Gizmek Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Gadget Gamer
Gadget Gamer
Gadget Gamer
EARTH 3
Gadget Gamer
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn.

Gizmek Arakami, the Hailbringer Hog
Gizmek Arakami, the Hailbringer Hog
Gizmek Arakami, the Hailbringer Hog
WATER 4
Gizmek Arakami, the Hailbringer Hog
  • ATK:

  • 1850

  • DEF:

  • 1850


If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Gizmek Arakami, the Hailbringer Hog" once per turn.

Gizmek Naganaki, the Sunrise Signaler
Gizmek Naganaki, the Sunrise Signaler
Gizmek Naganaki, the Sunrise Signaler
LIGHT 2
Gizmek Naganaki, the Sunrise Signaler
  • ATK:

  • 950

  • DEF:

  • 950


You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Sauravis, the Ancient and Ascended
Sauravis, the Ancient and Ascended
Sauravis, the Ancient and Ascended
LIGHT 7
Sauravis, the Ancient and Ascended
  • ATK:

  • 2600

  • DEF:

  • 2800


You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Morphtronic Telefon
Morphtronic Telefon
Morphtronic Telefon
EARTH 1
Morphtronic Telefon
  • ATK:

  • 100

  • DEF:

  • 100


● Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Card Destruction
    Card Destruction
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

      Chicken Game
      Chicken Game
      Chicken Game
      Spell Field
      Chicken Game

        The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

        Dice Dungeon
        Dice Dungeon
        Dice Dungeon
        Spell Field
        Dice Dungeon

          When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK.

          Dimension Dice
          Dimension Dice
          Dimension Dice
          Spell Normal
          Dimension Dice

            If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck.

            Hand Destruction
            Hand Destruction
            Hand Destruction
            Spell Quick
            Hand Destruction

              Each player sends 2 cards from their hand to the GY, then draws 2 cards.

              Into the Void
              Into the Void
              Into the Void
              Spell Normal
              Into the Void

                If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

                Machine Duplication
                Machine Duplication
                Machine Duplication
                Spell Normal
                Machine Duplication

                  Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.

                  Magical Mallet
                  Magical Mallet
                  Magical Mallet
                  Spell Normal
                  Magical Mallet

                    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

                    One Day of Peace
                    One Day of Peace
                    One Day of Peace
                    Spell Normal
                    One Day of Peace

                      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

                      One for One
                      One for One
                      One for One
                      Spell Normal
                      One for One

                        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

                        Reload
                        Reload
                        Reload
                        Spell Quick
                        Reload

                          Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

                          Small World
                          Small World
                          Small World
                          Spell Normal
                          Small World

                            Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.

                            Terraforming
                            Terraforming
                            Terraforming
                            Spell Normal
                            Terraforming

                              Add 1 Field Spell from your Deck to your hand.



                              Tag(s):

                              Where Arf Thou?
                              Where Arf Thou?
                              Where Arf Thou?
                              Spell Normal
                              Where Arf Thou?

                                If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.

                                Evenly Matched
                                Evenly Matched
                                Evenly Matched
                                Trap Normal
                                Evenly Matched

                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                  Extra Deck

                                  Cyberse Clock Dragon
                                  Cyberse Clock Dragon
                                  Cyberse Clock Dragon
                                  DARK 7
                                  Cyberse Clock Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  "Clock Wyvern" + 1+ Link Monsters When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand.

                                  Clockwork Knight
                                  Clockwork Knight
                                  Clockwork Knight
                                  EARTH
                                  Clockwork Knight
                                  • ATK:

                                  • 500

                                  • LINK-1

                                  Link Arrow:

                                  Left


                                  1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

                                  Codebreaker Virus Berserker
                                  Codebreaker Virus Berserker
                                  Codebreaker Virus Berserker
                                  DARK
                                  Codebreaker Virus Berserker
                                  • ATK:

                                  • 2800

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Right

                                  Bottom


                                  2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.

                                  Codebreaker Virus Swordsman
                                  Codebreaker Virus Swordsman
                                  Codebreaker Virus Swordsman
                                  DARK
                                  Codebreaker Virus Swordsman
                                  • ATK:

                                  • 2300

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Bottom


                                  2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.

