D/D/D (D.D.) Deck Breakdown

Cards Usage Statistic

Main Deck

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Dimension Shifter
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Dinowrestler Pankratops
Dinowrestler Pankratops
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Vanquish Soul Caesar Valius
Vanquish Soul Caesar Valius
Vanquish Soul Caesar Valius
EARTH 8
Vanquish Soul Caesar Valius
  • ATK:

  • 3000

  • DEF:

  • 1500


During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH: This face-up card is unaffected by your opponent's activated effects this turn. ● EARTH, FIRE, & DARK: Destroy 1 other card on the field. You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain.

Vanquish Soul Dr. Mad Love
Vanquish Soul Dr. Mad Love
Vanquish Soul Dr. Mad Love
DARK 4
Vanquish Soul Dr. Mad Love
  • ATK:

  • 1200

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● DARK: 1 face-up monster your opponent controls loses 500 ATK/DEF. ● DARK & EARTH: Return the 1 monster with the lowest DEF on the field to the hand (your choice, if tied). You can only use each effect of "Vanquish Soul Dr. Mad Love" once per turn, and cannot activate more than 1 in the same Chain.

Vanquish Soul Heavy Borger
Vanquish Soul Heavy Borger
Vanquish Soul Heavy Borger
DARK 7
Vanquish Soul Heavy Borger
  • ATK:

  • 2500

  • DEF:

  • 1500


During the Main Phase (Quick Effect): You can target 1 non-Machine "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● DARK: Draw 1 card. ● EARTH & FIRE: Inflict 1500 damage to your opponent. You can only use each effect of "Vanquish Soul Heavy Borger" once per turn, and cannot activate more than 1 in the same Chain.

Vanquish Soul Hollie Sue
Vanquish Soul Hollie Sue
Vanquish Soul Hollie Sue
EARTH 5
Vanquish Soul Hollie Sue
  • ATK:

  • 500

  • DEF:

  • 2200


During the Main Phase (Quick Effect): You can reveal 1 other "Vanquish Soul" monster in your hand; Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH & DARK: Take control of 1 monster your opponent controls with the lowest ATK (your choice, if tied) until the End Phase. ● FIRE & DARK: Special Summon 1 non-Psychic "Vanquish Soul" monster from your Deck. You can only use each effect of "Vanquish Soul Hollie Sue" once per turn, and cannot activate more than 1 in the same Chain.

Vanquish Soul Jiaolong
Vanquish Soul Jiaolong
Vanquish Soul Jiaolong
FIRE 5
Vanquish Soul Jiaolong
  • ATK:

  • 2400

  • DEF:

  • 2100


If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: Change the battle position of 1 monster on the field. ● 2 FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong". You can only use each effect of "Vanquish Soul Jiaolong" once per turn, and cannot activate more than 1 in the same Chain.

Vanquish Soul Razen
Vanquish Soul Razen
Vanquish Soul Razen
FIRE 4
Vanquish Soul Razen
  • ATK:

  • 1800

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: This card cannot be destroyed by card effects this turn. ● FIRE & DARK: Destroy all other monsters in this card's column. You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate more than 1 in the same Chain.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Reinforcement of the Army
    Reinforcement of the Army
    Reinforcement of the Army
    Spell Normal
    Reinforcement of the Army

      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

      Stake your Soul!
      Stake your Soul!
      Stake your Soul!
      Spell Normal
      Stake your Soul!

        Reveal 1 monster in your hand; Special Summon 1 "Vanquish Soul" monster with the same Attribute, but a different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Stake your Soul!" per turn.

        Triple Tactics Talent
        Triple Tactics Talent
        Triple Tactics Talent
        Spell Normal
        Triple Tactics Talent

          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



          Tag(s):

          Vanquish Soul, Start!
          Vanquish Soul, Start!
          Vanquish Soul, Start!
          Spell Field
          Vanquish Soul, Start!

