Numeron Deck Breakdown

Cards Usage Statistic

Main Deck

Numeron Wall
Numeron Wall
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Forbidden Droplet
    Forbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Lightning Storm
        Lightning Storm
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



          Tag(s):

          Memories of Hope
          Memories of Hope
          Memories of Hope
          Spell Normal
          Memories of Hope

            Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.

            Numeron Calling
            Numeron Calling
            Numeron Calling
            Spell Normal
            Numeron Calling

              If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.

              Numeron Network
              Numeron Network
              Numeron Network
              Spell Field
              Numeron Network

                During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).

                Terraforming
                Terraforming
                Terraforming
                Spell Normal
                Terraforming

                  Add 1 Field Spell from your Deck to your hand.



                  Tag(s):

                  Infinite Impermanence
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    Extra Deck

                    Number 1: Numeron Gate Ekam
                    Number 1: Numeron Gate Ekam
                    Number 1: Numeron Gate Ekam
                    LIGHT
                    Number 1: Numeron Gate Ekam
                    • ATK:

                    • 1000

                    • DEF:

                    • 100


                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                    Number 2: Numeron Gate Dve
                    Number 2: Numeron Gate Dve
                    Number 2: Numeron Gate Dve
                    LIGHT
                    Number 2: Numeron Gate Dve
                    • ATK:

                    • 1000

                    • DEF:

                    • 100


                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                    Number 3: Numeron Gate Trini
                    Number 3: Numeron Gate Trini
                    Number 3: Numeron Gate Trini
                    LIGHT
                    Number 3: Numeron Gate Trini
                    • ATK:

                    • 1000

                    • DEF:

                    • 100


                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                    Number 4: Numeron Gate Catvari
                    Number 4: Numeron Gate Catvari
                    Number 4: Numeron Gate Catvari
                    LIGHT
                    Number 4: Numeron Gate Catvari
                    • ATK:

                    • 1000

                    • DEF:

                    • 100


                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                    Main: 55 Extra: 15

                    2 cardNumeron Wall 2 cardNumeron Wall
                    Numeron Wall
                    DARK 1
                    Numeron Wall
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


                    1 cardPlanet Pathfinder 1 cardPlanet Pathfinder
                    Planet Pathfinder
                    EARTH 4
                    Planet Pathfinder
                    • ATK:

                    • 1000

                    • DEF:

                    • 1000


                    You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


                    3 cardSwift Scarecrow 3 cardSwift Scarecrow
                    Swift Scarecrow
                    EARTH 1
                    Swift Scarecrow
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.


                    3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    3 cardEffect Veiler 3 cardEffect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
                    Ghost Belle & Haunted Mansion
                    EARTH 3
                    Ghost Belle & Haunted Mansion
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                    3 cardGhost Ogre & Snow Rabbit 3 cardGhost Ogre & Snow Rabbit
                    Ghost Ogre & Snow Rabbit
                    LIGHT 3
                    Ghost Ogre & Snow Rabbit
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                    3 cardForbidden Droplet 3 cardForbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      1 cardHarpie's Feather Duster
                      1 cardHarpie's Feather Duster
                      Harpie's Feather Duster
                      Spell Normal
                      Harpie's Feather Duster

                        Destroy all Spell and Trap Cards your opponent controls.




                        Tag(s):

                        2 cardLightning Storm
                        2 cardLightning Storm
                        Lightning Storm
                        Spell Normal
                        Lightning Storm

                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                          Tag(s):

                          3 cardLimiter Removal 3 cardLimiter Removal
                          Limiter Removal
                          Spell Quick
                          Limiter Removal

                            Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                            3 cardMemories of Hope 3 cardMemories of Hope
                            Memories of Hope
                            Spell Normal
                            Memories of Hope

                              Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.


                              3 cardMystical Space Typhoon
                              3 cardMystical Space Typhoon
                              Mystical Space Typhoon
                              Spell Quick
                              Mystical Space Typhoon

                                Target 1 Spell/Trap on the field; destroy that target.


                                3 cardNumeron Calling 3 cardNumeron Calling
                                Numeron Calling
                                Spell Normal
                                Numeron Calling

                                  If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                                  3 cardNumeron Network 3 cardNumeron Network
                                  Numeron Network
                                  Spell Field
                                  Numeron Network

                                    During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                                    2 cardPot of Avarice 2 cardPot of Avarice
                                    Pot of Avarice
                                    Spell Normal
                                    Pot of Avarice

                                      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                      Tag(s):

                                      1 cardTerraforming
                                      1 cardTerraforming
                                      Terraforming
                                      Spell Normal
                                      Terraforming

                                        Add 1 Field Spell from your Deck to your hand.