                                  Crossrose Dragon
                                  Crossrose Dragon
                                  Crossrose Dragon
                                  DARK
                                  Crossrose Dragon
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom


                                  2 monsters with different Types During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 "Rose" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Rose Dragon" monster from your GY. You can only use each effect of "Crossrose Dragon" once per turn.

                                  Firewall Dragon
                                  Firewall Dragon
                                  Firewall Dragon
                                  LIGHT
                                  Firewall Dragon
                                  • ATK:

                                  • 2500

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Right

                                  Bottom


                                  2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

                                  Geonator Transverser
                                  Geonator Transverser
                                  Geonator Transverser
                                  EARTH
                                  Geonator Transverser
                                  • ATK:

                                  • 1200

                                  • LINK-2

                                  Link Arrow:

                                  Top-Right

                                  Bottom-Left


                                  2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.

                                  Platinum Gadget
                                  Platinum Gadget
                                  Platinum Gadget
                                  LIGHT
                                  Platinum Gadget
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.

                                  Relinquished Anima
                                  Relinquished Anima
                                  Relinquished Anima
                                  DARK
                                  Relinquished Anima
                                  • ATK:

                                  • 0

                                  • LINK-1

                                  Link Arrow:

                                  Top


                                  1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                                  Reprodocus
                                  Reprodocus
                                  Reprodocus
                                  EARTH
                                  Reprodocus
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Bottom


                                  2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.

                                  Garden Rose Maiden
                                  Garden Rose Maiden
                                  Garden Rose Maiden
                                  DARK 5
                                  Garden Rose Maiden
                                  • ATK:

                                  • 1600

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.

                                  Muddy Mudragon
                                  Muddy Mudragon
                                  Muddy Mudragon
                                  DARK 6
                                  Muddy Mudragon
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 2200


                                  1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.

                                  Number 33: Chronomaly Machu Mech
                                  Number 33: Chronomaly Machu Mech
                                  Number 33: Chronomaly Machu Mech
                                  LIGHT
                                  Number 33: Chronomaly Machu Mech
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1500


                                  2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.

                                  Number 78: Number Archive
                                  Number 78: Number Archive
                                  Number 78: Number Archive
                                  LIGHT
                                  Number 78: Number Archive
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; your opponent randomly chooses 1 card in your Extra Deck, and if it is a "Number" monster that has a number between "1" and "99" in its name, Special Summon it by using this face-up card you control as the Xyz Material, but banish that monster during the End Phase, also you cannot Special Summon for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.)

                                  Main: 55 Extra: 15

                                  3 cardArtifact Lancea 3 cardArtifact Lancea
                                  Artifact Lancea
                                  LIGHT 5
                                  Artifact Lancea
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 2300


                                  You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                  3 cardGadget Gamer 3 cardGadget Gamer
                                  Gadget Gamer
                                  EARTH 3
                                  Gadget Gamer
                                  • ATK:

                                  • 300

                                  • DEF:

                                  • 300


                                  When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn.


                                  1 cardGizmek Arakami, the Hailbringer Hog 1 cardGizmek Arakami, the Hailbringer Hog
                                  Gizmek Arakami, the Hailbringer Hog
                                  WATER 4
                                  Gizmek Arakami, the Hailbringer Hog
                                  • ATK:

                                  • 1850

                                  • DEF:

                                  • 1850


                                  If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Gizmek Arakami, the Hailbringer Hog" once per turn.


                                  3 cardGizmek Naganaki, the Sunrise Signaler 3 cardGizmek Naganaki, the Sunrise Signaler
                                  Gizmek Naganaki, the Sunrise Signaler
                                  LIGHT 2
                                  Gizmek Naganaki, the Sunrise Signaler
                                  • ATK:

                                  • 950

                                  • DEF:

                                  • 950


                                  You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.


