Solfachord Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

DoSolfachord Coolia
DoSolfachord Coolia
DoSolfachord Coolia
WIND 81
DoSolfachord Coolia
  • ATK:

  • 2700

  • DEF:

  • 2500


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster.

DoSolfachord Cutia
DoSolfachord Cutia
DoSolfachord Cutia
EARTH 18
DoSolfachord Cutia
  • ATK:

  • 100

  • DEF:

  • 400


[ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn.

Solfachord Primoa
Solfachord Primoa
Solfachord Primoa
EARTH 1
Solfachord Primoa
  • ATK:

  • 0

  • DEF:

  • 400


[ Pendulum Effect ] When you Pendulum Summon: You can target 1 "Solfachord" card in your Pendulum Zone; return it to the hand. [ Monster Effect ] While you have "Solfachord" cards in both of your Pendulum Zones (1 odd and 1 even Pendulum Scale), the activated effects of your "Solfachord" cards cannot be negated. You can only use each of the following effects of "Solfachord Primoa" once per turn. If this card is Normal or Special Summoned: You can add 1 "Solfachord" card from your Deck to your hand, except "Solfachord Primoa". If you Link Summon a "Solfachord" monster: You can add 1 "Solfachord" card from your face-up Extra Deck or GY to your hand.

Solfachord Solfegia
Solfachord Solfegia
Solfachord Solfegia
LIGHT 29
Solfachord Solfegia
  • ATK:

  • 400

  • DEF:

  • 400


[ Pendulum Effect ] When your opponent's monster effect activated on the field resolves, if you control a "GranSolfachord" monster, you can negate that effect, then destroy this card. You can only use this effect of "Solfachord Solfegia" once per turn. [ Monster Effect ] If you control no monsters, or all monsters you control are "Solfachord" monsters: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect (you can also Tribute this card); Special Summon 1 "Solfachord" monster from your hand, except "Solfachord Solfegia", or, if you Tributed this card when you activated this effect, you can Special Summon from your face-up Extra Deck or GY instead. You can only use each effect of "Solfachord Solfegia" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Solfachord Happiness
Solfachord Happiness
Solfachord Happiness
Spell Normal
Solfachord Happiness

    Activate 1 of these effects (but you can only use each effect of "Solfachord Happiness" once per turn); ● Discard 1 card, and if you do, add 2 "Solfachord" Pendulum Monsters with different Scales from your Deck to your hand, then you can Special Summon "Solfachord" Pendulum Monsters from your hand, up to the number of monsters your opponent controls +1. ● During your Main Phase this turn, you can conduct 1 Pendulum Summon of a "Solfachord" monster(s) in addition to your Pendulum Summon (you can only gain this effect once per turn). ● Special Summon 2 "Solfachord" cards from your Pendulum Zones.

    Extra Deck

    Beyond the Pendulum
    Beyond the Pendulum
    Beyond the Pendulum
    DARK
    Beyond the Pendulum
    • ATK:

    • 1200

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.

    GranSolfachord Coolia
    GranSolfachord Coolia
    GranSolfachord Coolia
    LIGHT
    GranSolfachord Coolia
    • ATK:

    • 2700

    • LINK-3

    Link Arrow:

    Bottom-Left

    Bottom

    Bottom-Right


    2+ monsters, including a Pendulum Monster Gains 100 ATK for each face-up Pendulum Monster in your Extra Deck. The activated effects of Pendulum Monsters this card points to cannot be negated. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Solfachord" card with an odd Pendulum Scale from your Pendulum Zone to your zone this card points to, and if you do, negate the activation, then you can add 1 "Solfachord" Pendulum Monster with an even Pendulum Scale from your Deck to your face-up Extra Deck.

    GranSolfachord Musecia
    GranSolfachord Musecia
    GranSolfachord Musecia
    LIGHT
    GranSolfachord Musecia
    • ATK:

    • 1900

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 Pendulum Monsters During your Main Phase: You can add 1 Pendulum Monster from your hand to the Extra Deck face-up, and 1 face-up Pendulum Monster from your Extra Deck to the hand, as long as one of them has an even Pendulum Scale, and the other has an odd Pendulum Scale. When you Pendulum Summon a "Solfachord" monster(s): You can target 1 of them; add 1 "Solfachord" Pendulum Monster from your Deck to your hand, whose Level equals the Pendulum Scale of that monster. You can only activate each effect of "GranSolfachord Musecia" once per turn.

