Kuriboh Deck Breakdown

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Infinite Impermanence
Infinite Impermanence
Infinite Impermanence
Trap Normal
Infinite Impermanence

    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

    Solemn Judgment
    Solemn Judgment
    Solemn Judgment
    Trap Counter
    Solemn Judgment

      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



      Tag(s):

      Main: 56 Extra: 15

      1 copyDestiny HERO - Dark Angel 1 copyDestiny HERO - Dark Angel
      Destiny HERO - Dark Angel
      DARK 1
      Destiny HERO - Dark Angel
      • ATK:

      • 0

      • DEF:

      • 0


      If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.


      1 copyDestiny HERO - Denier 1 copyDestiny HERO - Denier
      Destiny HERO - Denier
      DARK 3
      Destiny HERO - Denier
      • ATK:

      • 1100

      • DEF:

      • 600


      If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


      1 copyDestiny HERO - Destro-Dogma 1 copyDestiny HERO - Destro-Dogma
      Destiny HERO - Destro-Dogma
      DARK 8
      Destiny HERO - Destro-Dogma
      • ATK:

      • 3400

      • DEF:

      • 2400


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Warrior and/or DARK monsters from your GY. You can only Special Summon "Destiny HERO - Destro-Dogma" once per turn this way. If Summoned this way: You can activate this effect; inflict 2000 damage to your opponent during the next Standby Phase. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Fusion Summon 1 DARK or Warrior Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck.


      3 copiesDestiny HERO - Doom Overlord 3 copiesDestiny HERO - Doom Overlord
      Destiny HERO - Doom Overlord
      DARK 3
      Destiny HERO - Doom Overlord
      • ATK:

      • 600

      • DEF:

      • 800


      If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; banish it until the next Standby Phase. You can send 1 "Destiny HERO" monster from your Deck to the GY; add 1 "Clock Tower Prison" or "Dark City at Midnight" from your Deck or GY to your hand, also you cannot Special Summon for the rest of this turn, except DARK "HERO" monsters. You can only use each effect of "Destiny HERO - Doom Overlord" once per turn.


      1 copyDestiny HERO - Dreadmaster 1 copyDestiny HERO - Dreadmaster
      Destiny HERO - Dreadmaster
      DARK 8
      Destiny HERO - Dreadmaster
      • ATK:

      • -1

      • DEF:

      • -1


      If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.


      1 copyDestiny HERO - Dreadnought Servant 1 copyDestiny HERO - Dreadnought Servant
      Destiny HERO - Dreadnought Servant
      DARK 3
      Destiny HERO - Dreadnought Servant
      • ATK:

      • 400

      • DEF:

      • 700


      If you control a "Destiny HERO" monster or a face-up Field Spell: You can Special Summon this card from your hand, then you can destroy 1 card you control, and if you do, add 1 "Polymerization" from your Deck to your hand. If you Special Summon a Level 8 "Destiny HERO" monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; place it on top of the Deck. You can only use each effect of "Destiny HERO - Dreadnought Servant" once per turn.


      2 copiesDestiny HERO - Malicious 2 copiesDestiny HERO - Malicious
      Destiny HERO - Malicious
      DARK 6
      Destiny HERO - Malicious
      • ATK:

      • 800

      • DEF:

      • 800


      You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


      1 copyDestiny HERO - Plasma 1 copyDestiny HERO - Plasma
      Destiny HERO - Plasma
      DARK 8
      Destiny HERO - Plasma
      • ATK:

      • 1900

      • DEF:

      • 600


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


      1 copyDroll & Lock Bird
      1 copyDroll & Lock Bird
      Droll & Lock Bird
      WIND 1
      Droll & Lock Bird
      • ATK:

      • 0

      • DEF:

      • 0


      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


      1 copyMasked HERO Dusk Crow 1 copyMasked HERO Dusk Crow
      Masked HERO Dusk Crow
      DARK 4
      Masked HERO Dusk Crow
      • ATK:

      • 1200

      • DEF:

      • 1000


      If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.


      1 copyMasked HERO Furnace 1 copyMasked HERO Furnace
      Masked HERO Furnace
      FIRE 7
      Masked HERO Furnace
      • ATK:

      • 2200

      • DEF:

      • 1000


      You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.


