Blue-Eyes Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Primite Dragon Ether Beryl
Primite Dragon Ether Beryl
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

Blue-Eyes White Dragon
Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Maiden of White
Maiden of White
Maiden of White
LIGHT 1
Maiden of White
  • ATK:

  • 0

  • DEF:

  • 0


You can send this card from your hand or field to the GY; place 1 "True Light" from your hand, Deck, or GY, face-up in your Spell & Trap Zone. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can Special Summon this card. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" or 1 Level 1 LIGHT Tuner from your GY. You can only use each effect of "Maiden of White" once per turn.

Sage with Eyes of Blue
Sage with Eyes of Blue
Sage with Eyes of Blue
LIGHT 1
Sage with Eyes of Blue
  • ATK:

  • 0

  • DEF:

  • 1500


When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Mausoleum of White
    Mausoleum of White
    Mausoleum of White
    Spell Field
    Mausoleum of White

      During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.

      Primite Drillbeam
      Primite Drillbeam
      Primite Drillbeam
      Spell Quick
      Primite Drillbeam

        Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

        Primite Lordly Lode
        Primite Lordly Lode
        Primite Lordly Lode
        Spell Continuous
        Primite Lordly Lode

          When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

          Roar of the Blue-Eyed Dragons
          Roar of the Blue-Eyed Dragons
          Roar of the Blue-Eyed Dragons
          Spell Normal
          Roar of the Blue-Eyed Dragons

            Special Summon in Defense Position, 1 "Blue-Eyes" monster from your Deck, GY, or banishment (but if you control no "Blue-Eyes White Dragon", you can only Special Summon "Blue-Eyes White Dragon" with this effect), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a "Blue-Eyes" monster. You can only use 1 "Roar of the Blue-Eyed Dragons" effect per turn, and only once that turn.

            Wishes for Eyes of Blue
            Wishes for Eyes of Blue
            Wishes for Eyes of Blue
            Spell Normal
            Wishes for Eyes of Blue

              Discard 1 card; add 1 Level 1 LIGHT Tuner, and 1 Spell/Trap that mentions "Blue-Eyes White Dragon", from your Deck to your hand, except "Wishes for Eyes of Blue". You can banish this card from your GY, then target 1 "Blue-Eyes White Dragon" you control; equip 1 "Blue-Eyes" monster from your Extra Deck to it as an Equip Spell that gives it 400 ATK. You can only use each effect of "Wishes for Eyes of Blue" once per turn.

              Dominus Purge
              Dominus Purge
              Dominus Purge
              Trap Normal
              Dominus Purge

                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                Infinite Impermanence
                Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                  Majesty of the White Dragons
                  Majesty of the White Dragons
                  Majesty of the White Dragons
                  Trap Normal
                  Majesty of the White Dragons

                    Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.

                    Solemn Judgment
                    Solemn Judgment
                    Solemn Judgment
                    Trap Counter
                    Solemn Judgment

                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                      Tag(s):

                      True Light
                      True Light
                      True Light
                      Trap Continuous
                      True Light

                        Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.

                        Extra Deck

                        Blue-Eyes Tyrant Dragon
                        Blue-Eyes Tyrant Dragon
                        Blue-Eyes Tyrant Dragon
                        LIGHT 8
                        Blue-Eyes Tyrant Dragon
                        • ATK:

                        • 3400

                        • DEF:

                        • 2900


                        "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.

                        Neo Blue-Eyes Ultimate Dragon
                        Neo Blue-Eyes Ultimate Dragon
                        Neo Blue-Eyes Ultimate Dragon
                        LIGHT 12
                        Neo Blue-Eyes Ultimate Dragon
                        • ATK:

                        • 4500

                        • DEF:

                        • 3800


                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.

                        Hieratic Seal of the Heavenly Spheres
                        Hieratic Seal of the Heavenly Spheres
                        Hieratic Seal of the Heavenly Spheres
                        LIGHT
                        Hieratic Seal of the Heavenly Spheres
                        • ATK:

                        • 0

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.