                                  3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                                  Mulcharmy Fuwalos
                                  WIND 4
                                  Mulcharmy Fuwalos
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 600


                                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                  3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                                  Nibiru, the Primal Being
                                  LIGHT 11
                                  Nibiru, the Primal Being
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 600


                                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                  1 cardSauravis, the Ancient and Ascended 1 cardSauravis, the Ancient and Ascended
                                  Sauravis, the Ancient and Ascended
                                  LIGHT 7
                                  Sauravis, the Ancient and Ascended
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2800


                                  You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                                  3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                  Ash Blossom & Joyous Spring
                                  FIRE 3
                                  Ash Blossom & Joyous Spring
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                  2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                                  Ghost Belle & Haunted Mansion
                                  EARTH 3
                                  Ghost Belle & Haunted Mansion
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                  3 cardMorphtronic Telefon 3 cardMorphtronic Telefon
                                  Morphtronic Telefon
                                  EARTH 1
                                  Morphtronic Telefon
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 100


                                  ● Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.


                                  1 cardCalled by the Grave
                                  1 cardCalled by the Grave
                                  Called by the Grave
                                  Spell Quick
                                  Called by the Grave

                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                    Tag(s):

                                    1 cardCard Destruction
                                    1 cardCard Destruction
                                    Card Destruction
                                    Spell Normal
                                    Card Destruction

                                      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                      1 cardChicken Game
                                      1 cardChicken Game
                                      Chicken Game
                                      Spell Field
                                      Chicken Game

                                        The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                                        3 cardDice Dungeon 3 cardDice Dungeon
                                        Dice Dungeon
                                        Spell Field
                                        Dice Dungeon

                                          When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK.


                                          2 cardDimension Dice 2 cardDimension Dice
                                          Dimension Dice
                                          Spell Normal
                                          Dimension Dice

                                            If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck.


                                            3 cardHand Destruction 3 cardHand Destruction
                                            Hand Destruction
                                            Spell Quick
                                            Hand Destruction

                                              Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                                              1 cardInto the Void
                                              1 cardInto the Void
                                              Into the Void
                                              Spell Normal
                                              Into the Void

                                                If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                                3 cardMachine Duplication 3 cardMachine Duplication
                                                Machine Duplication
                                                Spell Normal
                                                Machine Duplication

                                                  Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                                                  3 cardMagical Mallet 3 cardMagical Mallet
                                                  Magical Mallet
                                                  Spell Normal
                                                  Magical Mallet

                                                    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                                    1 cardOne Day of Peace
                                                    1 cardOne Day of Peace
                                                    One Day of Peace
                                                    Spell Normal
                                                    One Day of Peace

                                                      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                                      1 cardOne for One
                                                      1 cardOne for One
                                                      One for One
                                                      Spell Normal
                                                      One for One

                                                        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                        2 cardReload 2 cardReload
                                                        Reload
                                                        Spell Quick
                                                        Reload

                                                          Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                                          3 cardSmall World 3 cardSmall World
                                                          Small World
                                                          Spell Normal
                                                          Small World

                                                            Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                                            1 cardTerraforming
                                                            1 cardTerraforming
                                                            Terraforming
                                                            Spell Normal
                                                            Terraforming

                                                              Add 1 Field Spell from your Deck to your hand.




                                                              Tag(s):

                                                              1 cardWhere Arf Thou? 1 cardWhere Arf Thou?
                                                              Where Arf Thou?
                                                              Spell Normal
                                                              Where Arf Thou?

                                                                If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.


                                                                3 cardEvenly Matched 3 cardEvenly Matched
                                                                Evenly Matched
                                                                Trap Normal
                                                                Evenly Matched

                                                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                  1 cardCyberse Clock Dragon 1 cardCyberse Clock Dragon
                                                                  Cyberse Clock Dragon
                                                                  DARK 7
                                                                  Cyberse Clock Dragon
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2000


                                                                  "Clock Wyvern" + 1+ Link Monsters When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand.


