Shiranui Deck Breakdown

Cards Usage Statistic

Main Deck

Alghoul Mazera
Alghoul Mazera
Alghoul Mazera
EARTH 8
Alghoul Mazera
  • ATK:

  • 2800

  • DEF:

  • 2300


If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.

Mezuki
Mezuki
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.

Shiranui Solitaire
Shiranui Solitaire
Shiranui Solitaire
FIRE 4
Shiranui Solitaire
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.

Shiranui Spectralsword
Shiranui Spectralsword
Shiranui Spectralsword
FIRE 2
Shiranui Spectralsword
  • ATK:

  • 800

  • DEF:

  • 0


If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.

Uni-Zombie
Uni-Zombie
Uni-Zombie
DARK 3
Uni-Zombie
  • ATK:

  • 1300

  • DEF:

  • 0


You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.

Foolish Burial
Foolish Burial
Foolish Burial
Spell Normal
Foolish Burial

    Send 1 monster from your Deck to the GY.



    Tag(s):

    Extra Deck

    Flying Mary, the Wandering Ghost Ship
    Flying Mary, the Wandering Ghost Ship
    Flying Mary, the Wandering Ghost Ship
    WATER
    Flying Mary, the Wandering Ghost Ship
    • ATK:

    • 0

    • LINK-2

    Link Arrow:

    Left

    Right


    2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

    Vampire Sucker
    Vampire Sucker
    Vampire Sucker
    DARK
    Vampire Sucker
    • ATK:

    • 1600

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.

    Yuki-Onna, the Absolute Zero Mayakashi
    Yuki-Onna, the Absolute Zero Mayakashi
    Yuki-Onna, the Absolute Zero Mayakashi
    WATER
    Yuki-Onna, the Absolute Zero Mayakashi
    • ATK:

    • 2900

    • LINK-4

    Link Arrow:

    Left

    Right

    Bottom-Left

    Bottom-Right


    2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.

    Yuki-Onna, the Icicle Mayakashi
    Yuki-Onna, the Icicle Mayakashi
    Yuki-Onna, the Icicle Mayakashi
    WATER
    Yuki-Onna, the Icicle Mayakashi
    • ATK:

    • 2400

    • LINK-3

    Link Arrow:

    Bottom-Left

    Bottom

    Bottom-Right


    2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.

    Red-Eyes Zombie Dragon Lord
    Red-Eyes Zombie Dragon Lord
    Red-Eyes Zombie Dragon Lord
    DARK 10
    Red-Eyes Zombie Dragon Lord
    • ATK:

    • 2800

    • DEF:

    • 2400


    1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.

    Shiranui Shogunsaga
    Shiranui Shogunsaga
    Shiranui Shogunsaga
    FIRE 8
    Shiranui Shogunsaga
    • ATK:

    • 3000

    • DEF:

    • 0


    1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.

    Shiranui Sunsaga
    Shiranui Sunsaga
    Shiranui Sunsaga
    FIRE 10
    Shiranui Sunsaga
    • ATK:

    • 3500

    • DEF:

    • 0


    1 Zombie Tuner + 1+ non-Tuner Zombie monsters If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.

    Skeletal Dragon Felgrand
    Skeletal Dragon Felgrand
    Skeletal Dragon Felgrand
    LIGHT 8
    Skeletal Dragon Felgrand
    • ATK:

    • 2800

    • DEF:

    • 2800


    1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.

    Immortal Dragon
    Immortal Dragon
    Immortal Dragon
    DARK 6
    Immortal Dragon
    • ATK:

    • 500

    • DEF:

    • 2400


    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.

    Main: 45 Extra: 15

    1 cardAlghoul Mazera 1 cardAlghoul Mazera
    Alghoul Mazera
    EARTH 8
    Alghoul Mazera
    • ATK:

    • 2800

    • DEF:

    • 2300


    If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


    1 cardChangshi the Spiridao 1 cardChangshi the Spiridao
    Changshi the Spiridao
    DARK 6
    Changshi the Spiridao
    • ATK:

    • 2000

    • DEF:

    • 0


    During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.


