Quinton

Quinton

Character Information

Worlds: ZEXAL

Skills

Only available in this character
Gravity Blaster
Into the Deep Space
It's Not Yet Time To Act
Megamachine Construction
Sphere That Swallows the Galaxy
General
Level Augmentation
Level Duplication
Draw Pass
Draw Sense: High-Level
Draw Sense: LIGHT
Draw Sense: Machine
Heavy Starter
Overlay Regeneration
Overlay Control

Drop Reward

UR Rarity
UR Rarity
B.E.S. Blaster Cannon Core
UR Rarity
UR Rarity
B.E.S. Blaster Cannon Core
B.E.S. Blaster Cannon Core
EARTH 9
B.E.S. Blaster Cannon Core
  • ATK:

  • 2500

  • DEF:

  • 3000


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.


SR Rarity
UR Rarity
B.E.S. Big Core MK-3
SR Rarity
UR Rarity
B.E.S. Big Core MK-3
B.E.S. Big Core MK-3
LIGHT 8
B.E.S. Big Core MK-3
  • ATK:

  • 2700

  • DEF:

  • 1900


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.


R Rarity
UR Rarity
B.E.S. Big Core MK-2
R Rarity
UR Rarity
B.E.S. Big Core MK-2
B.E.S. Big Core MK-2
FIRE 6
B.E.S. Big Core MK-2
  • ATK:

  • 2400

  • DEF:

  • 1100


If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.


R Rarity
UR Rarity
Ghost Ship
R Rarity
UR Rarity
Ghost Ship
Ghost Ship
LIGHT 5
Ghost Ship
  • ATK:

  • 1900

  • DEF:

  • 1000


Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.


R Rarity
SR Rarity
Thunder King, the Lightningstrike Kaiju
R Rarity
SR Rarity
Thunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
LIGHT 9
Thunder King, the Lightningstrike Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


R Rarity
SR Rarity
Fantastic Striborg
R Rarity
SR Rarity
Fantastic Striborg
Fantastic Striborg
WIND 5
Fantastic Striborg
  • ATK:

  • 2200

  • DEF:

  • 2200


Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand.


N Rarity
R Rarity
Sonic Jammer
N Rarity
R Rarity
Sonic Jammer
Sonic Jammer
WIND 2
Sonic Jammer
  • ATK:

  • 350

  • DEF:

  • 650


FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.


N Rarity
N Rarity
Ally of Justice Rudra
N Rarity
N Rarity
Ally of Justice Rudra
Ally of Justice Rudra
DARK 5
Ally of Justice Rudra
  • ATK:

  • 1900

  • DEF:

  • 1200


If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.


N Rarity
N Rarity
Megasonic Eye
N Rarity
N Rarity
Megasonic Eye
Megasonic Eye
DARK 5
Megasonic Eye
  • ATK:

  • 1500

  • DEF:

  • 1800


Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.


N Rarity
N Rarity
Cyber Falcon
N Rarity
N Rarity
Cyber Falcon
Cyber Falcon
WIND 4
Cyber Falcon
  • ATK:

  • 1400

  • DEF:

  • 1200


A jet-powered hawk that travels at the speed of sound.


N Rarity
SR Rarity
Gravity Blaster
N Rarity
SR Rarity
Gravity Blaster
Gravity Blaster
Spell Equip
Gravity Blaster

    Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only.


    N Rarity
    R Rarity
    Machine Conversion Factory
    N Rarity
    R Rarity
    Machine Conversion Factory
    Machine Conversion Factory
    Spell Equip
    Machine Conversion Factory

      Equip only to a Machine monster. It gains 300 ATK/DEF.


      Level-up Reward

      SR Rarity
      UR Rarity
      Kozmo Dark Destroyer
      SR Rarity
      UR Rarity
      Kozmo Dark Destroyer
      Kozmo Dark Destroyer
      DARK 8
      Kozmo Dark Destroyer
      • ATK:

      • 3000

      • DEF:

      • 1800


      If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.


      SR Rarity
      UR Rarity
      Vic Viper T301
      SR Rarity
      UR Rarity
      Vic Viper T301
      Vic Viper T301
      LIGHT 4
      Vic Viper T301
      • ATK:

      • 1200

      • DEF:

      • 800


      When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.


      SR Rarity
      SR Rarity
      Super Anti-Kaiju War Machine Mecha-Thunder-King
      SR Rarity
      SR Rarity
      Super Anti-Kaiju War Machine Mecha-Thunder-King
      Super Anti-Kaiju War Machine Mecha-Thunder-King
      LIGHT 9
      Super Anti-Kaiju War Machine Mecha-Thunder-King
      • ATK:

      • 2200

      • DEF:

      • 2100


      During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel.


      R Rarity
      SR Rarity
      Starship Spy Plane
      R Rarity
      SR Rarity
      Starship Spy Plane
      Starship Spy Plane
      WIND 4
      Starship Spy Plane
      • ATK:

      • 1100

      • DEF:

      • 500


      If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return that target to the hand.







      Deck used by Quinton in RUSH DUEL SEVENS

      https://ygovietnam.com/
      Top