Sera

Sera

Character Information

Thông tin chung:
  • Sera là nhân vật bạn có thể kích hoạt nhiệm vụ mở khóa nhân vật khi đạt tới stage 6 (DSOD). 
  • Nhân vật này cần chìa khóa màu xanh lá để có thể đấu với cô ấy tại cổng đấu các nhân vật và chỉ xuất hiện sau khi kích hoạt nhiệm vụ mở khóa nhân vật

Thế giới: DSOD
  • Sera yêu cầu chìa khóa Xanh lá để đấu tại Gate.
  • Không giống như sự kiện của cô ấy, quái vật yêu cầu Hiến tế.
Mở khóa Nhiệm vụ:
  • Đạt đến Stage 6 trong Thế giới Đấu tay đôi (DSOD). Để kích hoạt nhiệm vụ mở khóa của cô ấy
  • Giảm LP của đối thủ xuống 0 bằng cách gây sát thương chiến đấu với Blue-Eyes White Dragon trong trận đấu tay đôi với Sera ở cấp độ 30 bằng cách sử dụng Seto Kaiba (DSOD).
  • Đạt được 1 Chiến thắng Trở lại trong Đấu tay đôi với Sera ở cấp độ 30 bằng Seto Kaiba (DSOD).
  • Sử dụng Bài quái vật cấp 7 trở lên 2 lần trong một trận đấu với Sera ở cấp độ 30 bằng cách sử dụng Seto Kaiba (DSOD).
  • Đạt được 1 trận thắng mà không cần sử dụng bất kỳ Bài bài quái vật cấp 3 trở xuống nào trong Đấu tay đôi với Sera ở cấp độ 30 bằng Seto Kaiba (DSOD).
  • Đạt được 1 trận thắng bằng cách sử dụng LIGHT Monster Cards trong Đấu tay đôi với Sera ở cấp độ 30 bằng Seto Kaiba (DSOD).

Skills

Only available in this character
ATK: 8800 Pulse
Wave of Enlightenment
General
Life Charge
LP Boost Omega
Mind of the Plana
Reload
Defense Charge
Level Augmentation
Draw Sense: DARK
Draw Pass
Level Reduction
Level Tuning
Draw Sense: LIGHT
Fiend's Exchange

Drop Reward

R Rarity
UR Rarity
Artifact Vajra
R Rarity
UR Rarity
Artifact Vajra
Artifact Vajra
LIGHT 5
Artifact Vajra
  • ATK:

  • 1800

  • DEF:

  • 1900


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand.


SR Rarity
UR Rarity
Duza the Meteor Cubic Vessel
SR Rarity
UR Rarity
Duza the Meteor Cubic Vessel
Duza the Meteor Cubic Vessel
LIGHT 4
Duza the Meteor Cubic Vessel
  • ATK:

  • 1600

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn.


N Rarity
SR Rarity
Artifact Chakram
N Rarity
SR Rarity
Artifact Chakram
Artifact Chakram
LIGHT 5
Artifact Chakram
  • ATK:

  • 1900

  • DEF:

  • 2000


You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.


R Rarity
SR Rarity
Constellar Zubeneschamali
R Rarity
SR Rarity
Constellar Zubeneschamali
Constellar Zubeneschamali
LIGHT 5
Constellar Zubeneschamali
  • ATK:

  • 2100

  • DEF:

  • 1400


When this card is Normal or Special Summoned: You can add 1 "Constellar" monster from your Deck to your hand.


N Rarity
SR Rarity
Constellar Algiedi
N Rarity
SR Rarity
Constellar Algiedi
Constellar Algiedi
LIGHT 4
Constellar Algiedi
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand.


N Rarity
R Rarity
Constellar Aldebaran
N Rarity
R Rarity
Constellar Aldebaran
Constellar Aldebaran
LIGHT 3
Constellar Aldebaran
  • ATK:

  • 1300

  • DEF:

  • 800


When this card is Normal Summoned: You can Special Summon 1 Level 3 "Constellar" monster from your hand.


