Gravekeeper's Deck Breakdown

Cards Usage Statistic

Main Deck

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Sinister Serpent
Sinister Serpent
Sinister Serpent
WATER 1
Sinister Serpent
  • ATK:

  • 300

  • DEF:

  • 250


During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.

Thunder Dragon
Thunder Dragon
Thunder Dragon
LIGHT 5
Thunder Dragon
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.

Tribe-Infecting Virus
Tribe-Infecting Virus
Tribe-Infecting Virus
WATER 4
Tribe-Infecting Virus
  • ATK:

  • 1600

  • DEF:

  • 1000


Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.

Gravekeeper's Spy
Gravekeeper's Spy
Gravekeeper's Spy
DARK 4
Gravekeeper's Spy
  • ATK:

  • 1200

  • DEF:

  • 2000


FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Tsukuyomi
Tsukuyomi
Tsukuyomi
DARK 4
Tsukuyomi
  • ATK:

  • 1100

  • DEF:

  • 1400


Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Delinquent Duo
Delinquent Duo
Delinquent Duo
Spell Normal
Delinquent Duo

    Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

    Graceful Charity
    Graceful Charity
    Graceful Charity
    Spell Normal
    Graceful Charity

      Draw 3 cards, then discard 2 cards.

      Heavy Storm
      Heavy Storm
      Heavy Storm
      Spell Normal
      Heavy Storm

        Destroy all Spell and Trap Cards on the field.

        Metamorphosis
        Metamorphosis
        Metamorphosis
        Spell Normal
        Metamorphosis

          Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.

          Mind Control
          Mind Control
          Mind Control
          Spell Normal
          Mind Control

            Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.

            Mystical Space Typhoon
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.

              Nobleman of Crossout
              Nobleman of Crossout
              Nobleman of Crossout
              Spell Normal
              Nobleman of Crossout

                Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

                Pot of Greed
                Pot of Greed
                Pot of Greed
                Spell Normal
                Pot of Greed

                  Draw 2 cards.



                  Tag(s):

                  Scapegoat
                  Scapegoat
                  Scapegoat
                  Spell Quick
                  Scapegoat

                    Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).

                    Snatch Steal
                    Snatch Steal
                    Snatch Steal
                    Spell Equip
                    Snatch Steal

                      Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                      Swords of Revealing Light
                      Swords of Revealing Light
                      Swords of Revealing Light
                      Spell Normal
                      Swords of Revealing Light

                        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

                        Jar of Greed
                        Jar of Greed
                        Jar of Greed
                        Trap Normal
                        Jar of Greed

                          Draw 1 card.

                          Mirror Force
                          Mirror Force
                          Mirror Force
                          Trap Normal
                          Mirror Force

                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                            Ring of Destruction
                            Ring of Destruction
                            Ring of Destruction
                            Trap Normal
                            Ring of Destruction

                              During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

                              Torrential Tribute
                              Torrential Tribute
                              Torrential Tribute
                              Trap Normal
                              Torrential Tribute

                                When a monster(s) is Summoned: Destroy all monsters on the field.

                                Trap Dustshoot
                                Trap Dustshoot
                                Trap Dustshoot
                                Trap Normal
                                Trap Dustshoot

                                  Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

                                  Extra Deck

                                  Dark Blade the Dragon Knight
                                  Dark Blade the Dragon Knight
                                  Dark Blade the Dragon Knight
                                  DARK 6
                                  Dark Blade the Dragon Knight
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1500


                                  "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

                                  Darkfire Dragon
                                  Darkfire Dragon
                                  Darkfire Dragon
                                  DARK 4
                                  Darkfire Dragon
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 1250


                                  "Firegrass" + "Petit Dragon"

                                  Fiend Skull Dragon
                                  Fiend Skull Dragon
                                  Fiend Skull Dragon
                                  WIND 5
                                  Fiend Skull Dragon
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1200


                                  "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

                                  Gatling Dragon
                                  Gatling Dragon
                                  Gatling Dragon
                                  DARK 8
                                  Gatling Dragon
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 1200


                                  "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.