      1 copyMaxx "C"
      1 copyMaxx "C"
      Maxx "C"
      EARTH 2
      Maxx "C"
      • ATK:

      • 500

      • DEF:

      • 200


      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


      3 copiesMulcharmy Fuwalos 3 copiesMulcharmy Fuwalos
      Mulcharmy Fuwalos
      WIND 4
      Mulcharmy Fuwalos
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      3 copiesMulcharmy Purulia 3 copiesMulcharmy Purulia
      Mulcharmy Purulia
      WATER 4
      Mulcharmy Purulia
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      3 copiesThe World's Greatest Gallant Thief 3 copiesThe World's Greatest Gallant Thief
      The World's Greatest Gallant Thief
      WIND 10
      The World's Greatest Gallant Thief
      • ATK:

      • 2500

      • DEF:

      • 2000


      If you control no monsters, you can Tribute Summon this card face-up by Tributing monsters from your hand and/or your opponent's field. You can only use each of the following effects of "The World's Greatest Gallant Thief" once per turn. When your opponent activates a card effect in the hand, GY, or banishment, while you control this Normal Summoned/Set card (Quick Effect): You can negate that effect, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can reveal your entire hand; change all monsters your opponent controls to Defense Position.


      3 copiesWinged Kuriboh Sabatiel LV10 3 copiesWinged Kuriboh Sabatiel LV10
      Winged Kuriboh Sabatiel LV10
      LIGHT 10
      Winged Kuriboh Sabatiel LV10
      • ATK:

      • 300

      • DEF:

      • 200


      You can reveal this card in your hand and pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand, and if you do, shuffle this card into the Deck, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except "HERO" monsters. During your opponent's turn, if your LP are 1000 or less (Quick Effect): You can Special Summon this card from your hand, then you can inflict damage to your opponent equal to the highest ATK among the monsters they control. You can only use each effect of "Winged Kuriboh Sabatiel LV10" once per turn.


      2 copiesAsh Blossom & Joyous Spring 2 copiesAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      3 copiesGhost Ogre & Snow Rabbit 3 copiesGhost Ogre & Snow Rabbit
      Ghost Ogre & Snow Rabbit
      LIGHT 3
      Ghost Ogre & Snow Rabbit
      • ATK:

      • 0

      • DEF:

      • 1800


      When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


      1 copyD - Force 1 copyD - Force
      D - Force
      Spell Continuous
      D - Force

        When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ● You cannot draw during the Draw Phase. ● Your opponent cannot target cards you control with card effects. ● Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.


        3 copiesDark City at Midnight 3 copiesDark City at Midnight
        Dark City at Midnight
        Spell Field
        Dark City at Midnight

          Each time you Special Summon a Level 8 or higher "Destiny HERO" monster(s): All Warrior monsters you currently control gain 300 ATK. You can only use each of the following effects of "Dark City at Midnight" once per turn. During your Main Phase, if this card was activated this turn: You can add 1 "Destiny HERO" monster, or 1 card that mentions a "Destiny HERO" monster's card name, from your Deck to your hand. If this card is destroyed: You can Special Summon 1 "Destiny HERO" monster from your Deck (this is treated as a Special Summon with "Clock Tower Prison").


          3 copiesFusion Destiny 3 copiesFusion Destiny
          Fusion Destiny
          Spell Normal
          Fusion Destiny

            Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


            1 copyHarpie's Feather Duster
            1 copyHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              1 copyHeavy Storm
              1 copyHeavy Storm
              Heavy Storm
              Spell Normal
              Heavy Storm

                Destroy all Spell and Trap Cards on the field.


                1 copyMask Change 1 copyMask Change
                Mask Change
                Spell Quick
                Mask Change

                  Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                  2 copiesPolymerization 2 copiesPolymerization
                  Polymerization
                  Spell Normal
                  Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                    1 copyReinforcement of the Army
                    1 copyReinforcement of the Army
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                      1 copyTerraforming
                      1 copyTerraforming
                      Terraforming
                      Spell Normal
                      Terraforming

                        Add 1 Field Spell from your Deck to your hand.




                        Tag(s):

                        2 copiesThe Fallen & The Virtuous 2 copiesThe Fallen & The Virtuous
                        The Fallen & The Virtuous
                        Spell Quick
                        The Fallen & The Virtuous

                          (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.


                          2 copiesDominus Impulse 2 copiesDominus Impulse
                          Dominus Impulse
                          Trap Normal
                          Dominus Impulse

                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                            3 copiesInfinite Impermanence 3 copiesInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              1 copySolemn Judgment
                              1 copySolemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                2 copiesSolemn Warning
                                2 copiesSolemn Warning
                                Solemn Warning
                                Trap Counter
                                Solemn Warning

                                  When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                  Tag(s):

                                  1 copyAlba-Lenatus the Abyss Dragon 1 copyAlba-Lenatus the Abyss Dragon
                                  Alba-Lenatus the Abyss Dragon
                                  DARK 8
                                  Alba-Lenatus the Abyss Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2500


                                  1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.


