High Tech Dragons (Rush Duel's Red-eyed Phake) Guide

High Tech Dragons (Rush Duel's Red-eyed Phake) Guide

Red- Boots Enhanced Push DragonJoey Wheeler 's (Jonouchi) Red-Eyes Black Dragon has finally appeared in Yu-Gi-Oh! Rush Duel , along with Yuama's new monster: Blue Fang Enhanced Burst Dragon !

With Yuama 's new skills and two main monsters, nothing can stop them anymore. Brussel Wyvern has also joined the team, and the Fusion combination between these monsters will make the opponent wary! With these two brand new monsters, it's time to win with Red-eyesss... I mean Red-Boots .
I will introduce you to the deck list and how to play this deck right after this.
It's time to burn it all down and go for victory!!




Skill

 

Supersonic Fusion Enhancement (Skill Card) (100%)

 Rarity
UR Rarity
Supersonic Fusion Enhancement (Skill Card)
 Rarity
UR Rarity
Supersonic Fusion Enhancement (Skill Card)
Supersonic Fusion Enhancement (Skill Card)
Supersonic Fusion Enhancement (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[REQUIREMENT] Reveal 1 "Blue-Fang Burst Dragon" or "Red-Boot Boost Dragon" in your hand from turn 2 onward, if all of the monsters in your constructed Deck are Dragon Type monsters and all of the Level 7 or higher monsters are "Blue-Fang Burst Dragon" and/or "Red-Boot Boost Dragon". [EFFECT] Add 1 "Booster Wyvern" from your Deck or Graveyard to your hand. Then, you can send 1 card from your hand to the Graveyard. If you do, also add 1 "Dragons Burst Fusion", "Dragons Boost Fusion", or "Striping Wyvern" from your Deck to your hand. (Each card once per Duel.)


What does this skill do?

It's simple:
Just show them from your hand, and you can add a Booster Wyvern to your hand! ( Can be added for free from your deck or graveyard)

  • You can discard 1 more card to get more:

    • Striping Wyvern ,

    • or Dragon Burst Fusion ,

    • or Dragon's Boost Fusion .

Booster is the way to deal a lot of damage with Red Boot Enhanced Boost Dragon , and that monster can easily end the game, as you can reduce your opponent's ATK by 1500 when you Fusion it into Blue Fang Enhanced Burst Dragon .
Sounds great right? And it's super fun to do this combo too.



The monsters

 

Red-Boot Boost Dragon (x3)

 Rarity
 Rarity
Red-Boot Boost Dragon
 Rarity
 Rarity
Red-Boot Boost Dragon
Red-Boot Boost Dragon
DARK 7
Red-Boot Boost Dragon
  • ATK:

  • 2400

  • DEF:

  • 1600


[REQUIREMENT] None [EFFECT] Choose up to 7 Dragon Type monsters in your Graveyard. Inflict damage to your opponent equal to [the number of chosen monsters] x 100, and this card gains ATK equal to [the number of chosen monsters] x 100 until the end of this turn. Then, shuffle the chosen monsters into the Deck.


Deals burn damage, gains ATK. There will be some situations where you want to summon this card more than once in a turn, and that can be very very strong for the extra burn damage and a little extra ATK on the field.

Blue-Fang Burst Dragon (x3)

 Rarity
 Rarity
Blue-Fang Burst Dragon
 Rarity
 Rarity
Blue-Fang Burst Dragon
Blue-Fang Burst Dragon
LIGHT 7
Blue-Fang Burst Dragon
  • ATK:

  • 2500

  • DEF:

  • 1500


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] Destroy all face-up monsters with 1500 or less ATK on your opponent's field. Then, this card gains ATK equal to [the number of monsters destroyed by this effect] x 300 until the end of this turn.


It's an interesting card. Blue Fang actually gets a lot of use in this deck since we're playing Flap Dragon and Curse of the Rising Light . Flipping our opponent's monster face up allows us to remove them and then attack directly effectively. So not bad really, but in most cases we'd rather see Red Boot Boost Dragon since its Fusion is much better.

