Ojama Deck Breakdown

Main Deck

Lava Golem
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Marshmallon
Marshmallon
Marshmallon
LIGHT 3
Marshmallon
  • ATK:

  • 300

  • DEF:

  • 500


Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.

Metaion, the Timelord
Metaion, the Timelord
Metaion, the Timelord
FIRE 10
Metaion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Michion, the Timelord
Michion, the Timelord
Michion, the Timelord
FIRE 10
Michion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Raphion, the Timelord
Raphion, the Timelord
Raphion, the Timelord
WIND 10
Raphion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Sandaion, the Timelord
Sandaion, the Timelord
Sandaion, the Timelord
LIGHT 10
Sandaion, the Timelord
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Special Summoned from the Deck. You can only control 1 "Sandaion, the Timelord". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. Neither player takes battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Mahaama the Fairy Dragon
Mahaama the Fairy Dragon
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.

Dark Hole
Dark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    Dark Room of Nightmare
    Dark Room of Nightmare
    Dark Room of Nightmare
    Spell Continuous
    Dark Room of Nightmare

      Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.

      Level Limit - Area B
      Level Limit - Area B
      Level Limit - Area B
      Spell Continuous
      Level Limit - Area B

        Change all face-up Level 4 or higher monsters to Defense Position.

        Nightmare's Steelcage
        Nightmare's Steelcage
        Nightmare's Steelcage
        Spell Normal
        Nightmare's Steelcage

          This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.

          Raigeki
          Raigeki
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.



            Tag(s):

            Dimension Wall
            Dimension Wall
            Dimension Wall
            Trap Normal
            Dimension Wall

              Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.

              Gravity Bind
              Gravity Bind
              Gravity Bind
              Trap Continuous
              Gravity Bind

                Level 4 or higher monsters cannot attack.

                Judgment of Anubis
                Judgment of Anubis
                Judgment of Anubis
                Trap Counter
                Judgment of Anubis

                  When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.

                  Just Desserts
                  Just Desserts
                  Just Desserts
                  Trap Normal
                  Just Desserts

                    Inflict 500 damage to your opponent for each monster they control.

                    Magic Cylinder
                    Magic Cylinder
                    Magic Cylinder
                    Trap Normal
                    Magic Cylinder

                      When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

                      Non Aggression Area
                      Non Aggression Area
                      Non Aggression Area
                      Trap Normal
                      Non Aggression Area

                        You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn.

                        Ojama Trio
                        Ojama Trio
                        Ojama Trio
                        Trap Normal
                        Ojama Trio

                          Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.

                          Scrap-Iron Scarecrow
                          Scrap-Iron Scarecrow
                          Scrap-Iron Scarecrow
                          Trap Normal
                          Scrap-Iron Scarecrow

                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.

                            Secret Barrel
                            Secret Barrel
                            Secret Barrel
                            Trap Normal
                            Secret Barrel

                              Inflict 200 damage to your opponent for each card in their hand and for each card they control.

                              Secret Blast
                              Secret Blast
                              Secret Blast
                              Trap Normal
                              Secret Blast

                                Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.

                                Threatening Roar
                                Threatening Roar
                                Threatening Roar
                                Trap Normal
                                Threatening Roar

                                  Your opponent cannot declare an attack this turn.

                                  Waboku
                                  Waboku
                                  Waboku
                                  Trap Normal
                                  Waboku

                                    You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                                    Main: 40

                                    2 cardLava Golem 2 cardLava Golem
                                    Lava Golem
                                    FIRE 8
                                    Lava Golem
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                    2 cardMarshmallon 2 cardMarshmallon
                                    Marshmallon
                                    LIGHT 3
                                    Marshmallon
                                    • ATK:

                                    • 300

                                    • DEF:

                                    • 500


                                    Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


                                    1 cardMetaion, the Timelord 1 cardMetaion, the Timelord
                                    Metaion, the Timelord
                                    FIRE 10
                                    Metaion, the Timelord
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                                    1 cardMichion, the Timelord 1 cardMichion, the Timelord
                                    Michion, the Timelord
                                    FIRE 10
                                    Michion, the Timelord
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                                    2 cardRaphion, the Timelord 2 cardRaphion, the Timelord
                                    Raphion, the Timelord
                                    WIND 10
                                    Raphion, the Timelord
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                                    1 cardSandaion, the Timelord 1 cardSandaion, the Timelord
                                    Sandaion, the Timelord
                                    LIGHT 10
                                    Sandaion, the Timelord
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    Cannot be Special Summoned from the Deck. You can only control 1 "Sandaion, the Timelord". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. Neither player takes battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                                    3 cardMahaama the Fairy Dragon 3 cardMahaama the Fairy Dragon
                                    Mahaama the Fairy Dragon
                                    LIGHT 5
                                    Mahaama the Fairy Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2500


                                    During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


                                    2 cardDark Hole
                                    2 cardDark Hole
                                    Dark Hole
                                    Spell Normal
                                    Dark Hole

                                      Destroy all monsters on the field.


                                      2 cardDark Room of Nightmare 2 cardDark Room of Nightmare
                                      Dark Room of Nightmare
                                      Spell Continuous
                                      Dark Room of Nightmare

                                        Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.


                                        1 cardLevel Limit - Area B
                                        1 cardLevel Limit - Area B
                                        Level Limit - Area B
                                        Spell Continuous
                                        Level Limit - Area B

                                          Change all face-up Level 4 or higher monsters to Defense Position.


                                          2 cardNightmare's Steelcage 2 cardNightmare's Steelcage
                                          Nightmare's Steelcage
                                          Spell Normal
                                          Nightmare's Steelcage

                                            This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.


                                            2 cardRaigeki
                                            2 cardRaigeki
                                            Raigeki
                                            Spell Normal
                                            Raigeki

                                              Destroy all monsters your opponent controls.




                                              Tag(s):

                                              3 cardDimension Wall 3 cardDimension Wall
                                              Dimension Wall
                                              Trap Normal
                                              Dimension Wall

                                                Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                                                1 cardGravity Bind
                                                1 cardGravity Bind
                                                Gravity Bind
                                                Trap Continuous
                                                Gravity Bind

                                                  Level 4 or higher monsters cannot attack.


                                                  1 cardJudgment of Anubis 1 cardJudgment of Anubis
                                                  Judgment of Anubis
                                                  Trap Counter
                                                  Judgment of Anubis

                                                    When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


                                                    2 cardJust Desserts 2 cardJust Desserts
                                                    Just Desserts
                                                    Trap Normal
                                                    Just Desserts

                                                      Inflict 500 damage to your opponent for each monster they control.


                                                      2 cardMagic Cylinder
                                                      2 cardMagic Cylinder
                                                      Magic Cylinder
                                                      Trap Normal
                                                      Magic Cylinder

                                                        When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                        1 cardNon Aggression Area 1 cardNon Aggression Area
                                                        Non Aggression Area
                                                        Trap Normal
                                                        Non Aggression Area

                                                          You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn.


                                                          1 cardOjama Trio 1 cardOjama Trio
                                                          Ojama Trio
                                                          Trap Normal
                                                          Ojama Trio

                                                            Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                                                            2 cardScrap-Iron Scarecrow
                                                            2 cardScrap-Iron Scarecrow
                                                            Scrap-Iron Scarecrow
                                                            Trap Normal
                                                            Scrap-Iron Scarecrow

                                                              When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                                              3 cardSecret Barrel 3 cardSecret Barrel
                                                              Secret Barrel
                                                              Trap Normal
                                                              Secret Barrel

                                                                Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                                                                1 cardSecret Blast 1 cardSecret Blast
                                                                Secret Blast
                                                                Trap Normal
                                                                Secret Blast

                                                                  Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                                                  1 cardThreatening Roar 1 cardThreatening Roar
                                                                  Threatening Roar
                                                                  Trap Normal
                                                                  Threatening Roar

                                                                    Your opponent cannot declare an attack this turn.


                                                                    1 cardWaboku 1 cardWaboku
                                                                    Waboku
                                                                    Trap Normal
                                                                    Waboku

                                                                      You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.



                                                                      OJAMA Decks in TCG








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