Harpie Deck Breakdown

Cards Usage Statistic

Main Deck

King of the Swamp
King of the Swamp
King of the Swamp
WATER 3
King of the Swamp
  • ATK:

  • 500

  • DEF:

  • 1100


This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Supreme Sea Mare
Supreme Sea Mare
Supreme Sea Mare
WATER 4
Supreme Sea Mare
  • ATK:

  • 1500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck to the GY, except "Supreme Sea Mare". During your End Phase: You can Tribute this card, then target 1 Aqua monster in your GY, except "Supreme Sea Mare"; add it to your hand. You can only use each effect of "Supreme Sea Mare" once per turn.

Tearlaments Havnis
Tearlaments Havnis
Tearlaments Havnis
DARK 3
Tearlaments Havnis
  • ATK:

  • 1600

  • DEF:

  • 1000


When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.

Tearlaments Kashtira
Tearlaments Kashtira
Tearlaments Kashtira
WATER 7
Tearlaments Kashtira
  • ATK:

  • 2300

  • DEF:

  • 1200


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.

Tearlaments Reinoheart
Tearlaments Reinoheart
Tearlaments Reinoheart
WATER 4
Tearlaments Reinoheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.

Tearlaments Scheiren
Tearlaments Scheiren
Tearlaments Scheiren
DARK 4
Tearlaments Scheiren
  • ATK:

  • 1800

  • DEF:

  • 1300


During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.

Tidal, Dragon Ruler of Waterfalls
Tidal, Dragon Ruler of Waterfalls
Tidal, Dragon Ruler of Waterfalls
WATER 7
Tidal, Dragon Ruler of Waterfalls
  • ATK:

  • 2600

  • DEF:

  • 2000


If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Card Destruction
    Card Destruction
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

      Dark World Dealings
      Dark World Dealings
      Dark World Dealings
      Spell Normal
      Dark World Dealings

        Each player draws 1 card, then each player discards 1 card.

        Foolish Burial
        Foolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          Foolish Burial Goods
          Foolish Burial Goods
          Foolish Burial Goods
          Spell Normal
          Foolish Burial Goods

            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

            Forbidden Droplet
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



              Tag(s):

              Harpie's Feather Duster
              Harpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.



                Tag(s):

                Monster Reincarnation
                Monster Reincarnation
                Monster Reincarnation
                Spell Normal
                Monster Reincarnation

                  Discard 1 card, then target 1 monster in your GY; add it to your hand.

                  Moray of Greed
                  Moray of Greed
                  Moray of Greed
                  Spell Normal
                  Moray of Greed

                    Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.

                    Polymerization
                    Polymerization
                    Polymerization
                    Spell Normal
                    Polymerization

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                      Slash Draw
                      Slash Draw
                      Slash Draw
                      Spell Normal
                      Slash Draw

                        Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.

                        Super Polymerization
                        Super Polymerization
                        Super Polymerization
                        Spell Quick
                        Super Polymerization

                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                          Tag(s):

                          Tearlaments Grief
                          Tearlaments Grief
                          Tearlaments Grief
                          Spell Normal
                          Tearlaments Grief

                            Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn.

                            Tearlaments Heartbeat
                            Tearlaments Heartbeat
                            Tearlaments Heartbeat
                            Spell Quick
                            Tearlaments Heartbeat

                              Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn.

                              Tearlaments Perlegia
                              Tearlaments Perlegia
                              Tearlaments Perlegia
                              Spell Field
                              Tearlaments Perlegia

                                Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If an Aqua "Tearlaments" monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-"Tearlaments" monster to the GY, for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as that sent card. You can only use this effect of "Tearlaments Perlegia" once per turn.

                                Tearlaments Scream
                                Tearlaments Scream
                                Tearlaments Scream
                                Spell Continuous
                                Tearlaments Scream

                                  If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.