            You can target 1 "Vanquish Soul" monster you control; add 1 "Vanquish Soul" monster with a different Attribute from your Deck to your hand. If a "Vanquish Soul" monster(s) you control would be destroyed by battle or card effect, you can reveal 1 "Vanquish Soul" monster in your hand instead. During your End Phase, if you control 2 or more "Vanquish Soul" monsters: You can Set 1 "Vanquish Soul" Trap from your Deck. You can only use each effect of "Vanquish Soul, Start!" once per turn.

            Anti-Spell Fragrance
            Anti-Spell Fragrance
            Anti-Spell Fragrance
            Trap Continuous
            Anti-Spell Fragrance

              Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

              There Can Be Only One
              There Can Be Only One
              There Can Be Only One
              Trap Continuous
              There Can Be Only One

                Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                Vanquish Soul Snow Devil
                Vanquish Soul Snow Devil
                Vanquish Soul Snow Devil
                Trap Normal
                Vanquish Soul Snow Devil

                  Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed. ● 1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand. ● 2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects. ● 3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field. You can only activate 1 "Vanquish Soul Snow Devil" per turn.

                  Extra Deck

                  Rock of the Vanquisher
                  Rock of the Vanquisher
                  Rock of the Vanquisher
                  DARK
                  Rock of the Vanquisher
                  • ATK:

                  • 0

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 "Vanquish Soul" monster Cannot be used as Link Material. While you control a "Vanquish Soul" monster, your opponent's monsters can only target monsters you control with the highest ATK (their choice, if tied) for attacks. During the Main Phase (Quick Effect): You can activate 1 of these effects; ● Special Summon 1 "Vanquish Soul" monster from your hand. ● Add 1 "Vanquish Soul" monster from your GY to your hand. You can only use this effect of "Rock of the Vanquisher" once per turn.

                  S:P Little Knight
                  S:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  Divine Arsenal AA-ZEUS - Sky Thunder
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  LIGHT
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                  Tag(s):

                  Super Starslayer TY-PHON - Sky Crisis
                  Super Starslayer TY-PHON - Sky Crisis
                  Super Starslayer TY-PHON - Sky Crisis
                  DARK
                  Super Starslayer TY-PHON - Sky Crisis
                  • ATK:

                  • 2900

                  • DEF:

                  • 2900


                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                  Main: 55 Extra: 15

                  3 cardCyber Dragon 3 cardCyber Dragon
                  Cyber Dragon
                  LIGHT 5
                  Cyber Dragon
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  If only your opponent controls a monster, you can Special Summon this card (from your hand).


                  1 cardD.D. Assailant 1 cardD.D. Assailant
                  D.D. Assailant
                  EARTH 4
                  D.D. Assailant
                  • ATK:

                  • 1700

                  • DEF:

                  • 1600


                  After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


                  2 cardD.D. Warrior 2 cardD.D. Warrior
                  D.D. Warrior
                  EARTH 4
                  D.D. Warrior
                  • ATK:

                  • 1200

                  • DEF:

                  • 1000


                  After damage calculation, when this card battles a monster: Banish that monster, also banish this card.


                  1 cardD.D. Warrior Lady
                  1 cardD.D. Warrior Lady
                  D.D. Warrior Lady
                  LIGHT 4
                  D.D. Warrior Lady
                  • ATK:

                  • 1500

                  • DEF:

                  • 1600


                  After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                  1 cardExiled Force
                  1 cardExiled Force
                  Exiled Force
                  EARTH 4
                  Exiled Force
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  You can Tribute this card to target 1 monster on the field; destroy that target.


                  3 cardGiant Germ 3 cardGiant Germ
                  Giant Germ
                  DARK 2
                  Giant Germ
                  • ATK:

                  • 1000

                  • DEF:

                  • 100


                  When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.


