Gadgets Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Retaliating "C"
Retaliating "C"
Retaliating "C"
EARTH 4
Retaliating "C"
  • ATK:

  • 1400

  • DEF:

  • 1400


During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".

X-Cross Cannon
X-Cross Cannon
X-Cross Cannon
LIGHT 4
X-Cross Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as an Equip Spell as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of "X-Cross Cannon" once per turn.

X-Head Cannon
X-Head Cannon
X-Head Cannon
LIGHT 4
X-Head Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

A-Assault Core
A-Assault Core
A-Assault Core
LIGHT 4
A-Assault Core
  • ATK:

  • 1900

  • DEF:

  • 200


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.

B-Buster Drake
B-Buster Drake
B-Buster Drake
LIGHT 4
B-Buster Drake
  • ATK:

  • 1500

  • DEF:

  • 1800


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.

C-Crush Wyvern
C-Crush Wyvern
C-Crush Wyvern
LIGHT 4
C-Crush Wyvern
  • ATK:

  • 1200

  • DEF:

  • 2000


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.

Union Driver
Union Driver
Union Driver
LIGHT 5
Union Driver
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn.

Y-Yare Head
Y-Yare Head
Y-Yare Head
LIGHT 4
Y-Yare Head
  • ATK:

  • 1500

  • DEF:

  • 1600


If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Z-Zillion Tank
Z-Zillion Tank
Z-Zillion Tank
LIGHT 4
Z-Zillion Tank
  • ATK:

  • 1500

  • DEF:

  • 1300


If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Terraforming
        Terraforming
        Terraforming
        Spell Normal
        Terraforming

          Add 1 Field Spell from your Deck to your hand.



          Tag(s):

          Unauthorized Reactivation
          Unauthorized Reactivation
          Unauthorized Reactivation
          Spell Quick
          Unauthorized Reactivation

            Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.

            Union Activation
            Union Activation
            Union Activation
            Spell Normal
            Union Activation

              Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.

              Union Hangar
              Union Hangar
              Union Hangar
              Spell Field
              Union Hangar

                When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.

                Angel Statue - Azurune
                Angel Statue - Azurune
                Angel Statue - Azurune
                Trap Continuous
                Angel Statue - Azurune

                  Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.

                  Anti-Spell Fragrance
                  Anti-Spell Fragrance
                  Anti-Spell Fragrance
                  Trap Continuous
                  Anti-Spell Fragrance

                    Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

                    Dimensional Barrier
                    Dimensional Barrier
                    Dimensional Barrier
                    Trap Normal
                    Dimensional Barrier

                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                      Gozen Match
                      Gozen Match
                      Gozen Match
                      Trap Continuous
                      Gozen Match

                        Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.

                        Skill Drain
                        Skill Drain
                        Skill Drain
                        Trap Continuous
                        Skill Drain

                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                          Extra Deck

                          ABC-Dragon Buster
                          ABC-Dragon Buster
                          ABC-Dragon Buster
                          LIGHT 8
                          ABC-Dragon Buster
                          • ATK:

                          • 3000

                          • DEF:

                          • 2800


                          "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.

                          Union Controller
                          Union Controller
                          Union Controller
                          LIGHT 6
                          Union Controller
                          • ATK:

                          • 2200

                          • DEF:

                          • 1900


                          1 LIGHT Machine monster + "Y-Yare Head" or "Z-Zillion Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. If this card is Special Summoned from the Extra Deck: You can add 1 Spell/Trap from your Deck to your hand that mentions "Union monster" in its text. You can only use this effect of "Union Controller" once per turn. Once per turn, during your Main Phase: You can Special Summon 1 LIGHT Machine Normal or Union monster from your hand.

                          XYZ-Hyper Dragon Cannon
                          XYZ-Hyper Dragon Cannon
                          XYZ-Hyper Dragon Cannon
                          LIGHT 9
                          XYZ-Hyper Dragon Cannon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2800


                          "X-Cross Cannon" + "Y-Yare Head" + "Z-Zillion Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 of the Fusion Materials mentioned on it from your GY and/or banishment.

                          Curious, the Lightsworn Dominion
                          Curious, the Lightsworn Dominion
                          Curious, the Lightsworn Dominion
                          LIGHT
                          Curious, the Lightsworn Dominion
                          • ATK:

                          • 2400

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.

                          Knightmare Gryphon
                          Knightmare Gryphon
                          Knightmare Gryphon
                          LIGHT
                          Knightmare Gryphon
                          • ATK:

                          • 2500

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.

                          Moon of the Closed Heaven
                          Moon of the Closed Heaven
                          Moon of the Closed Heaven
                          LIGHT
                          Moon of the Closed Heaven
                          • ATK:

                          • 1200

                          • LINK-2

                          Link Arrow:

                          Top

                          Top-Right


                          2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                          Platinum Gadget
                          Platinum Gadget
                          Platinum Gadget
                          LIGHT
                          Platinum Gadget
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.