                        Spirit with Eyes of Blue
                        Spirit with Eyes of Blue
                        Spirit with Eyes of Blue
                        LIGHT
                        Spirit with Eyes of Blue
                        • ATK:

                        • 300

                        • LINK-1

                        Link Arrow:

                        Bottom-Left


                        1 Level 4 or lower Dragon or Spellcaster monster You cannot Special Summon, except Dragon monsters. You can only use each of the following effects of "Spirit with Eyes of Blue" once per turn. If this card is Link Summoned: You can take 1 "Mausoleum of White" from your Deck and either add it to your hand or send it to the GY. You can Tribute this card; Special Summon 1 "Blue-Eyes" monster from your hand or GY, but if you Special Summoned an Effect Monster from your GY by this effect, it cannot attack and its effects are negated.

                        Ancient Fairy Life Dragon
                        Ancient Fairy Life Dragon
                        Ancient Fairy Life Dragon
                        LIGHT 8
                        Ancient Fairy Life Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 3300


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can draw 1 card, or if "World of Spirits" is on the field, add 1 LIGHT monster (Beast, Plant, or Fairy) or 1 "Eternal Sunshine" from your Deck to your hand instead. You can only use this effect of "Ancient Fairy Life Dragon" once per turn. Your "Ancient Fairy Dragon" and monsters that mention it can attack while in face-up Defense Position (apply their DEF for damage calculation).

                        Black Rose Moonlight Dragon
                        Black Rose Moonlight Dragon
                        Black Rose Moonlight Dragon
                        LIGHT 7
                        Black Rose Moonlight Dragon
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.

                        Blue-Eyes Spirit Dragon
                        Blue-Eyes Spirit Dragon
                        Blue-Eyes Spirit Dragon
                        LIGHT 9
                        Blue-Eyes Spirit Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 3000


                        1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.

                        Blue-Eyes Ultimate Spirit Dragon
                        Blue-Eyes Ultimate Spirit Dragon
                        Blue-Eyes Ultimate Spirit Dragon
                        LIGHT 12
                        Blue-Eyes Ultimate Spirit Dragon
                        • ATK:

                        • 3500

                        • DEF:

                        • 4000


                        2+ Tuners + 1 non-Tuner "Blue-Eyes" monster Your opponent cannot banish cards from your GY. You can only use each of the following effects of "Blue-Eyes Ultimate Spirit Dragon" once per turn. When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except "Blue-Eyes Ultimate Spirit Dragon".

                        Lightstorm Dragon
                        Lightstorm Dragon
                        Lightstorm Dragon
                        LIGHT 9
                        Lightstorm Dragon
                        • ATK:

                        • 2700

                        • DEF:

                        • 3000


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.

                        Super Starslayer TY-PHON - Sky Crisis
                        Super Starslayer TY-PHON - Sky Crisis
                        Super Starslayer TY-PHON - Sky Crisis
                        DARK
                        Super Starslayer TY-PHON - Sky Crisis
                        • ATK:

                        • 2900

                        • DEF:

                        • 2900


                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                        Main: 55 Extra: 15

                        1 cardBreaker the Magical Warrior
                        1 cardBreaker the Magical Warrior
                        Breaker the Magical Warrior
                        DARK 4
                        Breaker the Magical Warrior
                        • ATK:

                        • 1600

                        • DEF:

                        • 1000


                        If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                        1 cardCopycat 1 cardCopycat
                        Copycat
                        LIGHT 1
                        Copycat
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF.


                        1 cardD.D. Warrior Lady
                        1 cardD.D. Warrior Lady
                        D.D. Warrior Lady
                        LIGHT 4
                        D.D. Warrior Lady
                        • ATK:

                        • 1500

                        • DEF:

                        • 1600


                        After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                        3 cardGiant Germ 3 cardGiant Germ
                        Giant Germ
                        DARK 2
                        Giant Germ
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.