Double Twin Dragon (x2)

 Rarity
 Rarity
Double Twin Dragon
 Rarity
 Rarity
Double Twin Dragon
Double Twin Dragon
LIGHT 4
Double Twin Dragon
  • ATK:

  • 1200

  • DEF:

  • 600


[REQUIREMENT] Shuffle 3 monsters from your Graveyard into the Deck. [EFFECT] This turn, this face-up card can be treated as 2 Tributes for the Tribute Summon of a Level 7 Dragon Type monster in Attack Position. This turn, you can only attack with High Dragon or Dragon Type monsters.


This card is quite good because it can sometimes fix our hand, but shuffling the cards back into the deck isn't necessarily the best since we obviously want to keep them in the graveyard to combine with   Red Boot   and   Red Boot Enhanced . But it can be useful, and with 1200 ATK, sometimes enough to end the game.

Beta Burn Dragon (x3)

 Rarity
 Rarity
Beta Burn Dragon
 Rarity
 Rarity
Beta Burn Dragon
Beta Burn Dragon
LIGHT 4
Beta Burn Dragon
  • ATK:

  • 1400

  • DEF:

  • 0


[REQUIREMENT] You Normal Summoned this card this turn and have another face-up Dragon Type monster on your field. [EFFECT] Inflict damage to your opponent equal to [the number of monsters on their field] x 100.


The burn effect of this card is really important. Sometimes you can find enough damage to finish, or just fall short, and the 300 burn damage from Beta Burn can really make a big difference. This card has won me at least two games playing this deck, so I think Beta Burn is pretty good, and the 1400 ATK also allows it to attack well.

Striping Wyvern (x3)

 Rarity
 Rarity
Striping Wyvern
 Rarity
 Rarity
Striping Wyvern
Striping Wyvern
LIGHT 1
Striping Wyvern
  • ATK:

  • 0

  • DEF:

  • 0


[REQUIREMENT] Send the top 2 cards of your Deck and this face-up card from your field to the Graveyard. [EFFECT] Special Summon 1 "Blue Tooth Burst Dragon" or "Red Boot Boost Dragon" from your hand to your field in face-up Defense Position. Then, you can add 1 "Dragon's Burst Fusion" or "Dragon's Boost Fusion" from your Graveyard to your hand.


The last card mentioned in the ability: Striping Wyvern . This is a pretty modern card compared to many of the others here. We can send the first two cards of the deck and this card face up on the field to the graveyard. It is worth noting that this card does not need to be the only monster on the field, there are no other strange conditions, just send it to the graveyard along with the first two cards, which is what we want to do to send cards to the graveyard. Special Summon a Blue Fang Burst Dragon or Red Boot Dragon from the hand to the field in face up defense position.

Basically, this means we can summon our boss in a resource-efficient way. It's like one plus one, and then you can add a Dragon's Burst or Dragon's Boost Fusion from the graveyard to your hand.
One thing we can do is activate the ability if we already have Dragon's Burst or Dragon's Boost in our hand, we can send one of these to the graveyard, get Striping Wyvern , and then Striping Wyvern will take back the card we discarded, so we get additional value.

Flap Dragon (x0-3)

 Rarity
 Rarity
Flap Dragon
 Rarity
 Rarity
Flap Dragon
Flap Dragon
LIGHT 1
Flap Dragon
  • ATK:

  • 0

  • DEF:

  • 200


[REQUIREMENT] Send 1 Dragon Type monster from your hand to the Graveyard. [EFFECT] Change 1 face-down monster on your opponent's field to face-up Attack Position. Then, if the only face-up monsters on your field are Dragon Type monsters, you can Special Summon 1 "Flip Dragon" from your Graveyard to your field in face-up Defense Position.


This card is in the deck just to flip your opponent's monster face up. If your opponent sets three monsters, you can flip one monster face up, perform your burn, summon Red Boot , burn your opponent, summon Booster Wyvern and burn again, activate Fusion, summon Enhanced Red Boost , burn, attack through the flipped monster and try to OTK that way. Flap Dragon is very very good for this, but as mentioned before, you can also flip monsters to Burst them.

