Shiranui Deck Breakdown

Cards Usage Statistic

Main Deck

Alghoul Mazera
Alghoul Mazera
Alghoul Mazera
EARTH 8
Alghoul Mazera
  • ATK:

  • 2800

  • DEF:

  • 2300


If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Changshi the Spiridao
Changshi the Spiridao
Changshi the Spiridao
DARK 6
Changshi the Spiridao
  • ATK:

  • 2000

  • DEF:

  • 0


During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.

Doomking Balerdroch
Doomking Balerdroch
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Gozuki
Gozuki
Gozuki
EARTH 4
Gozuki
  • ATK:

  • 1700

  • DEF:

  • 800


During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.

Mezuki
Mezuki
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.

Necroworld Banshee
Necroworld Banshee
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.

Shiranui Solitaire
Shiranui Solitaire
Shiranui Solitaire
FIRE 4
Shiranui Solitaire
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Dakki, the Graceful Mayakashi
Dakki, the Graceful Mayakashi
Dakki, the Graceful Mayakashi
FIRE 2
Dakki, the Graceful Mayakashi
  • ATK:

  • 1000

  • DEF:

  • 0


You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Glow-Up Bloom
Glow-Up Bloom
Glow-Up Bloom
DARK 1
Glow-Up Bloom
  • ATK:

  • 0

  • DEF:

  • 0


If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.

Mad Mauler
Mad Mauler
Mad Mauler
DARK 2
Mad Mauler
  • ATK:

  • 400

  • DEF:

  • 200


This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.

Uni-Zombie
Uni-Zombie
Uni-Zombie
DARK 3
Uni-Zombie
  • ATK:

  • 1300

  • DEF:

  • 0


You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.

Vulcarrion the Rotting Phoenix
Vulcarrion the Rotting Phoenix
Vulcarrion the Rotting Phoenix
DARK 4
Vulcarrion the Rotting Phoenix
  • ATK:

  • 1600

  • DEF:

  • 0


If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of "Vulcarrion the Rotting Phoenix" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Delta of Invitation
    Delta of Invitation
    Delta of Invitation
    Spell Field
    Delta of Invitation

      When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.

      Foolish Burial
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          Lightning Storm
          Lightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



            Tag(s):

            Mayakashi Return
            Mayakashi Return
            Mayakashi Return
            Spell Normal
            Mayakashi Return

              Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.

              Set Rotation
              Set Rotation
              Set Rotation
              Spell Quick
              Set Rotation

                Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.

                Terraforming
                Terraforming
                Terraforming
                Spell Normal
                Terraforming

                  Add 1 Field Spell from your Deck to your hand.



                  Tag(s):

                  Triple Tactics Talent
                  Triple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                    Tag(s):

                    Zombie World
                    Zombie World
                    Zombie World
                    Spell Field
                    Zombie World

                      All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

                      Dimensional Barrier
                      Dimensional Barrier
                      Dimensional Barrier
                      Trap Normal
                      Dimensional Barrier

                        Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                        Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                        Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                        Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                        Trap Normal
                        Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

                          Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.

                          Rivalry of Warlords
                          Rivalry of Warlords
                          Rivalry of Warlords
                          Trap Continuous
                          Rivalry of Warlords

                            Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                            Extra Deck

                            Flying Mary, the Wandering Ghost Ship
                            Flying Mary, the Wandering Ghost Ship
                            Flying Mary, the Wandering Ghost Ship
                            WATER
                            Flying Mary, the Wandering Ghost Ship
                            • ATK:

                            • 0

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

                            Vampire Sucker
                            Vampire Sucker
                            Vampire Sucker
                            DARK
                            Vampire Sucker
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.

                            Yuki-Onna, the Absolute Zero Mayakashi
                            Yuki-Onna, the Absolute Zero Mayakashi
                            Yuki-Onna, the Absolute Zero Mayakashi
                            WATER
                            Yuki-Onna, the Absolute Zero Mayakashi
                            • ATK:

                            • 2900

                            • LINK-4

                            Link Arrow:

                            Left

                            Right

                            Bottom-Left

                            Bottom-Right


                            2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.