                                  Master of Oz
                                  Master of Oz
                                  Master of Oz
                                  EARTH 9
                                  Master of Oz
                                  • ATK:

                                  • 4200

                                  • DEF:

                                  • 3700


                                  "Big Koala" + "Des Kangaroo"

                                  Reaper on the Nightmare
                                  Reaper on the Nightmare
                                  Reaper on the Nightmare
                                  DARK 5
                                  Reaper on the Nightmare
                                  • ATK:

                                  • 800

                                  • DEF:

                                  • 600


                                  "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.

                                  Ryu Senshi
                                  Ryu Senshi
                                  Ryu Senshi
                                  EARTH 6
                                  Ryu Senshi
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1200


                                  "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.

                                  The Last Warrior from Another Planet
                                  The Last Warrior from Another Planet
                                  The Last Warrior from Another Planet
                                  EARTH 7
                                  The Last Warrior from Another Planet
                                  • ATK:

                                  • 2350

                                  • DEF:

                                  • 2300


                                  "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.

                                  Thousand-Eyes Restrict
                                  Thousand-Eyes Restrict
                                  Thousand-Eyes Restrict
                                  DARK 1
                                  Thousand-Eyes Restrict
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

                                  Twin-Headed Thunder Dragon
                                  Twin-Headed Thunder Dragon
                                  Twin-Headed Thunder Dragon
                                  LIGHT 7
                                  Twin-Headed Thunder Dragon
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2100


                                  "Thunder Dragon" + "Thunder Dragon"

                                  Main: 55 Extra: 15

                                  1 cardBlack Luster Soldier - Envoy of the Beginning
                                  1 cardBlack Luster Soldier - Envoy of the Beginning
                                  Black Luster Soldier - Envoy of the Beginning
                                  LIGHT 8
                                  Black Luster Soldier - Envoy of the Beginning
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                                  1 cardBreaker the Magical Warrior
                                  1 cardBreaker the Magical Warrior
                                  Breaker the Magical Warrior
                                  DARK 4
                                  Breaker the Magical Warrior
                                  • ATK:

                                  • 1600

                                  • DEF:

                                  • 1000


                                  If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                                  2 cardChaos Sorcerer 2 cardChaos Sorcerer
                                  Chaos Sorcerer
                                  DARK 6
                                  Chaos Sorcerer
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 2000


                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                                  1 cardJinzo
                                  1 cardJinzo
                                  Jinzo
                                  DARK 6
                                  Jinzo
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1500


                                  Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                                  2 cardKycoo the Ghost Destroyer 2 cardKycoo the Ghost Destroyer
                                  Kycoo the Ghost Destroyer
                                  DARK 4
                                  Kycoo the Ghost Destroyer
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 700


                                  When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                                  3 cardManju of the Ten Thousand Hands 3 cardManju of the Ten Thousand Hands
                                  Manju of the Ten Thousand Hands
                                  LIGHT 4
                                  Manju of the Ten Thousand Hands
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 1000


                                  When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                  1 cardMobius the Frost Monarch 1 cardMobius the Frost Monarch
                                  Mobius the Frost Monarch
                                  WATER 6
                                  Mobius the Frost Monarch
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1000


                                  When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.


                                  1 cardSangan
                                  1 cardSangan
                                  Sangan
                                  DARK 3
                                  Sangan
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 600


                                  If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                                  1 cardSinister Serpent
                                  1 cardSinister Serpent
                                  Sinister Serpent
                                  WATER 1
                                  Sinister Serpent
                                  • ATK:

                                  • 300

                                  • DEF:

                                  • 250


                                  During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


                                  3 cardThunder Dragon 3 cardThunder Dragon
                                  Thunder Dragon
                                  LIGHT 5
                                  Thunder Dragon
                                  • ATK:

                                  • 1600

                                  • DEF:

                                  • 1500


                                  You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                                  1 cardTribe-Infecting Virus
                                  1 cardTribe-Infecting Virus
                                  Tribe-Infecting Virus
                                  WATER 4
                                  Tribe-Infecting Virus
                                  • ATK:

                                  • 1600

                                  • DEF:

                                  • 1000


                                  Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


                                  1 cardDekoichi the Battlechanted Locomotive 1 cardDekoichi the Battlechanted Locomotive
                                  Dekoichi the Battlechanted Locomotive
                                  DARK 4
                                  Dekoichi the Battlechanted Locomotive
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 1000


                                  FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.