    I:P Masquerena
    I:P Masquerena
    I:P Masquerena
    DARK
    I:P Masquerena
    • ATK:

    • 800

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

    Main: 44 Extra: 12

    1 copyPerformapal Hip Hippo 1 copyPerformapal Hip Hippo
    Performapal Hip Hippo
    EARTH 3
    Performapal Hip Hippo
    • ATK:

    • 800

    • DEF:

    • 800


    After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


    1 copyPerformapal Longphone Bull 1 copyPerformapal Longphone Bull
    Performapal Longphone Bull
    EARTH 4
    Performapal Longphone Bull
    • ATK:

    • 1600

    • DEF:

    • 1200


    If this card is Special Summoned: You can add 1 "Performapal" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of "Performapal Longphone Bull" once per turn.


    1 copyPerformapal Secondonkey 1 copyPerformapal Secondonkey
    Performapal Secondonkey
    EARTH 4
    Performapal Secondonkey
    • ATK:

    • 1000

    • DEF:

    • 2000


    When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.


    1 copyPerformapal Sleight Hand Magician 1 copyPerformapal Sleight Hand Magician
    Performapal Sleight Hand Magician
    LIGHT 7
    Performapal Sleight Hand Magician
    • ATK:

    • 2500

    • DEF:

    • 2000


    You can Special Summon this card (from your hand) by Tributing 1 "Performapal" monster, except a Pendulum Monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; destroy it.


    1 copyPerformapal Teeter Totter Hopper 1 copyPerformapal Teeter Totter Hopper
    Performapal Teeter Totter Hopper
    EARTH 4
    Performapal Teeter Totter Hopper
    • ATK:

    • 100

    • DEF:

    • 1200


    The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower "Performapal" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a "Performapal" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Performapal Teeter Totter Hopper" once per turn.


    1 copyDoSolfachord Coolia 1 copyDoSolfachord Coolia
    DoSolfachord Coolia
    WIND 81
    DoSolfachord Coolia
    • ATK:

    • 2700

    • DEF:

    • 2500


    [ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster.


    1 copyDoSolfachord Cutia 1 copyDoSolfachord Cutia
    DoSolfachord Cutia
    EARTH 18
    DoSolfachord Cutia
    • ATK:

    • 100

    • DEF:

    • 400


    [ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn.


    1 copyLaSolfachord Angelia 1 copyLaSolfachord Angelia
    LaSolfachord Angelia
    FIRE 63
    LaSolfachord Angelia
    • ATK:

    • 2300

    • DEF:

    • 1400


    [ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 "Solfachord" Pendulum Monster (even if face-down), and if you do, Special Summon 1 "Solfachord" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except "LaSolfachord Angelia". You can only use this effect of "LaSolfachord Angelia" once per turn.


    1 copyOdd-Eyes Pendulum Dragon 1 copyOdd-Eyes Pendulum Dragon
    Odd-Eyes Pendulum Dragon
    DARK 74
    Odd-Eyes Pendulum Dragon
    • ATK:

    • 2500

    • DEF:

    • 2000


    [ Pendulum Effect ] You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. [ Monster Effect ] If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.


    1 copyPerformapal Drummerilla 1 copyPerformapal Drummerilla
    Performapal Drummerilla
    EARTH 52
    Performapal Drummerilla
    • ATK:

    • 1600

    • DEF:

    • 900


    [ Pendulum Effect ] Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field). [ Monster Effect ] If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.


    1 copyPerformapal Gentrude 1 copyPerformapal Gentrude
    Performapal Gentrude
    DARK 48
    Performapal Gentrude
    • ATK:

    • 1500

    • DEF:

    • 1000


    [ Pendulum Effect ] If "Performapal Ladyange" is in your other Pendulum Zone and you control no monsters, or only Pendulum Monsters: You can add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Performapal Gentrude" once per turn. [ Monster Effect ] If this card is destroyed: You can place 1 "Performapal" Pendulum Monster from your Deck in your Pendulum Zone, except "Performapal Gentrude". If this card is face-up in your Extra Deck: You can discard 1 Pendulum Monster; add this card to your hand, then you can return 1 "Performapal" or "Odd-Eyes" card from your Pendulum Zone to the hand. You can only use 1 "Performapal Gentrude" effect per turn, and only once that turn.


    1 copyPerformapal King Bear 1 copyPerformapal King Bear
    Performapal King Bear
    EARTH 67
    Performapal King Bear
    • ATK:

    • 2200

    • DEF:

    • 1000


    [ Pendulum Effect ] Once per turn, during the End Phase, if this card was activated this turn: You can destroy this card, and if you do, add 1 Level 7 or higher monster to your hand, that is either in your Graveyard or face-up in your Extra Deck. [ Monster Effect ] Cannot be destroyed by Spell/Trap effects while in face-up Attack Position. This card gains 100 ATK for each "Performapal" card you control, during your Battle Phase only.


