Lightsworn Deck Breakdown

Cards Usage Statistic

Main Deck

Lightsworn Dragonling
Lightsworn Dragonling
Lightsworn Dragonling
LIGHT 4
Lightsworn Dragonling
  • ATK:

  • 1500

  • DEF:

  • 1300


If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.

Felis, Lightsworn Archer
Felis, Lightsworn Archer
Felis, Lightsworn Archer
LIGHT 4
Felis, Lightsworn Archer
  • ATK:

  • 1100

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.

Weiss, Lightsworn Archfiend
Weiss, Lightsworn Archfiend
Weiss, Lightsworn Archfiend
LIGHT 4
Weiss, Lightsworn Archfiend
  • ATK:

  • 0

  • DEF:

  • 1700


You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.

Charge of the Light Brigade
Charge of the Light Brigade
Charge of the Light Brigade
Spell Normal
Charge of the Light Brigade

    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

    Extra Deck

    Minerva, the Athenian Lightsworn
    Minerva, the Athenian Lightsworn
    Minerva, the Athenian Lightsworn
    LIGHT 8
    Minerva, the Athenian Lightsworn
    • ATK:

    • 2800

    • DEF:

    • 1800


    1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.

    Minerva, the Exalted Lightsworn
    Minerva, the Exalted Lightsworn
    Minerva, the Exalted Lightsworn
    LIGHT
    Minerva, the Exalted Lightsworn
    • ATK:

    • 2000

    • DEF:

    • 800


    2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.

    Main: 51 Extra: 15

    2 cardBattle Fader 2 cardBattle Fader
    Battle Fader
    DARK 1
    Battle Fader
    • ATK:

    • 0

    • DEF:

    • 0


    When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


    1 cardBlack Dragon Collapserpent
    1 cardBlack Dragon Collapserpent
    Black Dragon Collapserpent
    DARK 4
    Black Dragon Collapserpent
    • ATK:

    • 1800

    • DEF:

    • 1700


    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


    1 cardBystial Druiswurm
    1 cardBystial Druiswurm
    Bystial Druiswurm
    DARK 6
    Bystial Druiswurm
    • ATK:

    • 2500

    • DEF:

    • 2000


    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


    1 cardBystial Magnamhut
    1 cardBystial Magnamhut
    Bystial Magnamhut
    DARK 6
    Bystial Magnamhut
    • ATK:

    • 2500

    • DEF:

    • 2000


    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


    2 cardChaos Witch 2 cardChaos Witch
    Chaos Witch
    DARK 4
    Chaos Witch
    • ATK:

    • 1500

    • DEF:

    • 1500


    You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect.


    1 cardEmissary from the House of Wax 1 cardEmissary from the House of Wax
    Emissary from the House of Wax
    FIRE 3
    Emissary from the House of Wax
    • ATK:

    • 800

    • DEF:

    • 1800


    When an opponent's monster declares an attack: You can Special Summon this card from your hand. You can only use this effect of "Emissary from the House of Wax" once per turn. If this card battles a monster, neither can be destroyed by that battle. At the end of your opponent's Battle Phase: You can activate this effect; until the start of your opponent's next Battle Phase, all Attack Position monsters your opponent currently controls cannot change their battle positions, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon, also their effects are negated.


    1 cardGragonith, Lightsworn Dragon 1 cardGragonith, Lightsworn Dragon
    Gragonith, Lightsworn Dragon
    LIGHT 6
    Gragonith, Lightsworn Dragon
    • ATK:

    • 2000

    • DEF:

    • 1600


    This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.


    2 cardJudgment Dragon 2 cardJudgment Dragon
    Judgment Dragon
    LIGHT 8
    Judgment Dragon
    • ATK:

    • 3000

    • DEF:

    • 2600


    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


    2 cardLightsworn Dragonling 2 cardLightsworn Dragonling
    Lightsworn Dragonling
    LIGHT 4
    Lightsworn Dragonling
    • ATK:

    • 1500

    • DEF:

    • 1300


    If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.


    2 cardLilith, Lady of Lament 2 cardLilith, Lady of Lament
    Lilith, Lady of Lament
    DARK 3
    Lilith, Lady of Lament
    • ATK:

    • 2000

    • DEF:

    • 0


    If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Lilith, Lady of Lament" once per turn.