                  3 cardKaibaman 3 cardKaibaman
                  Kaibaman
                  LIGHT 3
                  Kaibaman
                  • ATK:

                  • 200

                  • DEF:

                  • 700


                  You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


                  1 cardMarshmallon 1 cardMarshmallon
                  Marshmallon
                  LIGHT 3
                  Marshmallon
                  • ATK:

                  • 300

                  • DEF:

                  • 500


                  Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


                  1 cardMystic Tomato 1 cardMystic Tomato
                  Mystic Tomato
                  DARK 4
                  Mystic Tomato
                  • ATK:

                  • 1400

                  • DEF:

                  • 1100


                  When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.


                  1 cardSangan
                  1 cardSangan
                  Sangan
                  DARK 3
                  Sangan
                  • ATK:

                  • 1000

                  • DEF:

                  • 600


                  If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                  2 cardShining Angel 2 cardShining Angel
                  Shining Angel
                  LIGHT 4
                  Shining Angel
                  • ATK:

                  • 1400

                  • DEF:

                  • 800


                  When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.


                  1 cardMorphing Jar
                  1 cardMorphing Jar
                  Morphing Jar
                  EARTH 2
                  Morphing Jar
                  • ATK:

                  • 700

                  • DEF:

                  • 600


                  FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


                  3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
                  Blue-Eyes White Dragon
                  LIGHT 8
                  Blue-Eyes White Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                  1 cardBook of Moon 1 cardBook of Moon
                  Book of Moon
                  Spell Quick
                  Book of Moon

                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                    1 cardBrain Control 1 cardBrain Control
                    Brain Control
                    Spell Normal
                    Brain Control

                      Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                      1 cardBurst Stream of Destruction 1 cardBurst Stream of Destruction
                      Burst Stream of Destruction
                      Spell Normal
                      Burst Stream of Destruction

                        If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.


                        1 cardConfiscation
                        1 cardConfiscation
                        Confiscation
                        Spell Normal
                        Confiscation

                          Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


                          1 cardCreature Swap
                          1 cardCreature Swap
                          Creature Swap
                          Spell Normal
                          Creature Swap

                            Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


                            1 cardGraceful Charity
                            1 cardGraceful Charity
                            Graceful Charity
                            Spell Normal
                            Graceful Charity

                              Draw 3 cards, then discard 2 cards.


                              1 cardHeavy Storm
                              1 cardHeavy Storm
                              Heavy Storm
                              Spell Normal
                              Heavy Storm

                                Destroy all Spell and Trap Cards on the field.


                                1 cardMystical Space Typhoon
                                1 cardMystical Space Typhoon
                                Mystical Space Typhoon
                                Spell Quick
                                Mystical Space Typhoon

                                  Target 1 Spell/Trap on the field; destroy that target.


                                  1 cardNobleman of Crossout
                                  1 cardNobleman of Crossout
                                  Nobleman of Crossout
                                  Spell Normal
                                  Nobleman of Crossout

                                    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                    1 cardPremature Burial
                                    1 cardPremature Burial
                                    Premature Burial
                                    Spell Equip
                                    Premature Burial

                                      Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                      2 cardReinforcement of the Army
                                      2 cardReinforcement of the Army
                                      Reinforcement of the Army
                                      Spell Normal
                                      Reinforcement of the Army

                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                        3 cardSmashing Ground 3 cardSmashing Ground
                                        Smashing Ground
                                        Spell Normal
                                        Smashing Ground

                                          Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                                          1 cardSnatch Steal
                                          1 cardSnatch Steal
                                          Snatch Steal
                                          Spell Equip
                                          Snatch Steal

                                            Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                            2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                            Bottomless Trap Hole
                                            Trap Normal
                                            Bottomless Trap Hole

                                              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                              1 cardCall of the Haunted
                                              1 cardCall of the Haunted
                                              Call of the Haunted
                                              Trap Continuous
                                              Call of the Haunted

                                                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                1 cardCrush Card Virus 1 cardCrush Card Virus
                                                Crush Card Virus
                                                Trap Normal
                                                Crush Card Virus

                                                  Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.


