GMX Deck Breakdown
Cards Usage Statistic
Main Deck
x2 in 67%
x2 in 67%

WIND
1Droll & Lock Bird
ATK:
0
DEF:
0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
x1 in 50%
x1 in 50%

DARK
4GMX Associate Noma
ATK:
900
DEF:
1300
If this card is Special Summoned by a monster effect: You can target 1 card each from your GY and your opponent's GY; place each card on either the top or bottom of the Deck. If a monster(s) is Normal or Special Summoned to your opponent's field, while this card is in your Monster Zone (except during the Damage Step): You can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck. You can only use each effect of "GMX Associate Noma" once per turn.
x3 in 100%
x3 in 100%

LIGHT
4GMX Chairman Kimridge
ATK:
1000
DEF:
900
You can reveal this card in your hand; add 1 "GMX Applied Experiment #55" from your Deck or GY to your hand, and if you do, shuffle this card into the Deck. If this card is Special Summoned by a monster effect: You can target 2 cards in your GY, that are "GMX" cards and/or Dinosaur monsters; place them on top of your Deck in any order, then you can destroy 1 Attack Position monster your opponent controls. You can only use each effect of "GMX Chairman Kimridge" once per turn.
x3 in 100%
x3 in 100%

FIRE
3GMX Researcher Selande
ATK:
1500
DEF:
700
If this card is Normal Summoned: You can Special Summon 1 non-Warrior "GMX" monster or 1 Level 3 or lower Dinosaur monster from your Deck. If this card is Special Summoned by a monster effect: You can add 1 "GMX" Spell/Trap from your Deck to your hand. If a Dinosaur Fusion Monster is on the field: You can shuffle this card from the field into the Deck, and if you do, negate the effects of 1 face-up card on the field until the end of this turn. You can only use each effect of "GMX Researcher Selande" once per turn.
x1 in 100%
x1 in 100%

FIRE
4Miscellaneousaurus
ATK:
1800
DEF:
1000
During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
x3 in 50%
x3 in 50%

LIGHT
11Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
x1 in 67%
x1 in 67%

WATER
1Returned Dino Daneen
ATK:
400
DEF:
1200
If this card is Special Summoned by a monster effect: You can add 1 "GMX" monster from your Deck to your hand. During your Main Phase: You can Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY: You can make all Dinosaur monsters you currently control gain 400 ATK. You can only use each effect of "Returned Dino Daneen" once per turn.
x3 in 67%
x3 in 67%

DARK
4Souleating Oviraptor
ATK:
1800
DEF:
500
If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.
x1 in 50%
x1 in 50%

LIGHT
10Ultimate Conductor Tyranno
ATK:
3500
DEF:
3200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.
x1 in 67%
x1 in 67%

Spell
NormalDouble Evolution Pill
Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.
x3 in 100%
x3 in 100%

Spell
NormalGMX Applied Experiment #55
Excavate the top cards of your Deck until you have excavated a "GMX" monster and a Dinosaur monster, lose 400 LP for each excavated card, then you can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, using any excavated monsters as material, also shuffle the rest into the Deck. You can only activate 1 "GMX Applied Experiment #55" per turn.
x3 in 50%
x3 in 50%

Trap
NormalInfinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Extra Deck
x2 in 83%
x2 in 83%

LIGHT
8GMX - ALLOS
ATK:
3000
DEF:
900
1 "GMX" monster + 1 Dinosaur monster Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. You can only use each of the following effects of "GMX - ALLOS" once per turn. You can target 1 "GMX" monster or 1 Dinosaur monster in your GY or banishment; Special Summon it. This card cannot attack the turn this effect is activated. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that monster.
x2 in 100%
x2 in 100%

DARK
8GMX - VELOX
ATK:
2700
DEF:
1300
1 "GMX" monster + 1 Dinosaur monster Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. During your opponent's turn (Quick Effect): You can target 1 card your opponent controls; excavate the top cards of your Deck until you excavate a "GMX" monster or a Dinosaur monster, lose 400 LP for each excavated card, add that "GMX" or Dinosaur monster to your hand or Special Summon it, and shuffle the rest into the Deck. Also, after that, destroy the targeted card. You can only use this effect of "GMX - VELOX" once per turn.
Main: 55 Extra: 15



EARTH
3Beat, Bladesman Fur Hire
ATK:
1200
DEF:
500
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.



