Jointech Deck Breakdown

Main Deck

 Rarity
Nail Hedgepeg
 Rarity
Nail Hedgepeg
 Rarity
Nail Hedgepeg
EARTH 2
Nail Hedgepeg
  • ATK:

  • 800

  • DEF:

  • 900


[REQUIREMENT] None [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a monster to the Graveyard by this effect, you can make 1 face-up monster on your opponent's field lose 500 ATK until the end of this turn.

 Rarity
Steel Soldier Gale Vainari
 Rarity
Steel Soldier Gale Vainari
 Rarity
Steel Soldier Gale Vainari
EARTH 3
Steel Soldier Gale Vainari
  • ATK:

  • 1200

  • DEF:

  • 1000


[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.

 Rarity
Ancient Gear Golem
 Rarity
Ancient Gear Golem
 Rarity
Ancient Gear Golem
EARTH 8
Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).

R Rarity
Crafter Drone
R Rarity
Crafter Drone
R Rarity
Crafter Drone
EARTH 3
Crafter Drone
  • ATK:

  • 1000

  • DEF:

  • 0


[REQUIREMENT] Send 1 Machine Type monster from your hand to the Graveyard. [EFFECT] Draw 1 card.

 Rarity
Crusher Drone
 Rarity
Crusher Drone
 Rarity
Crusher Drone
EARTH 4
Crusher Drone
  • ATK:

  • 1200

  • DEF:

  • 200


[REQUIREMENT] If you have another face-up EARTH Attribute Machine Type monster on your field, send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card gains 400 ATK until the end of this turn.

SR Rarity
Jointech Leo
SR Rarity
Jointech Leo
SR Rarity
Jointech Leo
EARTH 4
Jointech Leo
  • ATK:

  • 1400

  • DEF:

  • 0


[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.

 Rarity
Jointech Raptor
 Rarity
Jointech Raptor
 Rarity
Jointech Raptor
EARTH 4
Jointech Raptor
  • ATK:

  • 800

  • DEF:

  • 1200


[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.

 Rarity
Jointech Rex
 Rarity
Jointech Rex
 Rarity
Jointech Rex
EARTH 7
Jointech Rex
  • ATK:

  • 2500

  • DEF:

  • 1500


[REQUIREMENT] During the turn you Normal Summoned this card, shuffle 3 monsters from your Graveyard into the Deck. [EFFECT] Destroy 1 card in your opponent's Spell & Trap Zone.

 Rarity
Jointech Stegosilos
 Rarity
Jointech Stegosilos
 Rarity
Jointech Stegosilos
EARTH 7
Jointech Stegosilos
  • ATK:

  • 2500

  • DEF:

  • 1500


[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].

 Rarity
Shield Boring Kong
 Rarity
Shield Boring Kong
 Rarity
Shield Boring Kong
EARTH 8
Shield Boring Kong
  • ATK:

  • 2300

  • DEF:

  • 1700


[REQUIREMENT] During your Main Phase that you Normal or Special Summoned this card. [EFFECT] Destroy 1 face-down Defense Position monster on your opponent's field. If you do, this card gains 1000 ATK until the end of this turn.

 Rarity
Curse of the Rising Light
 Rarity
Curse of the Rising Light
 Rarity
Curse of the Rising Light
Spell Normal
Curse of the Rising Light

    [REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.

     Rarity
    Trap Hole
     Rarity
    Trap Hole
     Rarity
    Trap Hole
    Trap Normal
    Trap Hole

      [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.

      Popular Skills

      Jointech Stampede: 100%
      Jointech Stampede

      Need 24 UR

       Rarity
      Nail Hedgepeg3 card
       Rarity
      Steel Soldier Gale Vainari3 card
       Rarity
      Ancient Gear Golem1 card
       Rarity
      Crusher Drone3 card
       Rarity
      Jointech Raptor3 card
       Rarity
      Jointech Rex3 card
       Rarity
      Jointech Stegosilos3 card
       Rarity
      Shield Boring Kong1 card
       Rarity
      Curse of the Rising Light2 card
       Rarity
      Pot of Avarice1 card
       Rarity
      Trap Hole1 card

      Main: 30

       Rarity
       Rarity
      3 cardNail Hedgepeg
       Rarity
       Rarity
      3 cardNail Hedgepeg
      Nail Hedgepeg
      EARTH 2
      Nail Hedgepeg
      • ATK:

      • 800

      • DEF:

      • 900


      [REQUIREMENT] None [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a monster to the Graveyard by this effect, you can make 1 face-up monster on your opponent's field lose 500 ATK until the end of this turn.


