Umi Deck Breakdown

Main Deck

Ocean Dragon Lord - Kairyu-Shin
Ocean Dragon Lord - Kairyu-Shin
Ocean Dragon Lord - Kairyu-Shin
WATER 5
Ocean Dragon Lord - Kairyu-Shin
  • ATK:

  • 2000

  • DEF:

  • 1700


While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.

A Legendary Ocean
A Legendary Ocean
A Legendary Ocean
Spell Field
A Legendary Ocean

    (This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.

    Fury of Kairyu-Shin
    Fury of Kairyu-Shin
    Fury of Kairyu-Shin
    Spell Normal
    Fury of Kairyu-Shin

      Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Pot of Extravagance
        Pot of Extravagance
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



          Tag(s):

          Sea Stealth II
          Sea Stealth II
          Sea Stealth II
          Spell Continuous
          Sea Stealth II

            This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.

            Terraforming
            Terraforming
            Terraforming
            Spell Normal
            Terraforming

              Add 1 Field Spell from your Deck to your hand.



              Tag(s):

              Triple Tactics Talent
              Triple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                Tag(s):

                Sea Stealth Attack
                Sea Stealth Attack
                Sea Stealth Attack
                Trap Continuous
                Sea Stealth Attack

                  When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

                  Main: 54 Extra: 15

                  1 cardDimension Shifter
                  1 cardDimension Shifter
                  Dimension Shifter
                  DARK 6
                  Dimension Shifter
                  • ATK:

                  • 1200

                  • DEF:

                  • 2200


                  If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                  3 cardLava Golem 3 cardLava Golem
                  Lava Golem
                  FIRE 8
                  Lava Golem
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                  2 cardMaxx "C"
                  2 cardMaxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  2 cardPrimite Dragon Ether Beryl 2 cardPrimite Dragon Ether Beryl
                  Primite Dragon Ether Beryl
                  EARTH 4
                  Primite Dragon Ether Beryl
                  • ATK:

                  • 1600

                  • DEF:

                  • 0


                  If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                  1 cardJongleur-Ghoul Illusionist 1 cardJongleur-Ghoul Illusionist
                  Jongleur-Ghoul Illusionist
                  DARK 4
                  Jongleur-Ghoul Illusionist
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  ''A captivating street performer, who'll catch you off guard with his song and dance and hocus pocus attacks. Once his eyes start spinning, danger is impending, so make a run for it!''


                  2 cardMegalosmasher X 2 cardMegalosmasher X
                  Megalosmasher X
                  WATER 4
                  Megalosmasher X
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.


                  1 cardPhantasm Spiral Dragon 1 cardPhantasm Spiral Dragon
                  Phantasm Spiral Dragon
                  WATER 8
                  Phantasm Spiral Dragon
                  • ATK:

                  • 2900

                  • DEF:

                  • 2900


                  A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.


                  1 cardSpiral Serpent 1 cardSpiral Serpent
                  Spiral Serpent
                  WATER 8
                  Spiral Serpent
                  • ATK:

                  • 2900

                  • DEF:

                  • 2900


                  When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.


                  2 cardGhost Sister & Spooky Dogwood 2 cardGhost Sister & Spooky Dogwood
                  Ghost Sister & Spooky Dogwood
                  WATER 3
                  Ghost Sister & Spooky Dogwood
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


                  2 cardCalled by the Grave
                  2 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    1 cardDimensional Fissure 1 cardDimensional Fissure
                    Dimensional Fissure
                    Spell Continuous
                    Dimensional Fissure

                      Any monster sent to the Graveyard is banished instead.


                      1 cardHarpie's Feather Duster
                      1 cardHarpie's Feather Duster
                      Harpie's Feather Duster
                      Spell Normal
                      Harpie's Feather Duster

                        Destroy all Spell and Trap Cards your opponent controls.




                        Tag(s):

                        3 cardHeat Wave
                        3 cardHeat Wave
                        Heat Wave
                        Spell Normal
                        Heat Wave

                          At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.


