Voidvelg (Rush) Gameplay Guide

Voidvelg (Rush) Gameplay Guide

Finally we will look at the deck.   Dark Galaxy Fusion , (aka Voidvelg) is a very powerful deck if you draw the right cards at the right time. There are currently 2 ways to play this deck, 1 is the old way that got nerfed with Skill Tyrfing the Destroyer ; 2 is the new skill with new support Voidvelg Fusion Draw




Skill

 

Voidvelgr Apocalypse (100%)

 Rarity
 Rarity
Voidvelgr Apocalypse
 Rarity
 Rarity
Voidvelgr Apocalypse
Voidvelgr Apocalypse
DARK 9
Voidvelgr Apocalypse
  • ATK:

  • 2500

  • DEF:

  • 2000


"Voidvelgr Pale Rider" + "Dark Prophet" [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] This turn, this card gains 1000 ATK and cannot be destroyed by card effects. Then, if you activated this effect during your Main Phase this card was Special Summoned, you can add 1 "Dark Hole" from your Graveyard to your hand.


This skill can be activated from turn two onwards if all monsters in your deck are Galaxy-type monsters. Send up to two 8-star DARK monsters: Dark Hole Device , and/or Fusion from your hand to the graveyard, then draw the corresponding number of cards.

If you send Requm to the graveyard with this effect, you can also send the first three cards of your deck to the graveyard with it, but only once per game. Being able to send cards to the graveyard is really, really important because we have a lot of cards that need to be in the graveyard, and we need to have a large number of monsters in the graveyard to use some effects like Globial , which requires us to shuffle three DARK monsters from the graveyard into the deck, or Profit , which also requires us to shuffle three DARK monsters from the graveyard into the deck.

We also want to put specific cards in the graveyard, for example, Dark Hole Device in the graveyard is very very important because if we have it there, we can get it back with Apocalypse . Putting Fusion in the graveyard is also good because we can get it back with Profit . There are a lot of things we want in the graveyard, so this ability is currently the number 1 choice




The monsters

 

Voidvelg Requiem (x3)

 Rarity
 Rarity
Voidvelg Requiem
 Rarity
 Rarity
Voidvelg Requiem
Voidvelg Requiem
DARK 8
Voidvelg Requiem
  • ATK:

  • 2500

  • DEF:

  • 2000


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of face-up DARK Attribute monsters on your field] x 300 until the end of this turn. Then, if your opponent has a face-up LIGHT Attribute monster on their field, this card gains 600 ATK until the end of this turn.


By sending the first card from the deck to the graveyard, this card will gain a large ATK boost.
This can be very useful because getting big stats is generally very useful, right? 3400 ATK is still pretty good, if we can get to 4000 that's even better. It can also be used in combination with Skill to get 1 turn of Mill 3 cards to the grave

Voidvelg Cataphract (x3)

 Rarity
 Rarity
Voidvelg Cataphract
 Rarity
 Rarity
Voidvelg Cataphract
Voidvelg Cataphract
DARK 4
Voidvelg Cataphract
  • ATK:

  • 1000

  • DEF:

  • 1000


[REQUIREMENT] You have another face-up DARK Attribute monster on your field during the turn you Normal Summoned this card. [EFFECT] Send the top card of your Deck to the Graveyard. If you sent a monster to the Graveyard by this effect, you can add 1 Level 8 Galaxy Type monster from your Graveyard to your hand.


Cataphract requires another face-up DARK Galaxy-type monster for this card to work. Sending the first card of the deck to the graveyard, if we send a monster to the grave (80% of the time), we can get a level 8 monster back from the graveyard to the hand. It will always be Reququum or Chrysal , and both are pretty good.