    1 cardDoomking Balerdroch 1 cardDoomking Balerdroch
    Doomking Balerdroch
    DARK 8
    Doomking Balerdroch
    • ATK:

    • 2800

    • DEF:

    • 2000


    During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


    1 cardEldlich the Golden Lord 1 cardEldlich the Golden Lord
    Eldlich the Golden Lord
    LIGHT 10
    Eldlich the Golden Lord
    • ATK:

    • 2500

    • DEF:

    • 2800


    You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


    1 cardGozuki 1 cardGozuki
    Gozuki
    EARTH 4
    Gozuki
    • ATK:

    • 1700

    • DEF:

    • 800


    During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


    3 cardHajun, the Winged Mayakashi 3 cardHajun, the Winged Mayakashi
    Hajun, the Winged Mayakashi
    WIND 1
    Hajun, the Winged Mayakashi
    • ATK:

    • 600

    • DEF:

    • 400


    If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


    1 cardJack-o-Bolan 1 cardJack-o-Bolan
    Jack-o-Bolan
    FIRE 7
    Jack-o-Bolan
    • ATK:

    • 1500

    • DEF:

    • 2200


    You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of "Jack-o-Bolan" once per turn.


    3 cardMezuki 3 cardMezuki
    Mezuki
    EARTH 4
    Mezuki
    • ATK:

    • 1700

    • DEF:

    • 800


    You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


    1 cardNecroworld Banshee 1 cardNecroworld Banshee
    Necroworld Banshee
    DARK 4
    Necroworld Banshee
    • ATK:

    • 1800

    • DEF:

    • 200


    "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


    3 cardShiranui Squire 3 cardShiranui Squire
    Shiranui Squire
    FIRE 4
    Shiranui Squire
    • ATK:

    • 1500

    • DEF:

    • 0


    When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.


    1 cardYuki-Musume, the Ice Mayakashi 1 cardYuki-Musume, the Ice Mayakashi
    Yuki-Musume, the Ice Mayakashi
    WATER 1
    Yuki-Musume, the Ice Mayakashi
    • ATK:

    • 0

    • DEF:

    • 1900


    If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


    2 cardGlow-Up Bloom 2 cardGlow-Up Bloom
    Glow-Up Bloom
    DARK 1
    Glow-Up Bloom
    • ATK:

    • 0

    • DEF:

    • 0


    If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


    1 cardMad Mauler 1 cardMad Mauler
    Mad Mauler
    DARK 2
    Mad Mauler
    • ATK:

    • 400

    • DEF:

    • 200


    This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.


    1 cardShiranui Spectralsword
    1 cardShiranui Spectralsword
    Shiranui Spectralsword
    FIRE 2
    Shiranui Spectralsword
    • ATK:

    • 800

    • DEF:

    • 0


    If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.


    1 cardShiranui Spectralsword Shade 1 cardShiranui Spectralsword Shade
    Shiranui Spectralsword Shade
    FIRE 3
    Shiranui Spectralsword Shade
    • ATK:

    • 800

    • DEF:

    • 0


    You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.


    3 cardUni-Zombie 3 cardUni-Zombie
    Uni-Zombie
    DARK 3
    Uni-Zombie
    • ATK:

    • 1300

    • DEF:

    • 0


    You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


    2 cardVulcarrion the Rotting Phoenix 2 cardVulcarrion the Rotting Phoenix
    Vulcarrion the Rotting Phoenix
    DARK 4
    Vulcarrion the Rotting Phoenix
    • ATK:

    • 1600

    • DEF:

    • 0


    If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of "Vulcarrion the Rotting Phoenix" once per turn.


    3 cardCurse of the Ancient Turtle 3 cardCurse of the Ancient Turtle
    Curse of the Ancient Turtle
    Spell Normal
    Curse of the Ancient Turtle

      Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of "Curse of the Ancient Turtle" once per turn.


      3 cardDelta of Invitation 3 cardDelta of Invitation
      Delta of Invitation
      Spell Field
      Delta of Invitation

        When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


        3 cardEldlixir of Black Awakening 3 cardEldlixir of Black Awakening
        Eldlixir of Black Awakening
        Spell Normal
        Eldlixir of Black Awakening

          Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


          1 cardFoolish Burial
          1 cardFoolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            3 cardMayakashi Return 3 cardMayakashi Return
            Mayakashi Return
            Spell Normal
            Mayakashi Return

              Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.


              1 cardOne for One
              1 cardOne for One
              One for One
              Spell Normal
              One for One

                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                2 cardZombie World 2 cardZombie World
                Zombie World
                Spell Field
                Zombie World

                  All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                  2 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga 2 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga
                  Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                  Trap Normal
                  Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

                    Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.


