Toon Deck Breakdown
Main Deck
x3 in 39%
x3 in 39%

DARK
1Comic Cat
ATK:
0
DEF:
0
This card is treated as a Toon monster while "Toon World" is on the field. During the Main Phase (Quick Effect): You can Tribute 1 monster (if you control "Toon World", you can Tribute 1 monster your opponent controls, even though you do not control it), and if you do, Special Summon 1 monster that mentions "Toon World" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Comic Cat" once per turn.
x2 in 43%
x2 in 43%

DARK
4Dark-Eyes Illusionist Faceless Mage
ATK:
0
DEF:
0
If this card battles a monster, neither can be destroyed by that battle. You can discard this card, then activate 1 of these effects (but you can only use each of these effects of "Dark-Eyes Illusionist Faceless Mage" once per turn); ● Place 1 "Mind Scan" from your hand or Deck face-up on your field. ● Add 1 other monster from your GY to your hand that mentions "Toon World", then you can Special Summon it, ignoring its Summoning conditions.
x1 in 70%
x1 in 70%

WIND
1Droll & Lock Bird
ATK:
0
DEF:
0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
x1 in 70%
x1 in 70%

DARK
6Evil Box
ATK:
2300
DEF:
2000
If you control "Toon World": You can Special Summon this card from your hand, then you can add to your hand or Set 1 "Toon" Trap from your Deck. You can only use this effect of "Evil Box" once per turn. This card is treated as a Toon monster while "Toon World" is on the field. Once per turn (Quick Effect): You can target 1 card in either GY; place it on the bottom of the Deck.
x3 in 74%
x3 in 74%

DARK
4Funny Dark Rabbit
ATK:
1100
DEF:
1500
After this card is Normal or Special Summoned, you can Normal Summon 1 monster that mentions "Toon World" during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). This card is treated as a Toon monster while "Toon World" is on the field. Once per turn: You can add to your hand or place face-up on your field, 1 "Toon" Field or Continuous Spell from your Deck.
x1 in 74%
x1 in 74%

LIGHT
8Blue-Eyes Toon Dragon
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
x1 in 52%
x1 in 52%

DARK
7Toon Dark Magician
ATK:
2500
DEF:
2100
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects; ● Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ● Add 1 "Toon" Spell/Trap from your Deck to your hand.
x2 in 70%
x2 in 70%

FIRE
3Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
x3 in 74%
x3 in 74%

Spell
NormalToon Bookmark
Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.
x3 in 74%
x3 in 74%

Spell
FieldToon World the Perfect World
This card's name becomes "Toon World" while in the Field Zone. Once per turn: You can add 1 "Toon" card, or 1 card that mentions a "Toon" card's name, from your Deck to your hand. You can only use this effect of "Toon World the Perfect World" thrice per turn. Before resolving another activated card or effect, you can banish 1 Toon monster you control until immediately after that card/effect resolves, also you cannot banish monsters with that same original name with this effect of "Toon World the Perfect World" for the rest of this turn.
x3 in 43%
x3 in 43%

Trap
NormalInfinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
x1 in 74%
x1 in 74%

Trap
ContinuousMind Scan
While you have a "Toon" card in your field or GY, your opponent must keep their hand revealed, also you can look at their Set cards at any time. If you have a Toon monster and a "Toon" Spell in your field and/or GY: You can declare 1 card name that is not among the cards/effects activated in this Chain; negate the activated effects of cards with that original name until the end of this turn, while this card is face-up on the field. You can only use this effect of "Mind Scan" once per turn.
Main: 43 Extra: 15



DARK
6Bystial Magnamhut
ATK:
2500
DEF:
2000
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.



DARK
7Dark Eradicator Warlock
ATK:
2500
DEF:
2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dark Magician", and cannot be Special Summoned by other ways. Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent immediately after it resolves.



DARK
2Millennium-Eyes Illusionist
ATK:
0
DEF:
1400
(Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn.



LIGHT
8Blue-Eyes Toon Dragon
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.



LIGHT
5Toon Cyber Dragon
ATK:
2100
DEF:
1600
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.



DARK
7Toon Dark Magician
ATK:
2500
DEF:
2100
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects; ● Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ● Add 1 "Toon" Spell/Trap from your Deck to your hand.



WATER
4Toon Mermaid
ATK:
1400
DEF:
1500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.



FIRE
3Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.



LIGHT
3Ghost Ogre & Snow Rabbit
ATK:
0
DEF:
1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.



Spell
QuickCrossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



Spell
NormalToon Bookmark
Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.



Spell
FieldToon Kingdom
When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.



Spell
NormalTriple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



Trap
NormalInfinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.



DARK
10Chimeratech Megafleet Dragon
ATK:
0
DEF:
0
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.



DARK
1Millennium-Eyes Restrict
ATK:
0
DEF:
0
"Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.



LIGHTCharmer Quartet in Bloom
ATK:
1850
LINK-4
Link Arrow:
Left
Right
Bottom-Left
Bottom-Right
2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.



EARTHCross-Sheep
ATK:
700
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.



DARKRahamu, Envoy of the Sacred Tome
ATK:
1400
LINK-2
Link Arrow:
Left
Bottom-Right
2 Effect Monsters Once, while this Link Summoned card is face-up on the field, you can Normal Summon 1 Level 5 or higher monster without Tributing. During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Level 5 or higher DARK monster. During your End Phase: You can reveal any number of monsters in your hand and place them on the bottom of the Deck in any order, then draw cards equal to the number placed. You can only use each effect of "Rahamu, Envoy of the Sacred Tome" once per turn.



DARKRelinquished Anima
ATK:
0
LINK-1
Link Arrow:
Top
1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.



DARKS:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.



WATERWorldsea Dragon Zealantis
ATK:
2500
LINK-4
Link Arrow:
Top
Left
Right
Bottom
1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.



DARKZenna's Deceiving Doll Maidens
ATK:
0
LINK-5
Link Arrow:
Left
Right
Bottom-Left
Bottom
Bottom-Right
2+ Effect Monsters You can also use 1 monster in your hand as material to Link Summon this card. You can only use each of the following effects of "Zenna's Deceiving Doll Maidens" once per turn. If this card is Link Summoned: You can send 1 monster from your Deck to the GY, or if all materials used for its Link Summon were monsters you controlled, you can send 1 monster from your Extra Deck instead. During your next Standby Phase after this card was sent from the field to the GY: You can add 1 monster from your GY to your hand.



DARK
10Chaos Angel
ATK:
3500
DEF:
2800
1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.



LIGHT
11Psychic End Punisher
ATK:
3500
DEF:
3500
1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.



FIRE
Number 60: Dugares the Timeless
ATK:
1200
DEF:
1200
2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.





























