This effect will be quite a lot, especially since we can use the skill to remove all 8 star monsters from the hand, then just summon Cataphr act and use it to get a card back into the hand as a free plus one

Voidvelg Chrysaor and Voidvelgr Chrysaor (x2-3)

 Rarity
 Rarity
Voidvelg Chrysaor
 Rarity
 Rarity
Voidvelg Chrysaor
Voidvelg Chrysaor
DARK 8
Voidvelg Chrysaor
  • ATK:

  • 2500

  • DEF:

  • 2000


[REQUIREMENT] Your opponent has 2 or more monsters on their field. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a DARK Attribute Galaxy Type monster(s) is among the cards sent, this card can attack up to that many times this turn. Then, if the cards sent are 3 DARK Attribute Galaxy Type monsters with the same Level, you can destroy all face-up Level 8 or lower monsters on your opponent's field.


 Rarity
 Rarity
Voidvelgr Chrysaor
 Rarity
 Rarity
Voidvelgr Chrysaor
Voidvelgr Chrysaor
DARK 8
Voidvelgr Chrysaor
  • ATK:

  • 2500

  • DEF:

  • 2000


[REQUIREMENT] Your opponent has 2 or more monsters on their field. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a DARK Attribute Galaxy Type monster(s) is among the cards sent, this card can attack up to that many times this turn. Then, if the cards sent are 3 DARK Attribute Galaxy Type monsters with the same Level, you can destroy all face-up Level 8 or lower monsters on your opponent's field.


2500 ATK is really awesome.

(If the opponent has 2 monsters on the field) You can send the first three cards of your deck to the graveyard. If there is a DARK Galaxy-type monster among the cards sent, this card can attack a number of times this turn, equal to the number of DARK Galaxy-type monsters sent. If three DARK Galaxy-type monsters of the same level are sent to the graveyard by effect, you can destroy all face-up level 8 or lower monsters on your opponent's field.

The second part doesn't really matter, it's not that relevant, but this card can often attack two or three times per turn, which is extremely powerful. There have been a few games where I won completely just by Chrysal attacking the opponent to death

Voidvelg Globule (x3)

 Rarity
 Rarity
Voidvelg Globule
 Rarity
 Rarity
Voidvelg Globule
Voidvelg Globule
DARK 3
Voidvelg Globule
  • ATK:

  • 0

  • DEF:

  • 1300


[REQUIREMENT] Shuffle 3 DARK Attribute Galaxy Type monsters from your Graveyard into the Deck. [EFFECT] This turn, this face-up card can be treated as 2 Tributes for the Tribute Summon of a DARK Attribute Galaxy Type monster in Attack Position.


Shuffling the cards back into the deck, we can use this card as two tribute materials to summon one of our boss monsters, especially if we go the route of summoning multiple Chrysal , as we can then get up to six or seven attacks in one turn.

But not only that, Globule is also used to summon VoidVege Protostar


Dark Prophet (x3)

 Rarity
 Rarity
Dark Prophet
 Rarity
 Rarity
Dark Prophet
Dark Prophet
DARK 1
Dark Prophet
  • ATK:

  • 0

  • DEF:

  • 0


[REQUIREMENT] During the turn you Normal Summoned this card, shuffle 3 DARK Attribute Galaxy Type monsters from your Graveyard into the Deck. [EFFECT] Add 1 "Fusion" from your Graveyard to your hand.


Basically, if you don't have Prophet you can't do anything. All of your Fusions except Gigantomachia require Prophet , so if you don't have this card then gg .

If you have Fusions in your hand but no access to Prophet , they are just useless cards, you might as well send them to the graveyard with the ability and hope to draw Prophet, which will get us Fusion back. So Prophet is extremely important, and I can't stress enough that this deck lives and dies on this card.

This is also the deck's weak point, so many people have chosen Skill Tyring the Destroyer and skipped using this card.

Meteor Larva (x2-3)

 Rarity
 Rarity
Meteor Larva
 Rarity
 Rarity
Meteor Larva
Meteor Larva
DARK 1
Meteor Larva
  • ATK:

  • 600

  • DEF:

  • 0


[REQUIREMENT] None [EFFECT] Send cards equal to [the number of face-up Galaxy Type monsters on your field] from the top of your Deck to the Graveyard.


This card also appears often, but in deck lists it has a flexible position that can be replaced.