Flip Dragon (x0-1)

 Rarity
 Rarity
Flip Dragon
 Rarity
 Rarity
Flip Dragon
Flip Dragon
LIGHT 2
Flip Dragon
  • ATK:

  • 200

  • DEF:

  • 0


[REQUIREMENT] Send 1 Dragon Type monster from your hand to the Graveyard. [EFFECT] Change 1 Attack Position monster on your opponent's field to face-down Defense Position. Then, if the only face-up monsters on your field are Dragon Type monsters, you can Special Summon 1 "Flap Dragon" from your Graveyard to your field in face-up Defense Position.


In complete contrast to its sibling, it will switch an attack monster to defense (which is really unnecessary)

DBF Rebuildra (x3)

 Rarity
 Rarity
DBF Rebuildra
 Rarity
 Rarity
DBF Rebuildra
DBF Rebuildra
LIGHT 2
DBF Rebuildra
  • ATK:

  • 900

  • DEF:

  • 900


[REQUIREMENT] During your Main Phase this card was Normal or Special Summoned, reveal 1 "Blue Tooth Burst Dragon" or "Red Boot Boost Dragon" in your hand. [EFFECT] Set 1 "Dragon's Burst Fusion" or "Dragon's Boost Fusion" from your Graveyard in your Spell & Trap Zone.


We play 2-3 copies of this card. This is a weaker version of   Striping Wyvern , but still worth having in the deck, right? If we have a copy in hand, we can send one of our Fusion Spell cards to the graveyard, which is fine because we can then get that card back with this one.

Booster Wyvern (x3)

 Rarity
 Rarity
Booster Wyvern
 Rarity
 Rarity
Booster Wyvern
Booster Wyvern
LIGHT 1
Booster Wyvern
  • ATK:

  • 300

  • DEF:

  • 300


[REQUIREMENT] You have "Blue Tooth Burst Dragon" or "Red Boot Boost Dragon" face-up on your field during your Main Phase this card was Normal or Special Summoned. [EFFECT] Inflict 600 damage to your opponent.


It's half of all our Fusion cards, and this card is really good because if we have one of the other boss monsters on the field, we can burn our opponent for 600, and all these little burn damage stacks.

Basically, what can we do? We can summon Red Boot Dragon , usually this will burn from 200 to 700, let's say 700 for the best case. Then,   Booster Wyvern   appears, burn another 600, so 1300 burn. Then we can Fusion into   Enhanced Boost Dragon , sends seven of his cards to the graveyard, sends seven of his opponent's cards to the graveyard, and then burns for another 1800, so a total of 3100 burn damage before we even enter the battle phase, and we have a 4700 ATK monster, which is pretty insane.

Other Dragon cards that can be used

 Rarity
SR Rarity
Star Replacer
 Rarity
SR Rarity
Star Replacer
Star Replacer
LIGHT 1
Star Replacer
  • ATK:

  • 200

  • DEF:

  • 1000


[REQUIREMENT] If you have no other monsters on your field, return this card from your field to the owner's hand. [EFFECT] Special Summon 1 Level 4 or lower monster from your Graveyard to your field in face-down Defense Position. For the rest of this turn, you cannot Special Summon monsters from your hand or Graveyard.


 Rarity
SR Rarity
Fortitude Dragon
 Rarity
SR Rarity
Fortitude Dragon
Fortitude Dragon
DARK 4
Fortitude Dragon
  • ATK:

  • 900

  • DEF:

  • 1100


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up monster with 2000 or more ATK on your opponent's field loses 400 ATK until the end of this turn. Then, you can Set 1 "Dragon's Fortitude" from your Graveyard in your Spell & Trap Zone.


 Rarity
SR Rarity
Triad Drago
 Rarity
SR Rarity
Triad Drago
Triad Drago
EARTH 3
Triad Drago
  • ATK:

  • 300

  • DEF:

  • 1300


[REQUIREMENT] Your opponent has a face-up Level 7 or higher monster on their field and you have 2 face-up non-Level 3 Dragon Type monsters on your field. [EFFECT] Draw 1 card.


 Rarity
UR Rarity
Phoenix Dragon
 Rarity
UR Rarity
Phoenix Dragon
Phoenix Dragon
FIRE 2
Phoenix Dragon
  • ATK:

  • 500

  • DEF:

  • 500


[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Add 1 Level 5 or higher Dragon Type monster from your Graveyard to your hand.


