
High Tech Dragons (Rush Duel's Red-eyed Phake) Guide
Sections covered in this guide:
Skill
Supersonic Fusion Enhancement (Skill Card) (100%)









Supersonic Fusion Enhancement (Skill Card)
ATK:
0
DEF:
0
[REQUIREMENT] Reveal 1 "Blue-Fang Burst Dragon" or "Red-Boot Boost Dragon" in your hand from turn 2 onward, if all of the monsters in your constructed Deck are Dragon Type monsters and all of the Level 7 or higher monsters are "Blue-Fang Burst Dragon" and/or "Red-Boot Boost Dragon". [EFFECT] Add 1 "Booster Wyvern" from your Deck or Graveyard to your hand. Then, you can send 1 card from your hand to the Graveyard. If you do, also add 1 "Dragons Burst Fusion", "Dragons Boost Fusion", or "Striping Wyvern" from your Deck to your hand. (Each card once per Duel.)
What does this skill do?
You can discard 1 more card to get more:
Striping Wyvern ,
or Dragon Burst Fusion ,
or Dragon's Boost Fusion .
The monsters
Red-Boot Boost Dragon (x3)











Red-Boot Boost Dragon
ATK:
2400
DEF:
1600
[REQUIREMENT] None [EFFECT] Choose up to 7 Dragon Type monsters in your Graveyard. Inflict damage to your opponent equal to [the number of chosen monsters] x 100, and this card gains ATK equal to [the number of chosen monsters] x 100 until the end of this turn. Then, shuffle the chosen monsters into the Deck.
Blue-Fang Burst Dragon (x3)











Blue-Fang Burst Dragon
ATK:
2500
DEF:
1500
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] Destroy all face-up monsters with 1500 or less ATK on your opponent's field. Then, this card gains ATK equal to [the number of monsters destroyed by this effect] x 300 until the end of this turn.
Double Twin Dragon (x2)











Double Twin Dragon
ATK:
1200
DEF:
600
[REQUIREMENT] Shuffle 3 monsters from your Graveyard into the Deck. [EFFECT] This turn, this face-up card can be treated as 2 Tributes for the Tribute Summon of a Level 7 Dragon Type monster in Attack Position. This turn, you can only attack with High Dragon or Dragon Type monsters.
Beta Burn Dragon (x3)
Striping Wyvern (x3)











Striping Wyvern
ATK:
0
DEF:
0
[REQUIREMENT] Send the top 2 cards of your Deck and this face-up card from your field to the Graveyard. [EFFECT] Special Summon 1 "Blue Tooth Burst Dragon" or "Red Boot Boost Dragon" from your hand to your field in face-up Defense Position. Then, you can add 1 "Dragon's Burst Fusion" or "Dragon's Boost Fusion" from your Graveyard to your hand.
Flap Dragon (x0-3)











Flap Dragon
ATK:
0
DEF:
200
[REQUIREMENT] Send 1 Dragon Type monster from your hand to the Graveyard. [EFFECT] Change 1 face-down monster on your opponent's field to face-up Attack Position. Then, if the only face-up monsters on your field are Dragon Type monsters, you can Special Summon 1 "Flip Dragon" from your Graveyard to your field in face-up Defense Position.
Flip Dragon (x0-1)











Flip Dragon
ATK:
200
DEF:
0
[REQUIREMENT] Send 1 Dragon Type monster from your hand to the Graveyard. [EFFECT] Change 1 Attack Position monster on your opponent's field to face-down Defense Position. Then, if the only face-up monsters on your field are Dragon Type monsters, you can Special Summon 1 "Flap Dragon" from your Graveyard to your field in face-up Defense Position.
DBF Rebuildra (x3)











DBF Rebuildra
ATK:
900
DEF:
900
[REQUIREMENT] During your Main Phase this card was Normal or Special Summoned, reveal 1 "Blue Tooth Burst Dragon" or "Red Boot Boost Dragon" in your hand. [EFFECT] Set 1 "Dragon's Burst Fusion" or "Dragon's Boost Fusion" from your Graveyard in your Spell & Trap Zone.
Booster Wyvern (x3)
Other Dragon cards that can be used











Star Replacer
ATK:
200
DEF:
1000
[REQUIREMENT] If you have no other monsters on your field, return this card from your field to the owner's hand. [EFFECT] Special Summon 1 Level 4 or lower monster from your Graveyard to your field in face-down Defense Position. For the rest of this turn, you cannot Special Summon monsters from your hand or Graveyard.