                        3 cardKaibaman 3 cardKaibaman
                        Kaibaman
                        LIGHT 3
                        Kaibaman
                        • ATK:

                        • 200

                        • DEF:

                        • 700


                        You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


                        1 cardMarshmallon 1 cardMarshmallon
                        Marshmallon
                        LIGHT 3
                        Marshmallon
                        • ATK:

                        • 300

                        • DEF:

                        • 500


                        Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


                        1 cardMystic Tomato 1 cardMystic Tomato
                        Mystic Tomato
                        DARK 4
                        Mystic Tomato
                        • ATK:

                        • 1400

                        • DEF:

                        • 1100


                        When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.


                        1 cardSangan
                        1 cardSangan
                        Sangan
                        DARK 3
                        Sangan
                        • ATK:

                        • 1000

                        • DEF:

                        • 600


                        If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                        3 cardShining Angel 3 cardShining Angel
                        Shining Angel
                        LIGHT 4
                        Shining Angel
                        • ATK:

                        • 1400

                        • DEF:

                        • 800


                        When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.


                        1 cardMagician of Faith 1 cardMagician of Faith
                        Magician of Faith
                        LIGHT 1
                        Magician of Faith
                        • ATK:

                        • 300

                        • DEF:

                        • 400


                        FLIP: Target 1 Spell in your GY; add that target to your hand.


                        1 cardMorphing Jar
                        1 cardMorphing Jar
                        Morphing Jar
                        EARTH 2
                        Morphing Jar
                        • ATK:

                        • 700

                        • DEF:

                        • 600


                        FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


                        3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
                        Blue-Eyes White Dragon
                        LIGHT 8
                        Blue-Eyes White Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                        3 cardBook of Moon 3 cardBook of Moon
                        Book of Moon
                        Spell Quick
                        Book of Moon

                          Target 1 face-up monster on the field; change that target to face-down Defense Position.


                          1 cardCreature Swap
                          1 cardCreature Swap
                          Creature Swap
                          Spell Normal
                          Creature Swap

                            Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


                            1 cardDelinquent Duo
                            1 cardDelinquent Duo
                            Delinquent Duo
                            Spell Normal
                            Delinquent Duo

                              Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                              1 cardGraceful Charity
                              1 cardGraceful Charity
                              Graceful Charity
                              Spell Normal
                              Graceful Charity

                                Draw 3 cards, then discard 2 cards.


                                1 cardHeavy Storm
                                1 cardHeavy Storm
                                Heavy Storm
                                Spell Normal
                                Heavy Storm

                                  Destroy all Spell and Trap Cards on the field.


                                  1 cardMystical Space Typhoon
                                  1 cardMystical Space Typhoon
                                  Mystical Space Typhoon
                                  Spell Quick
                                  Mystical Space Typhoon

                                    Target 1 Spell/Trap on the field; destroy that target.


                                    3 cardMystik Wok 3 cardMystik Wok
                                    Mystik Wok
                                    Spell Quick
                                    Mystik Wok

                                      Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.


                                      2 cardNobleman of Crossout
                                      2 cardNobleman of Crossout
                                      Nobleman of Crossout
                                      Spell Normal
                                      Nobleman of Crossout

                                        Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                        1 cardPot of Greed
                                        1 cardPot of Greed
                                        Pot of Greed
                                        Spell Normal
                                        Pot of Greed

                                          Draw 2 cards.




                                          Tag(s):

                                          1 cardPremature Burial
                                          1 cardPremature Burial
                                          Premature Burial
                                          Spell Equip
                                          Premature Burial

                                            Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                            1 cardReinforcement of the Army
                                            1 cardReinforcement of the Army
                                            Reinforcement of the Army
                                            Spell Normal
                                            Reinforcement of the Army

                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                              3 cardSmashing Ground 3 cardSmashing Ground
                                              Smashing Ground
                                              Spell Normal
                                              Smashing Ground

                                                Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                                                1 cardSnatch Steal
                                                1 cardSnatch Steal
                                                Snatch Steal
                                                Spell Equip
                                                Snatch Steal

                                                  Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                  1 cardCall of the Haunted
                                                  1 cardCall of the Haunted
                                                  Call of the Haunted
                                                  Trap Continuous
                                                  Call of the Haunted

                                                    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                    1 cardCrush Card Virus 1 cardCrush Card Virus
                                                    Crush Card Virus
                                                    Trap Normal
                                                    Crush Card Virus

                                                      Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.