 



Spell/Trap

 

Dragon's Burst Fusion and Dragons Burst Fusion (x1)

 Rarity
 Rarity
Dragon's Burst Fusion
 Rarity
 Rarity
Dragon's Burst Fusion
Dragon's Burst Fusion
Spell Normal
Dragon's Burst Fusion

    [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up Dragon Type monsters from your field to the Graveyard as material. Then, if you sent "Blue Tooth Burst Dragon" to the Graveyard by this effect, you can make 1 face-up monster on your opponent's field lose 1500 ATK until the end of this turn.


     Rarity
     Rarity
    Dragons Burst Fusion
     Rarity
     Rarity
    Dragons Burst Fusion
    Dragons Burst Fusion
    Spell Normal
    Dragons Burst Fusion

      [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up Dragon Type monsters from your field to the Graveyard as material. Then, if you sent "Blue Tooth Burst Dragon" to the Graveyard by this effect, you can make 1 face-up monster on your opponent's field lose 1500 ATK until the end of this turn.


      Dragon's Burst Fusion is the weaker of the three cards mentioned in the Skill. This card is fine, being a Spell Fusion card that allows us to Fusion Dragon monsters from the field, but if we use Blue Fang , we can reduce the ATK of an opponent's monster by 1500. That's not bad, but it's not easy to take advantage of, besides dealing 1500 more damage, because Blue Fang Burst Dragon is used as a material, meaning it won't be on the field anymore. We can use Blue Fang Enhanced Burst Dragon to Tribute itself or another level 7 monster, usually itself, to revive Blue Fang Burst Dragon and possibly use that effect to disrupt our opponent's formation, but that's rare and doesn't happen often.

      Dragons Boost Fusion and Dragon's Boost Fusion (x1-2)

       Rarity
       Rarity
      Dragons Boost Fusion
       Rarity
       Rarity
      Dragons Boost Fusion
      Dragons Boost Fusion
      Spell Normal
      Dragons Boost Fusion

        [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up Dragon Type monsters from your field to the Graveyard as material. Then, if you sent "Red Boot Boost Dragon" to the Graveyard by this effect, you can send the top 7 cards of your Deck to the Graveyard. Then, if you sent a card from the Deck to the Graveyard, you can send the top 7 cards of your opponent's Deck to the Graveyard.


         Rarity
         Rarity
        Dragon's Boost Fusion
         Rarity
         Rarity
        Dragon's Boost Fusion
        Dragon's Boost Fusion
        Spell Normal
        Dragon's Boost Fusion

          [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up Dragon Type monsters from your field to the Graveyard as material. Then, if you sent "Red Boot Boost Dragon" to the Graveyard by this effect, you can send the top 7 cards of your Deck to the Graveyard. Then, if you sent a card from the Deck to the Graveyard, you can send the top 7 cards of your opponent's Deck to the Graveyard.


          Fusion Summon using Dragon monsters on the field, but if we use Red Boot , we can send the first seven cards of our deck to the graveyard, then send the first seven cards of our opponent's deck to the graveyard. This is very very strong because both of our boss monsters. First of all, Red Boot obviously has the ability to return cards from the graveyard to the deck, deal burn damage to the opponent, increase ATK, which is quite good. Its Fusion basically has the same effect but better. We can select up to nine monsters in the graveyard, including the opponent's graveyard, which is why sending cards to the graveyard is so important. Deal damage to the opponent equal to the number of monsters selected multiplied by 200. Ideally, we would select all nine of those cards, clear the opponent's graveyard, maybe return some of our cards to the deck, which is important so we can draw them and reactivate the skill, deal 1800 burn damage to the opponent, which is a lot, and then we would gain 1800 ATK, which brings us to 4700 ATK, which is an extremely high attack stat.

          So between 1800 burn damage and hitting 4700 ATK, we have a lot of damage to try to deal and try to OTK our opponent, which is what this deck does best.


          Dragon's Inferno (x0-3)

           Rarity
          UR Rarity
          Dragon's Inferno
           Rarity
          UR Rarity
          Dragon's Inferno
          Dragon's Inferno
          Spell Normal
          Dragon's Inferno

            [REQUIREMENT] You have a face-up Dragon Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


            Counter Backrow

            Curse of the Rising Light (x2-3)

             Rarity
             Rarity
            Curse of the Rising Light
             Rarity
             Rarity
            Curse of the Rising Light
            Curse of the Rising Light
            Spell Normal
            Curse of the Rising Light

              [REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.


