Nimble Deck Breakdown

Main Deck

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Thunder King Rai-Oh
Thunder King Rai-Oh
Thunder King Rai-Oh
LIGHT 4
Thunder King Rai-Oh
  • ATK:

  • 1900

  • DEF:

  • 800


Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.

Foolish Burial
Foolish Burial
Foolish Burial
Spell Normal
Foolish Burial

    Send 1 monster from your Deck to the GY.



    Tag(s):

    Main: 55 Extra: 15

    2 cardD.D. Assailant 2 cardD.D. Assailant
    D.D. Assailant
    EARTH 4
    D.D. Assailant
    • ATK:

    • 1700

    • DEF:

    • 1600


    After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


    3 cardD.D. Warrior 3 cardD.D. Warrior
    D.D. Warrior
    EARTH 4
    D.D. Warrior
    • ATK:

    • 1200

    • DEF:

    • 1000


    After damage calculation, when this card battles a monster: Banish that monster, also banish this card.


    3 cardDes Wombat 3 cardDes Wombat
    Des Wombat
    EARTH 3
    Des Wombat
    • ATK:

    • 1600

    • DEF:

    • 300


    Any damage to you from a card effect becomes 0.


    1 cardExiled Force
    1 cardExiled Force
    Exiled Force
    EARTH 4
    Exiled Force
    • ATK:

    • 1000

    • DEF:

    • 1000


    You can Tribute this card to target 1 monster on the field; destroy that target.


    2 cardGandora the Dragon of Destruction 2 cardGandora the Dragon of Destruction
    Gandora the Dragon of Destruction
    DARK 8
    Gandora the Dragon of Destruction
    • ATK:

    • 0

    • DEF:

    • 0


    Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.


    3 cardGear Golem the Moving Fortress 3 cardGear Golem the Moving Fortress
    Gear Golem the Moving Fortress
    EARTH 4
    Gear Golem the Moving Fortress
    • ATK:

    • 800

    • DEF:

    • 2200


    Once per turn, during your Main Phase 1: You can pay 800 Life Points; this card can attack your opponent directly this turn.


    1 cardMarshmallon 1 cardMarshmallon
    Marshmallon
    LIGHT 3
    Marshmallon
    • ATK:

    • 300

    • DEF:

    • 500


    Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


    3 cardNimble Momonga 3 cardNimble Momonga
    Nimble Momonga
    EARTH 2
    Nimble Momonga
    • ATK:

    • 1000

    • DEF:

    • 100


    When this card is destroyed by battle and sent to the Graveyard: Gain 1000 Life Points, then you can Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.


    1 cardSangan
    1 cardSangan
    Sangan
    DARK 3
    Sangan
    • ATK:

    • 1000

    • DEF:

    • 600


    If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


    3 cardSpirit Reaper 3 cardSpirit Reaper
    Spirit Reaper
    DARK 3
    Spirit Reaper
    • ATK:

    • 300

    • DEF:

    • 200


    Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


    2 cardStealth Bird 2 cardStealth Bird
    Stealth Bird
    DARK 3
    Stealth Bird
    • ATK:

    • 700

    • DEF:

    • 1700


    Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.


    3 cardDouble Snare 3 cardDouble Snare
    Double Snare
    Spell Normal
    Double Snare

      Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects.


      2 cardLevel Limit - Area B
      2 cardLevel Limit - Area B
      Level Limit - Area B
      Spell Continuous
      Level Limit - Area B

        Change all face-up Level 4 or higher monsters to Defense Position.


        3 cardMessenger of Peace 3 cardMessenger of Peace
        Messenger of Peace
        Spell Continuous
        Messenger of Peace

          Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


          3 cardPoison of the Old Man 3 cardPoison of the Old Man
          Poison of the Old Man
          Spell Quick
          Poison of the Old Man

            Activate 1 of these effects; ● Gain 1200 LP. ● Inflict 800 damage to your opponent.


            1 cardPot of Greed
            1 cardPot of Greed
            Pot of Greed
            Spell Normal
            Pot of Greed

              Draw 2 cards.