       Rarity
       Rarity
      3 cardSteel Soldier Gale Vainari
       Rarity
       Rarity
      3 cardSteel Soldier Gale Vainari
      Steel Soldier Gale Vainari
      EARTH 3
      Steel Soldier Gale Vainari
      • ATK:

      • 1200

      • DEF:

      • 1000


      [REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.


       Rarity
       Rarity
      1 cardAncient Gear Golem
       Rarity
       Rarity
      1 cardAncient Gear Golem
      Ancient Gear Golem
      EARTH 8
      Ancient Gear Golem
      • ATK:

      • 3000

      • DEF:

      • 3000


      This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


       Rarity
      R Rarity
      3 cardCrafter Drone
       Rarity
      R Rarity
      3 cardCrafter Drone
      Crafter Drone
      EARTH 3
      Crafter Drone
      • ATK:

      • 1000

      • DEF:

      • 0


      [REQUIREMENT] Send 1 Machine Type monster from your hand to the Graveyard. [EFFECT] Draw 1 card.


       Rarity
       Rarity
      3 cardCrusher Drone
       Rarity
       Rarity
      3 cardCrusher Drone
      Crusher Drone
      EARTH 4
      Crusher Drone
      • ATK:

      • 1200

      • DEF:

      • 200


      [REQUIREMENT] If you have another face-up EARTH Attribute Machine Type monster on your field, send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card gains 400 ATK until the end of this turn.


       Rarity
      SR Rarity
      3 cardJointech Leo
       Rarity
      SR Rarity
      3 cardJointech Leo
      Jointech Leo
      EARTH 4
      Jointech Leo
      • ATK:

      • 1400

      • DEF:

      • 0


      [REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.


       Rarity
       Rarity
      3 cardJointech Raptor
       Rarity
       Rarity
      3 cardJointech Raptor
      Jointech Raptor
      EARTH 4
      Jointech Raptor
      • ATK:

      • 800

      • DEF:

      • 1200


      [REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.


       Rarity
       Rarity
      3 cardJointech Rex
       Rarity
       Rarity
      3 cardJointech Rex
      Jointech Rex
      EARTH 7
      Jointech Rex
      • ATK:

      • 2500

      • DEF:

      • 1500


      [REQUIREMENT] During the turn you Normal Summoned this card, shuffle 3 monsters from your Graveyard into the Deck. [EFFECT] Destroy 1 card in your opponent's Spell & Trap Zone.


       Rarity
       Rarity
      3 cardJointech Stegosilos
       Rarity
       Rarity
      3 cardJointech Stegosilos
      Jointech Stegosilos
      EARTH 7
      Jointech Stegosilos
      • ATK:

      • 2500

      • DEF:

      • 1500


      [REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].


       Rarity
       Rarity
      1 cardShield Boring Kong
       Rarity
       Rarity
      1 cardShield Boring Kong
      Shield Boring Kong
      EARTH 8
      Shield Boring Kong
      • ATK:

      • 2300

      • DEF:

      • 1700


      [REQUIREMENT] During your Main Phase that you Normal or Special Summoned this card. [EFFECT] Destroy 1 face-down Defense Position monster on your opponent's field. If you do, this card gains 1000 ATK until the end of this turn.


       Rarity
       Rarity
      2 cardCurse of the Rising Light
       Rarity
       Rarity
      2 cardCurse of the Rising Light
      Curse of the Rising Light
      Spell Normal
      Curse of the Rising Light

        [REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.


         Rarity
         Rarity
        1 cardPot of Avarice
         Rarity
         Rarity
        1 cardPot of Avarice
        Pot of Avarice
        Spell Normal
        Pot of Avarice

          [REQUIREMENT] Shuffle 5 monsters from your Graveyard into the Deck. [EFFECT] Draw 2 cards.


           Rarity
           Rarity
          1 cardTrap Hole
           Rarity
           Rarity
          1 cardTrap Hole
          Trap Hole
          Trap Normal
          Trap Hole

            [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.


            rush-duel-sevens
            Jointech
            5







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