Mermail Deck Breakdown

Cards Usage Statistic

Main Deck

Abyssrhine, the Atlantean Spirit
Abyssrhine, the Atlantean Spirit
Abyssrhine, the Atlantean Spirit
WATER 3
Abyssrhine, the Atlantean Spirit
  • ATK:

  • 1600

  • DEF:

  • 1600


(This card is always treated as a "Mermail" card.) You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Atlantean Dragoons
Atlantean Dragoons
Atlantean Dragoons
WATER 4
Atlantean Dragoons
  • ATK:

  • 1800

  • DEF:

  • 0


All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".

Atlantean Heavy Infantry
Atlantean Heavy Infantry
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.

Barrier Statue of the Torrent
Barrier Statue of the Torrent
Barrier Statue of the Torrent
WATER 4
Barrier Statue of the Torrent
  • ATK:

  • 1000

  • DEF:

  • 1000


Neither player can Special Summon monsters, except WATER monsters.



Tag(s):

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mermail Abysspike
Mermail Abysspike
Mermail Abysspike
WATER 4
Mermail Abysspike
  • ATK:

  • 1600

  • DEF:

  • 800


When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.

Mermail Abyssteus
Mermail Abyssteus
Mermail Abyssteus
WATER 7
Mermail Abyssteus
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.

Mermail Shadow Squad
Mermail Shadow Squad
Mermail Shadow Squad
WATER 3
Mermail Shadow Squad
  • ATK:

  • 0

  • DEF:

  • 1900


(This card is always treated as an "Atlantean" card.) You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.

Moulinglacia the Elemental Lord
Moulinglacia the Elemental Lord
Moulinglacia the Elemental Lord
WATER 8
Moulinglacia the Elemental Lord
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Neptabyss, the Atlantean Prince
Neptabyss, the Atlantean Prince
Neptabyss, the Atlantean Prince
WATER 1
Neptabyss, the Atlantean Prince
  • ATK:

  • 800

  • DEF:

  • 0


You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.

Poseidra, the Storming Atlantean
Poseidra, the Storming Atlantean
Poseidra, the Storming Atlantean
WATER 7
Poseidra, the Storming Atlantean
  • ATK:

  • 2800

  • DEF:

  • 1600


While you control a monster, except "Poseidra, the Storming Atlantean", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Poseidra, the Storming Atlantean" once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Atlantean" or "Mermail" monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.

Superancient Deepsea King Coelacanth
Superancient Deepsea King Coelacanth
Superancient Deepsea King Coelacanth
WATER 7
Superancient Deepsea King Coelacanth
  • ATK:

  • 2800

  • DEF:

  • 2200


Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. During either player's turn, when this face-up card on the field is targeted by a card effect: You can Tribute 1 other Fish-Type monster; negate the activation, and if you do, destroy that card.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Deep Sea Minstrel
Deep Sea Minstrel
Deep Sea Minstrel
WATER 3
Deep Sea Minstrel
  • ATK:

  • 1200

  • DEF:

  • 1500


You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.

Gluttonous Reptolphin Greethys
Gluttonous Reptolphin Greethys
Gluttonous Reptolphin Greethys
WATER 3
Gluttonous Reptolphin Greethys
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of "Gluttonous Reptolphin Greethys" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    One for One
    One for One
    One for One
    Spell Normal
    One for One

      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

      Dominus Impulse
      Dominus Impulse
      Dominus Impulse
      Trap Normal
      Dominus Impulse

        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

        Extra Deck

        Marincess Coral Anemone
        Marincess Coral Anemone
        Marincess Coral Anemone
        WATER
        Marincess Coral Anemone
        • ATK:

        • 2000

        • LINK-2

        Link Arrow:

        Left

        Bottom


        2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

        Mermail Abyssalacia
        Mermail Abyssalacia
        Mermail Abyssalacia
        WATER
        Mermail Abyssalacia
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.