              Tag(s):

              1 cardSwords of Revealing Light
              1 cardSwords of Revealing Light
              Swords of Revealing Light
              Spell Normal
              Swords of Revealing Light

                After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                3 cardWave-Motion Cannon 3 cardWave-Motion Cannon
                Wave-Motion Cannon
                Spell Continuous
                Wave-Motion Cannon

                  During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.


                  2 cardGravity Bind
                  2 cardGravity Bind
                  Gravity Bind
                  Trap Continuous
                  Gravity Bind

                    Level 4 or higher monsters cannot attack.


                    2 cardJust Desserts 2 cardJust Desserts
                    Just Desserts
                    Trap Normal
                    Just Desserts

                      Inflict 500 damage to your opponent for each monster they control.


                      3 cardNightmare Wheel 3 cardNightmare Wheel
                      Nightmare Wheel
                      Trap Continuous
                      Nightmare Wheel

                        Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.


                        3 cardOjama Trio 3 cardOjama Trio
                        Ojama Trio
                        Trap Normal
                        Ojama Trio

                          Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                          3 cardSolemn Judgment
                          3 cardSolemn Judgment
                          Solemn Judgment
                          Trap Counter
                          Solemn Judgment

                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            1 cardThreatening Roar 1 cardThreatening Roar
                            Threatening Roar
                            Trap Normal
                            Threatening Roar

                              Your opponent cannot declare an attack this turn.


                              1 cardWaboku 1 cardWaboku
                              Waboku
                              Trap Normal
                              Waboku

                                You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                Blue-Eyes Ultimate Dragon
                                LIGHT 12
                                Blue-Eyes Ultimate Dragon
                                • ATK:

                                • 4500

                                • DEF:

                                • 3800


                                "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                2 cardCyber End Dragon 2 cardCyber End Dragon
                                Cyber End Dragon
                                LIGHT 10
                                Cyber End Dragon
                                • ATK:

                                • 4000

                                • DEF:

                                • 2800


                                "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                Cyber Twin Dragon
                                LIGHT 8
                                Cyber Twin Dragon
                                • ATK:

                                • 2800

                                • DEF:

                                • 2100


                                "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                Dark Balter the Terrible
                                DARK 5
                                Dark Balter the Terrible
                                • ATK:

                                • 2000

                                • DEF:

                                • 1200


                                "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                Dark Blade the Dragon Knight
                                DARK 6
                                Dark Blade the Dragon Knight
                                • ATK:

                                • 2200

                                • DEF:

                                • 1500


                                "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                1 cardDragon Master Knight 1 cardDragon Master Knight
                                Dragon Master Knight
                                LIGHT 12
                                Dragon Master Knight
                                • ATK:

                                • 5000

                                • DEF:

                                • 5000


                                "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                Fiend Skull Dragon
                                WIND 5
                                Fiend Skull Dragon
                                • ATK:

                                • 2000

                                • DEF:

                                • 1200


                                "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                1 cardGatling Dragon 1 cardGatling Dragon
                                Gatling Dragon
                                DARK 8
                                Gatling Dragon
                                • ATK:

                                • 2600

                                • DEF:

                                • 1200


                                "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                1 cardKing Dragun 1 cardKing Dragun
                                King Dragun
                                DARK 7
                                King Dragun
                                • ATK:

                                • 2400

                                • DEF:

                                • 1100


                                "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                1 cardOjama King 1 cardOjama King
                                Ojama King
                                LIGHT 6
                                Ojama King
                                • ATK:

                                • 0

                                • DEF:

                                • 3000


                                "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                1 cardOjama Knight 1 cardOjama Knight
                                Ojama Knight
                                LIGHT 5
                                Ojama Knight
                                • ATK:

                                • 0

                                • DEF:

                                • 2500


                                1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                1 cardRyu Senshi 1 cardRyu Senshi
                                Ryu Senshi
                                EARTH 6
                                Ryu Senshi
                                • ATK:

                                • 2000

                                • DEF:

                                • 1200


                                "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                Thousand-Eyes Restrict
                                DARK 1
                                Thousand-Eyes Restrict
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                Warrior of Tradition
                                EARTH 6
                                Warrior of Tradition
                                • ATK:

                                • 1900

                                • DEF:

                                • 1700


                                "Sonic Maid" + "Beautiful Headhuntress"


                                tcg
                                Nimble
                                5







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