
A guide to playing Gradius: Rush!
Sections covered in this guide:
Skill
The Beasts
Super-Dimensional Lord British Space Fighter (x3)







LIGHT
4Super-Dimensional Lord British Space Fighter
ATK:
1200
DEF:
800
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, this card's name becomes "Gradius". Then, you can Special Summon 1 "Gradius' Option" from your Graveyard face-up to your field. This turn, you can only attack with Machine Type monsters that have 800 original DEF.
Vic Viper Beginning (x2)







LIGHT
4Vic Viper Beginning
ATK:
1200
DEF:
800
[REQUIREMENT] Pay 100 LP. [EFFECT] This turn, this card's name becomes "Gradius". Then, you can send up to 2 other monsters from your hand and/or field to the Graveyard. You can Special Summon "Gradius' Option" from your Graveyard to your field in face-up Defense Position equal to [the number of monsters sent to the Graveyard by this effect].
Vic Viper Spread Bomb (x0-3)







LIGHT
4Vic Viper Spread Bomb
ATK:
1200
DEF:
800
[REQUIREMENT] Send 1 other monster from your hand or field to the Graveyard. [EFFECT] This turn, this card's name becomes "Gradius". Then, you can destroy 1 Spell/Trap Card on your opponent's field. This turn, you can only attack with Machine Type monsters that have 800 original DEF.
Multiple (x3)







LIGHT
1Multiple
ATK:
0
DEF:
800
This card's name becomes "Gradius' Option" while in the hand or in the Graveyard. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, this card's name becomes "Gradius' Option". If you have a face-up monster whose original name is "Super-Dimensional Lord British Space Fighter" on your field, you can also change the battle position of 1 monster on your opponent's field.
Gradius' Option (x3)
Cyber Serpent (x0-1)
Freed the Brave Wanderer (x1)
Vic Viper Ripple Laser (x3)







LIGHT
4Vic Viper Ripple Laser
ATK:
2500
DEF:
800
"Gradius" + "Gradius' Option" This card can be Contact Fusioned. [REQUIREMENT] None [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, you can make up to 2 face-up monsters on your opponent's field lose 800 ATK until the end of this turn.
It can reduce the ATK of 2 opponent monsters by 800. It's easy to repeatedly summon (spam) it in one turn to weaken the entire opponent's field.
Vic Viper Full Custom (x3)
Dimension Linker (x0-2)
Spell/Trap
Power Capsule Red (x3)
Power Meter (x0-2)







Spell
NormalPower Meter
[REQUIREMENT] Place 1 face-up monster from your field on the bottom of the owner's Deck. [EFFECT] Add 1 LIGHT Attribute Machine Type monster with 800 DEF from your Graveyard to your hand. Then, if you have "Power Capsule Red" in your Graveyard, you can Fusion Summon a Level 4 Machine Type monster with 800 DEF by sending monsters from your hand and/or field to the Graveyard as material.
Over Rush Storm (x2)
Tech







Trap
NormalExecutie Riding!
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.







Trap
NormalShiny Shady
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.







Trap
NormalExcutie Riding!
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.