        Mermail King - Neptabyss
        Mermail King - Neptabyss
        Mermail King - Neptabyss
        WATER
        Mermail King - Neptabyss
        • ATK:

        • 2300

        • LINK-3

        Link Arrow:

        Bottom-Left

        Bottom

        Bottom-Right


        2+ monsters, including a Fish, Sea Serpent, or Aqua monster Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.

        Adamancipator Risen - Dragite
        Adamancipator Risen - Dragite
        Adamancipator Risen - Dragite
        WATER 8
        Adamancipator Risen - Dragite
        • ATK:

        • 3000

        • DEF:

        • 2200


        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

        Icejade Gymir Aegirine
        Icejade Gymir Aegirine
        Icejade Gymir Aegirine
        WATER 10
        Icejade Gymir Aegirine
        • ATK:

        • 3000

        • DEF:

        • 1500


        1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

        Ravenous Crocodragon Archethys
        Ravenous Crocodragon Archethys
        Ravenous Crocodragon Archethys
        WATER 9
        Ravenous Crocodragon Archethys
        • ATK:

        • 1000

        • DEF:

        • 1000


        1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

        Trishula, Dragon of the Ice Barrier
        Trishula, Dragon of the Ice Barrier
        Trishula, Dragon of the Ice Barrier
        WATER 9
        Trishula, Dragon of the Ice Barrier
        • ATK:

        • 2700

        • DEF:

        • 2000


        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

        White Aura Monoceros
        White Aura Monoceros
        White Aura Monoceros
        WATER 7
        White Aura Monoceros
        • ATK:

        • 2500

        • DEF:

        • 1500


        1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

        Deep Sea Prima Donna
        Deep Sea Prima Donna
        Deep Sea Prima Donna
        WATER 7
        Deep Sea Prima Donna
        • ATK:

        • 1500

        • DEF:

        • 2700


        1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.

        Abysstrite, the Atlantean Spirit
        Abysstrite, the Atlantean Spirit
        Abysstrite, the Atlantean Spirit
        WATER
        Abysstrite, the Atlantean Spirit
        • ATK:

        • 2100

        • DEF:

        • 2800


        2+ Level 7 WATER monsters WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of "Abysstrite, the Atlantean Spirit" once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 "Abyss-" Trap from your Deck.

        LeVirtue Dragon
        LeVirtue Dragon
        LeVirtue Dragon
        WATER
        LeVirtue Dragon
        • ATK:

        • 2000

        • DEF:

        • 0


        2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.

        Mermail Abyssgaios
        Mermail Abyssgaios
        Mermail Abyssgaios
        WATER
        Mermail Abyssgaios
        • ATK:

        • 2800

        • DEF:

        • 1600


        2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.

        Number 4: Stealth Kragen
        Number 4: Stealth Kragen
        Number 4: Stealth Kragen
        WATER
        Number 4: Stealth Kragen
        • ATK:

        • 1900

        • DEF:

        • 1500


        2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

        Poseidra Abyss, the Atlantean Dragon Lord
        Poseidra Abyss, the Atlantean Dragon Lord
        Poseidra Abyss, the Atlantean Dragon Lord
        WATER
        Poseidra Abyss, the Atlantean Dragon Lord
        • ATK:

        • 3000

        • DEF:

        • 1800


        3 Level 7 monsters Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.

        Main: 56 Extra: 15

        2 cardAbyssrhine, the Atlantean Spirit 2 cardAbyssrhine, the Atlantean Spirit
        Abyssrhine, the Atlantean Spirit
        WATER 3
        Abyssrhine, the Atlantean Spirit
        • ATK:

        • 1600

        • DEF:

        • 1600


        (This card is always treated as a "Mermail" card.) You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.


