Heraldic Deck Breakdown

Cards Usage Statistic

Main Deck

Heraldic Beast Gryphon
Heraldic Beast Gryphon
Heraldic Beast Gryphon
WIND 4
Heraldic Beast Gryphon
  • ATK:

  • 1600

  • DEF:

  • 1000


You can send 1 "Heraldic Beast" monster from your Deck to the GY, except "Heraldic Beast Gryphon"; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Heraldic Beast Gryphon" once per turn.

Heraldic Beast Leo
Heraldic Beast Leo
Heraldic Beast Leo
EARTH 4
Heraldic Beast Leo
  • ATK:

  • 2000

  • DEF:

  • 1000


During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.

Heraldic Beast Stad Whale
Heraldic Beast Stad Whale
Heraldic Beast Stad Whale
WATER 4
Heraldic Beast Stad Whale
  • ATK:

  • 900

  • DEF:

  • 1900


If this card is Normal or Special Summoned: You can discard 1 card; add 2 "Heraldry" Spells/Traps from your Deck to your hand. You can banish this card from your GY, then target 2 "Heraldic Beast" monsters in your GY with the same name; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. You can only use each effect of "Heraldic Beast Stad Whale" once per turn.

Heraldic Beast Twin-Headed Eagle
Heraldic Beast Twin-Headed Eagle
Heraldic Beast Twin-Headed Eagle
WIND 4
Heraldic Beast Twin-Headed Eagle
  • ATK:

  • 1200

  • DEF:

  • 1400


You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.

Heraldic Beast Unicorn
Heraldic Beast Unicorn
Heraldic Beast Unicorn
LIGHT 4
Heraldic Beast Unicorn
  • ATK:

  • 1100

  • DEF:

  • 1600


You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.

Advanced Heraldry Art
Advanced Heraldry Art
Advanced Heraldry Art
Spell Normal
Advanced Heraldry Art

    Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.

    Charged-Up Heraldry
    Charged-Up Heraldry
    Charged-Up Heraldry
    Spell Normal
    Charged-Up Heraldry

      Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.

      Flash of Heraldry
      Flash of Heraldry
      Flash of Heraldry
      Spell Quick
      Flash of Heraldry

        Target any number of face-up monsters your opponent controls; those monsters' names become "Unknown". During your End Phase, if you control a Psychic Xyz Monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Flash of Heraldry" once per turn.

        Infinite Impermanence
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

          Extra Deck

          Divine Arsenal AA-ZEUS - Sky Thunder
          Divine Arsenal AA-ZEUS - Sky Thunder
          Divine Arsenal AA-ZEUS - Sky Thunder
          LIGHT
          Divine Arsenal AA-ZEUS - Sky Thunder
          • ATK:

          • 3000

          • DEF:

          • 3000


          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



          Tag(s):

          Eclipse Twins
          Eclipse Twins
          Eclipse Twins
          LIGHT
          Eclipse Twins
          • ATK:

          • 2500

          • DEF:

          • 1200


          2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.

          Number 18: Heraldry Patriarch
          Number 18: Heraldry Patriarch
          Number 18: Heraldry Patriarch
          LIGHT
          Number 18: Heraldry Patriarch
          • ATK:

          • 2200

          • DEF:

          • 2200


          2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

          Number 69: Heraldry Crest
          Number 69: Heraldry Crest
          Number 69: Heraldry Crest
          LIGHT
          Number 69: Heraldry Crest
          • ATK:

          • 2600

          • DEF:

          • 1400


          3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.

          Number 69: Heraldry Crest - Dark Matter Demolition
          Number 69: Heraldry Crest - Dark Matter Demolition
          Number 69: Heraldry Crest - Dark Matter Demolition
          LIGHT
          Number 69: Heraldry Crest - Dark Matter Demolition
          • ATK:

          • 3100

          • DEF:

          • 1900


          5 Level 4 monsters Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes "Unknown". Negate any "Unknown" effects activated by your opponent.

          Number 69: Heraldry Crest - Shatter Stream
          Number 69: Heraldry Crest - Shatter Stream
          Number 69: Heraldry Crest - Shatter Stream
          LIGHT
          Number 69: Heraldry Crest - Shatter Stream
          • ATK:

          • 2800

          • DEF:

          • 1600


          4 Level 4 monsters You can also Xyz Summon this card by using a monster you control whose original name is "Number 69: Heraldry Crest". (Transfer its materials to this card.) When your opponent activates a monster effect on the field, or an opponent's monster declares an attack (Quick Effect): You can Special Summon from your Extra Deck, 1 "Number 69: Heraldry Crest - Dark Matter Demolition" by using this face-up card you control as material, then destroy that opponent's monster. (This is treated as an Xyz Summon. Transfer this card's materials.) You can only use this effect of "Number 69: Heraldry Crest - Shatter Stream" once per turn.