    1 copyPerformapal Ladyange 1 copyPerformapal Ladyange
    Performapal Ladyange
    LIGHT 31
    Performapal Ladyange
    • ATK:

    • 1000

    • DEF:

    • 1500


    [ Pendulum Effect ] Once per turn, when an attack is declared involving your monster and an opponent's monster: You can discard 1 Pendulum Monster; that opponent's monster loses 1000 ATK, until the end of this turn. [ Monster Effect ] You can discard this card and 1 "Performapal" monster, except "Performapal Ladyange"; draw 2 cards. If this card is in your GY and you control an "Odd-Eyes" card or "Performapal Gentrude": You can place this card in your Pendulum Zone. You can only use 1 "Performapal Ladyange" effect per turn, and only once that turn.


    1 copyPerformapal Parrotrio 1 copyPerformapal Parrotrio
    Performapal Parrotrio
    WIND 32
    Performapal Parrotrio
    • ATK:

    • 500

    • DEF:

    • 500


    [ Pendulum Effect ] Once per turn, if you control a "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, except "Performapal Parrotrio": You can make this card's Pendulum Scale become 7 until the end of this turn. [ Monster Effect ] When this card is destroyed by battle: You can Special Summon 1 "Performapal" monster from your Deck, except a Pendulum Monster.


    1 copyPerformapal Swincobra 1 copyPerformapal Swincobra
    Performapal Swincobra
    EARTH 42
    Performapal Swincobra
    • ATK:

    • 300

    • DEF:

    • 1800


    [ Pendulum Effect ] Once per turn, when a monster you control inflicts battle damage to your opponent: You can send the top card of your opponent's Deck to the Graveyard. [ Monster Effect ] This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.


    1 copySolSolfachord Gracia 1 copySolSolfachord Gracia
    SolSolfachord Gracia
    WATER 54
    SolSolfachord Gracia
    • ATK:

    • 2100

    • DEF:

    • 1400


    [ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.


    1 copyStargazer Magician 1 copyStargazer Magician
    Stargazer Magician
    DARK 51
    Stargazer Magician
    • ATK:

    • 1200

    • DEF:

    • 2400


    [ Pendulum Effect ] If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.


    1 copyTimegazer Magician 1 copyTimegazer Magician
    Timegazer Magician
    DARK 38
    Timegazer Magician
    • ATK:

    • 1200

    • DEF:

    • 600


    [ Pendulum Effect ] You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.


    1 copyPerformapal Momoncarpet 1 copyPerformapal Momoncarpet
    Performapal Momoncarpet
    EARTH 37
    Performapal Momoncarpet
    • ATK:

    • 1000

    • DEF:

    • 100


    [ Pendulum Effect ] Unless you have a card in your other Pendulum Zone, destroy this card. While this card is in the Pendulum Zone, any battle damage you take becomes halved. [ Monster Effect ] FLIP: You can target 1 Set card on the field; destroy it. If this card is Special Summoned: You can change it to face-down Defense Position.


    1 copyGigathunder Giclops 1 copyGigathunder Giclops
    Gigathunder Giclops
    WIND 45
    Gigathunder Giclops
    • ATK:

    • 1400

    • DEF:

    • 1700


    [ Pendulum Effect ] Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions. [ Monster Effect ] If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of "Gigathunder Giclops" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand.


    1 copyLuster Pendulum, the Dracoslayer 1 copyLuster Pendulum, the Dracoslayer
    Luster Pendulum, the Dracoslayer
    LIGHT 45
    Luster Pendulum, the Dracoslayer
    • ATK:

    • 1850

    • DEF:

    • 0


    [ Pendulum Effect ] Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card. [ Monster Effect ] Cannot Special Summon Fusion, Synchro, or Xyz Monsters using this card as material, except "Dracoslayer" monsters.


    1 copyPerformapal Miss Director 1 copyPerformapal Miss Director
    Performapal Miss Director
    DARK 6
    Performapal Miss Director
    • ATK:

    • 0

    • DEF:

    • 2000


    While you control an "Odd-Eyes" monster, your opponent's monsters cannot target this card for attacks. While this card is in Defense Position, your "Odd-Eyes" monsters cannot be destroyed by battle, also you take no battle damage from that battle. You can target 1 Level 1 monster in your GY; Special Summon it, but negate its effects (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card. You can only use this effect of "Performapal Miss Director" once per turn.


