Lyrilusc Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Purrelyly
Purrelyly
Purrelyly
DARK 1
Purrelyly
  • ATK:

  • 100

  • DEF:

  • 100


If this card is Normal or Special Summoned: You can add 1 "Purrely" card from your Deck to your hand, except a Quick-Play Spell. You can target 1 "Purrely" Quick-Play Spell in your GY; Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and if you do, attach that Spell to the Summoned monster. (This is treated as an Xyz Summon.) You can only use each effect of "Purrelyly" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Cosmic Cyclone
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      My Friend Purrely
      My Friend Purrely
      My Friend Purrely
      Spell Continuous
      My Friend Purrely

        You can pay 500 LP; reveal 3 "Purrely" cards from your Deck, except "My Friend Purrely", and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. If a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card, even during the Damage Step: You can add up to 3 "Purrely" Quick-Play Spells with different names from your GY to your hand. You can only use each effect of "My Friend Purrely" once per turn.

        Purrely Delicious Memory
        Purrely Delicious Memory
        Purrely Delicious Memory
        Spell Quick
        Purrely Delicious Memory

          Choose 1 monster on the field, and until the end of the next turn, it cannot be destroyed by battle. After choosing a card, then you can apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● Gains 300 ATK/DEF for each material attached to it.

          Purrely Happy Memory
          Purrely Happy Memory
          Purrely Happy Memory
          Spell Quick
          Purrely Happy Memory

            Choose 1 card on the field, and until the end of the next turn, the first time it would be destroyed by card effect, it is not destroyed. After choosing a card, then you can apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● This card can attack monsters a number of times each Battle Phase, up to the number of "Purrely Happy Memory" attached to it +1.

            Purrely Pretty Memory
            Purrely Pretty Memory
            Purrely Pretty Memory
            Spell Quick
            Purrely Pretty Memory

              Each player gains 1000 LP, then you can apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● Once per turn: You can send 1 other card you control to the GY, then target 1 card your opponent controls; attach it to this card as material.

              Purrely Sleepy Memory
              Purrely Sleepy Memory
              Purrely Sleepy Memory
              Spell Quick
              Purrely Sleepy Memory

                The next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● Once per turn, during your opponent's Standby Phase: You can draw 1 card.

                Stray Purrely Street
                Stray Purrely Street
                Stray Purrely Street
                Spell Field
                Stray Purrely Street

                  Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material.

                  Triple Tactics Thrust
                  Triple Tactics Thrust
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                    Dimensional Barrier
                    Dimensional Barrier
                    Dimensional Barrier
                    Trap Normal
                    Dimensional Barrier

                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                      Purrelyeap!?
                      Purrelyeap!?
                      Purrelyeap!?
                      Trap Normal
                      Purrelyeap!?

                        Target 1 "Purrely" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with a different Rank, by using that target as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target up to 3 "Purrely" monsters in your GY; shuffle them into the Deck. You can only activate 1 "Purrelyeap!?" per turn.

                        Extra Deck

                        Relinquished Anima
                        Relinquished Anima
                        Relinquished Anima
                        DARK
                        Relinquished Anima
                        • ATK:

                        • 0

                        • LINK-1

                        Link Arrow:

                        Top


                        1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                        S:P Little Knight
                        S:P Little Knight
                        S:P Little Knight
                        DARK
                        S:P Little Knight
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Right


                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                        Divine Arsenal AA-ZEUS - Sky Thunder
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        LIGHT
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                        Tag(s):

                        Downerd Magician
                        Downerd Magician
                        Downerd Magician
                        DARK
                        Downerd Magician
                        • ATK:

                        • 2100

                        • DEF:

                        • 200


                        2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                        Epurrely Happiness
                        Epurrely Happiness
                        Epurrely Happiness
                        LIGHT
                        Epurrely Happiness
                        • ATK:

                        • 2000

                        • DEF:

                        • 100


                        2 Level 2 monsters At the end of the Damage Step, if this card battled: You can add 1 "Purrely" card from your Deck to your hand, also, if this card has "Purrely Happy Memory" as material, you can halve the ATK of 1 face-up monster on the field. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can return 1 Spell/Trap your opponent controls to the hand.