WIND
2Donpa, Marksman Fur Hire
ATK:
500
DEF:
1000
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.



WIND
1Filo, Messenger Fur Hire
ATK:
0
DEF:
0
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of "Filo, Messenger Fur Hire" once per turn.



DARK
4GMX Associate Noma
ATK:
900
DEF:
1300
If this card is Special Summoned by a monster effect: You can target 1 card each from your GY and your opponent's GY; place each card on either the top or bottom of the Deck. If a monster(s) is Normal or Special Summoned to your opponent's field, while this card is in your Monster Zone (except during the Damage Step): You can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck. You can only use each effect of "GMX Associate Noma" once per turn.



LIGHT
4GMX Chairman Kimridge
ATK:
1000
DEF:
900
You can reveal this card in your hand; add 1 "GMX Applied Experiment #55" from your Deck or GY to your hand, and if you do, shuffle this card into the Deck. If this card is Special Summoned by a monster effect: You can target 2 cards in your GY, that are "GMX" cards and/or Dinosaur monsters; place them on top of your Deck in any order, then you can destroy 1 Attack Position monster your opponent controls. You can only use each effect of "GMX Chairman Kimridge" once per turn.



FIRE
3GMX Researcher Selande
ATK:
1500
DEF:
700
If this card is Normal Summoned: You can Special Summon 1 non-Warrior "GMX" monster or 1 Level 3 or lower Dinosaur monster from your Deck. If this card is Special Summoned by a monster effect: You can add 1 "GMX" Spell/Trap from your Deck to your hand. If a Dinosaur Fusion Monster is on the field: You can shuffle this card from the field into the Deck, and if you do, negate the effects of 1 face-up card on the field until the end of this turn. You can only use each effect of "GMX Researcher Selande" once per turn.



FIRE
4Miscellaneousaurus
ATK:
1800
DEF:
1000
During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.



LIGHT
11Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.



LIGHT
8Rafale, Champion Fur Hire
ATK:
2800
DEF:
2200
If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn.



WATER
1Returned Dino Daneen
ATK:
400
DEF:
1200
If this card is Special Summoned by a monster effect: You can add 1 "GMX" monster from your Deck to your hand. During your Main Phase: You can Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY: You can make all Dinosaur monsters you currently control gain 400 ATK. You can only use each effect of "Returned Dino Daneen" once per turn.



EARTH
2Rex, Freight Fur Hire
ATK:
300
DEF:
200
If this card is Normal or Special Summoned: You can add 1 Spell/Trap "Fur Hire" from your Deck to your hand. During the Main Phase, if you control a monster "Fur Hire" (Quick Effect): You can banish this card from your GY, then target 1 card "Fur Hire" in your GY; either add it to your hand, or Special Summon it if it was a monster. You can only use each effect of "Rex, Freight Fur Hire" once per turn.



WIND
5Rex, Ride Fur Hire
ATK:
2000
DEF:
1200
You can reveal this card in your hand; Special Summon 1 monster "Fur Hire" from your hand, except "Rex, Ride Fur Hire", then Special Summon this card. You can only use this effect of "Rex, Ride Fur Hire" once per turn. If a card(s) is added from the Deck to your opponent's hand, except by a card effect "Fur Hire", and you control another monster "Fur Hire" (except during the Damage Step): You can draw 1 card.



DARK
4Seal, Strategist Fur Hire
ATK:
1600
DEF:
1000
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.



LIGHT
10Ultimate Conductor Tyranno
ATK:
3500
DEF:
3200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.



WATER
7Wiz, Sage Fur Hire
ATK:
1600
DEF:
2800
If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.



FIRE
3Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.



EARTH
3Ghost Belle & Haunted Mansion
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.



Spell
NormalDark Ruler No More
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



Spell
FieldFandora, the Flying Fighting Furtress
(This card is always treated as a card "Fur Hire".) Monsters "Fur Hire" you control gain 300 ATK for each monster "Fur Hire" you control with a different name. You can only use each of the following effects of "Fandora, the Flying Fighting Furtress" once per turn. During your Main Phase: You can add 1 monster "Fur Hire" from your Deck to your hand, then discard 1 card. If a face-up monster(s) "Fur Hire" you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster "Fur Hire" from your Deck.



