X-Saber Deck Breakdown

Cards Usage Statistic

Main Deck

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Meowls
Mulcharmy Meowls
Mulcharmy Meowls
EARTH 4
Mulcharmy Meowls
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

XX-Saber Boggart Knight
XX-Saber Boggart Knight
XX-Saber Boggart Knight
EARTH 4
XX-Saber Boggart Knight
  • ATK:

  • 1900

  • DEF:

  • 1000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of an "X-Saber" Synchro Monster.

XX-Saber Darksoul
XX-Saber Darksoul
XX-Saber Darksoul
EARTH 3
XX-Saber Darksoul
  • ATK:

  • 100

  • DEF:

  • 100


During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand.

XX-Saber Faultroll
XX-Saber Faultroll
XX-Saber Faultroll
EARTH 6
XX-Saber Faultroll
  • ATK:

  • 2400

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target.

XX-Saber Garsem
XX-Saber Garsem
XX-Saber Garsem
EARTH 4
XX-Saber Garsem
  • ATK:

  • 1400

  • DEF:

  • 400


When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.

XX-Saber Ragigura
XX-Saber Ragigura
XX-Saber Ragigura
EARTH 1
XX-Saber Ragigura
  • ATK:

  • 200

  • DEF:

  • 1000


When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

X-Saber Bruno
X-Saber Bruno
X-Saber Bruno
EARTH 3
X-Saber Bruno
  • ATK:

  • 1200

  • DEF:

  • 1100


Once per turn, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using only EARTH monsters you control, including this card. You can only use each of the following effects of "X-Saber Bruno" once per turn. If this card is in your hand: You can banish 1 other EARTH monster from your hand, face-up field, or GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Saber" Spell/Trap from your Deck or GY to your hand.

X-Saber Perina
X-Saber Perina
X-Saber Perina
EARTH 4
X-Saber Perina
  • ATK:

  • 1700

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send this card to the GY; Special Summon 2 "X-Saber" monsters from your Deck, except "X-Saber Perina", but destroy them during the End Phase. If this card is sent to the GY as material for an "X-Saber" Synchro Monster: You can apply 1 of these effects. ● It can make a second attack during each Battle Phase. ● It can attack directly. You can only use each effect of "X-Saber Perina" once per turn.

Emergency Teleport
Emergency Teleport
Emergency Teleport
Spell Quick
Emergency Teleport

    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



    Tag(s):

    Fire Formation - Tenki
    Fire Formation - Tenki
    Fire Formation - Tenki
    Spell Continuous
    Fire Formation - Tenki

      When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.

      Gottoms' Second Call
      Gottoms' Second Call
      Gottoms' Second Call
      Spell Normal
      Gottoms' Second Call

        If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card.

        Saber Combination
        Saber Combination
        Saber Combination
        Spell Continuous
        Saber Combination

          While you have 10 or more "X-Saber" monsters in your field, GY, and/or banishment, "X-Saber" monsters you control gain ATK equal to their own original DEF. You can only use each of the following effects of "Saber Combination" once per turn. If you Special Summon an "X-Saber" monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "X-Saber" monster from your hand or Deck. When an opponent's monster declares an attack: You can Special Summon 1 "X-Saber" monster from your hand.

          Gottoms' Emergency Call
          Gottoms' Emergency Call
          Gottoms' Emergency Call
          Trap Normal
          Gottoms' Emergency Call

            If a face-up "X-Saber" monster is on the field: Target 2 "X-Saber" monsters in any Graveyard; Special Summon both to your side of the field.

            Extra Deck

            Commander Souza, Swordmaster
            Commander Souza, Swordmaster
            Commander Souza, Swordmaster
            EARTH 10
            Commander Souza, Swordmaster
            • ATK:

            • 2500

            • DEF:

            • 1600


            1 Tuner + 1+ EARTH monsters (This card is always treated as an "X-Saber" card.) Gains 200 ATK for each banished monster. When this card destroys a monster by battle: You can draw 1 card. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Tribute 1 "X-Saber" monster; destroy 1 card your opponent controls. If this card would be destroyed by battle or card effect, you can banish 1 "Saber" card from your GY instead.

            Naturia Barkion
            Naturia Barkion
            Naturia Barkion
            EARTH 6
            Naturia Barkion
            • ATK:

            • 2500

            • DEF:

            • 1800


            1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

            Naturia Beast
            Naturia Beast
            Naturia Beast
            EARTH 5
            Naturia Beast
            • ATK:

            • 2200

            • DEF:

            • 1700


            1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

            X-Saber Gottoms
            X-Saber Gottoms
            X-Saber Gottoms
            EARTH 7
            X-Saber Gottoms
            • ATK:

            • 2600

            • DEF:

            • 2100


            1 Tuner + 1+ EARTH monsters If this card is Synchro Summoned: You can add 1 "Saber" or "Gottoms" Spell/Trap from your Deck to your hand. When this card inflicts battle damage to your opponent: You can discard 1 random card from their hand. When your "X-Saber" monster is targeted for an attack while this card is in your GY: You can Special Summon this card, then change the attack target to it. You can only use each effect of "X-Saber Gottoms" once per turn.