    1 copyBurden of the Mighty 1 copyBurden of the Mighty
    Burden of the Mighty
    Spell Continuous
    Burden of the Mighty

      Each face-up monster your opponent controls loses 100 ATK x its own Level.


      1 copyDuelist Alliance 1 copyDuelist Alliance
      Duelist Alliance
      Spell Normal
      Duelist Alliance

        If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.


        1 copyHippo Carnival
        1 copyHippo Carnival
        Hippo Carnival
        Spell Quick
        Hippo Carnival

          Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".


          1 copyIgknight Reload 1 copyIgknight Reload
          Igknight Reload
          Spell Quick
          Igknight Reload

            Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn.


            1 copyLucky Iron Axe 1 copyLucky Iron Axe
            Lucky Iron Axe
            Spell Equip
            Lucky Iron Axe

              The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.


              1 copyMagic Planter 1 copyMagic Planter
              Magic Planter
              Spell Normal
              Magic Planter

                Send 1 face-up Continuous Trap you control to the GY; draw 2 cards.


                1 copyPendulum Fusion 1 copyPendulum Fusion
                Pendulum Fusion
                Spell Normal
                Pendulum Fusion

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn.


                  1 copyPendulum Xyz 1 copyPendulum Xyz
                  Pendulum Xyz
                  Spell Normal
                  Pendulum Xyz

                    Target 2 cards in your Pendulum Zones; Special Summon both targets, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters. When you do, you can treat the Level of 1 of the monsters the same as the other monster's. You can only activate 1 "Pendulum Xyz" per turn.


                    1 copyPerformapal Dramatic Theater 1 copyPerformapal Dramatic Theater
                    Performapal Dramatic Theater
                    Spell Field
                    Performapal Dramatic Theater

                      Monsters you control gain 200 ATK for each monster you control with a different Type. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard.


                      1 copyPolymerization 1 copyPolymerization
                      Polymerization
                      Spell Normal
                      Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                        1 copyPot of Riches 1 copyPot of Riches
                        Pot of Riches
                        Spell Normal
                        Pot of Riches

                          Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.


                          1 copySmile World 1 copySmile World
                          Smile World
                          Spell Normal
                          Smile World

                            All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn.


                            1 copySoul Pendulum 1 copySoul Pendulum
                            Soul Pendulum
                            Spell Continuous
                            Soul Pendulum

                              You can target 2 cards in your Pendulum Zones; change each target's Pendulum Scale by 1 (min. 1). You can only use this effect of "Soul Pendulum" once per turn. Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card. Pendulum Monsters on the field gain 300 ATK for each counter on this card. You can remove 3 counters from this card; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.)


                              1 copyCall of the Haunted
                              1 copyCall of the Haunted
                              Call of the Haunted
                              Trap Continuous
                              Call of the Haunted

                                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                1 copyDraining Shield 1 copyDraining Shield
                                Draining Shield
                                Trap Normal
                                Draining Shield

                                  When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


                                  1 copyPendulum Dimension 1 copyPendulum Dimension
                                  Pendulum Dimension
                                  Trap Continuous
                                  Pendulum Dimension

                                    If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field). ● Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects. ● Synchro: Add 1 "Polymerization" from your Deck to your hand. ● Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it.


                                    1 copyPendulum Reborn 1 copyPendulum Reborn
                                    Pendulum Reborn
                                    Trap Normal
                                    Pendulum Reborn

                                      Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY.


                                      1 copyPerformapal Pinch Helper
                                      1 copyPerformapal Pinch Helper
                                      Performapal Pinch Helper
                                      Trap Continuous
                                      Performapal Pinch Helper

                                        Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle.


                                        1 copyPerformapal Show Down
                                        1 copyPerformapal Show Down
                                        Performapal Show Down
                                        Trap Normal
                                        Performapal Show Down

                                          Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position.


                                          1 copySmile Potion 1 copySmile Potion
                                          Smile Potion
                                          Trap Normal
                                          Smile Potion

                                            If your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 cards. You can only activate 1 "Smile Potion" per turn.


                                            1 copyThreatening Roar 1 copyThreatening Roar
                                            Threatening Roar
                                            Trap Normal
                                            Threatening Roar

                                              Your opponent cannot declare an attack this turn.