You can replace it with something else, but we can send cards from the top of the deck to the graveyard equal to the number of DARK Galaxy-type monsters on your field. So you use this card to try to put specific things in the graveyard like Dark Hole Device , like Fusion .

You can also send an 8-star monster to the grave and then get it back with Catifact . Overall this is a very strong card. I've seen some people worry that having so many ways to send cards will cause you to run out of cards, but between Dark Prophet and Globule , I've actually found it very difficult to run out of cards with this deck so I'm not too worried about it.


Voidvelg Palerider (x3)

 Rarity
 Rarity
Voidvelg Palerider
 Rarity
 Rarity
Voidvelg Palerider
Voidvelg Palerider
DARK 4
Voidvelg Palerider
  • ATK:

  • 1600

  • DEF:

  • 0


An incarnation of the netherworld's sovereign, it claims the souls of the living and carries them to its realm. None may escape its violet edge.


And the last monster in the deck is Pale Rider . This is just a normal monster with 1600 ATK (itself with this stat is very good) plus it is half of the boss: Apocalypse.

Parafungus Colony (x0-3)

 Rarity
 Rarity
Parafungus Colony
 Rarity
 Rarity
Parafungus Colony
Parafungus Colony
DARK 4
Parafungus Colony
  • ATK:

  • 1000

  • DEF:

  • 1000


[REQUIREMENT] You have a face-up Level 7 or higher Galaxy Type monster on your field. [EFFECT] Special Summon 1 "Parashroom Colony" from your Graveyard face-up to your field.


This card can summon a copy of itself from the grave, suitable for decks that often go to the grave.



Spell/Trap

 

Universal Storm (x0-3)

 Rarity
 Rarity
Universal Storm
 Rarity
 Rarity
Universal Storm
Universal Storm
Spell Normal
Universal Storm

    [REQUIREMENT] You have a face-up Galaxy Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


    Compulsory Evacuation Device is very bad news for this deck. This deck doesn't really have a good way to deal with it and is very vulnerable to it.

    But we can counter Riding by summoning Apocalypse , so if we can make an Apocalypse turn with Dark Hole Device , Riding isn't too bad, but Compulsory Evacuation Device is very very annoying. So Universal Storm is extremely important for removing backrows


    Dark Hole Device (x1)

     Rarity
     Rarity
    Dark Hole Device
     Rarity
     Rarity
    Dark Hole Device
    Dark Hole Device
    Spell Normal
    Dark Hole Device

      This card's name becomes "Dark Hole" while in the Graveyard. [REQUIREMENT] Send 3 DARK Attribute Galaxy Type monsters from your hand to the Graveyard, or have a face-up DARK Attribute Galaxy Type Fusion Monster on your field. [EFFECT] Destroy all monsters on the field. Then, you can add 1 Galaxy Type monster from your Graveyard to your hand.


      This card is extremely powerful, it can win the game by itself. The only problem is that we don't always have access to Apocalypse and we don't always have a Dark Hole Device in the graveyard, but if we do, we always feel very very confident.


      Fusion (x3)

       Rarity
      R Rarity
      Fusion
       Rarity
      R Rarity
      Fusion
      Fusion
      Spell Normal
      Fusion

        [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.


        We play three Fusions because we can discard them with skills, we also need to find these cards, they are very important for the Fusion deck to work.


        Void Corridor (x0-1)

         Rarity
        R Rarity
        Void Corridor
         Rarity
        R Rarity
        Void Corridor
        Void Corridor
        Spell Normal
        Void Corridor

          [REQUIREMENT] If you have a DARK Attribute Galaxy Type monster in your Graveyard, send 1 card from your hand to the Graveyard. [EFFECT] Add 1 DARK Attribute Galaxy Type monster from your Graveyard to your hand.


          The effect helps us restore the goods in the grave but has been eaten limit 2. Besides this card, we also have many ways to restore the goods in the grave so we can skip it.

          The hot meta Legends/Techs

           Rarity
          UR Rarity
          Monster Reincarnation
           Rarity
          UR Rarity
          Monster Reincarnation
          Monster Reincarnation
          Spell Normal
          Monster Reincarnation

            [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Add 1 monster from your Graveyard to your hand.