                            Yuki-Onna, the Ice Mayakashi
                            Yuki-Onna, the Ice Mayakashi
                            Yuki-Onna, the Ice Mayakashi
                            WATER
                            Yuki-Onna, the Ice Mayakashi
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.

                            Yuki-Onna, the Icicle Mayakashi
                            Yuki-Onna, the Icicle Mayakashi
                            Yuki-Onna, the Icicle Mayakashi
                            WATER
                            Yuki-Onna, the Icicle Mayakashi
                            • ATK:

                            • 2400

                            • LINK-3

                            Link Arrow:

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.

                            Ancient Fairy Dragon
                            Ancient Fairy Dragon
                            Ancient Fairy Dragon
                            LIGHT 7
                            Ancient Fairy Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 3000


                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                            Gashadokuro, the Skeletal Mayakashi
                            Gashadokuro, the Skeletal Mayakashi
                            Gashadokuro, the Skeletal Mayakashi
                            DARK 11
                            Gashadokuro, the Skeletal Mayakashi
                            • ATK:

                            • 3300

                            • DEF:

                            • 2600


                            1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. ● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.

                            Red-Eyes Zombie Dragon Lord
                            Red-Eyes Zombie Dragon Lord
                            Red-Eyes Zombie Dragon Lord
                            DARK 10
                            Red-Eyes Zombie Dragon Lord
                            • ATK:

                            • 2800

                            • DEF:

                            • 2400


                            1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.

                            Shiranui Samuraisaga
                            Shiranui Samuraisaga
                            Shiranui Samuraisaga
                            FIRE 6
                            Shiranui Samuraisaga
                            • ATK:

                            • 2500

                            • DEF:

                            • 0


                            1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.

                            Shiranui Squiresaga
                            Shiranui Squiresaga
                            Shiranui Squiresaga
                            FIRE 7
                            Shiranui Squiresaga
                            • ATK:

                            • 2100

                            • DEF:

                            • 0


                            1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.

                            Shiranui Sunsaga
                            Shiranui Sunsaga
                            Shiranui Sunsaga
                            FIRE 10
                            Shiranui Sunsaga
                            • ATK:

                            • 3500

                            • DEF:

                            • 0


                            1 Zombie Tuner + 1+ non-Tuner Zombie monsters If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.

                            Skeletal Dragon Felgrand
                            Skeletal Dragon Felgrand
                            Skeletal Dragon Felgrand
                            LIGHT 8
                            Skeletal Dragon Felgrand
                            • ATK:

                            • 2800

                            • DEF:

                            • 2800


                            1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.

                            Tengu, the Winged Mayakashi
                            Tengu, the Winged Mayakashi
                            Tengu, the Winged Mayakashi
                            WIND 7
                            Tengu, the Winged Mayakashi
                            • ATK:

                            • 2600

                            • DEF:

                            • 1500


                            1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls.

                            Yoko, the Graceful Mayakashi
                            Yoko, the Graceful Mayakashi
                            Yoko, the Graceful Mayakashi
                            FIRE 9
                            Yoko, the Graceful Mayakashi
                            • ATK:

                            • 2900

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.

                            Immortal Dragon
                            Immortal Dragon
                            Immortal Dragon
                            DARK 6
                            Immortal Dragon
                            • ATK:

                            • 500

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.

                            Main: 55 Extra: 15

                            1 cardAlghoul Mazera 1 cardAlghoul Mazera
                            Alghoul Mazera
                            EARTH 8
                            Alghoul Mazera
                            • ATK:

                            • 2800

                            • DEF:

                            • 2300


                            If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


                            3 cardArtifact Lancea 3 cardArtifact Lancea
                            Artifact Lancea
                            LIGHT 5
                            Artifact Lancea
                            • ATK:

                            • 1700

                            • DEF:

                            • 2300


                            You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                            1 cardChangshi the Spiridao 1 cardChangshi the Spiridao
                            Changshi the Spiridao
                            DARK 6
                            Changshi the Spiridao
                            • ATK:

                            • 2000

                            • DEF:

                            • 0


                            During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.