R Rarity
R Rarity
Constellar Virgo
R Rarity
R Rarity
Constellar Virgo
Constellar Virgo
LIGHT 5
Constellar Virgo
  • ATK:

  • 2300

  • DEF:

  • 1600


When this card is Normal Summoned: You can Special Summon 1 Level 5 "Constellar" monster from your hand in face-up Defense Position.


 Rarity
 Rarity
Fiend Reflection #2
 Rarity
 Rarity
Fiend Reflection #2
Fiend Reflection #2
LIGHT 4
Fiend Reflection #2
  • ATK:

  • 1100

  • DEF:

  • 1400


A bird-beast that summons reinforcements with a hand mirror.


N Rarity
N Rarity
Lucky Trinket
N Rarity
N Rarity
Lucky Trinket
Lucky Trinket
LIGHT 2
Lucky Trinket
  • ATK:

  • 600

  • DEF:

  • 800


This creature may look slim and weak, but it's protected by a mystical force.


N Rarity
R Rarity
Constellar Star Cradle
N Rarity
R Rarity
Constellar Star Cradle
Constellar Star Cradle
Spell Normal
Constellar Star Cradle

    Target 2 "Constellar" monsters in your Graveyard; add those targets to your hand. You cannot conduct your Battle Phase the turn you activate this card.


    N Rarity
    UR Rarity
    Constellar Meteor
    N Rarity
    UR Rarity
    Constellar Meteor
    Constellar Meteor
    Trap Normal
    Constellar Meteor

      During the turn this card is activated, if an opponent's monster battles a "Constellar" monster, and the opponent's monster is not destroyed, shuffle it into the Deck at the end of the Damage Step.


      N Rarity
      SR Rarity
      Cubic Mandala
      N Rarity
      SR Rarity
      Cubic Mandala
      Cubic Mandala
      Trap Continuous
      Cubic Mandala

        If you control a "Cubic" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card.


        Level-up Reward

        N Rarity
        N Rarity
        Constellar Rasalhague
        N Rarity
        N Rarity
        Constellar Rasalhague
        Constellar Rasalhague
        LIGHT 2
        Constellar Rasalhague
        • ATK:

        • 900

        • DEF:

        • 100


        You can Tribute this card; Special Summon 1 "Constellar" monster from your hand or Graveyard in face-up Defense Position, except "Constellar Rasalhague".


        R Rarity
        R Rarity
        Constellar Antares
        R Rarity
        R Rarity
        Constellar Antares
        Constellar Antares
        LIGHT 6
        Constellar Antares
        • ATK:

        • 2400

        • DEF:

        • 900


        When this card is Normal or Special Summoned: You can target 1 "Constellar" monster in your Graveyard; add that target to your hand.


        N Rarity
        SR Rarity
        Constellar Sheratan
        N Rarity
        SR Rarity
        Constellar Sheratan
        Constellar Sheratan
        LIGHT 3
        Constellar Sheratan
        • ATK:

        • 700

        • DEF:

        • 1900


        When this card is Normal Summoned: You can add 1 "Constellar" monster from your Deck to your hand.


        R Rarity
        SR Rarity
        Guardian of Order
        R Rarity
        SR Rarity
        Guardian of Order
        Guardian of Order
        LIGHT 8
        Guardian of Order
        • ATK:

        • 2500

        • DEF:

        • 1200


        If you control 2 or more LIGHT monsters, you can Special Summon this card (from your hand). You can only control 1 "Guardian of Order".


        SR Rarity
        SR Rarity
        Amaterasu
        SR Rarity
        SR Rarity
        Amaterasu
        Amaterasu
        LIGHT 9
        Amaterasu
        • ATK:

        • 3000

        • DEF:

        • 3000


        Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand.







        Deck used by Sera in RUSH DUEL SEVENS

        https://ygovietnam.com/
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