             Rarity
             Rarity
            Negate Attack
             Rarity
             Rarity
            Negate Attack
            Negate Attack
            Trap Normal
            Negate Attack

              [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Negate the attack. This turn, your opponent cannot declare an attack.


               Rarity
               Rarity
              Buffered Slime
               Rarity
               Rarity
              Buffered Slime
              Buffered Slime
              Trap Normal
              Buffered Slime

                [REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack. [EFFECT] Send the top card of your Deck to the Graveyard. This turn, you take no battle damage. Also, if your LP are 3000 or more, take 2000 damage.


                 Rarity
                 Rarity
                Executie Riding!
                 Rarity
                 Rarity
                Executie Riding!
                Executie Riding!
                Trap Normal
                Executie Riding!

                  [REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.


                   Rarity
                   Rarity
                  Trap Hole
                   Rarity
                   Rarity
                  Trap Hole
                  Trap Hole
                  Trap Normal
                  Trap Hole

                    [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.


                     Rarity
                     Rarity
                    Excutie Riding!
                     Rarity
                     Rarity
                    Excutie Riding!
                    Excutie Riding!
                    Trap Normal
                    Excutie Riding!

                      [REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.


                       

                      Voidvelg Tyrfing (x0-1)

                       Rarity
                       Rarity
                      Voidvelg Tyrfing
                       Rarity
                       Rarity
                      Voidvelg Tyrfing
                      Voidvelg Tyrfing
                      Spell Equip
                      Voidvelg Tyrfing

                        [REQUIREMENT] Equip this card to 1 face-up DARK Attribute Galaxy Type monster on your field. [EFFECT] The equipped monster gains 400 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


                        Buffs a little damage and gives us the ability to penetrate defenses so we can quickly finish off opponents in some situations.



                        Extra Deck

                         

                        Voidvelg Gigantomachia and Voidvelgr Gigantomachia (x1)

                         Rarity
                         Rarity
                        Voidvelg Gigantomachia
                         Rarity
                         Rarity
                        Voidvelg Gigantomachia
                        Voidvelg Gigantomachia
                        DARK 9
                        Voidvelg Gigantomachia
                        • ATK:

                        • 3400

                        • DEF:

                        • 2500


                        "Voidvelg Requiem" + "Voidvelg Chrysaor" [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 Spell/Trap Card on either field. Then, this turn, this card gains 500 ATK and can attack twice.


                         Rarity
                         Rarity
                        Voidvelgr Gigantomachia
                         Rarity
                         Rarity
                        Voidvelgr Gigantomachia
                        Voidvelgr Gigantomachia
                        DARK 9
                        Voidvelgr Gigantomachia
                        • ATK:

                        • 3400

                        • DEF:

                        • 2500


                        "Voidvelgr Requiem" + "Voidvelgr Chrysaor" [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 Spell/Trap Card on either field. Then, this turn, this card gains 500 ATK and can attack twice.


                        Created with two high-level monsters, Requm and Chrysal , sends a card from the hand to the graveyard, destroys a Spell or Trap on the field, then gains 500 ATK and can attack twice. This effect is quite good. The problem with summoning this card is that it is quite difficult.

                        One way to summon this card is to just summon any of our boss monsters, Chrysal or Requm , then we can summon Protost ar , and Protost ar will take back the other card, then we can summon Gigantomachia . But overall, we haven't really felt the need to summon this card in most of our matches during testing, so there's that.


                        Voidvelg Apocalypse (x2)

                         Rarity
                         Rarity
                        Voidvelg Apocalypse
                         Rarity
                         Rarity
                        Voidvelg Apocalypse
                        Voidvelg Apocalypse
                        DARK 9
                        Voidvelg Apocalypse
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        "Voidvelg Pale Rider" + "Dark Prophet" [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] This turn, this card gains 1000 ATK and cannot be destroyed by card effects. Then, if you activated this effect during your Main Phase this card was Special Summoned, you can add 1 "Dark Hole" from your Graveyard to your hand.