            XX-Saber Hyunlei
            XX-Saber Hyunlei
            XX-Saber Hyunlei
            EARTH 6
            XX-Saber Hyunlei
            • ATK:

            • 2300

            • DEF:

            • 1300


            1 Tuner + 1 or more non-Tuner "X-Saber" monsters When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.

            Silvera, Wolf Tamer of the White Forest
            Silvera, Wolf Tamer of the White Forest
            Silvera, Wolf Tamer of the White Forest
            LIGHT 6
            Silvera, Wolf Tamer of the White Forest
            • ATK:

            • 1900

            • DEF:

            • 2400


            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.

            Main: 40 Extra: 15

            1 cardMulcharmy Fuwalos 1 cardMulcharmy Fuwalos
            Mulcharmy Fuwalos
            WIND 4
            Mulcharmy Fuwalos
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            1 cardMulcharmy Meowls 1 cardMulcharmy Meowls
            Mulcharmy Meowls
            EARTH 4
            Mulcharmy Meowls
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            1 cardMulcharmy Purulia 1 cardMulcharmy Purulia
            Mulcharmy Purulia
            WATER 4
            Mulcharmy Purulia
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            2 cardTrue King Lithosagym, the Disaster 2 cardTrue King Lithosagym, the Disaster
            True King Lithosagym, the Disaster
            EARTH 9
            True King Lithosagym, the Disaster
            • ATK:

            • 2500

            • DEF:

            • 2300


            If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.


            1 cardXX-Saber Boggart Knight 1 cardXX-Saber Boggart Knight
            XX-Saber Boggart Knight
            EARTH 4
            XX-Saber Boggart Knight
            • ATK:

            • 1900

            • DEF:

            • 1000


            When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of an "X-Saber" Synchro Monster.


            1 cardXX-Saber Darksoul 1 cardXX-Saber Darksoul
            XX-Saber Darksoul
            EARTH 3
            XX-Saber Darksoul
            • ATK:

            • 100

            • DEF:

            • 100


            During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand.


            3 cardXX-Saber Faultroll 3 cardXX-Saber Faultroll
            XX-Saber Faultroll
            EARTH 6
            XX-Saber Faultroll
            • ATK:

            • 2400

            • DEF:

            • 1800


            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target.


            1 cardXX-Saber Garsem 1 cardXX-Saber Garsem
            XX-Saber Garsem
            EARTH 4
            XX-Saber Garsem
            • ATK:

            • 1400

            • DEF:

            • 400


            When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.


            1 cardXX-Saber Ragigura 1 cardXX-Saber Ragigura
            XX-Saber Ragigura
            EARTH 1
            XX-Saber Ragigura
            • ATK:

            • 200

            • DEF:

            • 1000


            When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.


            3 cardAsh Blossom & Joyous Spring
            3 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
            Ghost Belle & Haunted Mansion
            EARTH 3
            Ghost Belle & Haunted Mansion
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


            3 cardX-Saber Bruno 3 cardX-Saber Bruno
            X-Saber Bruno
            EARTH 3
            X-Saber Bruno
            • ATK:

            • 1200

            • DEF:

            • 1100


            Once per turn, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using only EARTH monsters you control, including this card. You can only use each of the following effects of "X-Saber Bruno" once per turn. If this card is in your hand: You can banish 1 other EARTH monster from your hand, face-up field, or GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Saber" Spell/Trap from your Deck or GY to your hand.


            3 cardX-Saber Perina 3 cardX-Saber Perina
            X-Saber Perina
            EARTH 4
            X-Saber Perina
            • ATK:

            • 1700

            • DEF:

            • 300


            If this card is Normal or Special Summoned: You can send this card to the GY; Special Summon 2 "X-Saber" monsters from your Deck, except "X-Saber Perina", but destroy them during the End Phase. If this card is sent to the GY as material for an "X-Saber" Synchro Monster: You can apply 1 of these effects. ● It can make a second attack during each Battle Phase. ● It can attack directly. You can only use each effect of "X-Saber Perina" once per turn.


            3 cardEmergency Teleport
            3 cardEmergency Teleport
            Emergency Teleport
            Spell Quick
            Emergency Teleport

              Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




              Tag(s):

              3 cardFire Formation - Tenki 3 cardFire Formation - Tenki
              Fire Formation - Tenki
              Spell Continuous
              Fire Formation - Tenki

                When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                1 cardGottoms' Second Call 1 cardGottoms' Second Call
                Gottoms' Second Call
                Spell Normal
                Gottoms' Second Call

                  If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card.


                  1 cardSaber Combination 1 cardSaber Combination
                  Saber Combination
                  Spell Continuous
                  Saber Combination

                    While you have 10 or more "X-Saber" monsters in your field, GY, and/or banishment, "X-Saber" monsters you control gain ATK equal to their own original DEF. You can only use each of the following effects of "Saber Combination" once per turn. If you Special Summon an "X-Saber" monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "X-Saber" monster from your hand or Deck. When an opponent's monster declares an attack: You can Special Summon 1 "X-Saber" monster from your hand.