          Time Thief Redoer
          Time Thief Redoer
          Time Thief Redoer
          DARK
          Time Thief Redoer
          • ATK:

          • 2400

          • DEF:

          • 2000


          2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.

          Main: 40 Extra: 15

          1 copyAstral Kuriboh 1 copyAstral Kuriboh
          Astral Kuriboh
          LIGHT 1
          Astral Kuriboh
          • ATK:

          • 100

          • DEF:

          • 100


          You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● Cannot be destroyed by battle or your opponent's card effects.


          2 copiesHeraldic Beast Aberconway 2 copiesHeraldic Beast Aberconway
          Heraldic Beast Aberconway
          WIND 4
          Heraldic Beast Aberconway
          • ATK:

          • 1800

          • DEF:

          • 900


          If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.


          2 copiesHeraldic Beast Amphisbaena 2 copiesHeraldic Beast Amphisbaena
          Heraldic Beast Amphisbaena
          WIND 4
          Heraldic Beast Amphisbaena
          • ATK:

          • 1700

          • DEF:

          • 1100


          You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.


          2 copiesHeraldic Beast Eale 2 copiesHeraldic Beast Eale
          Heraldic Beast Eale
          EARTH 4
          Heraldic Beast Eale
          • ATK:

          • 1000

          • DEF:

          • 1800


          If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).


          3 copiesHeraldic Beast Gryphon 3 copiesHeraldic Beast Gryphon
          Heraldic Beast Gryphon
          WIND 4
          Heraldic Beast Gryphon
          • ATK:

          • 1600

          • DEF:

          • 1000


          You can send 1 "Heraldic Beast" monster from your Deck to the GY, except "Heraldic Beast Gryphon"; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Heraldic Beast Gryphon" once per turn.


          2 copiesHeraldic Beast Leo 2 copiesHeraldic Beast Leo
          Heraldic Beast Leo
          EARTH 4
          Heraldic Beast Leo
          • ATK:

          • 2000

          • DEF:

          • 1000


          During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.


          3 copiesHeraldic Beast Stad Whale 3 copiesHeraldic Beast Stad Whale
          Heraldic Beast Stad Whale
          WATER 4
          Heraldic Beast Stad Whale
          • ATK:

          • 900

          • DEF:

          • 1900


          If this card is Normal or Special Summoned: You can discard 1 card; add 2 "Heraldry" Spells/Traps from your Deck to your hand. You can banish this card from your GY, then target 2 "Heraldic Beast" monsters in your GY with the same name; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. You can only use each effect of "Heraldic Beast Stad Whale" once per turn.


          2 copiesHeraldic Beast Twin-Headed Eagle 2 copiesHeraldic Beast Twin-Headed Eagle
          Heraldic Beast Twin-Headed Eagle
          WIND 4
          Heraldic Beast Twin-Headed Eagle
          • ATK:

          • 1200

          • DEF:

          • 1400


          You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.


          2 copiesHeraldic Beast Unicorn 2 copiesHeraldic Beast Unicorn
          Heraldic Beast Unicorn
          LIGHT 4
          Heraldic Beast Unicorn
          • ATK:

          • 1100

          • DEF:

          • 1600


          You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.


          2 copiesGhost Ogre & Snow Rabbit 2 copiesGhost Ogre & Snow Rabbit
          Ghost Ogre & Snow Rabbit
          LIGHT 3
          Ghost Ogre & Snow Rabbit
          • ATK:

          • 0

          • DEF:

          • 1800


          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


          2 copiesAdvanced Heraldry Art 2 copiesAdvanced Heraldry Art
          Advanced Heraldry Art
          Spell Normal
          Advanced Heraldry Art

            Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.


            1 copyAugmented Heraldry 1 copyAugmented Heraldry
            Augmented Heraldry
            Spell Field
            Augmented Heraldry

              Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).


              1 copyBook of Eclipse 1 copyBook of Eclipse
              Book of Eclipse
              Spell Quick
              Book of Eclipse

                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                1 copyBook of Moon 1 copyBook of Moon
                Book of Moon
                Spell Quick
                Book of Moon

                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                  2 copiesCharged-Up Heraldry 2 copiesCharged-Up Heraldry
                  Charged-Up Heraldry
                  Spell Normal
                  Charged-Up Heraldry

                    Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.


                    3 copiesFlash of Heraldry 3 copiesFlash of Heraldry
                    Flash of Heraldry
                    Spell Quick
                    Flash of Heraldry

                      Target any number of face-up monsters your opponent controls; those monsters' names become "Unknown". During your End Phase, if you control a Psychic Xyz Monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Flash of Heraldry" once per turn.


                      1 copyForbidden Chalice 1 copyForbidden Chalice
                      Forbidden Chalice
                      Spell Quick
                      Forbidden Chalice

                        Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                        1 copyRank-Up-Magic Barian's Force 1 copyRank-Up-Magic Barian's Force
                        Rank-Up-Magic Barian's Force
                        Spell Normal
                        Rank-Up-Magic Barian's Force

                          Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.