        3 cardArtifact Lancea 3 cardArtifact Lancea
        Artifact Lancea
        LIGHT 5
        Artifact Lancea
        • ATK:

        • 1700

        • DEF:

        • 2300


        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


        3 cardAtlantean Dragoons 3 cardAtlantean Dragoons
        Atlantean Dragoons
        WATER 4
        Atlantean Dragoons
        • ATK:

        • 1800

        • DEF:

        • 0


        All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


        1 cardAtlantean Heavy Infantry 1 cardAtlantean Heavy Infantry
        Atlantean Heavy Infantry
        WATER 2
        Atlantean Heavy Infantry
        • ATK:

        • 0

        • DEF:

        • 1600


        During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


        1 cardBarrier Statue of the Torrent 1 cardBarrier Statue of the Torrent
        Barrier Statue of the Torrent
        WATER 4
        Barrier Statue of the Torrent
        • ATK:

        • 1000

        • DEF:

        • 1000


        Neither player can Special Summon monsters, except WATER monsters.




        Tag(s):

        1 cardButterfly Fish 1 cardButterfly Fish
        Butterfly Fish
        WATER 3
        Butterfly Fish
        • ATK:

        • 700

        • DEF:

        • 400


        If this card is sent to the GY to activate a monster effect: You can add this card to your hand. If a monster(s) is sent to your GY, except by battle, while this card is in your GY (except during the Damage Step): You can discard 1 card to the GY; Special Summon this card. You can only use 1 "Butterfly Fish" effect per turn, and only once that turn. You cannot Special Summon from the Extra Deck, except WATER monsters, the turn you activate either of this card's effects.


        3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
        Droll & Lock Bird
        WIND 1
        Droll & Lock Bird
        • ATK:

        • 0

        • DEF:

        • 0


        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


        1 cardGameciel, the Sea Turtle Kaiju 1 cardGameciel, the Sea Turtle Kaiju
        Gameciel, the Sea Turtle Kaiju
        WATER 8
        Gameciel, the Sea Turtle Kaiju
        • ATK:

        • 2200

        • DEF:

        • 3000


        You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


        1 cardGeneral Raiho of the Ice Barrier 1 cardGeneral Raiho of the Ice Barrier
        General Raiho of the Ice Barrier
        WATER 6
        General Raiho of the Ice Barrier
        • ATK:

        • 2100

        • DEF:

        • 2300


        When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


        1 cardMermail Abysspike 1 cardMermail Abysspike
        Mermail Abysspike
        WATER 4
        Mermail Abysspike
        • ATK:

        • 1600

        • DEF:

        • 800


        When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.


        1 cardMermail Abyssteus 1 cardMermail Abyssteus
        Mermail Abyssteus
        WATER 7
        Mermail Abyssteus
        • ATK:

        • 1700

        • DEF:

        • 2400


        You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


        2 cardMermail Shadow Squad 2 cardMermail Shadow Squad
        Mermail Shadow Squad
        WATER 3
        Mermail Shadow Squad
        • ATK:

        • 0

        • DEF:

        • 1900


        (This card is always treated as an "Atlantean" card.) You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.


        3 cardNeptabyss, the Atlantean Prince 3 cardNeptabyss, the Atlantean Prince
        Neptabyss, the Atlantean Prince
        WATER 1
        Neptabyss, the Atlantean Prince
        • ATK:

        • 800

        • DEF:

        • 0


        You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.


        2 cardPoseidra, the Storming Atlantean 2 cardPoseidra, the Storming Atlantean
        Poseidra, the Storming Atlantean
        WATER 7
        Poseidra, the Storming Atlantean
        • ATK:

        • 2800

        • DEF:

        • 1600


        While you control a monster, except "Poseidra, the Storming Atlantean", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Poseidra, the Storming Atlantean" once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Atlantean" or "Mermail" monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.


        1 cardSpeaker for the Ice Barriers 1 cardSpeaker for the Ice Barriers
        Speaker for the Ice Barriers
        WATER 4
        Speaker for the Ice Barriers
        • ATK:

        • 1000

        • DEF:

        • 1800


        While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


        1 cardSuperancient Deepsea King Coelacanth 1 cardSuperancient Deepsea King Coelacanth
        Superancient Deepsea King Coelacanth
        WATER 7
        Superancient Deepsea King Coelacanth
        • ATK:

        • 2800

        • DEF:

        • 2200


        Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. During either player's turn, when this face-up card on the field is targeted by a card effect: You can Tribute 1 other Fish-Type monster; negate the activation, and if you do, destroy that card.