                                                      3 cardDust Tornado 3 cardDust Tornado
                                                      Dust Tornado
                                                      Trap Normal
                                                      Dust Tornado

                                                        Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                        2 cardMind Crush 2 cardMind Crush
                                                        Mind Crush
                                                        Trap Normal
                                                        Mind Crush

                                                          Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                                          1 cardMirror Force
                                                          1 cardMirror Force
                                                          Mirror Force
                                                          Trap Normal
                                                          Mirror Force

                                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                            1 cardRing of Destruction
                                                            1 cardRing of Destruction
                                                            Ring of Destruction
                                                            Trap Normal
                                                            Ring of Destruction

                                                              During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                              3 cardSakuretsu Armor 3 cardSakuretsu Armor
                                                              Sakuretsu Armor
                                                              Trap Normal
                                                              Sakuretsu Armor

                                                                When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                                3 cardTrap Dustshoot
                                                                3 cardTrap Dustshoot
                                                                Trap Dustshoot
                                                                Trap Normal
                                                                Trap Dustshoot

                                                                  Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                                  1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                                  Dark Balter the Terrible
                                                                  DARK 5
                                                                  Dark Balter the Terrible
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 1200


                                                                  "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                                  1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                                  Dark Blade the Dragon Knight
                                                                  DARK 6
                                                                  Dark Blade the Dragon Knight
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 1500


                                                                  "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                                  1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                                                  Darkfire Dragon
                                                                  DARK 4
                                                                  Darkfire Dragon
                                                                  • ATK:

                                                                  • 1500

                                                                  • DEF:

                                                                  • 1250


                                                                  "Firegrass" + "Petit Dragon"


                                                                  1 cardDragoness the Wicked Knight 1 cardDragoness the Wicked Knight
                                                                  Dragoness the Wicked Knight
                                                                  WIND 3
                                                                  Dragoness the Wicked Knight
                                                                  • ATK:

                                                                  • 1200

                                                                  • DEF:

                                                                  • 900


                                                                  "Armaill" + "One-Eyed Shield Dragon"


                                                                  1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                                  Fiend Skull Dragon
                                                                  WIND 5
                                                                  Fiend Skull Dragon
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 1200


                                                                  "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                                  1 cardGatling Dragon 1 cardGatling Dragon
                                                                  Gatling Dragon
                                                                  DARK 8
                                                                  Gatling Dragon
                                                                  • ATK:

                                                                  • 2600

                                                                  • DEF:

                                                                  • 1200


                                                                  "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                                  2 cardKing Dragun 2 cardKing Dragun
                                                                  King Dragun
                                                                  DARK 7
                                                                  King Dragun
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1100


                                                                  "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                                  1 cardOjama King 1 cardOjama King
                                                                  Ojama King
                                                                  LIGHT 6
                                                                  Ojama King
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 3000


                                                                  "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                                  1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                                  Reaper on the Nightmare
                                                                  DARK 5
                                                                  Reaper on the Nightmare
                                                                  • ATK:

                                                                  • 800

                                                                  • DEF:

                                                                  • 600


                                                                  "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                                  1 cardRyu Senshi 1 cardRyu Senshi
                                                                  Ryu Senshi
                                                                  EARTH 6
                                                                  Ryu Senshi
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 1200


                                                                  "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                                  1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                                  The Last Warrior from Another Planet
                                                                  EARTH 7
                                                                  The Last Warrior from Another Planet
                                                                  • ATK:

                                                                  • 2350

                                                                  • DEF:

                                                                  • 2300


                                                                  "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                                  3 cardThousand-Eyes Restrict 3 cardThousand-Eyes Restrict
                                                                  Thousand-Eyes Restrict
                                                                  DARK 1
                                                                  Thousand-Eyes Restrict
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.



                                                                  BLUE-EYES Decks in TCG








                                                                  https://ygovietnam.com/
                                                                  Top