                            1 cardDoomking Balerdroch 1 cardDoomking Balerdroch
                            Doomking Balerdroch
                            DARK 8
                            Doomking Balerdroch
                            • ATK:

                            • 2800

                            • DEF:

                            • 2000


                            During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


                            3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
                            Droll & Lock Bird
                            WIND 1
                            Droll & Lock Bird
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                            1 cardEldlich the Golden Lord 1 cardEldlich the Golden Lord
                            Eldlich the Golden Lord
                            LIGHT 10
                            Eldlich the Golden Lord
                            • ATK:

                            • 2500

                            • DEF:

                            • 2800


                            You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                            1 cardGozuki 1 cardGozuki
                            Gozuki
                            EARTH 4
                            Gozuki
                            • ATK:

                            • 1700

                            • DEF:

                            • 800


                            During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                            1 cardMezuki 1 cardMezuki
                            Mezuki
                            EARTH 4
                            Mezuki
                            • ATK:

                            • 1700

                            • DEF:

                            • 800


                            You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


                            3 cardMoissa Wight 3 cardMoissa Wight
                            Moissa Wight
                            DARK 1
                            Moissa Wight
                            • ATK:

                            • 300

                            • DEF:

                            • 200


                            This card's name becomes "Skull Servant" while in the GY. If this card is Normal or Special Summoned: You can add 1 "Skull Servant" or 1 card that mentions it from your Deck to your hand, except "Moissa Wight", also you cannot Special Summon for the rest of this turn, except Zombie monsters. You can only use this effect of "Moissa Wight" once per turn. During your Main Phase, you can Normal Summon 1 Level 4 or lower Zombie monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                            1 cardNecroworld Banshee 1 cardNecroworld Banshee
                            Necroworld Banshee
                            DARK 4
                            Necroworld Banshee
                            • ATK:

                            • 1800

                            • DEF:

                            • 200


                            "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                            2 cardShiranui Solitaire 2 cardShiranui Solitaire
                            Shiranui Solitaire
                            FIRE 4
                            Shiranui Solitaire
                            • ATK:

                            • 500

                            • DEF:

                            • 0


                            You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.


                            1 cardYuki-Musume, the Ice Mayakashi 1 cardYuki-Musume, the Ice Mayakashi
                            Yuki-Musume, the Ice Mayakashi
                            WATER 1
                            Yuki-Musume, the Ice Mayakashi
                            • ATK:

                            • 0

                            • DEF:

                            • 1900


                            If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


                            3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            1 cardDakki, the Graceful Mayakashi 1 cardDakki, the Graceful Mayakashi
                            Dakki, the Graceful Mayakashi
                            FIRE 2
                            Dakki, the Graceful Mayakashi
                            • ATK:

                            • 1000

                            • DEF:

                            • 0


                            You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.


                            2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                            Ghost Belle & Haunted Mansion
                            EARTH 3
                            Ghost Belle & Haunted Mansion
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                            1 cardGhost Mourner & Moonlit Chill 1 cardGhost Mourner & Moonlit Chill
                            Ghost Mourner & Moonlit Chill
                            WIND 3
                            Ghost Mourner & Moonlit Chill
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                            1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
                            Ghost Ogre & Snow Rabbit
                            LIGHT 3
                            Ghost Ogre & Snow Rabbit
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                            1 cardGlow-Up Bloom 1 cardGlow-Up Bloom
                            Glow-Up Bloom
                            DARK 1
                            Glow-Up Bloom
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


                            1 cardMad Mauler 1 cardMad Mauler
                            Mad Mauler
                            DARK 2
                            Mad Mauler
                            • ATK:

                            • 400

                            • DEF:

                            • 200


                            This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.


                            1 cardUni-Zombie 1 cardUni-Zombie
                            Uni-Zombie
                            DARK 3
                            Uni-Zombie
                            • ATK:

                            • 1300

                            • DEF:

                            • 0


                            You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


                            1 cardVulcarrion the Rotting Phoenix 1 cardVulcarrion the Rotting Phoenix
                            Vulcarrion the Rotting Phoenix
                            DARK 4
                            Vulcarrion the Rotting Phoenix
                            • ATK:

                            • 1600

                            • DEF:

                            • 0


                            If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of "Vulcarrion the Rotting Phoenix" once per turn.