                                  Twin Twisters
                                  Twin Twisters
                                  Twin Twisters
                                  Spell Quick
                                  Twin Twisters

                                    Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

                                    Ultimate Slayer
                                    Ultimate Slayer
                                    Ultimate Slayer
                                    Spell Normal
                                    Ultimate Slayer

                                      Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

                                      Infinite Impermanence
                                      Infinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                        Solemn Judgment
                                        Solemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                          Tag(s):

                                          Tearlaments Cryme
                                          Tearlaments Cryme
                                          Tearlaments Cryme
                                          Trap Counter
                                          Tearlaments Cryme

                                            When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.

                                            Tearlaments Metanoise
                                            Tearlaments Metanoise
                                            Tearlaments Metanoise
                                            Trap Normal
                                            Tearlaments Metanoise

                                              If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.

                                              Tearlaments Sulliek
                                              Tearlaments Sulliek
                                              Tearlaments Sulliek
                                              Trap Continuous
                                              Tearlaments Sulliek

                                                If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.

                                                Extra Deck

                                                Mudragon of the Swamp
                                                Mudragon of the Swamp
                                                Mudragon of the Swamp
                                                WATER 4
                                                Mudragon of the Swamp
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 1600


                                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                                Tearlaments Kaleido-Heart
                                                Tearlaments Kaleido-Heart
                                                Tearlaments Kaleido-Heart
                                                DARK 9
                                                Tearlaments Kaleido-Heart
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 3000


                                                "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.

                                                Tearlaments Kitkallos
                                                Tearlaments Kitkallos
                                                Tearlaments Kitkallos
                                                DARK 5
                                                Tearlaments Kitkallos
                                                • ATK:

                                                • 2300

                                                • DEF:

                                                • 1200


                                                1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.

                                                Tearlaments Rulkallos
                                                Tearlaments Rulkallos
                                                Tearlaments Rulkallos
                                                WATER 8
                                                Tearlaments Rulkallos
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.

                                                Trishula, the Dragon of Icy Imprisonment
                                                Trishula, the Dragon of Icy Imprisonment
                                                Trishula, the Dragon of Icy Imprisonment
                                                WATER 9
                                                Trishula, the Dragon of Icy Imprisonment
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 2000


                                                3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.

                                                I:P Masquerena
                                                I:P Masquerena
                                                I:P Masquerena
                                                DARK
                                                I:P Masquerena
                                                • ATK:

                                                • 800

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                                S:P Little Knight
                                                S:P Little Knight
                                                S:P Little Knight
                                                DARK
                                                S:P Little Knight
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Right


                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                                Adamancipator Risen - Dragite
                                                Adamancipator Risen - Dragite
                                                Adamancipator Risen - Dragite
                                                WATER 8
                                                Adamancipator Risen - Dragite
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2200


                                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

                                                Main: 55 Extra: 15

                                                2 cardBroww, Huntsman of Dark World 2 cardBroww, Huntsman of Dark World
                                                Broww, Huntsman of Dark World
                                                DARK 3
                                                Broww, Huntsman of Dark World
                                                • ATK:

                                                • 1400

                                                • DEF:

                                                • 800


                                                If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect.


                                                3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                                                Mulcharmy Fuwalos
                                                WIND 4
                                                Mulcharmy Fuwalos
                                                • ATK:

                                                • 100

                                                • DEF:

                                                • 600


                                                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                                3 cardPurrely
                                                3 cardPurrely
                                                Purrely
                                                LIGHT 1
                                                Purrely
                                                • ATK:

                                                • 100

                                                • DEF:

                                                • 100


                                                If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Purrely" Spell/Trap to your hand, also place the rest on the bottom of the Deck in any order. Once per turn: You can reveal 1 "Purrely" Quick-Play Spell in your hand, and if you do, Special Summon 1 Xyz Monster that mentions it from your Extra Deck, by using this face-up card you control as material, and if you do, attach the revealed card to the Summoned monster as additional material. (This is treated as an Xyz Summon.)