                                  2 cardGravekeeper's Spy 2 cardGravekeeper's Spy
                                  Gravekeeper's Spy
                                  DARK 4
                                  Gravekeeper's Spy
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 2000


                                  FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


                                  2 cardMagician of Faith 2 cardMagician of Faith
                                  Magician of Faith
                                  LIGHT 1
                                  Magician of Faith
                                  • ATK:

                                  • 300

                                  • DEF:

                                  • 400


                                  FLIP: Target 1 Spell in your GY; add that target to your hand.


                                  2 cardRelinquished 2 cardRelinquished
                                  Relinquished
                                  DARK 1
                                  Relinquished
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.


                                  1 cardTsukuyomi 1 cardTsukuyomi
                                  Tsukuyomi
                                  DARK 4
                                  Tsukuyomi
                                  • ATK:

                                  • 1100

                                  • DEF:

                                  • 1400


                                  Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


                                  1 cardBlack Illusion Ritual 1 cardBlack Illusion Ritual
                                  Black Illusion Ritual
                                  Spell Normal
                                  Black Illusion Ritual

                                    This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.


                                    1 cardBook of Moon 1 cardBook of Moon
                                    Book of Moon
                                    Spell Quick
                                    Book of Moon

                                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                      1 cardDelinquent Duo
                                      1 cardDelinquent Duo
                                      Delinquent Duo
                                      Spell Normal
                                      Delinquent Duo

                                        Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                                        1 cardGraceful Charity
                                        1 cardGraceful Charity
                                        Graceful Charity
                                        Spell Normal
                                        Graceful Charity

                                          Draw 3 cards, then discard 2 cards.


                                          1 cardHeavy Storm
                                          1 cardHeavy Storm
                                          Heavy Storm
                                          Spell Normal
                                          Heavy Storm

                                            Destroy all Spell and Trap Cards on the field.


                                            1 cardLightning Vortex
                                            1 cardLightning Vortex
                                            Lightning Vortex
                                            Spell Normal
                                            Lightning Vortex

                                              Discard 1 card; destroy all face-up monsters your opponent controls.


                                              2 cardMetamorphosis
                                              2 cardMetamorphosis
                                              Metamorphosis
                                              Spell Normal
                                              Metamorphosis

                                                Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                                                2 cardMind Control 2 cardMind Control
                                                Mind Control
                                                Spell Normal
                                                Mind Control

                                                  Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                                  1 cardMystical Space Typhoon
                                                  1 cardMystical Space Typhoon
                                                  Mystical Space Typhoon
                                                  Spell Quick
                                                  Mystical Space Typhoon

                                                    Target 1 Spell/Trap on the field; destroy that target.


                                                    2 cardNobleman of Crossout
                                                    2 cardNobleman of Crossout
                                                    Nobleman of Crossout
                                                    Spell Normal
                                                    Nobleman of Crossout

                                                      Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                                      1 cardPot of Greed
                                                      1 cardPot of Greed
                                                      Pot of Greed
                                                      Spell Normal
                                                      Pot of Greed

                                                        Draw 2 cards.




                                                        Tag(s):

                                                        2 cardScapegoat 2 cardScapegoat
                                                        Scapegoat
                                                        Spell Quick
                                                        Scapegoat

                                                          Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                                          1 cardSnatch Steal
                                                          1 cardSnatch Steal
                                                          Snatch Steal
                                                          Spell Equip
                                                          Snatch Steal

                                                            Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                            1 cardSwords of Revealing Light
                                                            1 cardSwords of Revealing Light
                                                            Swords of Revealing Light
                                                            Spell Normal
                                                            Swords of Revealing Light

                                                              After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                                              2 cardJar of Greed 2 cardJar of Greed
                                                              Jar of Greed
                                                              Trap Normal
                                                              Jar of Greed

                                                                Draw 1 card.


                                                                1 cardMirror Force
                                                                1 cardMirror Force
                                                                Mirror Force
                                                                Trap Normal
                                                                Mirror Force

                                                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                  2 cardPhoenix Wing Wind Blast 2 cardPhoenix Wing Wind Blast
                                                                  Phoenix Wing Wind Blast
                                                                  Trap Normal
                                                                  Phoenix Wing Wind Blast

                                                                    Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.


