Lightsworn Deck Breakdown

Cards Usage Statistic

Main Deck

Card Trooper
Card Trooper
Card Trooper
EARTH 3
Card Trooper
  • ATK:

  • 400

  • DEF:

  • 400


Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.

Thunder King Rai-Oh
Thunder King Rai-Oh
Thunder King Rai-Oh
LIGHT 4
Thunder King Rai-Oh
  • ATK:

  • 1900

  • DEF:

  • 800


Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.

Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter
LIGHT 2
Ryko, Lightsworn Hunter
  • ATK:

  • 200

  • DEF:

  • 100


FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Charge of the Light Brigade
Charge of the Light Brigade
Charge of the Light Brigade
Spell Normal
Charge of the Light Brigade

    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

    Dark Hole
    Dark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.

      Foolish Burial
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        Giant Trunade
        Giant Trunade
        Giant Trunade
        Spell Normal
        Giant Trunade

          Return all Spell and Trap Cards on the field to the hand.

          Monster Reborn
          Monster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.



            Tag(s):

            Mystical Space Typhoon
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.

              Pot of Avarice
              Pot of Avarice
              Pot of Avarice
              Spell Normal
              Pot of Avarice

                Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



                Tag(s):

                Solar Recharge
                Solar Recharge
                Solar Recharge
                Spell Normal
                Solar Recharge

                  Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.

                  Mirror Force
                  Mirror Force
                  Mirror Force
                  Trap Normal
                  Mirror Force

                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                    Torrential Tribute
                    Torrential Tribute
                    Torrential Tribute
                    Trap Normal
                    Torrential Tribute

                      When a monster(s) is Summoned: Destroy all monsters on the field.

                      Trap Stun
                      Trap Stun
                      Trap Stun
                      Trap Normal
                      Trap Stun

                        Negate all other Trap effects on the field this turn.

                        Extra Deck

                        Chimeratech Fortress Dragon
                        Chimeratech Fortress Dragon
                        Chimeratech Fortress Dragon
                        DARK 8
                        Chimeratech Fortress Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                        Ally of Justice Catastor
                        Ally of Justice Catastor
                        Ally of Justice Catastor
                        DARK 5
                        Ally of Justice Catastor
                        • ATK:

                        • 2200

                        • DEF:

                        • 1200


                        1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.

                        Black Rose Dragon
                        Black Rose Dragon
                        Black Rose Dragon
                        FIRE 7
                        Black Rose Dragon
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

                        Brionac, Dragon of the Ice Barrier
                        Brionac, Dragon of the Ice Barrier
                        Brionac, Dragon of the Ice Barrier
                        WATER 6
                        Brionac, Dragon of the Ice Barrier
                        • ATK:

                        • 2300

                        • DEF:

                        • 1400


                        1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

                        Colossal Fighter
                        Colossal Fighter
                        Colossal Fighter
                        DARK 8
                        Colossal Fighter
                        • ATK:

                        • 2800

                        • DEF:

                        • 1000


                        1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.

                        Scrap Dragon
                        Scrap Dragon
                        Scrap Dragon
                        EARTH 8
                        Scrap Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.

                        Stardust Dragon
                        Stardust Dragon
                        Stardust Dragon
                        WIND 8
                        Stardust Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                        Trishula, Dragon of the Ice Barrier
                        Trishula, Dragon of the Ice Barrier
                        Trishula, Dragon of the Ice Barrier
                        WATER 9
                        Trishula, Dragon of the Ice Barrier
                        • ATK:

                        • 2700

                        • DEF:

                        • 2000


                        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

                        Main: 40 Extra: 15

                        1 cardDroll & Lock Bird 1 cardDroll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        2 cardFiendsmith Engraver
                        2 cardFiendsmith Engraver
                        Fiendsmith Engraver
                        LIGHT 6
                        Fiendsmith Engraver
                        • ATK:

                        • 1800

                        • DEF:

                        • 2400


                        You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                        1 cardJudgment Dragon 1 cardJudgment Dragon
                        Judgment Dragon
                        LIGHT 8
                        Judgment Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2600


                        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


                        2 cardKing of the Swamp 2 cardKing of the Swamp
                        King of the Swamp
                        WATER 3
                        King of the Swamp
                        • ATK:

                        • 500

                        • DEF:

                        • 1100


                        This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


                        1 cardLacrima the Crimson Tears 1 cardLacrima the Crimson Tears
                        Lacrima the Crimson Tears
                        LIGHT 4
                        Lacrima the Crimson Tears
                        • ATK:

                        • 1200

                        • DEF:

                        • 1200


                        (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                        3 cardLightsworn Dragonling 3 cardLightsworn Dragonling
                        Lightsworn Dragonling
                        LIGHT 4
                        Lightsworn Dragonling
                        • ATK:

                        • 1500

                        • DEF:

                        • 1300


                        If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.


