Numeron Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Numeron Wall
Numeron Wall
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Harpie's Feather Duster
Harpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Numeron Network
    Numeron Network
    Numeron Network
    Spell Field
    Numeron Network

      During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).

      Terraforming
      Terraforming
      Terraforming
      Spell Normal
      Terraforming

        Add 1 Field Spell from your Deck to your hand.



        Tag(s):

        Red Reboot
        Red Reboot
        Red Reboot
        Trap Counter
        Red Reboot

          When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

          Extra Deck

          Hieratic Seal of the Heavenly Spheres
          Hieratic Seal of the Heavenly Spheres
          Hieratic Seal of the Heavenly Spheres
          LIGHT
          Hieratic Seal of the Heavenly Spheres
          • ATK:

          • 0

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.

          Number 1: Numeron Gate Ekam
          Number 1: Numeron Gate Ekam
          Number 1: Numeron Gate Ekam
          LIGHT
          Number 1: Numeron Gate Ekam
          • ATK:

          • 1000

          • DEF:

          • 100


          3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

          Number 2: Numeron Gate Dve
          Number 2: Numeron Gate Dve
          Number 2: Numeron Gate Dve
          LIGHT
          Number 2: Numeron Gate Dve
          • ATK:

          • 1000

          • DEF:

          • 100


          3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

          Number 3: Numeron Gate Trini
          Number 3: Numeron Gate Trini
          Number 3: Numeron Gate Trini
          LIGHT
          Number 3: Numeron Gate Trini
          • ATK:

          • 1000

          • DEF:

          • 100


          3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

          Number 4: Numeron Gate Catvari
          Number 4: Numeron Gate Catvari
          Number 4: Numeron Gate Catvari
          LIGHT
          Number 4: Numeron Gate Catvari
          • ATK:

          • 1000

          • DEF:

          • 100


          3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

          Main: 55 Extra: 15

          2 cardFierce Tiger Monghu 2 cardFierce Tiger Monghu
          Fierce Tiger Monghu
          EARTH 4
          Fierce Tiger Monghu
          • ATK:

          • 1700

          • DEF:

          • 1000


          All other monsters on the field lose 500 ATK. Once per turn, during your Main Phase: You can destroy all monsters on the field with less ATK than this card.


          2 cardLava Golem 2 cardLava Golem
          Lava Golem
          FIRE 8
          Lava Golem
          • ATK:

          • 3000

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


          3 cardNumeron Wall 3 cardNumeron Wall
          Numeron Wall
          DARK 1
          Numeron Wall
          • ATK:

          • 0

          • DEF:

          • 0


          If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


          3 cardPlanet Pathfinder 3 cardPlanet Pathfinder
          Planet Pathfinder
          EARTH 4
          Planet Pathfinder
          • ATK:

          • 1000

          • DEF:

          • 1000


          You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


          3 cardTierra, Source of Destruction 3 cardTierra, Source of Destruction
          Tierra, Source of Destruction
          LIGHT 11
          Tierra, Source of Destruction
          • ATK:

          • 3400

          • DEF:

          • 3600


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation.


          1 cardCyber Jar
          1 cardCyber Jar
          Cyber Jar
          DARK 3
          Cyber Jar
          • ATK:

          • 900

          • DEF:

          • 900


          FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


          3 cardMimicking Man-Eater Bug 3 cardMimicking Man-Eater Bug
          Mimicking Man-Eater Bug
          EARTH 4
          Mimicking Man-Eater Bug
          • ATK:

          • 450

          • DEF:

          • 600


          FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, then you can change this card's Type to that monster's original Type. Cannot be destroyed by battle. Cannot be destroyed by the effects of monsters with its same Type.


          1 cardMorphing Jar
          1 cardMorphing Jar
          Morphing Jar
          EARTH 2
          Morphing Jar
          • ATK:

          • 700

          • DEF:

          • 600


          FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


          1 cardMorphing Jar #2 1 cardMorphing Jar #2
          Morphing Jar #2
          EARTH 3
          Morphing Jar #2
          • ATK:

          • 800

          • DEF:

          • 700


          FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.


          1 cardCalled by the Grave
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            1 cardCard Destruction
            1 cardCard Destruction
            Card Destruction
            Spell Normal
            Card Destruction

              Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


              1 cardChange of Heart
              1 cardChange of Heart
              Change of Heart
              Spell Normal
              Change of Heart

                Target 1 monster your opponent controls; take control of it until the End Phase.


                1 cardDark Ruler No More 1 cardDark Ruler No More
                Dark Ruler No More
                Spell Normal
                Dark Ruler No More

                  Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                  Tag(s):

                  1 cardForbidden Droplet 1 cardForbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    2 cardHalf Shut 2 cardHalf Shut
                    Half Shut
                    Spell Quick
                    Half Shut

                      Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, also its ATK is halved until the end of this turn.


                      1 cardHarpie's Feather Duster
                      1 cardHarpie's Feather Duster
                      Harpie's Feather Duster
                      Spell Normal
                      Harpie's Feather Duster

                        Destroy all Spell and Trap Cards your opponent controls.




                        Tag(s):

                        2 cardLimiter Removal 2 cardLimiter Removal
                        Limiter Removal
                        Spell Quick
                        Limiter Removal

                          Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                          3 cardMagical Mallet 3 cardMagical Mallet
                          Magical Mallet
                          Spell Normal
                          Magical Mallet

                            Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                            3 cardMemories of Hope 3 cardMemories of Hope
                            Memories of Hope
                            Spell Normal
                            Memories of Hope

                              Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.