                            3 cardBook of Eclipse 3 cardBook of Eclipse
                            Book of Eclipse
                            Spell Quick
                            Book of Eclipse

                              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                              2 cardCurse of the Ancient Turtle 2 cardCurse of the Ancient Turtle
                              Curse of the Ancient Turtle
                              Spell Normal
                              Curse of the Ancient Turtle

                                Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of "Curse of the Ancient Turtle" once per turn.


                                3 cardDelta of Invitation 3 cardDelta of Invitation
                                Delta of Invitation
                                Spell Field
                                Delta of Invitation

                                  When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                                  1 cardFoolish Burial
                                  1 cardFoolish Burial
                                  Foolish Burial
                                  Spell Normal
                                  Foolish Burial

                                    Send 1 monster from your Deck to the GY.




                                    Tag(s):

                                    1 cardHarpie's Feather Duster
                                    1 cardHarpie's Feather Duster
                                    Harpie's Feather Duster
                                    Spell Normal
                                    Harpie's Feather Duster

                                      Destroy all Spell and Trap Cards your opponent controls.




                                      Tag(s):

                                      1 cardLightning Storm
                                      1 cardLightning Storm
                                      Lightning Storm
                                      Spell Normal
                                      Lightning Storm

                                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                        Tag(s):

                                        2 cardMayakashi Return 2 cardMayakashi Return
                                        Mayakashi Return
                                        Spell Normal
                                        Mayakashi Return

                                          Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.


                                          1 cardSet Rotation
                                          1 cardSet Rotation
                                          Set Rotation
                                          Spell Quick
                                          Set Rotation

                                            Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.


                                            1 cardTerraforming
                                            1 cardTerraforming
                                            Terraforming
                                            Spell Normal
                                            Terraforming

                                              Add 1 Field Spell from your Deck to your hand.




                                              Tag(s):

                                              1 cardTriple Tactics Talent
                                              1 cardTriple Tactics Talent
                                              Triple Tactics Talent
                                              Spell Normal
                                              Triple Tactics Talent

                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                Tag(s):

                                                2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                                Triple Tactics Thrust
                                                Spell Normal
                                                Triple Tactics Thrust

                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                  2 cardZombie World 2 cardZombie World
                                                  Zombie World
                                                  Spell Field
                                                  Zombie World

                                                    All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                                    1 cardEradicator Epidemic Virus 1 cardEradicator Epidemic Virus
                                                    Eradicator Epidemic Virus
                                                    Trap Normal
                                                    Eradicator Epidemic Virus

                                                      Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                                      1 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga 1 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                                      Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                                      Trap Normal
                                                      Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

                                                        Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.


                                                        1 cardMutually Affured Destruction 1 cardMutually Affured Destruction
                                                        Mutually Affured Destruction
                                                        Trap Normal
                                                        Mutually Affured Destruction

                                                          Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects.


                                                          1 cardRivalry of Warlords
                                                          1 cardRivalry of Warlords
                                                          Rivalry of Warlords
                                                          Trap Continuous
                                                          Rivalry of Warlords

                                                            Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                            1 cardFlying Mary, the Wandering Ghost Ship 1 cardFlying Mary, the Wandering Ghost Ship
                                                            Flying Mary, the Wandering Ghost Ship
                                                            WATER
                                                            Flying Mary, the Wandering Ghost Ship
                                                            • ATK:

                                                            • 0

                                                            • LINK-2

                                                            Link Arrow:

                                                            Left

                                                            Right


                                                            2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                                            1 cardVampire Sucker 1 cardVampire Sucker
                                                            Vampire Sucker
                                                            DARK
                                                            Vampire Sucker
                                                            • ATK:

                                                            • 1600

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                                            1 cardYuki-Onna, the Absolute Zero Mayakashi 1 cardYuki-Onna, the Absolute Zero Mayakashi
                                                            Yuki-Onna, the Absolute Zero Mayakashi
                                                            WATER
                                                            Yuki-Onna, the Absolute Zero Mayakashi
                                                            • ATK:

                                                            • 2900

                                                            • LINK-4

                                                            Link Arrow:

                                                            Left

                                                            Right

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.