                                              1 copyWall of Disruption 1 copyWall of Disruption
                                              Wall of Disruption
                                              Trap Normal
                                              Wall of Disruption

                                                When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                                                1 copyDinoster Power, the Mighty Dracoslayer 1 copyDinoster Power, the Mighty Dracoslayer
                                                Dinoster Power, the Mighty Dracoslayer
                                                WATER 8
                                                Dinoster Power, the Mighty Dracoslayer
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 2950


                                                1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material.


                                                1 copyPitknight Earlie 1 copyPitknight Earlie
                                                Pitknight Earlie
                                                FIRE
                                                Pitknight Earlie
                                                • ATK:

                                                • 1500

                                                • LINK-2

                                                Link Arrow:

                                                Top-Right

                                                Right


                                                2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.


                                                1 copySteel Star Regulator
                                                1 copySteel Star Regulator
                                                Steel Star Regulator
                                                LIGHT
                                                Steel Star Regulator
                                                • ATK:

                                                • 1000

                                                • LINK-3

                                                Link Arrow:

                                                Top-Left

                                                Bottom-Left

                                                Bottom-Right


                                                3 non-Link Monsters Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.


                                                1 copyV-LAN Hydra 1 copyV-LAN Hydra
                                                V-LAN Hydra
                                                LIGHT
                                                V-LAN Hydra
                                                • ATK:

                                                • 1900

                                                • LINK-3

                                                Link Arrow:

                                                Top

                                                Left

                                                Bottom


                                                2+ monsters, except Tokens Gains 300 ATK for each monster co-linked to this card. You can target 1 Link-3 or lower monster co-linked to this card; Tribute it, and if you do, Special Summon "V-LAN Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) equal to the Tributed monster's Link Rating, also you cannot Special Summon monsters with the same Link Rating as that targeted monster for the rest of this turn. You can only use this effect of "V-LAN Hydra" once per turn.


                                                1 copyPatissciel Couverture 1 copyPatissciel Couverture
                                                Patissciel Couverture
                                                DARK 51
                                                Patissciel Couverture
                                                • ATK:

                                                • 1700

                                                • DEF:

                                                • 700


                                                [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of "Patissciel Couverture" once per turn. [ Monster Effect ] 2 Pendulum Monsters If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                1 copyStarving Venemy Dragon 1 copyStarving Venemy Dragon
                                                Starving Venemy Dragon
                                                DARK 71
                                                Starving Venemy Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                [ Pendulum Effect ] Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, you can reduce the battle damage you take to 0. [ Monster Effect ] 1 DARK monster + 1 Pendulum Monster You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name and replace this effect with that monster's original effects, then, that monster loses 500 ATK/DEF, its effects are negated, also inflict 500 damage to your opponent. You can only use this effect of "Starving Venemy Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                1 copyIgnister Prominence, the Blasting Dracoslayer 1 copyIgnister Prominence, the Blasting Dracoslayer
                                                Ignister Prominence, the Blasting Dracoslayer
                                                FIRE 8
                                                Ignister Prominence, the Blasting Dracoslayer
                                                • ATK:

                                                • 2850

                                                • DEF:

                                                • 0


                                                1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.


                                                1 copyNavy Dragon Mech 1 copyNavy Dragon Mech
                                                Navy Dragon Mech
                                                WATER 9
                                                Navy Dragon Mech
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 1800


                                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Tuners in your GY; negate their effects until the end of this turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 Tuner in your GY; add it to your hand.


                                                1 copySuperheavy Samurai Brave Masurawo 1 copySuperheavy Samurai Brave Masurawo
                                                Superheavy Samurai Brave Masurawo
                                                EARTH 12
                                                Superheavy Samurai Brave Masurawo
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 4000


                                                1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.


                                                1 copyCastel, the Skyblaster Musketeer 1 copyCastel, the Skyblaster Musketeer
                                                Castel, the Skyblaster Musketeer
                                                WIND
                                                Castel, the Skyblaster Musketeer
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1500


                                                2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                                1 copyNumber 106: Giant Hand 1 copyNumber 106: Giant Hand
                                                Number 106: Giant Hand
                                                EARTH
                                                Number 106: Giant Hand
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 2000


                                                2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                                1 copyTranscendosaurus Drillygnathus 1 copyTranscendosaurus Drillygnathus
                                                Transcendosaurus Drillygnathus
                                                WIND
                                                Transcendosaurus Drillygnathus
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2300


                                                2 Level 6 monsters While this card has no materials, if it battles a monster, any battle damage it inflicts to your opponent is doubled. You can only use each of the following effects of "Transcendosaurus Drillygnathus" once per turn. You can detach 1 material from this card, then target 1 of your banished Dinosaur monsters; Special Summon it. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card.


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