                                                2 cardPurrelyly 2 cardPurrelyly
                                                Purrelyly
                                                DARK 1
                                                Purrelyly
                                                • ATK:

                                                • 100

                                                • DEF:

                                                • 100


                                                If this card is Normal or Special Summoned: You can add 1 "Purrely" card from your Deck to your hand, except a Quick-Play Spell. You can target 1 "Purrely" Quick-Play Spell in your GY; Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and if you do, attach that Spell to the Summoned monster. (This is treated as an Xyz Summon.) You can only use each effect of "Purrelyly" once per turn.


                                                3 cardGhost Sister & Spooky Dogwood 3 cardGhost Sister & Spooky Dogwood
                                                Ghost Sister & Spooky Dogwood
                                                WATER 3
                                                Ghost Sister & Spooky Dogwood
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 1800


                                                During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


                                                1 cardCalled by the Grave
                                                1 cardCalled by the Grave
                                                Called by the Grave
                                                Spell Quick
                                                Called by the Grave

                                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                  Tag(s):

                                                  3 cardClockwork Night 3 cardClockwork Night
                                                  Clockwork Night
                                                  Spell Continuous
                                                  Clockwork Night

                                                    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                                                    3 cardDark Ruler No More 3 cardDark Ruler No More
                                                    Dark Ruler No More
                                                    Spell Normal
                                                    Dark Ruler No More

                                                      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                      Tag(s):

                                                      3 cardDimensional Fissure 3 cardDimensional Fissure
                                                      Dimensional Fissure
                                                      Spell Continuous
                                                      Dimensional Fissure

                                                        Any monster sent to the Graveyard is banished instead.


                                                        2 cardFoolish Burial Goods
                                                        2 cardFoolish Burial Goods
                                                        Foolish Burial Goods
                                                        Spell Normal
                                                        Foolish Burial Goods

                                                          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                                          1 cardHarpie's Feather Duster
                                                          1 cardHarpie's Feather Duster
                                                          Harpie's Feather Duster
                                                          Spell Normal
                                                          Harpie's Feather Duster

                                                            Destroy all Spell and Trap Cards your opponent controls.




                                                            Tag(s):

                                                            3 cardHeat Wave
                                                            3 cardHeat Wave
                                                            Heat Wave
                                                            Spell Normal
                                                            Heat Wave

                                                              At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.


                                                              1 cardLightning Storm
                                                              1 cardLightning Storm
                                                              Lightning Storm
                                                              Spell Normal
                                                              Lightning Storm

                                                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                                Tag(s):

                                                                1 cardMetalfoes Fusion 1 cardMetalfoes Fusion
                                                                Metalfoes Fusion
                                                                Spell Normal
                                                                Metalfoes Fusion

                                                                  Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


                                                                  3 cardMy Friend Purrely 3 cardMy Friend Purrely
                                                                  My Friend Purrely
                                                                  Spell Continuous
                                                                  My Friend Purrely

                                                                    You can pay 500 LP; reveal 3 "Purrely" cards from your Deck, except "My Friend Purrely", and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. If a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card, even during the Damage Step: You can add up to 3 "Purrely" Quick-Play Spells with different names from your GY to your hand. You can only use each effect of "My Friend Purrely" once per turn.


                                                                    2 cardPurrely Delicious Memory
                                                                    2 cardPurrely Delicious Memory
                                                                    Purrely Delicious Memory
                                                                    Spell Quick
                                                                    Purrely Delicious Memory

                                                                      Choose 1 monster on the field, and until the end of the next turn, it cannot be destroyed by battle. After choosing a card, then you can apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● Gains 300 ATK/DEF for each material attached to it.


                                                                      3 cardPurrely Happy Memory 3 cardPurrely Happy Memory
                                                                      Purrely Happy Memory
                                                                      Spell Quick
                                                                      Purrely Happy Memory

                                                                        Choose 1 card on the field, and until the end of the next turn, the first time it would be destroyed by card effect, it is not destroyed. After choosing a card, then you can apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● This card can attack monsters a number of times each Battle Phase, up to the number of "Purrely Happy Memory" attached to it +1.