                          1 copyRank-Up-Magic Quick Chaos 1 copyRank-Up-Magic Quick Chaos
                          Rank-Up-Magic Quick Chaos
                          Spell Quick
                          Rank-Up-Magic Quick Chaos

                            Target 1 "Number" Xyz Monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)


                            1 copySpellbound 1 copySpellbound
                            Spellbound
                            Spell Quick
                            Spellbound

                              All face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn.


                              3 copiesDestructive Daruma Karma Cannon 3 copiesDestructive Daruma Karma Cannon
                              Destructive Daruma Karma Cannon
                              Trap Normal
                              Destructive Daruma Karma Cannon

                                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                1 copyInfinite Impermanence 1 copyInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  1 copyTitanocider 1 copyTitanocider
                                  Titanocider
                                  Trap Normal
                                  Titanocider

                                    Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.


                                    1 copyDivine Arsenal AA-ZEUS - Sky Thunder 1 copyDivine Arsenal AA-ZEUS - Sky Thunder
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    LIGHT
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                    Tag(s):

                                    1 copyEclipse Twins 1 copyEclipse Twins
                                    Eclipse Twins
                                    LIGHT
                                    Eclipse Twins
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.


                                    2 copiesNumber 18: Heraldry Patriarch 2 copiesNumber 18: Heraldry Patriarch
                                    Number 18: Heraldry Patriarch
                                    LIGHT
                                    Number 18: Heraldry Patriarch
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 2200


                                    2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                                    3 copiesNumber 69: Heraldry Crest 3 copiesNumber 69: Heraldry Crest
                                    Number 69: Heraldry Crest
                                    LIGHT
                                    Number 69: Heraldry Crest
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 1400


                                    3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.


                                    2 copiesNumber 69: Heraldry Crest - Dark Matter Demolition 2 copiesNumber 69: Heraldry Crest - Dark Matter Demolition
                                    Number 69: Heraldry Crest - Dark Matter Demolition
                                    LIGHT
                                    Number 69: Heraldry Crest - Dark Matter Demolition
                                    • ATK:

                                    • 3100

                                    • DEF:

                                    • 1900


                                    5 Level 4 monsters Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes "Unknown". Negate any "Unknown" effects activated by your opponent.


                                    2 copiesNumber 69: Heraldry Crest - Shatter Stream 2 copiesNumber 69: Heraldry Crest - Shatter Stream
                                    Number 69: Heraldry Crest - Shatter Stream
                                    LIGHT
                                    Number 69: Heraldry Crest - Shatter Stream
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 1600


                                    4 Level 4 monsters You can also Xyz Summon this card by using a monster you control whose original name is "Number 69: Heraldry Crest". (Transfer its materials to this card.) When your opponent activates a monster effect on the field, or an opponent's monster declares an attack (Quick Effect): You can Special Summon from your Extra Deck, 1 "Number 69: Heraldry Crest - Dark Matter Demolition" by using this face-up card you control as material, then destroy that opponent's monster. (This is treated as an Xyz Summon. Transfer this card's materials.) You can only use this effect of "Number 69: Heraldry Crest - Shatter Stream" once per turn.


                                    1 copyNumber 8: Heraldic King Genom-Heritage 1 copyNumber 8: Heraldic King Genom-Heritage
                                    Number 8: Heraldic King Genom-Heritage
                                    LIGHT
                                    Number 8: Heraldic King Genom-Heritage
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    2 Level 4 "Heraldic Beast" monsters Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0 and its effects are negated. These changes last until the End Phase.


                                    1 copyNumber C69: Heraldry Crest of Horror 1 copyNumber C69: Heraldry Crest of Horror
                                    Number C69: Heraldry Crest of Horror
                                    LIGHT
                                    Number C69: Heraldry Crest of Horror
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 1800


                                    4 Level 5 monsters When an opponent's monster declares an attack: You can destroy all cards your opponent controls. If this card has "Number 69: Heraldry Crest" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; this card gains ATK equal to that face-up monster's original ATK, and if it gains ATK this way, this card's name becomes that monster's, and it gains that monster's original effect. These effects last until the End Phase.


                                    1 copySakra Vendirage 1 copySakra Vendirage
                                    Sakra Vendirage
                                    DARK
                                    Sakra Vendirage
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2500


                                    2 Level 4 monsters You can detach 1 material from this card, then target 1 Level/Rank 4 Psychic monster in your GY, except "Sakra Vendirage"; Special Summon it. If a monster(s) is Special Summoned, while this card is in your Monster Zone (except during the Damage Step): You can target 1 other face-up monster on the field; that monster's name becomes "Sakra Vendirage" until the End Phase. You can only use each effect of "Sakra Vendirage" once per turn.


                                    1 copyTime Thief Redoer 1 copyTime Thief Redoer
                                    Time Thief Redoer
                                    DARK
                                    Time Thief Redoer
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                    ocg
                                    Heraldic
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