Spell
NormalGMX Applied Experiment #55
Excavate the top cards of your Deck until you have excavated a "GMX" monster and a Dinosaur monster, lose 400 LP for each excavated card, then you can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, using any excavated monsters as material, also shuffle the rest into the Deck. You can only activate 1 "GMX Applied Experiment #55" per turn.



Spell
QuickRookie Fur Hire
Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or Deck, whose Level is 1 higher or 1 lower than the Tributed monster had on the field. You cannot declare attacks the turn you activate this card, except with monsters "Fur Hire". You can only activate 1 "Rookie Fur Hire" per turn.



Spell
NormalTriple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



Spell
QuickWhirlwind Fur Hire
If you control no monsters: Special Summon 1 Level 4 or lower monster "Fur Hire" from your Deck, then if your opponent controls 2 or more monsters, you can Special Summon 1 monster "Fur Hire" from your Deck, also for the rest of this turn, you cannot Special Summon, except monsters "Fur Hire". If you would discard to activate the effect of a monster "Fur Hire", you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Whirlwind Fur Hire" once per turn.



Trap
NormalFurtive Techniques Fur Hire, Fur All Your Ultimate Moves
Target face-up cards on the field, up to the number of monsters "Fur Hire" you control with different names; destroy those targeted cards, or if you control at least 1 each of Level 8 or higher and Link-3 or higher monsters "Fur Hire", you can banish those targeted cards instead. If a Level 8 or higher, or Link-3 or higher, monster "Fur Hire" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use 1 "Furtive Techniques Fur Hire, Fur All Your Ultimate Moves" effect per turn, and only once that turn.



Trap
NormalInfinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.



LIGHT
8GMX - ALLOS
ATK:
3000
DEF:
900
1 "GMX" monster + 1 Dinosaur monster Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. You can only use each of the following effects of "GMX - ALLOS" once per turn. You can target 1 "GMX" monster or 1 Dinosaur monster in your GY or banishment; Special Summon it. This card cannot attack the turn this effect is activated. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that monster.



DARK
8GMX - VELOX
ATK:
2700
DEF:
1300
1 "GMX" monster + 1 Dinosaur monster Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. During your opponent's turn (Quick Effect): You can target 1 card your opponent controls; excavate the top cards of your Deck until you excavate a "GMX" monster or a Dinosaur monster, lose 400 LP for each excavated card, add that "GMX" or Dinosaur monster to your hand or Special Summon it, and shuffle the rest into the Deck. Also, after that, destroy the targeted card. You can only use this effect of "GMX - VELOX" once per turn.



DARKAccesscode Talker
ATK:
2300
LINK-4
Link Arrow:
Top
Left
Right
Bottom
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



EARTHCross-Sheep
ATK:
700
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.



EARTHDonner, Dagger Fur Hire
ATK:
1600
LINK-2
Link Arrow:
Bottom
Bottom-Right
2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.



DARKFolgo, Justice Fur Hire
ATK:
2400
LINK-3
Link Arrow:
Top
Bottom-Left
Bottom-Right
3 monsters with different Types Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.



DARKI:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.



WATERKeel, Shipwright Fur Hire
ATK:
1800
LINK-2
Link Arrow:
Left
Bottom
2 monsters with different Types If this card is Link Summoned: You can Set 1 Spell/Trap "Fur Hire" or 1 "Fandora, the Flying Furtress" from your Deck, also you cannot Special Summon for the rest of this turn, except monsters "Fur Hire". During your opponent's turn (Quick Effect): You can banish this card from your GY, and if you do, Special Summon 1 monster "Fur Hire" from your hand, then if your opponent controls a monster with the highest original ATK on the field (even if tied), you can Special Summon 1 more such monster. You can only use each effect of "Keel, Shipwright Fur Hire" once per turn.



DARKS:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.



DARK
Super Starslayer TY-PHON - Sky Crisis
ATK:
2900
DEF:
2900
2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.