Fortitude Dragon
ATK:
900
DEF:
1100
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up monster with 2000 or more ATK on your opponent's field loses 400 ATK until the end of this turn. Then, you can Set 1 "Dragon's Fortitude" from your Graveyard in your Spell & Trap Zone.
Spell/Trap
Dragon's Burst Fusion and Dragons Burst Fusion (x1)











Dragon's Burst Fusion
[REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up Dragon Type monsters from your field to the Graveyard as material. Then, if you sent "Blue Tooth Burst Dragon" to the Graveyard by this effect, you can make 1 face-up monster on your opponent's field lose 1500 ATK until the end of this turn.











Dragons Burst Fusion
[REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up Dragon Type monsters from your field to the Graveyard as material. Then, if you sent "Blue Tooth Burst Dragon" to the Graveyard by this effect, you can make 1 face-up monster on your opponent's field lose 1500 ATK until the end of this turn.
Dragons Boost Fusion and Dragon's Boost Fusion (x1-2)











Dragons Boost Fusion
[REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up Dragon Type monsters from your field to the Graveyard as material. Then, if you sent "Red Boot Boost Dragon" to the Graveyard by this effect, you can send the top 7 cards of your Deck to the Graveyard. Then, if you sent a card from the Deck to the Graveyard, you can send the top 7 cards of your opponent's Deck to the Graveyard.











Dragon's Boost Fusion
[REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up Dragon Type monsters from your field to the Graveyard as material. Then, if you sent "Red Boot Boost Dragon" to the Graveyard by this effect, you can send the top 7 cards of your Deck to the Graveyard. Then, if you sent a card from the Deck to the Graveyard, you can send the top 7 cards of your opponent's Deck to the Graveyard.
Fusion Summon using Dragon monsters on the field, but if we use Red Boot , we can send the first seven cards of our deck to the graveyard, then send the first seven cards of our opponent's deck to the graveyard. This is very very strong because both of our boss monsters. First of all, Red Boot obviously has the ability to return cards from the graveyard to the deck, deal burn damage to the opponent, increase ATK, which is quite good. Its Fusion basically has the same effect but better. We can select up to nine monsters in the graveyard, including the opponent's graveyard, which is why sending cards to the graveyard is so important. Deal damage to the opponent equal to the number of monsters selected multiplied by 200. Ideally, we would select all nine of those cards, clear the opponent's graveyard, maybe return some of our cards to the deck, which is important so we can draw them and reactivate the skill, deal 1800 burn damage to the opponent, which is a lot, and then we would gain 1800 ATK, which brings us to 4700 ATK, which is an extremely high attack stat.
So between 1800 burn damage and hitting 4700 ATK, we have a lot of damage to try to deal and try to OTK our opponent, which is what this deck does best.
Curse of the Rising Light (x2-3)











Curse of the Rising Light
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
Meta traps











Excutie Riding!
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.