                        Epurrely Noir
                        Epurrely Noir
                        Epurrely Noir
                        DARK
                        Epurrely Noir
                        • ATK:

                        • 1000

                        • DEF:

                        • 2000


                        2 Level 2 monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls, or up to 2 if this card has "Purrely Sleepy Memory" as material; return that card(s) to the hand. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can Set 1 "Purrely" Trap directly from your Deck.

                        Expurrely Happiness
                        Expurrely Happiness
                        Expurrely Happiness
                        LIGHT
                        Expurrely Happiness
                        • ATK:

                        • 2500

                        • DEF:

                        • 1100


                        2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) During your Main Phase: You can detach 1 material from this card, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation if this card has a Level 1 "Purrely" monster as material. When an attack is declared involving this card that has 5 or more materials: Inflict 1500 damage to your opponent.

                        Expurrely Noir
                        Expurrely Noir
                        Expurrely Noir
                        DARK
                        Expurrely Noir
                        • ATK:

                        • 1100

                        • DEF:

                        • 2800


                        2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) This card is unaffected by your opponent's activated effects while it has 5 or more materials. You can detach 2 materials from this card, then target 1 card your opponent controls or in their GY; place it on the bottom of the Deck. This is a Quick Effect if this card has a Level 1 "Purrely" monster as material.

                        Lyrilusc - Assembled Nightingale
                        Lyrilusc - Assembled Nightingale
                        Lyrilusc - Assembled Nightingale
                        WIND
                        Lyrilusc - Assembled Nightingale
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.

                        Main: 56 Extra: 15

                        3 cardArtifact Lancea 3 cardArtifact Lancea
                        Artifact Lancea
                        LIGHT 5
                        Artifact Lancea
                        • ATK:

                        • 1700

                        • DEF:

                        • 2300


                        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                        2 cardDanger! Bigfoot! 2 cardDanger! Bigfoot!
                        Danger! Bigfoot!
                        DARK 8
                        Danger! Bigfoot!
                        • ATK:

                        • 3000

                        • DEF:

                        • 0


                        You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.


                        3 cardDanger! Nessie! 3 cardDanger! Nessie!
                        Danger! Nessie!
                        DARK 7
                        Danger! Nessie!
                        • ATK:

                        • 1600

                        • DEF:

                        • 2800


                        You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


                        2 cardDanger!? Jackalope?
                        2 cardDanger!? Jackalope?
                        Danger!? Jackalope?
                        DARK 3
                        Danger!? Jackalope?
                        • ATK:

                        • 500

                        • DEF:

                        • 2000


                        You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


                        2 cardDroll & Lock Bird 2 cardDroll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        2 cardPurrely
                        2 cardPurrely
                        Purrely
                        LIGHT 1
                        Purrely
                        • ATK:

                        • 100

                        • DEF:

                        • 100


                        If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Purrely" Spell/Trap to your hand, also place the rest on the bottom of the Deck in any order. Once per turn: You can reveal 1 "Purrely" Quick-Play Spell in your hand, and if you do, Special Summon 1 Xyz Monster that mentions it from your Extra Deck, by using this face-up card you control as material, and if you do, attach the revealed card to the Summoned monster as additional material. (This is treated as an Xyz Summon.)


                        2 cardPurrelyly 2 cardPurrelyly
                        Purrelyly
                        DARK 1
                        Purrelyly
                        • ATK:

                        • 100

                        • DEF:

                        • 100


                        If this card is Normal or Special Summoned: You can add 1 "Purrely" card from your Deck to your hand, except a Quick-Play Spell. You can target 1 "Purrely" Quick-Play Spell in your GY; Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and if you do, attach that Spell to the Summoned monster. (This is treated as an Xyz Summon.) You can only use each effect of "Purrelyly" once per turn.