                                  1 copyAlbion the Branded Dragon 1 copyAlbion the Branded Dragon
                                  Albion the Branded Dragon
                                  DARK 8
                                  Albion the Branded Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                  1 copyContrast HERO Chaos 1 copyContrast HERO Chaos
                                  Contrast HERO Chaos
                                  DARK 9
                                  Contrast HERO Chaos
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2600


                                  2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                  1 copyDestiny HERO - Dangerous 1 copyDestiny HERO - Dangerous
                                  Destiny HERO - Dangerous
                                  DARK 6
                                  Destiny HERO - Dangerous
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 2600


                                  1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


                                  1 copyDestiny HERO - Destroyer Phoenix Enforcer 1 copyDestiny HERO - Destroyer Phoenix Enforcer
                                  Destiny HERO - Destroyer Phoenix Enforcer
                                  DARK 8
                                  Destiny HERO - Destroyer Phoenix Enforcer
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2100


                                  1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                  1 copyDestiny HERO - Dominance
                                  1 copyDestiny HERO - Dominance
                                  Destiny HERO - Dominance
                                  DARK 10
                                  Destiny HERO - Dominance
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2600


                                  3 "Destiny HERO" monsters During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.


                                  1 copyDestiny HERO - Dreadnought Master 1 copyDestiny HERO - Dreadnought Master
                                  Destiny HERO - Dreadnought Master
                                  DARK 8
                                  Destiny HERO - Dreadnought Master
                                  • ATK:

                                  • -1

                                  • DEF:

                                  • 2800


                                  2 Level 5 or higher "Destiny HERO" monsters Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Destiny HERO - Dreadmaster". You can only Special Summon "Destiny HERO - Dreadnought Master" once per turn this way, no matter which method you use. If this card is Special Summoned: You can add 2 "Destiny HERO" monsters and/or cards that mention a "Destiny HERO" monster's card name from your Deck to your hand. This card's ATK becomes the total original ATK of all other "Destiny HERO" monsters in your field and GY.


                                  1 copyDestiny HERO - Dusktopia 1 copyDestiny HERO - Dusktopia
                                  Destiny HERO - Dusktopia
                                  DARK 10
                                  Destiny HERO - Dusktopia
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn).


                                  1 copyDestiny HERO - Dystopia 1 copyDestiny HERO - Dystopia
                                  Destiny HERO - Dystopia
                                  DARK 8
                                  Destiny HERO - Dystopia
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2400


                                  2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.


                                  1 copyMasked HERO Dark Law 1 copyMasked HERO Dark Law
                                  Masked HERO Dark Law
                                  DARK 6
                                  Masked HERO Dark Law
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1800


                                  Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                  1 copyPredaplant Dragostapelia 1 copyPredaplant Dragostapelia
                                  Predaplant Dragostapelia
                                  DARK 8
                                  Predaplant Dragostapelia
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1900


                                  1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                  1 copyStarving Venom Fusion Dragon of the Four Heavenly Dragons 1 copyStarving Venom Fusion Dragon of the Four Heavenly Dragons
                                  Starving Venom Fusion Dragon of the Four Heavenly Dragons
                                  DARK 8
                                  Starving Venom Fusion Dragon of the Four Heavenly Dragons
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2000


                                  2 DARK monsters on the field (This card is always treated as a "Predaplant" card.) If this card is Special Summoned: You can target 1 other face-up monster on the field; change its ATK to 0, negate its effects, also it becomes DARK. When your opponent activates a card or effect (Quick Effect): You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck using DARK monsters on either field, including this card. You can only use each effect of "Starving Venom Fusion Dragon, Four Heavenly Dragons" once per turn.


                                  1 copyVision HERO Trinity 1 copyVision HERO Trinity
                                  Vision HERO Trinity
                                  DARK 8
                                  Vision HERO Trinity
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                  2 copiesXtra HERO Cross Crusader 2 copiesXtra HERO Cross Crusader
                                  Xtra HERO Cross Crusader
                                  DARK
                                  Xtra HERO Cross Crusader
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

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                                  2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                  ocg
                                  Kuriboh
                                  5







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