                              1 cardMonster Reborn
                              1 cardMonster Reborn
                              Monster Reborn
                              Spell Normal
                              Monster Reborn

                                Target 1 monster in either GY; Special Summon it.




                                Tag(s):

                                3 cardNumeron Calling 3 cardNumeron Calling
                                Numeron Calling
                                Spell Normal
                                Numeron Calling

                                  If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                                  3 cardNumeron Network 3 cardNumeron Network
                                  Numeron Network
                                  Spell Field
                                  Numeron Network

                                    During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                                    3 cardPot of Avarice 3 cardPot of Avarice
                                    Pot of Avarice
                                    Spell Normal
                                    Pot of Avarice

                                      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                      Tag(s):

                                      2 cardRaigeki
                                      2 cardRaigeki
                                      Raigeki
                                      Spell Normal
                                      Raigeki

                                        Destroy all monsters your opponent controls.




                                        Tag(s):

                                        1 cardSnatch Steal
                                        1 cardSnatch Steal
                                        Snatch Steal
                                        Spell Equip
                                        Snatch Steal

                                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                          1 cardTerraforming
                                          1 cardTerraforming
                                          Terraforming
                                          Spell Normal
                                          Terraforming

                                            Add 1 Field Spell from your Deck to your hand.




                                            Tag(s):

                                            2 cardEvenly Matched 2 cardEvenly Matched
                                            Evenly Matched
                                            Trap Normal
                                            Evenly Matched

                                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                              3 cardJar of Avarice 3 cardJar of Avarice
                                              Jar of Avarice
                                              Trap Normal
                                              Jar of Avarice

                                                Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                                1 cardSolemn Strike 1 cardSolemn Strike
                                                Solemn Strike
                                                Trap Counter
                                                Solemn Strike

                                                  When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                  Tag(s):

                                                  1 cardBlack Luster Soldier - Soldier of Chaos 1 cardBlack Luster Soldier - Soldier of Chaos
                                                  Black Luster Soldier - Soldier of Chaos
                                                  EARTH
                                                  Black Luster Soldier - Soldier of Chaos
                                                  • ATK:

                                                  • 3000

                                                  • LINK-3

                                                  Link Arrow:

                                                  Top

                                                  Bottom-Left

                                                  Bottom-Right


                                                  3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                                  1 cardBorrelend Dragon 1 cardBorrelend Dragon
                                                  Borrelend Dragon
                                                  DARK
                                                  Borrelend Dragon
                                                  • ATK:

                                                  • 3500

                                                  • LINK-5

                                                  Link Arrow:

                                                  Top

                                                  Left

                                                  Right

                                                  Bottom-Left

                                                  Bottom-Right


                                                  3+ Effect Monsters Cannot be destroyed by battle or card effects, also neither player can target this card with monster effects. This card can attack all monsters your opponent controls, once each. (Quick Effect): You can target 1 Effect Monster on the field and 1 "Rokket" monster in your GY; negate the effects of that monster on the field, and if you do, Special Summon that monster from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Borrelend Dragon" once per turn.


                                                  1 cardInfinitrack Fortress Megaclops 1 cardInfinitrack Fortress Megaclops
                                                  Infinitrack Fortress Megaclops
                                                  EARTH
                                                  Infinitrack Fortress Megaclops
                                                  • ATK:

                                                  • 4000

                                                  • LINK-3

                                                  Link Arrow:

                                                  Right

                                                  Bottom-Left

                                                  Bottom-Right


                                                  3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                                                  1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                                                  Mekk-Knight Crusadia Avramax
                                                  LIGHT
                                                  Mekk-Knight Crusadia Avramax
                                                  • ATK:

                                                  • 3000

                                                  • LINK-4

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                                  1 cardS:P Little Knight
                                                  1 cardS:P Little Knight
                                                  S:P Little Knight
                                                  DARK
                                                  S:P Little Knight
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Right


                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                  1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                  Underworld Goddess of the Closed World
                                                  LIGHT
                                                  Underworld Goddess of the Closed World
                                                  • ATK:

                                                  • 3000

                                                  • LINK-5

                                                  Link Arrow:

                                                  Top

                                                  Top-Right

                                                  Right

                                                  Bottom

                                                  Bottom-Right


                                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                  2 cardNumber 1: Numeron Gate Ekam 2 cardNumber 1: Numeron Gate Ekam
                                                  Number 1: Numeron Gate Ekam
                                                  LIGHT
                                                  Number 1: Numeron Gate Ekam
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 100


                                                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                  2 cardNumber 2: Numeron Gate Dve 2 cardNumber 2: Numeron Gate Dve
                                                  Number 2: Numeron Gate Dve
                                                  LIGHT
                                                  Number 2: Numeron Gate Dve
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 100


                                                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                  2 cardNumber 3: Numeron Gate Trini 2 cardNumber 3: Numeron Gate Trini
                                                  Number 3: Numeron Gate Trini
                                                  LIGHT
                                                  Number 3: Numeron Gate Trini
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 100


                                                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                  2 cardNumber 4: Numeron Gate Catvari 2 cardNumber 4: Numeron Gate Catvari
                                                  Number 4: Numeron Gate Catvari
                                                  LIGHT
                                                  Number 4: Numeron Gate Catvari
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 100


                                                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                  1 cardNumber C1: Numeron Chaos Gate Sunya 1 cardNumber C1: Numeron Chaos Gate Sunya
                                                  Number C1: Numeron Chaos Gate Sunya
                                                  DARK
                                                  Number C1: Numeron Chaos Gate Sunya
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1000


                                                  4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.



                                                  NUMERON Decks in OCG








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