                        2 cardSanta Claws 2 cardSanta Claws
                        Santa Claws
                        LIGHT 6
                        Santa Claws
                        • ATK:

                        • 1200

                        • DEF:

                        • 2500


                        You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


                        2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        3 cardEffect Veiler 3 cardEffect Veiler
                        Effect Veiler
                        LIGHT 1
                        Effect Veiler
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                        2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                        Ghost Belle & Haunted Mansion
                        EARTH 3
                        Ghost Belle & Haunted Mansion
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                        2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
                        Ghost Ogre & Snow Rabbit
                        LIGHT 3
                        Ghost Ogre & Snow Rabbit
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                        2 cardBook of Eclipse 2 cardBook of Eclipse
                        Book of Eclipse
                        Spell Quick
                        Book of Eclipse

                          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                          2 cardCosmic Cyclone 2 cardCosmic Cyclone
                          Cosmic Cyclone
                          Spell Quick
                          Cosmic Cyclone

                            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                            1 cardHarpie's Feather Duster
                            1 cardHarpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              3 cardMy Friend Purrely 3 cardMy Friend Purrely
                              My Friend Purrely
                              Spell Continuous
                              My Friend Purrely

                                You can pay 500 LP; reveal 3 "Purrely" cards from your Deck, except "My Friend Purrely", and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. If a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card, even during the Damage Step: You can add up to 3 "Purrely" Quick-Play Spells with different names from your GY to your hand. You can only use each effect of "My Friend Purrely" once per turn.


                                2 cardPurrely Delicious Memory
                                2 cardPurrely Delicious Memory
                                Purrely Delicious Memory
                                Spell Quick
                                Purrely Delicious Memory

                                  Choose 1 monster on the field, and until the end of the next turn, it cannot be destroyed by battle. After choosing a card, then you can apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● Gains 300 ATK/DEF for each material attached to it.


                                  3 cardPurrely Happy Memory 3 cardPurrely Happy Memory
                                  Purrely Happy Memory
                                  Spell Quick
                                  Purrely Happy Memory

                                    Choose 1 card on the field, and until the end of the next turn, the first time it would be destroyed by card effect, it is not destroyed. After choosing a card, then you can apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● This card can attack monsters a number of times each Battle Phase, up to the number of "Purrely Happy Memory" attached to it +1.


                                    3 cardPurrely Pretty Memory 3 cardPurrely Pretty Memory
                                    Purrely Pretty Memory
                                    Spell Quick
                                    Purrely Pretty Memory

                                      Each player gains 1000 LP, then you can apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● Once per turn: You can send 1 other card you control to the GY, then target 1 card your opponent controls; attach it to this card as material.


                                      2 cardPurrely Sleepy Memory
                                      2 cardPurrely Sleepy Memory
                                      Purrely Sleepy Memory
                                      Spell Quick
                                      Purrely Sleepy Memory

                                        The next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● Once per turn, during your opponent's Standby Phase: You can draw 1 card.


                                        3 cardStray Purrely Street 3 cardStray Purrely Street
                                        Stray Purrely Street
                                        Spell Field
                                        Stray Purrely Street

                                          Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material.


                                          1 cardTerraforming
                                          1 cardTerraforming
                                          Terraforming
                                          Spell Normal
                                          Terraforming

                                            Add 1 Field Spell from your Deck to your hand.




                                            Tag(s):

                                            1 cardTriple Tactics Talent 1 cardTriple Tactics Talent
                                            Triple Tactics Talent
                                            Spell Normal
                                            Triple Tactics Talent

                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                              Tag(s):

                                              3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                              Triple Tactics Thrust
                                              Spell Normal
                                              Triple Tactics Thrust

                                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                1 cardAngel Statue - Azurune 1 cardAngel Statue - Azurune
                                                Angel Statue - Azurune
                                                Trap Continuous
                                                Angel Statue - Azurune

                                                  Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                                                  1 cardDimensional Barrier 1 cardDimensional Barrier
                                                  Dimensional Barrier
                                                  Trap Normal
                                                  Dimensional Barrier

                                                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                    1 cardPurrelyeap!? 1 cardPurrelyeap!?
                                                    Purrelyeap!?
                                                    Trap Normal
                                                    Purrelyeap!?