    1 cardLyla, Twilightsworn Enchantress 1 cardLyla, Twilightsworn Enchantress
    Lyla, Twilightsworn Enchantress
    DARK 4
    Lyla, Twilightsworn Enchantress
    • ATK:

    • 1700

    • DEF:

    • 200


    Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.


    1 cardPrime Material Dragon 1 cardPrime Material Dragon
    Prime Material Dragon
    LIGHT 6
    Prime Material Dragon
    • ATK:

    • 2400

    • DEF:

    • 2000


    Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a card or effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy it.


    1 cardTearlaments Scheiren
    1 cardTearlaments Scheiren
    Tearlaments Scheiren
    DARK 4
    Tearlaments Scheiren
    • ATK:

    • 1800

    • DEF:

    • 1300


    During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


    1 cardThe Bystial Lubellion
    1 cardThe Bystial Lubellion
    The Bystial Lubellion
    LIGHT 8
    The Bystial Lubellion
    • ATK:

    • 2500

    • DEF:

    • 3000


    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


    1 cardWhite Dragon Wyverburster
    1 cardWhite Dragon Wyverburster
    White Dragon Wyverburster
    LIGHT 4
    White Dragon Wyverburster
    • ATK:

    • 1700

    • DEF:

    • 1800


    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


    1 cardCyber Jar
    1 cardCyber Jar
    Cyber Jar
    DARK 3
    Cyber Jar
    • ATK:

    • 900

    • DEF:

    • 900


    FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


    2 cardAssault Synchron 2 cardAssault Synchron
    Assault Synchron
    DARK 2
    Assault Synchron
    • ATK:

    • 700

    • DEF:

    • 0


    During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.


    2 cardChaos Mirage Dragon 2 cardChaos Mirage Dragon
    Chaos Mirage Dragon
    LIGHT 4
    Chaos Mirage Dragon
    • ATK:

    • 1600

    • DEF:

    • 600


    You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.


    2 cardFelis, Lightsworn Archer 2 cardFelis, Lightsworn Archer
    Felis, Lightsworn Archer
    LIGHT 4
    Felis, Lightsworn Archer
    • ATK:

    • 1100

    • DEF:

    • 2000


    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.


    1 cardHop Ear Squadron 1 cardHop Ear Squadron
    Hop Ear Squadron
    WIND 2
    Hop Ear Squadron
    • ATK:

    • 300

    • DEF:

    • 600


    During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


    1 cardWeiss, Lightsworn Archfiend 1 cardWeiss, Lightsworn Archfiend
    Weiss, Lightsworn Archfiend
    LIGHT 4
    Weiss, Lightsworn Archfiend
    • ATK:

    • 0

    • DEF:

    • 1700


    You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.


    1 cardBranded Regained 1 cardBranded Regained
    Branded Regained
    Spell Continuous
    Branded Regained

      If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


      1 cardChaos Space
      1 cardChaos Space
      Chaos Space
      Spell Normal
      Chaos Space

        Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


        3 cardCharge of the Light Brigade 3 cardCharge of the Light Brigade
        Charge of the Light Brigade
        Spell Normal
        Charge of the Light Brigade

          Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


          1 cardOne Day of Peace
          1 cardOne Day of Peace
          One Day of Peace
          Spell Normal
          One Day of Peace

            Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


            1 cardAnti-Spell Fragrance
            1 cardAnti-Spell Fragrance
            Anti-Spell Fragrance
            Trap Continuous
            Anti-Spell Fragrance

              Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


              3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
              Destructive Daruma Karma Cannon
              Trap Normal
              Destructive Daruma Karma Cannon

                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                1 cardDice It 1 cardDice It
                Dice It
                Trap Normal
                Dice It

                  Roll a six-sided die. Apply this effect, depending on whose turn it is. ● During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY. ● During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.


                  1 cardEvenly Matched 1 cardEvenly Matched
                  Evenly Matched
                  Trap Normal
                  Evenly Matched

                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                    2 cardKing's Consonance 2 cardKing's Consonance
                    King's Consonance
                    Trap Normal
                    King's Consonance

                      When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.)


                      1 cardLiberty at Last! 1 cardLiberty at Last!
                      Liberty at Last!
                      Trap Normal
                      Liberty at Last!

                        When a monster you control is destroyed by battle and sent to the Graveyard: Target 2 face-up monsters on the field; shuffle those targets into the Deck.