        3 cardSwap Frog 3 cardSwap Frog
        Swap Frog
        WATER 2
        Swap Frog
        • ATK:

        • 1000

        • DEF:

        • 500


        You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


        3 cardTidal, Dragon Ruler of Waterfalls 3 cardTidal, Dragon Ruler of Waterfalls
        Tidal, Dragon Ruler of Waterfalls
        WATER 7
        Tidal, Dragon Ruler of Waterfalls
        • ATK:

        • 2600

        • DEF:

        • 2000


        If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.


        3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        1 cardDeep Sea Minstrel 1 cardDeep Sea Minstrel
        Deep Sea Minstrel
        WATER 3
        Deep Sea Minstrel
        • ATK:

        • 1200

        • DEF:

        • 1500


        You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.


        3 cardFishborg Harpooner 3 cardFishborg Harpooner
        Fishborg Harpooner
        WATER 4
        Fishborg Harpooner
        • ATK:

        • 400

        • DEF:

        • 400


        You can reveal this card and 1 WATER monster in your hand; Special Summon 1 of them and discard the other. You can only use this effect of "Fishborg Harpooner" once per turn. If this card is sent to the GY as material for a WATER Synchro Monster: You can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.


        1 cardGluttonous Reptolphin Greethys 1 cardGluttonous Reptolphin Greethys
        Gluttonous Reptolphin Greethys
        WATER 3
        Gluttonous Reptolphin Greethys
        • ATK:

        • 1000

        • DEF:

        • 1000


        You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of "Gluttonous Reptolphin Greethys" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand.


        3 cardIcejade Ran Aegirine 3 cardIcejade Ran Aegirine
        Icejade Ran Aegirine
        WATER 7
        Icejade Ran Aegirine
        • ATK:

        • 1500

        • DEF:

        • 2500


        This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


        1 cardMirror Mage of the Ice Barrier 1 cardMirror Mage of the Ice Barrier
        Mirror Mage of the Ice Barrier
        WATER 2
        Mirror Mage of the Ice Barrier
        • ATK:

        • 1000

        • DEF:

        • 400


        You can Tribute 1 other Effect Monster; Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Mage of the Ice Barrier". You can only use each effect of "Mirror Mage of the Ice Barrier" once per turn.


        1 cardAbyss-sting Triaina 1 cardAbyss-sting Triaina
        Abyss-sting Triaina
        Spell Equip
        Abyss-sting Triaina

          Special Summon 1 "Atlantean" or "Mermail" monster from your hand or GY, and if you do, equip it with this card. If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can banish this card from your GY, then target up to 3 of your Fish, Sea Serpent, and/or Aqua monsters that are banished or in your GY; shuffle them into the Deck. You can only use this effect of "Abyss-sting Triaina" once per turn. You can only activate 1 "Abyss-sting Triaina" per turn.


          1 cardCalled by the Grave
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            1 cardFreezing Chains of the Ice Barrier 1 cardFreezing Chains of the Ice Barrier
            Freezing Chains of the Ice Barrier
            Spell Continuous
            Freezing Chains of the Ice Barrier

              When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


              1 cardOne for One
              1 cardOne for One
              One for One
              Spell Normal
              One for One

                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                3 cardSales Ban 3 cardSales Ban
                Sales Ban
                Spell Normal
                Sales Ban

                  Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                  3 cardDimensional Barrier 3 cardDimensional Barrier
                  Dimensional Barrier
                  Trap Normal
                  Dimensional Barrier

                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                    1 cardVirtue Stream 1 cardVirtue Stream
                    Virtue Stream
                    Trap Normal
                    Virtue Stream

                      Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.