Executie Riding!
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
Monster Reincarnation (.)
Why there is no Spell Legend card
We don't have any Spell Legend cards, and the reason is that the only card I think I can play is Monster Reincarnation . This deck, while having some pretty good ways to stack cards and generate a lot of value, often finds itself without extra cards. So I don't really like using that card, but it can be a very good way to get a boss monster back into your hand to activate an ability. So if you're going to play a Spell Legend card, I think Monster Reincarnation is your best bet.
Extra Deck
Red-Boot Enhanced Boost Dragon and Red Boot Enhanced Boost Dragon (x1)











Red-Boot Enhanced Boost Dragon
ATK:
2900
DEF:
2100
"Red Boot Boost Dragon" + "Booster Wyvern" [REQUIREMENT] None [EFFECT] Choose up to 9 monsters in any Graveyard(s). Inflict damage to your opponent equal to [the number of chosen monsters] x 200, and this card gains ATK equal to [the number of chosen monsters] x 200 until the end of this turn. Then, shuffle the chosen monsters into the owner's Deck.











Red Boot Enhanced Boost Dragon
ATK:
2900
DEF:
2100
"Red Boot Boost Dragon" + "Booster Wyvern" [REQUIREMENT] None [EFFECT] Choose up to 9 monsters in any Graveyard(s). Inflict damage to your opponent equal to [the number of chosen monsters] x 200, and this card gains ATK equal to [the number of chosen monsters] x 200 until the end of this turn. Then, shuffle the chosen monsters into the owner's Deck.
The main boss of the deck. This is how we will win most of the games, and this card is limited to one. Burn damage + huge ATK.
Blue Tooth Enhanced Burst Dragon and Blue-Fang Enhanced Burst Dragon (x2)











Blue Tooth Enhanced Burst Dragon
ATK:
3000
DEF:
2000
"Blue Tooth Burst Dragon" + "Booster Wyvern" [REQUIREMENT] Send 1 monster from your field to the Graveyard. [EFFECT] Destroy 1 face-up card on either field. Then, if you sent a monster whose original Level is 7 or higher to the Graveyard to meet the requirement, you can Special Summon 1 "Blue Tooth Burst Dragon" from your Graveyard face-up to your field.











Blue-Fang Enhanced Burst Dragon
ATK:
3000
DEF:
2000
"Blue Tooth Burst Dragon" + "Booster Wyvern" [REQUIREMENT] Send 1 monster from your field to the Graveyard. [EFFECT] Destroy 1 face-up card on either field. Then, if you sent a monster whose original Level is 7 or higher to the Graveyard to meet the requirement, you can Special Summon 1 "Blue Tooth Burst Dragon" from your Graveyard face-up to your field.
Our backup boss is Blue Fang Enhanced Burst Dragon . This card is much weaker than Red Boot , because Red Boot is basically how we're going to try to end the game. This is our main damage dealer, our finisher. Enhanced is more of a control tool.
How to play in practice
How does this deck play in practice? We've talked about the gameplay loop. Basically, you have to find a boss monster. If we don't find one of these six cards, we don't really do anything but set three monsters and pray. If we find a boss monster, we can go full combo, trying to OTK our opponent with Enhanced Red Boot . If we're stuck with Blue Fang and no Red Boot , we can still do some decent plays. We can flip our opponent's monsters, destroy them, summon Enhanced Burst Dragon , try to remove their cards, and try to deal damage. But usually, we're not going to OTK with Enhanced Burst Dragon. We're going to try to break some things, try to flip some things, deal a little damage, make a big play, and try not to get OTK'd on the counter. And sometimes that's enough.
Overview
Overall, I would say that this deck is really strong. It's incredibly consistent at taking down opponents. Again, all we have to do is find one of those six cards. When it's played properly, it does really, really well, and it's probably one of the strongest decks in the game right now. I will say that it's not my favorite deck, and that's because there aren't many interesting decision points. You're basically just playing the same combo every time and hoping that it wins. Every once in a while, you'll run into a Trap Legend when you try to attack with Red Boot Enhanced Dragon , and it'll get blocked, and you'll lose the game. We could play backrow break cards to try to prevent that, but I think you need a minimum number of monsters for the deck to work the way you want, so we don't have those here, but that could be an option. But overall this is a great deck, really really strong not really my favorite deck because it's not my favorite playstyle but very very strong. So if you're looking for a deck that's going to be really strong, win really fast, I would say this is the deck for you.