Impcantation Deck Breakdown

Cards Usage Statistic

Main Deck

Impcantation Candoll
Impcantation Candoll
Impcantation Candoll
LIGHT 4
Impcantation Candoll
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Nadir Servant
    Nadir Servant
    Nadir Servant
    Spell Normal
    Nadir Servant

      Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.

      Terraforming
      Terraforming
      Terraforming
      Spell Normal
      Terraforming

        Add 1 Field Spell from your Deck to your hand.



        Tag(s):

        Infinite Impermanence
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

          Extra Deck

          Salamangreat Almiraj
          Salamangreat Almiraj
          Salamangreat Almiraj
          FIRE
          Salamangreat Almiraj
          • ATK:

          • 0

          • LINK-1

          Link Arrow:

          Bottom-Right


          1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

          Golden Cloud Beast - Malong
          Golden Cloud Beast - Malong
          Golden Cloud Beast - Malong
          LIGHT 6
          Golden Cloud Beast - Malong
          • ATK:

          • 2200

          • DEF:

          • 1000


          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

          Main: 55 Extra: 15

          3 cardDogmatika Ecclesia, the Virtuous 3 cardDogmatika Ecclesia, the Virtuous
          Dogmatika Ecclesia, the Virtuous
          LIGHT 4
          Dogmatika Ecclesia, the Virtuous
          • ATK:

          • 1500

          • DEF:

          • 1500


          Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


          2 cardDogmatika Fleurdelis, the Knighted 2 cardDogmatika Fleurdelis, the Knighted
          Dogmatika Fleurdelis, the Knighted
          LIGHT 8
          Dogmatika Fleurdelis, the Knighted
          • ATK:

          • 2500

          • DEF:

          • 2500


          During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


          2 cardDogmatika Maximus 2 cardDogmatika Maximus
          Dogmatika Maximus
          LIGHT 8
          Dogmatika Maximus
          • ATK:

          • 1500

          • DEF:

          • 3000


          You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


          1 cardImpcantation Candoll 1 cardImpcantation Candoll
          Impcantation Candoll
          LIGHT 4
          Impcantation Candoll
          • ATK:

          • 0

          • DEF:

          • 0


          You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


          1 cardImpcantation Talismandra 1 cardImpcantation Talismandra
          Impcantation Talismandra
          DARK 6
          Impcantation Talismandra
          • ATK:

          • 0

          • DEF:

          • 0


          You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


          3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
          Mulcharmy Fuwalos
          WIND 4
          Mulcharmy Fuwalos
          • ATK:

          • 100

          • DEF:

          • 600


          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


          3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
          Nibiru, the Primal Being
          LIGHT 11
          Nibiru, the Primal Being
          • ATK:

          • 3000

          • DEF:

          • 600


          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


          2 cardDogmatika Alba Zoa 2 cardDogmatika Alba Zoa
          Dogmatika Alba Zoa
          LIGHT 12
          Dogmatika Alba Zoa
          • ATK:

          • 4000

          • DEF:

          • 4000


          Cannot be Ritual Summoned, except by "Dogmatikalamity" or another "Dogmatika" card effect. "Dogmatika" monsters you control are unaffected by the activated effects of your opponent's Fusion, Synchro, Xyz, and Link Monsters. During your Main Phase: You can make your opponent choose and apply 1 of these effects ('you' in these effects means that opponent). ● For every 2 cards in your Extra Deck, send 1 card from your hand or Extra Deck to the GY. ● Return all Fusion, Synchro, Xyz, and Link Monsters you control to the Extra Deck. You can only use this effect of "Dogmatika Alba Zoa" once per turn.


          2 cardWhite Knight of Dogmatika 2 cardWhite Knight of Dogmatika
          White Knight of Dogmatika
          LIGHT 8
          White Knight of Dogmatika
          • ATK:

          • 500

          • DEF:

          • 2500


          You can Ritual Summon this card with "Dogmatikalamity". You cannot Special Summon monsters from the Extra Deck. If your opponent activates a card or effect (except during the Damage Step): You can send 1 monster from your Extra Deck to the GY, and if you do, look at your opponent's Extra Deck and send 1 monster from it to the GY. This card gains ATK equal to half the combined ATK of those monsters sent to the GY, until the end of this turn. You can only use this effect of "White Knight of Dogmatika" once per turn.


          1 cardWhite Relic of Dogmatika 1 cardWhite Relic of Dogmatika
          White Relic of Dogmatika
          LIGHT 4
          White Relic of Dogmatika
          • ATK:

          • 500

          • DEF:

          • 2500


          You can Ritual Summon this card with "Dogmatikamacabre". If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster's ATK. Level 8 or higher "Dogmatika" monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use this effect of "White Relic of Dogmatika" once per turn.