                        1 cardLightsworn Judgment 1 cardLightsworn Judgment
                        Lightsworn Judgment
                        Trap Normal
                        Lightsworn Judgment

                          Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand.


                          1 cardRainbow Life
                          1 cardRainbow Life
                          Rainbow Life
                          Trap Normal
                          Rainbow Life

                            Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


                            1 cardSkill Drain
                            1 cardSkill Drain
                            Skill Drain
                            Trap Continuous
                            Skill Drain

                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                              3 cardSynchro Zone
                              3 cardSynchro Zone
                              Synchro Zone
                              Trap Continuous
                              Synchro Zone

                                Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.


                                1 cardThreatening Roar 1 cardThreatening Roar
                                Threatening Roar
                                Trap Normal
                                Threatening Roar

                                  Your opponent cannot declare an attack this turn.


                                  1 cardLinguriboh 1 cardLinguriboh
                                  Linguriboh
                                  DARK
                                  Linguriboh
                                  • ATK:

                                  • 300

                                  • LINK-1

                                  Link Arrow:

                                  Bottom-Left


                                  1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                  1 cardTopologic Zeroboros 1 cardTopologic Zeroboros
                                  Topologic Zeroboros
                                  DARK
                                  Topologic Zeroboros
                                  • ATK:

                                  • 3000

                                  • LINK-4

                                  Link Arrow:

                                  Top-Left

                                  Top-Right

                                  Bottom-Left

                                  Bottom-Right


                                  2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                                  1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                                  Accel Synchro Stardust Dragon
                                  WIND 8
                                  Accel Synchro Stardust Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                  1 cardChaos Angel 1 cardChaos Angel
                                  Chaos Angel
                                  DARK 10
                                  Chaos Angel
                                  • ATK:

                                  • 3500

                                  • DEF:

                                  • 2800


                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                  2 cardChaos Archfiend 2 cardChaos Archfiend
                                  Chaos Archfiend
                                  DARK 8
                                  Chaos Archfiend
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1800


                                  1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn.


                                  1 cardChaos Goddess 1 cardChaos Goddess
                                  Chaos Goddess
                                  LIGHT 8
                                  Chaos Goddess
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1800


                                  1 LIGHT Tuner + 2+ non-Tuner DARK monsters Once per turn: You can send 1 LIGHT monster from your hand to the GY, then target 1 Level 5 or higher DARK monster in your GY; Special Summon that monster, but it cannot be used as Synchro Material.


                                  1 cardHot Red Dragon Archfiend Abyss 1 cardHot Red Dragon Archfiend Abyss
                                  Hot Red Dragon Archfiend Abyss
                                  DARK 9
                                  Hot Red Dragon Archfiend Abyss
                                  • ATK:

                                  • 3200

                                  • DEF:

                                  • 2500


                                  1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                  1 cardMetaphys Horus 1 cardMetaphys Horus
                                  Metaphys Horus
                                  LIGHT 6
                                  Metaphys Horus
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1600


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material; ● Normal Monster: This face-up card is unaffected by other card effects this turn. ● Effect Monster: You can target 1 other face-up card on the field; negate that target's effects. ● Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.


                                  1 cardMinerva, the Athenian Lightsworn 1 cardMinerva, the Athenian Lightsworn
                                  Minerva, the Athenian Lightsworn
                                  LIGHT 8
                                  Minerva, the Athenian Lightsworn
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1800


                                  1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.


                                  1 cardRed Wyvern 1 cardRed Wyvern
                                  Red Wyvern
                                  FIRE 6
                                  Red Wyvern
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1 or more non-Tuner monsters During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field.


                                  1 cardStardust Dragon 1 cardStardust Dragon
                                  Stardust Dragon
                                  WIND 8
                                  Stardust Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                  1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                                  Swordsoul Supreme Sovereign - Chengying
                                  WATER 10
                                  Swordsoul Supreme Sovereign - Chengying
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                  1 cardMinerva, the Exalted Lightsworn 1 cardMinerva, the Exalted Lightsworn
                                  Minerva, the Exalted Lightsworn
                                  LIGHT
                                  Minerva, the Exalted Lightsworn
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 800


                                  2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.


                                  1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                  LIGHT
                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.



                                  LIGHTSWORN Decks in TCG








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