                          Silhouhatte Rabbit
                          Silhouhatte Rabbit
                          Silhouhatte Rabbit
                          LIGHT
                          Silhouhatte Rabbit
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                          Underworld Goddess of the Closed World
                          Underworld Goddess of the Closed World
                          Underworld Goddess of the Closed World
                          LIGHT
                          Underworld Goddess of the Closed World
                          • ATK:

                          • 3000

                          • LINK-5

                          Link Arrow:

                          Top

                          Top-Right

                          Right

                          Bottom

                          Bottom-Right


                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                          Cyber Dragon Infinity
                          Cyber Dragon Infinity
                          Cyber Dragon Infinity
                          LIGHT
                          Cyber Dragon Infinity
                          • ATK:

                          • 2100

                          • DEF:

                          • 1600


                          3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

                          Cyber Dragon Nova
                          Cyber Dragon Nova
                          Cyber Dragon Nova
                          LIGHT
                          Cyber Dragon Nova
                          • ATK:

                          • 2100

                          • DEF:

                          • 1600


                          2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

                          Starring Knight
                          Starring Knight
                          Starring Knight
                          LIGHT
                          Starring Knight
                          • ATK:

                          • 1900

                          • DEF:

                          • 1000


                          2 Level 4 monsters You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Starring Knight" once per turn.

                          Tellarknight Ptolemaeus
                          Tellarknight Ptolemaeus
                          Tellarknight Ptolemaeus
                          LIGHT
                          Tellarknight Ptolemaeus
                          • ATK:

                          • 550

                          • DEF:

                          • 2600


                          2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.

                          Main: 58 Extra: 5

                          3 cardCyber Dragon 3 cardCyber Dragon
                          Cyber Dragon
                          LIGHT 5
                          Cyber Dragon
                          • ATK:

                          • 2100

                          • DEF:

                          • 1600


                          If only your opponent controls a monster, you can Special Summon this card (from your hand).


                          3 cardCyber Phoenix 3 cardCyber Phoenix
                          Cyber Phoenix
                          FIRE 4
                          Cyber Phoenix
                          • ATK:

                          • 1200

                          • DEF:

                          • 1600


                          While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.


                          2 cardD.D. Assailant 2 cardD.D. Assailant
                          D.D. Assailant
                          EARTH 4
                          D.D. Assailant
                          • ATK:

                          • 1700

                          • DEF:

                          • 1600


                          After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


                          3 cardD.D. Survivor 3 cardD.D. Survivor
                          D.D. Survivor
                          DARK 4
                          D.D. Survivor
                          • ATK:

                          • 1800

                          • DEF:

                          • 200


                          During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.


                          2 cardExiled Force
                          2 cardExiled Force
                          Exiled Force
                          EARTH 4
                          Exiled Force
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          You can Tribute this card to target 1 monster on the field; destroy that target.


                          2 cardGreen Gadget 2 cardGreen Gadget
                          Green Gadget
                          EARTH 4
                          Green Gadget
                          • ATK:

                          • 1400

                          • DEF:

                          • 600


                          When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.


                          1 cardNeo-Spacian Grand Mole 1 cardNeo-Spacian Grand Mole
                          Neo-Spacian Grand Mole
                          EARTH 3
                          Neo-Spacian Grand Mole
                          • ATK:

                          • 900

                          • DEF:

                          • 300


                          At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


                          2 cardRed Gadget 2 cardRed Gadget
                          Red Gadget
                          EARTH 4
                          Red Gadget
                          • ATK:

                          • 1300

                          • DEF:

                          • 1500


                          When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.


                          2 cardSnipe Hunter 2 cardSnipe Hunter
                          Snipe Hunter
                          DARK 4
                          Snipe Hunter
                          • ATK:

                          • 1500

                          • DEF:

                          • 600


                          You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.


                          2 cardYellow Gadget 2 cardYellow Gadget
                          Yellow Gadget
                          EARTH 4
                          Yellow Gadget
                          • ATK:

                          • 1200

                          • DEF:

                          • 1200


                          When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.


                          1 cardConfiscation
                          1 cardConfiscation
                          Confiscation
                          Spell Normal
                          Confiscation

                            Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


                            3 cardDimensional Fissure 3 cardDimensional Fissure
                            Dimensional Fissure
                            Spell Continuous
                            Dimensional Fissure

                              Any monster sent to the Graveyard is banished instead.


                              2 cardEnemy Controller
                              2 cardEnemy Controller
                              Enemy Controller
                              Spell Quick
                              Enemy Controller

                                Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                1 cardHeavy Storm
                                1 cardHeavy Storm
                                Heavy Storm
                                Spell Normal
                                Heavy Storm

                                  Destroy all Spell and Trap Cards on the field.