                                        Tag(s):

                                        1 cardEradicator Epidemic Virus 1 cardEradicator Epidemic Virus
                                        Eradicator Epidemic Virus
                                        Trap Normal
                                        Eradicator Epidemic Virus

                                          Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                          3 cardEvenly Matched 3 cardEvenly Matched
                                          Evenly Matched
                                          Trap Normal
                                          Evenly Matched

                                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                            3 cardImperial Iron Wall 3 cardImperial Iron Wall
                                            Imperial Iron Wall
                                            Trap Continuous
                                            Imperial Iron Wall

                                              Neither player can banish cards.


                                              3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                              Infinite Impermanence
                                              Trap Normal
                                              Infinite Impermanence

                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                2 cardTitanocider 2 cardTitanocider
                                                Titanocider
                                                Trap Normal
                                                Titanocider

                                                  Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.


                                                  1 cardTyphoon 1 cardTyphoon
                                                  Typhoon
                                                  Trap Normal
                                                  Typhoon

                                                    Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.


                                                    1 cardBorrelsword Dragon 1 cardBorrelsword Dragon
                                                    Borrelsword Dragon
                                                    DARK
                                                    Borrelsword Dragon
                                                    • ATK:

                                                    • 3000

                                                    • LINK-4

                                                    Link Arrow:

                                                    Top

                                                    Left

                                                    Bottom-Left

                                                    Bottom


                                                    3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                                                    1 cardInfinitrack Fortress Megaclops 1 cardInfinitrack Fortress Megaclops
                                                    Infinitrack Fortress Megaclops
                                                    EARTH
                                                    Infinitrack Fortress Megaclops
                                                    • ATK:

                                                    • 4000

                                                    • LINK-3

                                                    Link Arrow:

                                                    Right

                                                    Bottom-Left

                                                    Bottom-Right


                                                    3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                                                    1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                    Knightmare Phoenix
                                                    FIRE
                                                    Knightmare Phoenix
                                                    • ATK:

                                                    • 1900

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top

                                                    Right


                                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                    1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                    Knightmare Unicorn
                                                    DARK
                                                    Knightmare Unicorn
                                                    • ATK:

                                                    • 2200

                                                    • LINK-3

                                                    Link Arrow:

                                                    Left

                                                    Right

                                                    Bottom


                                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                    1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                                                    Mekk-Knight Crusadia Avramax
                                                    LIGHT
                                                    Mekk-Knight Crusadia Avramax
                                                    • ATK:

                                                    • 3000

                                                    • LINK-4

                                                    Link Arrow:

                                                    Left

                                                    Right

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                                    1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                    Underworld Goddess of the Closed World
                                                    LIGHT
                                                    Underworld Goddess of the Closed World
                                                    • ATK:

                                                    • 3000

                                                    • LINK-5

                                                    Link Arrow:

                                                    Top

                                                    Top-Right

                                                    Right

                                                    Bottom

                                                    Bottom-Right


                                                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                    2 cardNumber 1: Numeron Gate Ekam 2 cardNumber 1: Numeron Gate Ekam
                                                    Number 1: Numeron Gate Ekam
                                                    LIGHT
                                                    Number 1: Numeron Gate Ekam
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 100


                                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                    2 cardNumber 2: Numeron Gate Dve 2 cardNumber 2: Numeron Gate Dve
                                                    Number 2: Numeron Gate Dve
                                                    LIGHT
                                                    Number 2: Numeron Gate Dve
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 100


                                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                    2 cardNumber 3: Numeron Gate Trini 2 cardNumber 3: Numeron Gate Trini
                                                    Number 3: Numeron Gate Trini
                                                    LIGHT
                                                    Number 3: Numeron Gate Trini
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 100


                                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                    2 cardNumber 4: Numeron Gate Catvari 2 cardNumber 4: Numeron Gate Catvari
                                                    Number 4: Numeron Gate Catvari
                                                    LIGHT
                                                    Number 4: Numeron Gate Catvari
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 100


                                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    DARK
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2900


                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                    NUMERON Decks in TCG








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