                                                      Target 1 "Purrely" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with a different Rank, by using that target as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target up to 3 "Purrely" monsters in your GY; shuffle them into the Deck. You can only activate 1 "Purrelyeap!?" per turn.


                                                      1 cardRelinquished Anima 1 cardRelinquished Anima
                                                      Relinquished Anima
                                                      DARK
                                                      Relinquished Anima
                                                      • ATK:

                                                      • 0

                                                      • LINK-1

                                                      Link Arrow:

                                                      Top


                                                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                      1 cardS:P Little Knight
                                                      1 cardS:P Little Knight
                                                      S:P Little Knight
                                                      DARK
                                                      S:P Little Knight
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                      1 cardSilhouhatte Rabbit 1 cardSilhouhatte Rabbit
                                                      Silhouhatte Rabbit
                                                      LIGHT
                                                      Silhouhatte Rabbit
                                                      • ATK:

                                                      • 1500

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                      1 cardChaos Angel 1 cardChaos Angel
                                                      Chaos Angel
                                                      DARK 10
                                                      Chaos Angel
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 2800


                                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      LIGHT
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                      Tag(s):

                                                      1 cardDownerd Magician 1 cardDownerd Magician
                                                      Downerd Magician
                                                      DARK
                                                      Downerd Magician
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 200


                                                      2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                      1 cardEpurrely Beauty 1 cardEpurrely Beauty
                                                      Epurrely Beauty
                                                      WATER
                                                      Epurrely Beauty
                                                      • ATK:

                                                      • 1600

                                                      • DEF:

                                                      • 1100


                                                      2 Level 2 monsters Once per turn: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. This is a Quick Effect if this card has "Purrely Pretty Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can change the battle position of 1 monster your opponent controls.


                                                      2 cardEpurrely Happiness 2 cardEpurrely Happiness
                                                      Epurrely Happiness
                                                      LIGHT
                                                      Epurrely Happiness
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 100


                                                      2 Level 2 monsters At the end of the Damage Step, if this card battled: You can add 1 "Purrely" card from your Deck to your hand, also, if this card has "Purrely Happy Memory" as material, you can halve the ATK of 1 face-up monster on the field. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can return 1 Spell/Trap your opponent controls to the hand.


                                                      1 cardEpurrely Noir 1 cardEpurrely Noir
                                                      Epurrely Noir
                                                      DARK
                                                      Epurrely Noir
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 2000


                                                      2 Level 2 monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls, or up to 2 if this card has "Purrely Sleepy Memory" as material; return that card(s) to the hand. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can Set 1 "Purrely" Trap directly from your Deck.


                                                      1 cardEpurrely Plump 1 cardEpurrely Plump
                                                      Epurrely Plump
                                                      EARTH
                                                      Epurrely Plump
                                                      • ATK:

                                                      • 200

                                                      • DEF:

                                                      • 2100


                                                      2 Level 2 monsters Once per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has "Purrely Delicious Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase.


                                                      1 cardExpurrely Happiness 1 cardExpurrely Happiness
                                                      Expurrely Happiness
                                                      LIGHT
                                                      Expurrely Happiness
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1100


                                                      2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) During your Main Phase: You can detach 1 material from this card, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation if this card has a Level 1 "Purrely" monster as material. When an attack is declared involving this card that has 5 or more materials: Inflict 1500 damage to your opponent.


                                                      2 cardExpurrely Noir 2 cardExpurrely Noir
                                                      Expurrely Noir
                                                      DARK
                                                      Expurrely Noir
                                                      • ATK:

                                                      • 1100

                                                      • DEF:

                                                      • 2800


                                                      2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) This card is unaffected by your opponent's activated effects while it has 5 or more materials. You can detach 2 materials from this card, then target 1 card your opponent controls or in their GY; place it on the bottom of the Deck. This is a Quick Effect if this card has a Level 1 "Purrely" monster as material.


                                                      1 cardLyrilusc - Assembled Nightingale
                                                      1 cardLyrilusc - Assembled Nightingale
                                                      Lyrilusc - Assembled Nightingale
                                                      WIND
                                                      Lyrilusc - Assembled Nightingale
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.



                                                      LYRILUSC Decks in OCG








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