                                                                        3 cardPurrely Pretty Memory 3 cardPurrely Pretty Memory
                                                                        Purrely Pretty Memory
                                                                        Spell Quick
                                                                        Purrely Pretty Memory

                                                                          Each player gains 1000 LP, then you can apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● Once per turn: You can send 1 other card you control to the GY, then target 1 card your opponent controls; attach it to this card as material.


                                                                          2 cardPurrely Sleepy Memory
                                                                          2 cardPurrely Sleepy Memory
                                                                          Purrely Sleepy Memory
                                                                          Spell Quick
                                                                          Purrely Sleepy Memory

                                                                            The next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● Once per turn, during your opponent's Standby Phase: You can draw 1 card.


                                                                            3 cardStray Purrely Street 3 cardStray Purrely Street
                                                                            Stray Purrely Street
                                                                            Spell Field
                                                                            Stray Purrely Street

                                                                              Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material.


                                                                              1 cardTerraforming
                                                                              1 cardTerraforming
                                                                              Terraforming
                                                                              Spell Normal
                                                                              Terraforming

                                                                                Add 1 Field Spell from your Deck to your hand.




                                                                                Tag(s):

                                                                                1 cardTriple Tactics Talent
                                                                                1 cardTriple Tactics Talent
                                                                                Triple Tactics Talent
                                                                                Spell Normal
                                                                                Triple Tactics Talent

                                                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                                  Tag(s):

                                                                                  2 cardUltimate Slayer 2 cardUltimate Slayer
                                                                                  Ultimate Slayer
                                                                                  Spell Normal
                                                                                  Ultimate Slayer

                                                                                    Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                                                    2 cardEvenly Matched 2 cardEvenly Matched
                                                                                    Evenly Matched
                                                                                    Trap Normal
                                                                                    Evenly Matched

                                                                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                      1 cardPurrelyeap!? 1 cardPurrelyeap!?
                                                                                      Purrelyeap!?
                                                                                      Trap Normal
                                                                                      Purrelyeap!?

                                                                                        Target 1 "Purrely" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with a different Rank, by using that target as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target up to 3 "Purrely" monsters in your GY; shuffle them into the Deck. You can only activate 1 "Purrelyeap!?" per turn.


                                                                                        1 cardThe Black Goat Laughs 1 cardThe Black Goat Laughs
                                                                                        The Black Goat Laughs
                                                                                        Trap Normal
                                                                                        The Black Goat Laughs

                                                                                          Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                          1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                                                          Garura, Wings of Resonant Life
                                                                                          DARK 6
                                                                                          Garura, Wings of Resonant Life
                                                                                          • ATK:

                                                                                          • 1500

                                                                                          • DEF:

                                                                                          • 2400


                                                                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                          1 cardRelinquished Anima 1 cardRelinquished Anima
                                                                                          Relinquished Anima
                                                                                          DARK
                                                                                          Relinquished Anima
                                                                                          • ATK:

                                                                                          • 0

                                                                                          • LINK-1

                                                                                          Link Arrow:

                                                                                          Top


                                                                                          1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                                          1 cardS:P Little Knight
                                                                                          1 cardS:P Little Knight
                                                                                          S:P Little Knight
                                                                                          DARK
                                                                                          S:P Little Knight
                                                                                          • ATK:

                                                                                          • 1600

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Left

                                                                                          Right


                                                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                          1 cardTri-Brigade Arms Bucephalus II 1 cardTri-Brigade Arms Bucephalus II
                                                                                          Tri-Brigade Arms Bucephalus II
                                                                                          DARK
                                                                                          Tri-Brigade Arms Bucephalus II
                                                                                          • ATK:

                                                                                          • 3500

                                                                                          • LINK-5

                                                                                          Link Arrow:

                                                                                          Left

                                                                                          Right

                                                                                          Bottom-Left

                                                                                          Bottom

                                                                                          Bottom-Right


                                                                                          3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                                                          1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                                                                          Golden Cloud Beast - Malong
                                                                                          LIGHT 6
                                                                                          Golden Cloud Beast - Malong
                                                                                          • ATK:

                                                                                          • 2200

                                                                                          • DEF:

                                                                                          • 1000


                                                                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                          LIGHT
                                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • DEF:

                                                                                          • 3000


                                                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                          Tag(s):

                                                                                          1 cardEpurrely Beauty 1 cardEpurrely Beauty
                                                                                          Epurrely Beauty
                                                                                          WATER
                                                                                          Epurrely Beauty
                                                                                          • ATK:

                                                                                          • 1600

                                                                                          • DEF:

                                                                                          • 1100


                                                                                          2 Level 2 monsters Once per turn: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. This is a Quick Effect if this card has "Purrely Pretty Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can change the battle position of 1 monster your opponent controls.


                                                                                          2 cardEpurrely Happiness 2 cardEpurrely Happiness
                                                                                          Epurrely Happiness
                                                                                          LIGHT
                                                                                          Epurrely Happiness
                                                                                          • ATK:

                                                                                          • 2000

                                                                                          • DEF:

                                                                                          • 100


                                                                                          2 Level 2 monsters At the end of the Damage Step, if this card battled: You can add 1 "Purrely" card from your Deck to your hand, also, if this card has "Purrely Happy Memory" as material, you can halve the ATK of 1 face-up monster on the field. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can return 1 Spell/Trap your opponent controls to the hand.


                                                                                          1 cardEpurrely Noir 1 cardEpurrely Noir
                                                                                          Epurrely Noir
                                                                                          DARK
                                                                                          Epurrely Noir
                                                                                          • ATK:

                                                                                          • 1000

                                                                                          • DEF:

                                                                                          • 2000


                                                                                          2 Level 2 monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls, or up to 2 if this card has "Purrely Sleepy Memory" as material; return that card(s) to the hand. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can Set 1 "Purrely" Trap directly from your Deck.


                                                                                          1 cardEpurrely Plump 1 cardEpurrely Plump
                                                                                          Epurrely Plump
                                                                                          EARTH
                                                                                          Epurrely Plump
                                                                                          • ATK:

                                                                                          • 200

                                                                                          • DEF:

                                                                                          • 2100


                                                                                          2 Level 2 monsters Once per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has "Purrely Delicious Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase.


                                                                                          2 cardExpurrely Noir 2 cardExpurrely Noir
                                                                                          Expurrely Noir
                                                                                          DARK
                                                                                          Expurrely Noir
                                                                                          • ATK:

                                                                                          • 1100

                                                                                          • DEF:

                                                                                          • 2800


                                                                                          2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) This card is unaffected by your opponent's activated effects while it has 5 or more materials. You can detach 2 materials from this card, then target 1 card your opponent controls or in their GY; place it on the bottom of the Deck. This is a Quick Effect if this card has a Level 1 "Purrely" monster as material.


                                                                                          1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                                                                          Mereologic Aggregator
                                                                                          DARK
                                                                                          Mereologic Aggregator
                                                                                          • ATK:

                                                                                          • 2600

                                                                                          • DEF:

                                                                                          • 3000


                                                                                          2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                                                          1 cardSylvan Princessprite 1 cardSylvan Princessprite
                                                                                          Sylvan Princessprite
                                                                                          LIGHT
                                                                                          Sylvan Princessprite
                                                                                          • ATK:

                                                                                          • 1800

                                                                                          • DEF:

                                                                                          • 100


                                                                                          2 Level 1 monsters You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap, add it to your hand. Otherwise, send it to the GY. You can send 1 other Plant monster from your hand or face-up from your field to the GY, then target 1 "Sylvan" monster in your GY; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.


                                                                                          tcg
                                                                                          Harpie
                                                                                          5







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