                      1 cardMarincess Coral Anemone 1 cardMarincess Coral Anemone
                      Marincess Coral Anemone
                      WATER
                      Marincess Coral Anemone
                      • ATK:

                      • 2000

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom


                      2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                      1 cardMermail King - Neptabyss 1 cardMermail King - Neptabyss
                      Mermail King - Neptabyss
                      WATER
                      Mermail King - Neptabyss
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters, including a Fish, Sea Serpent, or Aqua monster Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.


                      1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                      Worldsea Dragon Zealantis
                      WATER
                      Worldsea Dragon Zealantis
                      • ATK:

                      • 2500

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                      1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                      Adamancipator Risen - Dragite
                      WATER 8
                      Adamancipator Risen - Dragite
                      • ATK:

                      • 3000

                      • DEF:

                      • 2200


                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                      1 cardIcejade Gymir Aegirine 1 cardIcejade Gymir Aegirine
                      Icejade Gymir Aegirine
                      WATER 10
                      Icejade Gymir Aegirine
                      • ATK:

                      • 3000

                      • DEF:

                      • 1500


                      1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                      1 cardLancea, Ancestral Dragon of the Ice Mountain 1 cardLancea, Ancestral Dragon of the Ice Mountain
                      Lancea, Ancestral Dragon of the Ice Mountain
                      WATER 10
                      Lancea, Ancestral Dragon of the Ice Mountain
                      • ATK:

                      • 3300

                      • DEF:

                      • 2700


                      1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


                      1 cardRavenous Crocodragon Archethys 1 cardRavenous Crocodragon Archethys
                      Ravenous Crocodragon Archethys
                      WATER 9
                      Ravenous Crocodragon Archethys
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                      1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                      Trishula, Dragon of the Ice Barrier
                      WATER 9
                      Trishula, Dragon of the Ice Barrier
                      • ATK:

                      • 2700

                      • DEF:

                      • 2000


                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                      1 cardTrishula, Zero Dragon of the Ice Barrier 1 cardTrishula, Zero Dragon of the Ice Barrier
                      Trishula, Zero Dragon of the Ice Barrier
                      WATER 11
                      Trishula, Zero Dragon of the Ice Barrier
                      • ATK:

                      • 2700

                      • DEF:

                      • 2000


                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                      1 cardWhite Aura Monoceros 1 cardWhite Aura Monoceros
                      White Aura Monoceros
                      WATER 7
                      White Aura Monoceros
                      • ATK:

                      • 2500

                      • DEF:

                      • 1500


                      1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                      1 cardCoral Dragon 1 cardCoral Dragon
                      Coral Dragon
                      WATER 6
                      Coral Dragon
                      • ATK:

                      • 2400

                      • DEF:

                      • 500


                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                      1 cardDeep Sea Prima Donna 1 cardDeep Sea Prima Donna
                      Deep Sea Prima Donna
                      WATER 7
                      Deep Sea Prima Donna
                      • ATK:

                      • 1500

                      • DEF:

                      • 2700


                      1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                      1 cardAbysstrite, the Atlantean Spirit 1 cardAbysstrite, the Atlantean Spirit
                      Abysstrite, the Atlantean Spirit
                      WATER
                      Abysstrite, the Atlantean Spirit
                      • ATK:

                      • 2100

                      • DEF:

                      • 2800


                      2+ Level 7 WATER monsters WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of "Abysstrite, the Atlantean Spirit" once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 "Abyss-" Trap from your Deck.


                      1 cardLeVirtue Dragon 1 cardLeVirtue Dragon
                      LeVirtue Dragon
                      WATER
                      LeVirtue Dragon
                      • ATK:

                      • 2000

                      • DEF:

                      • 0


                      2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


                      1 cardPoseidra Abyss, the Atlantean Dragon Lord 1 cardPoseidra Abyss, the Atlantean Dragon Lord
                      Poseidra Abyss, the Atlantean Dragon Lord
                      WATER
                      Poseidra Abyss, the Atlantean Dragon Lord
                      • ATK:

                      • 3000

                      • DEF:

                      • 1800


                      3 Level 7 monsters Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.



                      MERMAIL Decks in TCG








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