Harpie Deck Breakdown

Main Deck

Instant Fusion
Instant Fusion
Instant Fusion
Spell Normal
Instant Fusion

    Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

    Main: 55 Extra: 9

    1 cardBanisher of the Radiance 1 cardBanisher of the Radiance
    Banisher of the Radiance
    LIGHT 3
    Banisher of the Radiance
    • ATK:

    • 1600

    • DEF:

    • 0


    Any card sent to the Graveyard is banished instead.


    1 cardBlackwing - Zephyros the Elite 1 cardBlackwing - Zephyros the Elite
    Blackwing - Zephyros the Elite
    DARK 4
    Blackwing - Zephyros the Elite
    • ATK:

    • 1600

    • DEF:

    • 1000


    If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


    2 cardFire Hand 2 cardFire Hand
    Fire Hand
    FIRE 4
    Fire Hand
    • ATK:

    • 1600

    • DEF:

    • 1000


    When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


    3 cardHarpie Channeler 3 cardHarpie Channeler
    Harpie Channeler
    WIND 4
    Harpie Channeler
    • ATK:

    • 1400

    • DEF:

    • 1300


    You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.


    2 cardHarpie Dancer 2 cardHarpie Dancer
    Harpie Dancer
    WIND 4
    Harpie Dancer
    • ATK:

    • 1200

    • DEF:

    • 1000


    You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while on the field or in the GY.


    2 cardHarpie Lady 1 2 cardHarpie Lady 1
    Harpie Lady 1
    WIND 4
    Harpie Lady 1
    • ATK:

    • 1300

    • DEF:

    • 1400


    (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK.


    1 cardHarpie Lady 2 1 cardHarpie Lady 2
    Harpie Lady 2
    WIND 4
    Harpie Lady 2
    • ATK:

    • 1300

    • DEF:

    • 1400


    (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip monsters this card destroys by battle.


    3 cardHarpie Queen 3 cardHarpie Queen
    Harpie Queen
    WIND 4
    Harpie Queen
    • ATK:

    • 1900

    • DEF:

    • 1200


    This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand.


    1 cardHarpie's Pet Dragon 1 cardHarpie's Pet Dragon
    Harpie's Pet Dragon
    WIND 7
    Harpie's Pet Dragon
    • ATK:

    • 2000

    • DEF:

    • 2500


    Gains 300 ATK/DEF for each "Harpie Lady" on the field.


    2 cardIce Hand 2 cardIce Hand
    Ice Hand
    WATER 4
    Ice Hand
    • ATK:

    • 1400

    • DEF:

    • 1600


    When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


    1 cardNeo-Spacian Grand Mole 1 cardNeo-Spacian Grand Mole
    Neo-Spacian Grand Mole
    EARTH 3
    Neo-Spacian Grand Mole
    • ATK:

    • 900

    • DEF:

    • 300


    At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


    1 cardThunder King Rai-Oh 1 cardThunder King Rai-Oh
    Thunder King Rai-Oh
    LIGHT 4
    Thunder King Rai-Oh
    • ATK:

    • 1900

    • DEF:

    • 800


    Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


    1 cardDark Hole
    1 cardDark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      1 cardDimensional Fissure 1 cardDimensional Fissure
      Dimensional Fissure
      Spell Continuous
      Dimensional Fissure

        Any monster sent to the Graveyard is banished instead.


        1 cardElegant Egotist 1 cardElegant Egotist
        Elegant Egotist
        Spell Normal
        Elegant Egotist

          If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.


          1 cardForbidden Dress 1 cardForbidden Dress
          Forbidden Dress
          Spell Quick
          Forbidden Dress

            Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.


            2 cardHarpies' Hunting Ground 2 cardHarpies' Hunting Ground
            Harpies' Hunting Ground
            Spell Field
            Harpies' Hunting Ground

              All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.


              2 cardHysteric Sign 2 cardHysteric Sign
              Hysteric Sign
              Spell Continuous
              Hysteric Sign

                When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn.