                          2 cardLightning Storm
                          2 cardLightning Storm
                          Lightning Storm
                          Spell Normal
                          Lightning Storm

                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                            Tag(s):

                            3 cardPacifis, the Phantasm City 3 cardPacifis, the Phantasm City
                            Pacifis, the Phantasm City
                            Spell Field
                            Pacifis, the Phantasm City

                              (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                              3 cardPot of Duality
                              3 cardPot of Duality
                              Pot of Duality
                              Spell Normal
                              Pot of Duality

                                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                Tag(s):

                                2 cardPot of Extravagance
                                2 cardPot of Extravagance
                                Pot of Extravagance
                                Spell Normal
                                Pot of Extravagance

                                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                  Tag(s):

                                  1 cardPrimite Drillbeam 1 cardPrimite Drillbeam
                                  Primite Drillbeam
                                  Spell Quick
                                  Primite Drillbeam

                                    Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                    3 cardPrimite Lordly Lode 3 cardPrimite Lordly Lode
                                    Primite Lordly Lode
                                    Spell Continuous
                                    Primite Lordly Lode

                                      When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                      1 cardPrimite Roar 1 cardPrimite Roar
                                      Primite Roar
                                      Spell Quick
                                      Primite Roar

                                        Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                                        1 cardTerraforming
                                        1 cardTerraforming
                                        Terraforming
                                        Spell Normal
                                        Terraforming

                                          Add 1 Field Spell from your Deck to your hand.




                                          Tag(s):

                                          3 cardDominus Impulse 3 cardDominus Impulse
                                          Dominus Impulse
                                          Trap Normal
                                          Dominus Impulse

                                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                            2 cardImperial Iron Wall 2 cardImperial Iron Wall
                                            Imperial Iron Wall
                                            Trap Continuous
                                            Imperial Iron Wall

                                              Neither player can banish cards.


                                              1 cardLose 1 Turn 1 cardLose 1 Turn
                                              Lose 1 Turn
                                              Trap Continuous
                                              Lose 1 Turn

                                                Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                                                1 cardMacro Cosmos 1 cardMacro Cosmos
                                                Macro Cosmos
                                                Trap Continuous
                                                Macro Cosmos

                                                  When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                                  3 cardPhantasm Spiral Battle
                                                  3 cardPhantasm Spiral Battle
                                                  Phantasm Spiral Battle
                                                  Trap Normal
                                                  Phantasm Spiral Battle

                                                    If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                                    1 cardPhantasm Spiral Power 1 cardPhantasm Spiral Power
                                                    Phantasm Spiral Power
                                                    Trap Normal
                                                    Phantasm Spiral Power

                                                      If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                                      1 cardSkill Drain
                                                      1 cardSkill Drain
                                                      Skill Drain
                                                      Trap Continuous
                                                      Skill Drain

                                                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                        3 cardSolemn Judgment 3 cardSolemn Judgment
                                                        Solemn Judgment
                                                        Trap Counter
                                                        Solemn Judgment

                                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                          Tag(s):

                                                          1 cardThere Can Be Only One
                                                          1 cardThere Can Be Only One
                                                          There Can Be Only One
                                                          Trap Continuous
                                                          There Can Be Only One

                                                            Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                            1 cardAccesscode Talker 1 cardAccesscode Talker
                                                            Accesscode Talker
                                                            DARK
                                                            Accesscode Talker
                                                            • ATK:

                                                            • 2300

                                                            • LINK-4

                                                            Link Arrow:

                                                            Top

                                                            Left

                                                            Right

                                                            Bottom


                                                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                            Tag(s):

                                                            1 cardApollousa, Bow of the Goddess
                                                            1 cardApollousa, Bow of the Goddess
                                                            Apollousa, Bow of the Goddess
                                                            WIND
                                                            Apollousa, Bow of the Goddess
                                                            • ATK:

                                                            • -1

                                                            • LINK-4

                                                            Link Arrow:

                                                            Top

                                                            Bottom-Left

                                                            Bottom

                                                            Bottom-Right


                                                            2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                            1 cardI:P Masquerena 1 cardI:P Masquerena
                                                            I:P Masquerena
                                                            DARK
                                                            I:P Masquerena
                                                            • ATK:

                                                            • 800

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                            1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                            Knightmare Phoenix
                                                            FIRE
                                                            Knightmare Phoenix
                                                            • ATK:

                                                            • 1900

                                                            • LINK-2

                                                            Link Arrow:

                                                            Top

                                                            Right


                                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                            1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                            Knightmare Unicorn
                                                            DARK
                                                            Knightmare Unicorn
                                                            • ATK:

                                                            • 2200

                                                            • LINK-3

                                                            Link Arrow:

                                                            Left

                                                            Right

                                                            Bottom


                                                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                            1 cardYuki-Onna, the Absolute Zero Mayakashi 1 cardYuki-Onna, the Absolute Zero Mayakashi
                                                            Yuki-Onna, the Absolute Zero Mayakashi
                                                            WATER
                                                            Yuki-Onna, the Absolute Zero Mayakashi
                                                            • ATK:

                                                            • 2900

                                                            • LINK-4

                                                            Link Arrow:

                                                            Left

                                                            Right

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.


                                                            1 cardAtomic Scrap Dragon 1 cardAtomic Scrap Dragon
                                                            Atomic Scrap Dragon
                                                            EARTH 10
                                                            Atomic Scrap Dragon
                                                            • ATK:

                                                            • 3200

                                                            • DEF:

                                                            • 2400


                                                            1 "Scrap" Tuner + 2 or more non-Tuner monsters Once per turn, you can select 1 card you control and up to 3 cards in your opponent's Graveyard. Destroy your selected card and return the opponent's cards you selected to the Deck. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it.


                                                            1 cardRed-Eyes Zombie Necro Dragon 1 cardRed-Eyes Zombie Necro Dragon
                                                            Red-Eyes Zombie Necro Dragon
                                                            DARK 7
                                                            Red-Eyes Zombie Necro Dragon
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 2000


                                                            1 Tuner + 1+ non-Tuner monsters Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.


                                                            1 cardScrap Dragon 1 cardScrap Dragon
                                                            Scrap Dragon
                                                            EARTH 8
                                                            Scrap Dragon
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2000


                                                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.


                                                            1 cardScrap Twin Dragon 1 cardScrap Twin Dragon
                                                            Scrap Twin Dragon
                                                            EARTH 9
                                                            Scrap Twin Dragon
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 2200


                                                            1 "Scrap" Tuner + 1 or more non-Tuner monsters Once per turn, you can select 1 card you control and 2 cards your opponent controls. Destroy the one you control and return the two your opponent controls to the hand. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it.


                                                            1 cardDingirsu, the Orcust of the Evening Star 1 cardDingirsu, the Orcust of the Evening Star
                                                            Dingirsu, the Orcust of the Evening Star
                                                            DARK
                                                            Dingirsu, the Orcust of the Evening Star
                                                            • ATK:

                                                            • 2600

                                                            • DEF:

                                                            • 2100


                                                            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                                            1 cardGalaxy-Eyes Full Armor Photon Dragon 1 cardGalaxy-Eyes Full Armor Photon Dragon
                                                            Galaxy-Eyes Full Armor Photon Dragon
                                                            LIGHT
                                                            Galaxy-Eyes Full Armor Photon Dragon
                                                            • ATK:

                                                            • 4000

                                                            • DEF:

                                                            • 3500


                                                            3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                                                            2 cardNumber 4: Stealth Kragen 2 cardNumber 4: Stealth Kragen
                                                            Number 4: Stealth Kragen
                                                            WATER
                                                            Number 4: Stealth Kragen
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 1500


                                                            2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                            1 cardNumber 90: Galaxy-Eyes Photon Lord 1 cardNumber 90: Galaxy-Eyes Photon Lord
                                                            Number 90: Galaxy-Eyes Photon Lord
                                                            LIGHT
                                                            Number 90: Galaxy-Eyes Photon Lord
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 3000


                                                            2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.



                                                            UMI Decks in OCG








                                                            https://ygovietnam.com/
                                                            Top