              This card is really strong because we want to flip our opponent's monsters, because of Blue Fang so we can destroy them, and also because we want to deal damage to our Fusion bosses.

              The only problem with this card is that the opponent must have one or more cards in their hand. As we go on, players may get smarter, they may try to counter this card by keeping it in their hand, and if they do, the value of this card may decrease. But for now, it's absolutely awesome.

              Meta traps

               Rarity
               Rarity
              Buffered Slime
               Rarity
               Rarity
              Buffered Slime
              Buffered Slime
              Trap Normal
              Buffered Slime

                [REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack. [EFFECT] Send the top card of your Deck to the Graveyard. This turn, you take no battle damage. Also, if your LP are 3000 or more, take 2000 damage.


                 Rarity
                 Rarity
                Widespread Ruin
                 Rarity
                 Rarity
                Widespread Ruin
                Widespread Ruin
                Trap Normal
                Widespread Ruin

                  [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.


                   Rarity
                   Rarity
                  Excutie Riding!
                   Rarity
                   Rarity
                  Excutie Riding!
                  Excutie Riding!
                  Trap Normal
                  Excutie Riding!

                    [REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.


                     Rarity
                     Rarity
                    Executie Riding!
                     Rarity
                     Rarity
                    Executie Riding!
                    Executie Riding!
                    Trap Normal
                    Executie Riding!

                      [REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.


                       Rarity
                       Rarity
                      Trap Hole
                       Rarity
                       Rarity
                      Trap Hole
                      Trap Hole
                      Trap Normal
                      Trap Hole

                        [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.


                        Widespread Ruin : For our Trap Legend card, we play   Widespread Ruin . Now we don't have any one-limit cards in our main deck, and that's because we already have a one-limit card in our Extra Deck. This means we can't play   Pot of Greed , we can't play   Compulsory Evacuation Device . So we have chosen   Widespread   because   Widespread   It's really good to play with this deck.


                        Trap Hole   Not very useful in this deck as there are ways to completely ignore it.   Striping Wyvern   can summon one of our bosses, then we Fusion and   Trap Hole   can't interact with that. So we chose   Widespread Ruin   for this, although it is a bit disadvantageous in the match with   Light Galaxy .


                        Monster Reincarnation (.)

                         Rarity
                        UR Rarity
                        Monster Reincarnation
                         Rarity
                        UR Rarity
                        Monster Reincarnation
                        Monster Reincarnation
                        Spell Normal
                        Monster Reincarnation

                          [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Add 1 monster from your Graveyard to your hand.


                          Why there is no Spell Legend card

                          We don't have any Spell Legend cards, and the reason is that the only card I think I can play is Monster Reincarnation . This deck, while having some pretty good ways to stack cards and generate a lot of value, often finds itself without extra cards. So I don't really like using that card, but it can be a very good way to get a boss monster back into your hand to activate an ability. So if you're going to play a Spell Legend card, I think Monster Reincarnation is your best bet.




                          Extra Deck

                           

                          Red-Boot Enhanced Boost Dragon and Red Boot Enhanced Boost Dragon (x1)

                           Rarity
                           Rarity
                          Red-Boot Enhanced Boost Dragon
                           Rarity
                           Rarity
                          Red-Boot Enhanced Boost Dragon
                          Red-Boot Enhanced Boost Dragon
                          DARK 9
                          Red-Boot Enhanced Boost Dragon
                          • ATK:

                          • 2900

                          • DEF:

                          • 2100


                          "Red Boot Boost Dragon" + "Booster Wyvern" [REQUIREMENT] None [EFFECT] Choose up to 9 monsters in any Graveyard(s). Inflict damage to your opponent equal to [the number of chosen monsters] x 200, and this card gains ATK equal to [the number of chosen monsters] x 200 until the end of this turn. Then, shuffle the chosen monsters into the owner's Deck.