                    1 cardSaber Slash 1 cardSaber Slash
                    Saber Slash
                    Spell Normal
                    Saber Slash

                      Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.


                      3 cardSmall World 3 cardSmall World
                      Small World
                      Spell Normal
                      Small World

                        Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                        1 cardGottoms' Emergency Call 1 cardGottoms' Emergency Call
                        Gottoms' Emergency Call
                        Trap Normal
                        Gottoms' Emergency Call

                          If a face-up "X-Saber" monster is on the field: Target 2 "X-Saber" monsters in any Graveyard; Special Summon both to your side of the field.


                          2 cardInfinite Impermanence 2 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            1 cardSaber Hole 1 cardSaber Hole
                            Saber Hole
                            Trap Counter
                            Saber Hole

                              Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.


                              1 cardS:P Little Knight
                              1 cardS:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                              1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                              Black Rose Dragon
                              FIRE 7
                              Black Rose Dragon
                              • ATK:

                              • 2400

                              • DEF:

                              • 1800


                              1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                              1 cardCloudcastle 1 cardCloudcastle
                              Cloudcastle
                              WIND 9
                              Cloudcastle
                              • ATK:

                              • 0

                              • DEF:

                              • 3000


                              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.


                              1 cardCommander Souza, Swordmaster 1 cardCommander Souza, Swordmaster
                              Commander Souza, Swordmaster
                              EARTH 10
                              Commander Souza, Swordmaster
                              • ATK:

                              • 2500

                              • DEF:

                              • 1600


                              1 Tuner + 1+ EARTH monsters (This card is always treated as an "X-Saber" card.) Gains 200 ATK for each banished monster. When this card destroys a monster by battle: You can draw 1 card. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Tribute 1 "X-Saber" monster; destroy 1 card your opponent controls. If this card would be destroyed by battle or card effect, you can banish 1 "Saber" card from your GY instead.


                              1 cardMist Wurm 1 cardMist Wurm
                              Mist Wurm
                              WIND 9
                              Mist Wurm
                              • ATK:

                              • 2500

                              • DEF:

                              • 1500


                              1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                              1 cardNaturia Barkion 1 cardNaturia Barkion
                              Naturia Barkion
                              EARTH 6
                              Naturia Barkion
                              • ATK:

                              • 2500

                              • DEF:

                              • 1800


                              1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                              1 cardNaturia Beast 1 cardNaturia Beast
                              Naturia Beast
                              EARTH 5
                              Naturia Beast
                              • ATK:

                              • 2200

                              • DEF:

                              • 1700


                              1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                              1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                              Swordsoul Supreme Sovereign - Chengying
                              WATER 10
                              Swordsoul Supreme Sovereign - Chengying
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                              1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                              Trishula, Dragon of the Ice Barrier
                              WATER 9
                              Trishula, Dragon of the Ice Barrier
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                              2 cardX-Saber Gottoms 2 cardX-Saber Gottoms
                              X-Saber Gottoms
                              EARTH 7
                              X-Saber Gottoms
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              1 Tuner + 1+ EARTH monsters If this card is Synchro Summoned: You can add 1 "Saber" or "Gottoms" Spell/Trap from your Deck to your hand. When this card inflicts battle damage to your opponent: You can discard 1 random card from their hand. When your "X-Saber" monster is targeted for an attack while this card is in your GY: You can Special Summon this card, then change the attack target to it. You can only use each effect of "X-Saber Gottoms" once per turn.


                              1 cardXX-Saber Gottoms 1 cardXX-Saber Gottoms
                              XX-Saber Gottoms
                              EARTH 9
                              XX-Saber Gottoms
                              • ATK:

                              • 3100

                              • DEF:

                              • 2600


                              1 Tuner + 1 or more EARTH monsters You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.


                              1 cardXX-Saber Hyunlei 1 cardXX-Saber Hyunlei
                              XX-Saber Hyunlei
                              EARTH 6
                              XX-Saber Hyunlei
                              • ATK:

                              • 2300

                              • DEF:

                              • 1300


                              1 Tuner + 1 or more non-Tuner "X-Saber" monsters When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.


                              1 cardSilvera, Wolf Tamer of the White Forest 1 cardSilvera, Wolf Tamer of the White Forest
                              Silvera, Wolf Tamer of the White Forest
                              LIGHT 6
                              Silvera, Wolf Tamer of the White Forest
                              • ATK:

                              • 1900

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                              1 cardPhantom Fortress Enterblathnir 1 cardPhantom Fortress Enterblathnir
                              Phantom Fortress Enterblathnir
                              WIND
                              Phantom Fortress Enterblathnir
                              • ATK:

                              • 2900

                              • DEF:

                              • 2500


                              2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's GY. ● Banish the top card of your opponent's Deck, face-up.


                              ocg
                              X-Saber
                              5







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