                        1 cardPunishment Dragon 1 cardPunishment Dragon
                        Punishment Dragon
                        DARK 8
                        Punishment Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2600


                        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY.


                        1 cardTearlaments Havnis
                        1 cardTearlaments Havnis
                        Tearlaments Havnis
                        DARK 3
                        Tearlaments Havnis
                        • ATK:

                        • 1600

                        • DEF:

                        • 1000


                        When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


                        1 cardTearlaments Kashtira
                        1 cardTearlaments Kashtira
                        Tearlaments Kashtira
                        WATER 7
                        Tearlaments Kashtira
                        • ATK:

                        • 2300

                        • DEF:

                        • 1200


                        During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


                        1 cardTearlaments Merrli
                        1 cardTearlaments Merrli
                        Tearlaments Merrli
                        DARK 2
                        Tearlaments Merrli
                        • ATK:

                        • 800

                        • DEF:

                        • 2000


                        If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


                        2 cardTearlaments Reinoheart
                        2 cardTearlaments Reinoheart
                        Tearlaments Reinoheart
                        WATER 4
                        Tearlaments Reinoheart
                        • ATK:

                        • 1500

                        • DEF:

                        • 2100


                        If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


                        1 cardTearlaments Scheiren
                        1 cardTearlaments Scheiren
                        Tearlaments Scheiren
                        DARK 4
                        Tearlaments Scheiren
                        • ATK:

                        • 1800

                        • DEF:

                        • 1300


                        During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


                        2 cardWulf, Lightsworn Beast 2 cardWulf, Lightsworn Beast
                        Wulf, Lightsworn Beast
                        LIGHT 4
                        Wulf, Lightsworn Beast
                        • ATK:

                        • 2100

                        • DEF:

                        • 300


                        Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


                        2 cardFelis, Lightsworn Archer 2 cardFelis, Lightsworn Archer
                        Felis, Lightsworn Archer
                        LIGHT 4
                        Felis, Lightsworn Archer
                        • ATK:

                        • 1100

                        • DEF:

                        • 2000


                        Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.


                        3 cardWeiss, Lightsworn Archfiend 3 cardWeiss, Lightsworn Archfiend
                        Weiss, Lightsworn Archfiend
                        LIGHT 4
                        Weiss, Lightsworn Archfiend
                        • ATK:

                        • 0

                        • DEF:

                        • 1700


                        You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.


                        3 cardCharge of the Light Brigade 3 cardCharge of the Light Brigade
                        Charge of the Light Brigade
                        Spell Normal
                        Charge of the Light Brigade

                          Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                          2 cardFiendsmith's Tract
                          2 cardFiendsmith's Tract
                          Fiendsmith's Tract
                          Spell Normal
                          Fiendsmith's Tract

                            Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                            1 cardFoolish Burial
                            1 cardFoolish Burial
                            Foolish Burial
                            Spell Normal
                            Foolish Burial

                              Send 1 monster from your Deck to the GY.




                              Tag(s):

                              2 cardPrimeval Planet Perlereino
                              2 cardPrimeval Planet Perlereino
                              Primeval Planet Perlereino
                              Spell Field
                              Primeval Planet Perlereino

                                When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


                                3 cardSolar Recharge 3 cardSolar Recharge
                                Solar Recharge
                                Spell Normal
                                Solar Recharge

                                  Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                                  1 cardSuper Polymerization
                                  1 cardSuper Polymerization
                                  Super Polymerization
                                  Spell Quick
                                  Super Polymerization

                                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                    Tag(s):

                                    1 cardTearlaments Grief 1 cardTearlaments Grief
                                    Tearlaments Grief
                                    Spell Normal
                                    Tearlaments Grief

                                      Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn.