                1 cardInstant Fusion
                1 cardInstant Fusion
                Instant Fusion
                Spell Normal
                Instant Fusion

                  Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                  1 cardMystical Space Typhoon
                  1 cardMystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    1 cardNight Beam 1 cardNight Beam
                    Night Beam
                    Spell Normal
                    Night Beam

                      Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


                      3 cardPot of Duality
                      3 cardPot of Duality
                      Pot of Duality
                      Spell Normal
                      Pot of Duality

                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                        Tag(s):

                        1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                        Bottomless Trap Hole
                        Trap Normal
                        Bottomless Trap Hole

                          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                          2 cardChain Destruction 2 cardChain Destruction
                          Chain Destruction
                          Trap Normal
                          Chain Destruction

                            When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.


                            1 cardDimensional Prison 1 cardDimensional Prison
                            Dimensional Prison
                            Trap Normal
                            Dimensional Prison

                              When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                              3 cardHysteric Party 3 cardHysteric Party
                              Hysteric Party
                              Trap Continuous
                              Hysteric Party

                                Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters.


                                2 cardIcarus Attack 2 cardIcarus Attack
                                Icarus Attack
                                Trap Normal
                                Icarus Attack

                                  Tribute 1 Winged Beast-Type monster, then target 2 cards on the field; destroy them.


                                  1 cardMacro Cosmos 1 cardMacro Cosmos
                                  Macro Cosmos
                                  Trap Continuous
                                  Macro Cosmos

                                    When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                    2 cardMagic Drain 2 cardMagic Drain
                                    Magic Drain
                                    Trap Counter
                                    Magic Drain

                                      When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.


                                      1 cardMalevolent Catastrophe 1 cardMalevolent Catastrophe
                                      Malevolent Catastrophe
                                      Trap Normal
                                      Malevolent Catastrophe

                                        When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.


                                        2 cardRivalry of Warlords
                                        2 cardRivalry of Warlords
                                        Rivalry of Warlords
                                        Trap Continuous
                                        Rivalry of Warlords

                                          Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                          1 cardSolemn Warning 1 cardSolemn Warning
                                          Solemn Warning
                                          Trap Counter
                                          Solemn Warning

                                            When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                            Tag(s):

                                            1 cardStygian Dirge 1 cardStygian Dirge
                                            Stygian Dirge
                                            Trap Continuous
                                            Stygian Dirge

                                              Reduce the Levels of all monsters your opponent controls by 1.


                                              2 cardTraptrix Trap Hole Nightmare 2 cardTraptrix Trap Hole Nightmare
                                              Traptrix Trap Hole Nightmare
                                              Trap Normal
                                              Traptrix Trap Hole Nightmare

                                                When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                                                2 cardWiretap 2 cardWiretap
                                                Wiretap
                                                Trap Counter
                                                Wiretap

                                                  When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.


                                                  1 cardRare Fish 1 cardRare Fish
                                                  Rare Fish
                                                  WATER 4
                                                  Rare Fish
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 1200


                                                  "Fusionist" + "Enchanting Mermaid"


                                                  1 cardAbyss Dweller
                                                  1 cardAbyss Dweller
                                                  Abyss Dweller
                                                  WATER
                                                  Abyss Dweller
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 1400


                                                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                  1 cardDaigusto Emeral
                                                  1 cardDaigusto Emeral
                                                  Daigusto Emeral
                                                  WIND
                                                  Daigusto Emeral
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 800


                                                  2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                                  1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                  Evilswarm Exciton Knight
                                                  LIGHT
                                                  Evilswarm Exciton Knight
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 0


                                                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                  1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                                  Gagaga Cowboy
                                                  EARTH
                                                  Gagaga Cowboy
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 2400


                                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                  1 cardGaia Dragon, the Thunder Charger 1 cardGaia Dragon, the Thunder Charger
                                                  Gaia Dragon, the Thunder Charger
                                                  WIND
                                                  Gaia Dragon, the Thunder Charger
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 2100


                                                  2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                  1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                                  Number 101: Silent Honor ARK
                                                  WATER
                                                  Number 101: Silent Honor ARK
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1000


                                                  2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                  1 cardNumber 106: Giant Hand 1 cardNumber 106: Giant Hand
                                                  Number 106: Giant Hand
                                                  EARTH
                                                  Number 106: Giant Hand
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                                  1 cardNumber 11: Big Eye 1 cardNumber 11: Big Eye
                                                  Number 11: Big Eye
                                                  DARK
                                                  Number 11: Big Eye
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 2000


                                                  2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.



                                                  HARPIE Decks in OCG








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