                    1 cardEldlich the Mad Golden Lord 1 cardEldlich the Mad Golden Lord
                    Eldlich the Mad Golden Lord
                    LIGHT 10
                    Eldlich the Mad Golden Lord
                    • ATK:

                    • 3800

                    • DEF:

                    • 3500


                    1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                    1 cardFallen Angel of the Golden Land 1 cardFallen Angel of the Golden Land
                    Fallen Angel of the Golden Land
                    DARK 10
                    Fallen Angel of the Golden Land
                    • ATK:

                    • 1800

                    • DEF:

                    • 2500


                    "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                    1 cardFlying Mary, the Wandering Ghost Ship 1 cardFlying Mary, the Wandering Ghost Ship
                    Flying Mary, the Wandering Ghost Ship
                    WATER
                    Flying Mary, the Wandering Ghost Ship
                    • ATK:

                    • 0

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                    1 cardShiranui Skillsaga Supremacy 1 cardShiranui Skillsaga Supremacy
                    Shiranui Skillsaga Supremacy
                    FIRE
                    Shiranui Skillsaga Supremacy
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Top

                    Left

                    Bottom


                    2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.


                    1 cardVampire Fascinator 1 cardVampire Fascinator
                    Vampire Fascinator
                    DARK
                    Vampire Fascinator
                    • ATK:

                    • 2400

                    • LINK-3

                    Link Arrow:

                    Top

                    Bottom-Left

                    Bottom-Right


                    2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.


                    1 cardVampire Sucker 1 cardVampire Sucker
                    Vampire Sucker
                    DARK
                    Vampire Sucker
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                    1 cardYuki-Onna, the Absolute Zero Mayakashi 1 cardYuki-Onna, the Absolute Zero Mayakashi
                    Yuki-Onna, the Absolute Zero Mayakashi
                    WATER
                    Yuki-Onna, the Absolute Zero Mayakashi
                    • ATK:

                    • 2900

                    • LINK-4

                    Link Arrow:

                    Left

                    Right

                    Bottom-Left

                    Bottom-Right


                    2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.


                    1 cardYuki-Onna, the Ice Mayakashi 1 cardYuki-Onna, the Ice Mayakashi
                    Yuki-Onna, the Ice Mayakashi
                    WATER
                    Yuki-Onna, the Ice Mayakashi
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.


                    1 cardYuki-Onna, the Icicle Mayakashi 1 cardYuki-Onna, the Icicle Mayakashi
                    Yuki-Onna, the Icicle Mayakashi
                    WATER
                    Yuki-Onna, the Icicle Mayakashi
                    • ATK:

                    • 2400

                    • LINK-3

                    Link Arrow:

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.


                    1 cardRed-Eyes Zombie Dragon Lord 1 cardRed-Eyes Zombie Dragon Lord
                    Red-Eyes Zombie Dragon Lord
                    DARK 10
                    Red-Eyes Zombie Dragon Lord
                    • ATK:

                    • 2800

                    • DEF:

                    • 2400


                    1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.


                    1 cardShiranui Shogunsaga 1 cardShiranui Shogunsaga
                    Shiranui Shogunsaga
                    FIRE 8
                    Shiranui Shogunsaga
                    • ATK:

                    • 3000

                    • DEF:

                    • 0


                    1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.


                    1 cardShiranui Sunsaga
                    1 cardShiranui Sunsaga
                    Shiranui Sunsaga
                    FIRE 10
                    Shiranui Sunsaga
                    • ATK:

                    • 3500

                    • DEF:

                    • 0


                    1 Zombie Tuner + 1+ non-Tuner Zombie monsters If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.


                    1 cardSkeletal Dragon Felgrand 1 cardSkeletal Dragon Felgrand
                    Skeletal Dragon Felgrand
                    LIGHT 8
                    Skeletal Dragon Felgrand
                    • ATK:

                    • 2800

                    • DEF:

                    • 2800


                    1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.


                    1 cardImmortal Dragon 1 cardImmortal Dragon
                    Immortal Dragon
                    DARK 6
                    Immortal Dragon
                    • ATK:

                    • 500

                    • DEF:

                    • 2400


                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


                    1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                    The Zombie Vampire
                    DARK
                    The Zombie Vampire
                    • ATK:

                    • 3000

                    • DEF:

                    • 2800


                    2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                    ocg
                    Shiranui
                    5







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