          3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          3 cardDiviner of the Herald 3 cardDiviner of the Herald
          Diviner of the Herald
          LIGHT 2
          Diviner of the Herald
          • ATK:

          • 500

          • DEF:

          • 300


          If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


          1 cardCalled by the Grave
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            2 cardCosmic Cyclone 2 cardCosmic Cyclone
            Cosmic Cyclone
            Spell Quick
            Cosmic Cyclone

              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


              1 cardCrossout Designator
              1 cardCrossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                2 cardDark Ruler No More 2 cardDark Ruler No More
                Dark Ruler No More
                Spell Normal
                Dark Ruler No More

                  Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                  Tag(s):

                  3 cardDogmatikalamity 3 cardDogmatikalamity
                  Dogmatikalamity
                  Spell Normal
                  Dogmatikalamity

                    This card can be used to Ritual Summon any "Dogmatika" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, or send 1 monster from your Extra Deck to the GY, whose Level equals the Level of the Ritual Monster you Ritual Summon. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatikalamity" per turn.


                    2 cardDogmatikamacabre 2 cardDogmatikamacabre
                    Dogmatikamacabre
                    Spell Normal
                    Dogmatikamacabre

                      This card can be used to Ritual Summon any "Dogmatika" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Fusion or Synchro Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if both "White Knight of Dogmatika" and "White Relic of Dogmatika" are on the field, you can look at either your Extra Deck or your opponent's, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamacabre" per turn.


                      3 cardDogmatikamatrix 3 cardDogmatikamatrix
                      Dogmatikamatrix
                      Spell Continuous
                      Dogmatikamatrix

                        When this card is activated: You can add 1 "Dogmatika" Ritual Monster or 1 "Dogmatika" Ritual Spell from your Deck to your hand, then if your opponent controls a monster, you can add 1 "Dogmatika" card from your Deck to your hand. Once per turn, if you control a "Dogmatika" Ritual Monster: You can look at either player's Extra Deck, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamatrix" per turn.


                        1 cardHarpie's Feather Duster
                        1 cardHarpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          3 cardNadir Servant
                          3 cardNadir Servant
                          Nadir Servant
                          Spell Normal
                          Nadir Servant

                            Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                            1 cardPre-Preparation of Rites 1 cardPre-Preparation of Rites
                            Pre-Preparation of Rites
                            Spell Normal
                            Pre-Preparation of Rites

                              Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                              3 cardSecret Village of the Spellcasters
                              3 cardSecret Village of the Spellcasters
                              Secret Village of the Spellcasters
                              Spell Field
                              Secret Village of the Spellcasters

                                If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                3 cardUltimate Slayer 3 cardUltimate Slayer
                                Ultimate Slayer
                                Spell Normal
                                Ultimate Slayer

                                  Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                  1 cardDogmatika Punishment 1 cardDogmatika Punishment
                                  Dogmatika Punishment
                                  Trap Normal
                                  Dogmatika Punishment

                                    Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                    3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      2 cardElder Entity N'tss 2 cardElder Entity N'tss
                                      Elder Entity N'tss
                                      LIGHT 4
                                      Elder Entity N'tss
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1200


                                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                      2 cardGarura, Wings of Resonant Life 2 cardGarura, Wings of Resonant Life
                                      Garura, Wings of Resonant Life
                                      DARK 6
                                      Garura, Wings of Resonant Life
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 2400


                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                      2 cardTitaniklad the Ash Dragon 2 cardTitaniklad the Ash Dragon
                                      Titaniklad the Ash Dragon
                                      DARK 8
                                      Titaniklad the Ash Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2500


                                      "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                                      1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                      Salamangreat Almiraj
                                      FIRE
                                      Salamangreat Almiraj
                                      • ATK:

                                      • 0

                                      • LINK-1

                                      Link Arrow:

                                      Bottom-Right


                                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                      2 cardDespian Luluwalilith 2 cardDespian Luluwalilith
                                      Despian Luluwalilith
                                      LIGHT 12
                                      Despian Luluwalilith
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2500


                                      1 Level 4 Tuner + 1+ non-Tuner monsters Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn.


                                      3 cardHerald of the Arc Light 3 cardHerald of the Arc Light
                                      Herald of the Arc Light
                                      LIGHT 4
                                      Herald of the Arc Light
                                      • ATK:

                                      • 600

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                      1 cardPSY-Framelord Omega
                                      1 cardPSY-Framelord Omega
                                      PSY-Framelord Omega
                                      LIGHT 8
                                      PSY-Framelord Omega
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2200


                                      1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                      1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                      Golden Cloud Beast - Malong
                                      LIGHT 6
                                      Golden Cloud Beast - Malong
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                      1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                      Mereologic Aggregator
                                      DARK
                                      Mereologic Aggregator
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 3000


                                      2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.



                                      IMPCANTATION Decks in OCG








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