cardKoitsu 2 cardKoitsu
                          Koitsu
                          WATER 10
                          Koitsu
                          • ATK:

                          • 200

                          • DEF:

                          • 100


                          Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)


                          1 cardAyers Rock Sunrise 1 cardAyers Rock Sunrise
                          Ayers Rock Sunrise
                          Spell Normal
                          Ayers Rock Sunrise

                            Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.


                            1 cardFossil Dig 1 cardFossil Dig
                            Fossil Dig
                            Spell Normal
                            Fossil Dig

                              Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


                              3 cardOjama Country 3 cardOjama Country
                              Ojama Country
                              Spell Field
                              Ojama Country

                                Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)


                                1 cardPianissimo 1 cardPianissimo
                                Pianissimo
                                Spell Quick
                                Pianissimo

                                  Target 1 face-up monster you control; this turn, that face-up monster's original ATK becomes 100, also that face-up monster cannot be destroyed by battle or card effects.


                                  3 cardScapegoat 3 cardScapegoat
                                  Scapegoat
                                  Spell Quick
                                  Scapegoat

                                    Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                    1 cardSuper Polymerization
                                    1 cardSuper Polymerization
                                    Super Polymerization
                                    Spell Quick
                                    Super Polymerization

                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                      Tag(s):

                                      3 cardWater of Life 3 cardWater of Life
                                      Water of Life
                                      Spell Normal
                                      Water of Life

                                        If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn.


                                        3 cardOjama Duo 3 cardOjama Duo
                                        Ojama Duo
                                        Trap Normal
                                        Ojama Duo

                                          Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.


                                          3 cardOjama Pajama 3 cardOjama Pajama
                                          Ojama Pajama
                                          Trap Continuous
                                          Ojama Pajama

                                            If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. ● During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ● If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.


                                            3 cardOjama Trio 3 cardOjama Trio
                                            Ojama Trio
                                            Trap Normal
                                            Ojama Trio

                                              Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                                              3 cardSuper Team Buddy Force Unite! 3 cardSuper Team Buddy Force Unite!
                                              Super Team Buddy Force Unite!
                                              Trap Normal
                                              Super Team Buddy Force Unite!

                                                Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                                                1 cardWaboku 1 cardWaboku
                                                Waboku
                                                Trap Normal
                                                Waboku

                                                  You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                  1 cardOjama King 1 cardOjama King
                                                  Ojama King
                                                  LIGHT 6
                                                  Ojama King
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 3000


                                                  "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                  1 cardOjama Knight 1 cardOjama Knight
                                                  Ojama Knight
                                                  LIGHT 5
                                                  Ojama Knight
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2500


                                                  1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                  3 cardOjama Emperor 3 cardOjama Emperor
                                                  Ojama Emperor
                                                  LIGHT
                                                  Ojama Emperor
                                                  • ATK:

                                                  • 0

                                                  • LINK-3

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom

                                                  Bottom-Right


                                                  3 Beast monsters, including an "Ojama" monster While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.


                                                  1 cardNumber 49: Fortune Tune 1 cardNumber 49: Fortune Tune
                                                  Number 49: Fortune Tune
                                                  LIGHT
                                                  Number 49: Fortune Tune
                                                  • ATK:

                                                  • 400

                                                  • DEF:

                                                  • 900


                                                  2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                                                  1 cardSky Cavalry Centaurea 1 cardSky Cavalry Centaurea
                                                  Sky Cavalry Centaurea
                                                  LIGHT
                                                  Sky Cavalry Centaurea
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 0


                                                  2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                                  tcg
                                                  Ojama
                                                  5







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