                        2500 ATK, 2000 DEF, created from two low-level monsters. This card is 9 stars OK, sends a card from the hand to the graveyard, this turn this card gains 1000 ATK and cannot be destroyed by card effects

                        This means that it will not be destroyed by your opponent's Widespread Ruin , and will also survive your own Dark Hole Device . The other part of the effect, if you activate this effect during the main phase where you special summon this card, you can add a Dark Hole from the graveyard to your hand, and it's worth noting that the Dark Hole Device is a Dark Hole . And since this card can also be activated at no cost if we have a DARK Galaxy-type Fusion monster on the field, we can summon Apocalypse , take back the Dark Hole Device from the graveyard, immediately activate the Dark Hole Device , Apocalypse will live, and then we take back another monster from the graveyard.

                        Voidvelg Protostar (x2)

                         Rarity
                         Rarity
                        Voidvelg Protostar
                         Rarity
                         Rarity
                        Voidvelg Protostar
                        Voidvelg Protostar
                        DARK 9
                        Voidvelg Protostar
                        • ATK:

                        • 2400

                        • DEF:

                        • 2800


                        "Voidvelg Globule" + "Dark Prophet" [REQUIREMENT] None [EFFECT] Add 1 Level 4 or lower Galaxy Type monster from your Graveyard to your hand. Then, if you have "Dark Hole" in your Graveyard, you can Special Summon 1 Level 8 monster from your Graveyard face-up to your field.


                        Created with Globule and Prophet , two low level monsters, 2400 ATK is a bit low but 2800 DEF is really good and still 9 stars. We can add a level 4 or lower Galaxy type monster from the graveyard to the hand, it will always be Prophet , because Prophet 's effect will regain Fusion , and if we have another Fusion material, we can summon another Fusion card.

                        But the other effect is if you have Dark Hole in the graveyard, or in this case Dark Hole Device , we can also target a level 8 monster in the graveyard and special summon it. If we have Chrysal in the graveyard, that means we put Chrysal on the field, get Prophet in the hand, Prophet then gets Fusion back, we can combine the two to summon Theogonia , and then Theogonia can revive Chrysal again. It's a really, really good combo.

                        Voidvelg Theogonia and Voidvelgr Theogonia (x2)

                         Rarity
                         Rarity
                        Voidvelg Theogonia
                         Rarity
                         Rarity
                        Voidvelg Theogonia
                        Voidvelg Theogonia
                        DARK 9
                        Voidvelg Theogonia
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        "Voidvelg Chrysaor" + "Dark Prophet" [REQUIREMENT] During your Main Phase this card was Special Summoned. [EFFECT] Special Summon 1 Level 8 Galaxy Type monster from your Graveyard face-up to your field. The monster Special Summoned by this effect cannot be destroyed by card effects until the end of your opponent's next turn.


                         Rarity
                         Rarity
                        Voidvelgr Theogonia
                         Rarity
                         Rarity
                        Voidvelgr Theogonia
                        Voidvelgr Theogonia
                        DARK 9
                        Voidvelgr Theogonia
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        "Voidvelgr Chrysaor" + "Dark Prophet" [REQUIREMENT] During your Main Phase this card was Special Summoned. [EFFECT] Special Summon 1 Level 8 Galaxy Type monster from your Graveyard face-up to your field. The monster Special Summoned by this effect cannot be destroyed by card effects until the end of your opponent's next turn.


                        Created with Dark Prophet and Chrysal , during the main phase where you special summon this card, special summon a level 8 Galaxy-type monster from the graveyard to the field face-up. This is pretty good, right? We can use it to get back Chrysal or get back Requm , depending on which is better at the time.

                        After that, the monster special summoned by this effect cannot be destroyed by card effects until the end of your opponent's next turn. This is very very important because it means that if your opponent tries to use a Dark Hole Device on a monster you special summoned again, it cannot be destroyed by the Dark Hole Device . This comes up quite often and can be the difference between winning and losing. One thing to remember about Theogonia is that its effect can only be used on the turn it is special summoned, so after that, it is just a normal 3000/3000 monster.





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