                                      1 cardTearlaments Scream 1 cardTearlaments Scream
                                      Tearlaments Scream
                                      Spell Continuous
                                      Tearlaments Scream

                                        If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.


                                        1 cardFiendsmith Kyrie 1 cardFiendsmith Kyrie
                                        Fiendsmith Kyrie
                                        Trap Normal
                                        Fiendsmith Kyrie

                                          This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn.


                                          1 cardTearlaments Sulliek
                                          1 cardTearlaments Sulliek
                                          Tearlaments Sulliek
                                          Trap Continuous
                                          Tearlaments Sulliek

                                            If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


                                            1 cardBuster Blader, the Dragon Destroyer Swordsman 1 cardBuster Blader, the Dragon Destroyer Swordsman
                                            Buster Blader, the Dragon Destroyer Swordsman
                                            LIGHT 8
                                            Buster Blader, the Dragon Destroyer Swordsman
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2500


                                            1 "Buster Blader" + 1 Dragon-Type monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                            1 cardEnlightenment Dragon 1 cardEnlightenment Dragon
                                            Enlightenment Dragon
                                            LIGHT 10
                                            Enlightenment Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            "Judgment Dragon" + "Punishment Dragon" Must be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. Once per turn (Quick Effect): You can pay 2000 LP; banish all other cards on the field and in the GYs. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. If this card in its owner's possession is destroyed by an opponent's card: You can add 2 of your banished monsters to your hand (1 "Judgment Dragon" and 1 "Punishment Dragon"), then you can Special Summon both, ignoring their Summoning conditions.


                                            1 cardFiendsmith's Desirae 1 cardFiendsmith's Desirae
                                            Fiendsmith's Desirae
                                            LIGHT 9
                                            Fiendsmith's Desirae
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2400


                                            "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                            1 cardFiendsmith's Lacrima 1 cardFiendsmith's Lacrima
                                            Fiendsmith's Lacrima
                                            LIGHT 6
                                            Fiendsmith's Lacrima
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 2400


                                            2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                            1 cardFiendsmith's Rextremende 1 cardFiendsmith's Rextremende
                                            Fiendsmith's Rextremende
                                            LIGHT 9
                                            Fiendsmith's Rextremende
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3600


                                            1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rextremende" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand.


                                            1 cardPredaplant Dragostapelia
                                            1 cardPredaplant Dragostapelia
                                            Predaplant Dragostapelia
                                            DARK 8
                                            Predaplant Dragostapelia
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 1900


                                            1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                            1 cardTearlaments Kaleido-Heart 1 cardTearlaments Kaleido-Heart
                                            Tearlaments Kaleido-Heart
                                            DARK 9
                                            Tearlaments Kaleido-Heart
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                                            1 cardTearlaments Rulkallos 1 cardTearlaments Rulkallos
                                            Tearlaments Rulkallos
                                            WATER 8
                                            Tearlaments Rulkallos
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


                                            1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                                            Fiendsmith's Requiem
                                            LIGHT
                                            Fiendsmith's Requiem
                                            • ATK:

                                            • 600

                                            • LINK-1

                                            Link Arrow:

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                                            1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                            1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                            Fiendsmith's Sequence
                                            LIGHT
                                            Fiendsmith's Sequence
                                            • ATK:

                                            • 1200

                                            • LINK-2

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                                            2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                            1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                            Underworld Goddess of the Closed World
                                            LIGHT
                                            Underworld Goddess of the Closed World
                                            • ATK:

                                            • 3000

                                            • LINK-5

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                                            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                            1 cardDraco Berserker of the Tenyi 1 cardDraco Berserker of the Tenyi
                                            Draco Berserker of the Tenyi
                                            DARK 8
                                            Draco Berserker of the Tenyi
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 0


                                            1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                            2 cardMinerva, the Athenian Lightsworn 2 cardMinerva, the Athenian Lightsworn
                                            Minerva, the Athenian Lightsworn
                                            LIGHT 8
                                            Minerva, the Athenian Lightsworn
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 1800


                                            1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.


                                            1 cardMinerva, the Exalted Lightsworn 1 cardMinerva, the Exalted Lightsworn
                                            Minerva, the Exalted Lightsworn
                                            LIGHT
                                            Minerva, the Exalted Lightsworn
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 800


                                            2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.


                                            tcg
                                            Lightsworn
                                            5







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