                                                            1 cardYuki-Onna, the Ice Mayakashi 1 cardYuki-Onna, the Ice Mayakashi
                                                            Yuki-Onna, the Ice Mayakashi
                                                            WATER
                                                            Yuki-Onna, the Ice Mayakashi
                                                            • ATK:

                                                            • 1900

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.


                                                            1 cardYuki-Onna, the Icicle Mayakashi 1 cardYuki-Onna, the Icicle Mayakashi
                                                            Yuki-Onna, the Icicle Mayakashi
                                                            WATER
                                                            Yuki-Onna, the Icicle Mayakashi
                                                            • ATK:

                                                            • 2400

                                                            • LINK-3

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom

                                                            Bottom-Right


                                                            2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.


                                                            1 cardAncient Fairy Dragon
                                                            1 cardAncient Fairy Dragon
                                                            Ancient Fairy Dragon
                                                            LIGHT 7
                                                            Ancient Fairy Dragon
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 3000


                                                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                            1 cardGashadokuro, the Skeletal Mayakashi 1 cardGashadokuro, the Skeletal Mayakashi
                                                            Gashadokuro, the Skeletal Mayakashi
                                                            DARK 11
                                                            Gashadokuro, the Skeletal Mayakashi
                                                            • ATK:

                                                            • 3300

                                                            • DEF:

                                                            • 2600


                                                            1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. ● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.


                                                            1 cardRed-Eyes Zombie Dragon Lord 1 cardRed-Eyes Zombie Dragon Lord
                                                            Red-Eyes Zombie Dragon Lord
                                                            DARK 10
                                                            Red-Eyes Zombie Dragon Lord
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2400


                                                            1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.


                                                            1 cardRed-Eyes Zombie Necro Dragon 1 cardRed-Eyes Zombie Necro Dragon
                                                            Red-Eyes Zombie Necro Dragon
                                                            DARK 7
                                                            Red-Eyes Zombie Necro Dragon
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 2000


                                                            1 Tuner + 1+ non-Tuner monsters Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.


                                                            1 cardShiranui Samuraisaga 1 cardShiranui Samuraisaga
                                                            Shiranui Samuraisaga
                                                            FIRE 6
                                                            Shiranui Samuraisaga
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 0


                                                            1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.


                                                            1 cardShiranui Squiresaga 1 cardShiranui Squiresaga
                                                            Shiranui Squiresaga
                                                            FIRE 7
                                                            Shiranui Squiresaga
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 0


                                                            1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.


                                                            1 cardSkeletal Dragon Felgrand 1 cardSkeletal Dragon Felgrand
                                                            Skeletal Dragon Felgrand
                                                            LIGHT 8
                                                            Skeletal Dragon Felgrand
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2800


                                                            1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.


                                                            1 cardTengu, the Winged Mayakashi 1 cardTengu, the Winged Mayakashi
                                                            Tengu, the Winged Mayakashi
                                                            WIND 7
                                                            Tengu, the Winged Mayakashi
                                                            • ATK:

                                                            • 2600

                                                            • DEF:

                                                            • 1500


                                                            1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls.


                                                            1 cardYoko, the Graceful Mayakashi 1 cardYoko, the Graceful Mayakashi
                                                            Yoko, the Graceful Mayakashi
                                                            FIRE 9
                                                            Yoko, the Graceful Mayakashi
                                                            • ATK:

                                                            • 2900

                                                            • DEF:

                                                            • 2400


                                                            1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.


                                                            1 cardImmortal Dragon 1 cardImmortal Dragon
                                                            Immortal Dragon
                                                            DARK 6
                                                            Immortal Dragon
                                                            • ATK:

                                                            • 500

                                                            • DEF:

                                                            • 2400


                                                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.



                                                            SHIRANUI Decks in OCG








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