                                  1 cardLightning Vortex
                                  1 cardLightning Vortex
                                  Lightning Vortex
                                  Spell Normal
                                  Lightning Vortex

                                    Discard 1 card; destroy all face-up monsters your opponent controls.


                                    1 cardLimiter Removal 1 cardLimiter Removal
                                    Limiter Removal
                                    Spell Quick
                                    Limiter Removal

                                      Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                                      1 cardMystical Space Typhoon
                                      1 cardMystical Space Typhoon
                                      Mystical Space Typhoon
                                      Spell Quick
                                      Mystical Space Typhoon

                                        Target 1 Spell/Trap on the field; destroy that target.


                                        1 cardNobleman of Crossout
                                        1 cardNobleman of Crossout
                                        Nobleman of Crossout
                                        Spell Normal
                                        Nobleman of Crossout

                                          Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                          1 cardPot of Avarice 1 cardPot of Avarice
                                          Pot of Avarice
                                          Spell Normal
                                          Pot of Avarice

                                            Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                            Tag(s):

                                            2 cardReinforcement of the Army
                                            2 cardReinforcement of the Army
                                            Reinforcement of the Army
                                            Spell Normal
                                            Reinforcement of the Army

                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                              2 cardShrink 2 cardShrink
                                              Shrink
                                              Spell Quick
                                              Shrink

                                                Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


                                                3 cardSmashing Ground 3 cardSmashing Ground
                                                Smashing Ground
                                                Spell Normal
                                                Smashing Ground

                                                  Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                                                  1 cardSnatch Steal
                                                  1 cardSnatch Steal
                                                  Snatch Steal
                                                  Spell Equip
                                                  Snatch Steal

                                                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                    1 cardSystem Down 1 cardSystem Down
                                                    System Down
                                                    Spell Normal
                                                    System Down

                                                      Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.


                                                      1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                                                      Bottomless Trap Hole
                                                      Trap Normal
                                                      Bottomless Trap Hole

                                                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                                        3 cardDust Tornado 3 cardDust Tornado
                                                        Dust Tornado
                                                        Trap Normal
                                                        Dust Tornado

                                                          Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                          2 cardMask of Restrict 2 cardMask of Restrict
                                                          Mask of Restrict
                                                          Trap Continuous
                                                          Mask of Restrict

                                                            Neither player can Tribute cards.


                                                            1 cardMind Crush 1 cardMind Crush
                                                            Mind Crush
                                                            Trap Normal
                                                            Mind Crush

                                                              Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                                              1 cardMirror Force
                                                              1 cardMirror Force
                                                              Mirror Force
                                                              Trap Normal
                                                              Mirror Force

                                                                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                1 cardRing of Destruction
                                                                1 cardRing of Destruction
                                                                Ring of Destruction
                                                                Trap Normal
                                                                Ring of Destruction

                                                                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                                  1 cardSpell Shield Type-8 1 cardSpell Shield Type-8
                                                                  Spell Shield Type-8
                                                                  Trap Counter
                                                                  Spell Shield Type-8

                                                                    Activate 1 of these effects. ● When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it. ● When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.


                                                                    1 cardTorrential Tribute
                                                                    1 cardTorrential Tribute
                                                                    Torrential Tribute
                                                                    Trap Normal
                                                                    Torrential Tribute

                                                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                      3 cardTrap Dustshoot
                                                                      3 cardTrap Dustshoot
                                                                      Trap Dustshoot
                                                                      Trap Normal
                                                                      Trap Dustshoot

                                                                        Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                                        1 cardWidespread Ruin 1 cardWidespread Ruin
                                                                        Widespread Ruin
                                                                        Trap Normal
                                                                        Widespread Ruin

                                                                          When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).


                                                                          1 cardChimeratech Overdragon 1 cardChimeratech Overdragon
                                                                          Chimeratech Overdragon
                                                                          DARK 9
                                                                          Chimeratech Overdragon
                                                                          • ATK:

                                                                          • -1

                                                                          • DEF:

                                                                          • -1


                                                                          "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


                                                                          1 cardCyber End Dragon 1 cardCyber End Dragon
                                                                          Cyber End Dragon
                                                                          LIGHT 10
                                                                          Cyber End Dragon
                                                                          • ATK:

                                                                          • 4000

                                                                          • DEF:

                                                                          • 2800


                                                                          "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                                          1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                                                          Cyber Twin Dragon
                                                                          LIGHT 8
                                                                          Cyber Twin Dragon
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2100


                                                                          "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                                          1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                                          Dark Balter the Terrible
                                                                          DARK 5
                                                                          Dark Balter the Terrible
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 1200


                                                                          "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                                          1 cardRyu Senshi 1 cardRyu Senshi
                                                                          Ryu Senshi
                                                                          EARTH 6
                                                                          Ryu Senshi
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 1200


                                                                          "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.



                                                                          GADGETS Decks in OCG








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