                                                  3 cardDust Tornado 3 cardDust Tornado
                                                  Dust Tornado
                                                  Trap Normal
                                                  Dust Tornado

                                                    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                    2 cardMind Crush 2 cardMind Crush
                                                    Mind Crush
                                                    Trap Normal
                                                    Mind Crush

                                                      Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                                      1 cardMirror Force
                                                      1 cardMirror Force
                                                      Mirror Force
                                                      Trap Normal
                                                      Mirror Force

                                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                        3 cardSakuretsu Armor 3 cardSakuretsu Armor
                                                        Sakuretsu Armor
                                                        Trap Normal
                                                        Sakuretsu Armor

                                                          When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                          3 cardTrap Dustshoot
                                                          3 cardTrap Dustshoot
                                                          Trap Dustshoot
                                                          Trap Normal
                                                          Trap Dustshoot

                                                            Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                            1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                                            Blue-Eyes Ultimate Dragon
                                                            LIGHT 12
                                                            Blue-Eyes Ultimate Dragon
                                                            • ATK:

                                                            • 4500

                                                            • DEF:

                                                            • 3800


                                                            "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                            1 cardCyber End Dragon 1 cardCyber End Dragon
                                                            Cyber End Dragon
                                                            LIGHT 10
                                                            Cyber End Dragon
                                                            • ATK:

                                                            • 4000

                                                            • DEF:

                                                            • 2800


                                                            "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                            1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                                            Cyber Twin Dragon
                                                            LIGHT 8
                                                            Cyber Twin Dragon
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2100


                                                            "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                            1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                            Dark Balter the Terrible
                                                            DARK 5
                                                            Dark Balter the Terrible
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 1200


                                                            "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                            1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                            Dark Blade the Dragon Knight
                                                            DARK 6
                                                            Dark Blade the Dragon Knight
                                                            • ATK:

                                                            • 2200

                                                            • DEF:

                                                            • 1500


                                                            "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                            1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                                            Darkfire Dragon
                                                            DARK 4
                                                            Darkfire Dragon
                                                            • ATK:

                                                            • 1500

                                                            • DEF:

                                                            • 1250


                                                            "Firegrass" + "Petit Dragon"


                                                            1 cardDragon Master Knight 1 cardDragon Master Knight
                                                            Dragon Master Knight
                                                            LIGHT 12
                                                            Dragon Master Knight
                                                            • ATK:

                                                            • 5000

                                                            • DEF:

                                                            • 5000


                                                            "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                                            1 cardDragoness the Wicked Knight 1 cardDragoness the Wicked Knight
                                                            Dragoness the Wicked Knight
                                                            WIND 3
                                                            Dragoness the Wicked Knight
                                                            • ATK:

                                                            • 1200

                                                            • DEF:

                                                            • 900


                                                            "Armaill" + "One-Eyed Shield Dragon"


                                                            1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                            Fiend Skull Dragon
                                                            WIND 5
                                                            Fiend Skull Dragon
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 1200


                                                            "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                            1 cardGatling Dragon 1 cardGatling Dragon
                                                            Gatling Dragon
                                                            DARK 8
                                                            Gatling Dragon
                                                            • ATK:

                                                            • 2600

                                                            • DEF:

                                                            • 1200


                                                            "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                            1 cardKing Dragun 1 cardKing Dragun
                                                            King Dragun
                                                            DARK 7
                                                            King Dragun
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 1100


                                                            "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                            1 cardOjama King 1 cardOjama King
                                                            Ojama King
                                                            LIGHT 6
                                                            Ojama King
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 3000


                                                            "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                            1 cardRyu Senshi 1 cardRyu Senshi
                                                            Ryu Senshi
                                                            EARTH 6
                                                            Ryu Senshi
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 1200


                                                            "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                            1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                            The Last Warrior from Another Planet
                                                            EARTH 7
                                                            The Last Warrior from Another Planet
                                                            • ATK:

                                                            • 2350

                                                            • DEF:

                                                            • 2300


                                                            "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                            1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                                            Warrior of Tradition
                                                            EARTH 6
                                                            Warrior of Tradition
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 1700


                                                            "Sonic Maid" + "Beautiful Headhuntress"



                                                            D/D/D (D.D.) Decks in TCG








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