                           Rarity
                           Rarity
                          Red Boot Enhanced Boost Dragon
                           Rarity
                           Rarity
                          Red Boot Enhanced Boost Dragon
                          Red Boot Enhanced Boost Dragon
                          DARK 9
                          Red Boot Enhanced Boost Dragon
                          • ATK:

                          • 2900

                          • DEF:

                          • 2100


                          "Red Boot Boost Dragon" + "Booster Wyvern" [REQUIREMENT] None [EFFECT] Choose up to 9 monsters in any Graveyard(s). Inflict damage to your opponent equal to [the number of chosen monsters] x 200, and this card gains ATK equal to [the number of chosen monsters] x 200 until the end of this turn. Then, shuffle the chosen monsters into the owner's Deck.


                          The main boss of the deck. This is how we will win most of the games, and this card is limited to one. Burn damage + huge ATK.

                          Blue Tooth Enhanced Burst Dragon and Blue-Fang Enhanced Burst Dragon (x2)

                           Rarity
                           Rarity
                          Blue Tooth Enhanced Burst Dragon
                           Rarity
                           Rarity
                          Blue Tooth Enhanced Burst Dragon
                          Blue Tooth Enhanced Burst Dragon
                          LIGHT 9
                          Blue Tooth Enhanced Burst Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2000


                          "Blue Tooth Burst Dragon" + "Booster Wyvern" [REQUIREMENT] Send 1 monster from your field to the Graveyard. [EFFECT] Destroy 1 face-up card on either field. Then, if you sent a monster whose original Level is 7 or higher to the Graveyard to meet the requirement, you can Special Summon 1 "Blue Tooth Burst Dragon" from your Graveyard face-up to your field.


                           Rarity
                           Rarity
                          Blue-Fang Enhanced Burst Dragon
                           Rarity
                           Rarity
                          Blue-Fang Enhanced Burst Dragon
                          Blue-Fang Enhanced Burst Dragon
                          LIGHT 9
                          Blue-Fang Enhanced Burst Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2000


                          "Blue Tooth Burst Dragon" + "Booster Wyvern" [REQUIREMENT] Send 1 monster from your field to the Graveyard. [EFFECT] Destroy 1 face-up card on either field. Then, if you sent a monster whose original Level is 7 or higher to the Graveyard to meet the requirement, you can Special Summon 1 "Blue Tooth Burst Dragon" from your Graveyard face-up to your field.


                          Our backup boss is Blue Fang Enhanced Burst Dragon . This card is much weaker than Red Boot , because Red Boot is basically how we're going to try to end the game. This is our main damage dealer, our finisher. Enhanced is more of a control tool.




                          How to play in practice

                          How does this deck play in practice? We've talked about the gameplay loop. Basically, you have to find a boss monster. If we don't find one of these six cards, we don't really do anything but set three monsters and pray. If we find a boss monster, we can go full combo, trying to OTK our opponent with Enhanced Red Boot . If we're stuck with Blue Fang and no Red Boot , we can still do some decent plays. We can flip our opponent's monsters, destroy them, summon Enhanced Burst Dragon , try to remove their cards, and try to deal damage. But usually, we're not going to OTK with Enhanced Burst Dragon. We're going to try to break some things, try to flip some things, deal a little damage, make a big play, and try not to get OTK'd on the counter. And sometimes that's enough.

                          Overview

                          Overall, I would say that this deck is really strong. It's incredibly consistent at taking down opponents. Again, all we have to do is find one of those six cards. When it's played properly, it does really, really well, and it's probably one of the strongest decks in the game right now. I will say that it's not my favorite deck, and that's because there aren't many interesting decision points. You're basically just playing the same combo every time and hoping that it wins. Every once in a while, you'll run into a Trap Legend when you try to attack with Red Boot Enhanced Dragon , and it'll get blocked, and you'll lose the game. We could play backrow break cards to try to prevent that, but I think you need a minimum number of monsters for the deck to work the way you want, so we don't have those here, but that could be an option. But overall this is a great deck, really really strong not really my favorite deck because it's not my favorite playstyle but very very strong. So if you're looking for a deck that's going to be really strong, win really fast, I would say this is the deck for you.




                          Companion unit:

                          - Yu-Gi-Oh! Guidance Vietnam





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