                                                                    1 cardRing of Destruction
                                                                    1 cardRing of Destruction
                                                                    Ring of Destruction
                                                                    Trap Normal
                                                                    Ring of Destruction

                                                                      During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                                      3 cardSakuretsu Armor 3 cardSakuretsu Armor
                                                                      Sakuretsu Armor
                                                                      Trap Normal
                                                                      Sakuretsu Armor

                                                                        When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                                        1 cardTorrential Tribute
                                                                        1 cardTorrential Tribute
                                                                        Torrential Tribute
                                                                        Trap Normal
                                                                        Torrential Tribute

                                                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                          2 cardTrap Dustshoot
                                                                          2 cardTrap Dustshoot
                                                                          Trap Dustshoot
                                                                          Trap Normal
                                                                          Trap Dustshoot

                                                                            Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                                            2 cardDark Balter the Terrible 2 cardDark Balter the Terrible
                                                                            Dark Balter the Terrible
                                                                            DARK 5
                                                                            Dark Balter the Terrible
                                                                            • ATK:

                                                                            • 2000

                                                                            • DEF:

                                                                            • 1200


                                                                            "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                                            1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                                            Dark Blade the Dragon Knight
                                                                            DARK 6
                                                                            Dark Blade the Dragon Knight
                                                                            • ATK:

                                                                            • 2200

                                                                            • DEF:

                                                                            • 1500


                                                                            "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                                            1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                                                            Darkfire Dragon
                                                                            DARK 4
                                                                            Darkfire Dragon
                                                                            • ATK:

                                                                            • 1500

                                                                            • DEF:

                                                                            • 1250


                                                                            "Firegrass" + "Petit Dragon"


                                                                            1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                                            Fiend Skull Dragon
                                                                            WIND 5
                                                                            Fiend Skull Dragon
                                                                            • ATK:

                                                                            • 2000

                                                                            • DEF:

                                                                            • 1200


                                                                            "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                                            1 cardFlame Ghost 1 cardFlame Ghost
                                                                            Flame Ghost
                                                                            DARK 3
                                                                            Flame Ghost
                                                                            • ATK:

                                                                            • 1000

                                                                            • DEF:

                                                                            • 800


                                                                            "Skull Servant" + "Dissolverock"


                                                                            1 cardGatling Dragon 1 cardGatling Dragon
                                                                            Gatling Dragon
                                                                            DARK 8
                                                                            Gatling Dragon
                                                                            • ATK:

                                                                            • 2600

                                                                            • DEF:

                                                                            • 1200


                                                                            "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                                            1 cardMaster of Oz 1 cardMaster of Oz
                                                                            Master of Oz
                                                                            EARTH 9
                                                                            Master of Oz
                                                                            • ATK:

                                                                            • 4200

                                                                            • DEF:

                                                                            • 3700


                                                                            "Big Koala" + "Des Kangaroo"


                                                                            1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                                            Reaper on the Nightmare
                                                                            DARK 5
                                                                            Reaper on the Nightmare
                                                                            • ATK:

                                                                            • 800

                                                                            • DEF:

                                                                            • 600


                                                                            "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                                            1 cardRyu Senshi 1 cardRyu Senshi
                                                                            Ryu Senshi
                                                                            EARTH 6
                                                                            Ryu Senshi
                                                                            • ATK:

                                                                            • 2000

                                                                            • DEF:

                                                                            • 1200


                                                                            "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                                            1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                                            The Last Warrior from Another Planet
                                                                            EARTH 7
                                                                            The Last Warrior from Another Planet
                                                                            • ATK:

                                                                            • 2350

                                                                            • DEF:

                                                                            • 2300


                                                                            "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                                            3 cardThousand-Eyes Restrict 3 cardThousand-Eyes Restrict
                                                                            Thousand-Eyes Restrict
                                                                            DARK 1
                                                                            Thousand-Eyes Restrict
                                                                            • ATK:

                                                                            • 0

                                                                            • DEF:

                                                                            • 0


                                                                            "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                                            1 cardTwin-Headed Thunder Dragon 1 cardTwin-Headed Thunder Dragon
                                                                            Twin-Headed Thunder Dragon
                                                                            LIGHT 7
                                                                            Twin-Headed Thunder Dragon
                                                                            • ATK:

                                                                            • 2800

                                                                            • DEF:

                                                                            • 2100


                                                                            "Thunder Dragon" + "Thunder Dragon"


                                                                            ocg
                                                                            Gravekeeper's
                                                                            5







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