                                                                  2 cardClockwork Knight 2 cardClockwork Knight
                                                                  Clockwork Knight
                                                                  EARTH
                                                                  Clockwork Knight
                                                                  • ATK:

                                                                  • 500

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Left


                                                                  1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                                                  1 cardCodebreaker Virus Berserker 1 cardCodebreaker Virus Berserker
                                                                  Codebreaker Virus Berserker
                                                                  DARK
                                                                  Codebreaker Virus Berserker
                                                                  • ATK:

                                                                  • 2800

                                                                  • LINK-3

                                                                  Link Arrow:

                                                                  Top

                                                                  Right

                                                                  Bottom


                                                                  2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.


                                                                  1 cardCodebreaker Virus Swordsman 1 cardCodebreaker Virus Swordsman
                                                                  Codebreaker Virus Swordsman
                                                                  DARK
                                                                  Codebreaker Virus Swordsman
                                                                  • ATK:

                                                                  • 2300

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Top

                                                                  Bottom


                                                                  2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                                                  1 cardCrossrose Dragon 1 cardCrossrose Dragon
                                                                  Crossrose Dragon
                                                                  DARK
                                                                  Crossrose Dragon
                                                                  • ATK:

                                                                  • 800

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Left

                                                                  Bottom


                                                                  2 monsters with different Types During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 "Rose" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Rose Dragon" monster from your GY. You can only use each effect of "Crossrose Dragon" once per turn.


                                                                  1 cardFirewall Dragon 1 cardFirewall Dragon
                                                                  Firewall Dragon
                                                                  LIGHT
                                                                  Firewall Dragon
                                                                  • ATK:

                                                                  • 2500

                                                                  • LINK-4

                                                                  Link Arrow:

                                                                  Top

                                                                  Left

                                                                  Right

                                                                  Bottom


                                                                  2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                                                  1 cardGeonator Transverser 1 cardGeonator Transverser
                                                                  Geonator Transverser
                                                                  EARTH
                                                                  Geonator Transverser
                                                                  • ATK:

                                                                  • 1200

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Top-Right

                                                                  Bottom-Left


                                                                  2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                                                                  1 cardPlatinum Gadget 1 cardPlatinum Gadget
                                                                  Platinum Gadget
                                                                  LIGHT
                                                                  Platinum Gadget
                                                                  • ATK:

                                                                  • 1600

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.


                                                                  1 cardRelinquished Anima 1 cardRelinquished Anima
                                                                  Relinquished Anima
                                                                  DARK
                                                                  Relinquished Anima
                                                                  • ATK:

                                                                  • 0

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Top


                                                                  1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                  1 cardReprodocus 1 cardReprodocus
                                                                  Reprodocus
                                                                  EARTH
                                                                  Reprodocus
                                                                  • ATK:

                                                                  • 800

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Top

                                                                  Bottom


                                                                  2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                                                                  1 cardGarden Rose Maiden 1 cardGarden Rose Maiden
                                                                  Garden Rose Maiden
                                                                  DARK 5
                                                                  Garden Rose Maiden
                                                                  • ATK:

                                                                  • 1600

                                                                  • DEF:

                                                                  • 2400


                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.


                                                                  1 cardMuddy Mudragon 1 cardMuddy Mudragon
                                                                  Muddy Mudragon
                                                                  DARK 6
                                                                  Muddy Mudragon
                                                                  • ATK:

                                                                  • 500

                                                                  • DEF:

                                                                  • 2200


                                                                  1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.


                                                                  1 cardNumber 33: Chronomaly Machu Mech 1 cardNumber 33: Chronomaly Machu Mech
                                                                  Number 33: Chronomaly Machu Mech
                                                                  LIGHT
                                                                  Number 33: Chronomaly Machu Mech
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1500


                                                                  2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.


                                                                  1 cardNumber 78: Number Archive 1 cardNumber 78: Number Archive
                                                                  Number 78: Number Archive
                                                                  LIGHT
                                                                  Number 78: Number Archive
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; your opponent randomly chooses 1 card in your Extra Deck, and if it is a "Number" monster that has a number between "1" and "99" in its name, Special Summon it by using this face-up card you control as the Xyz Material, but banish that monster during the End Phase, also you cannot Special Summon for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.)


                                                                  tcg
                                                                  Gizmek
                                                                  5







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