Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

Eldlich the Golden Lord
Eldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

Cursed Eldland
Cursed Eldland
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    Delta of Invitation
    Delta of Invitation
    Delta of Invitation
    Spell Field
    Delta of Invitation

      When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.

      Conquistador of the Golden Land
      Conquistador of the Golden Land
      Conquistador of the Golden Land
      Trap Continuous
      Conquistador of the Golden Land

        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

        Eldlixir of Scarlet Sanguine
        Eldlixir of Scarlet Sanguine
        Eldlixir of Scarlet Sanguine
        Trap Normal
        Eldlixir of Scarlet Sanguine

          Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

          Eldlixir of the Glorious Golden Land
          Eldlixir of the Glorious Golden Land
          Eldlixir of the Glorious Golden Land
          Trap Continuous
          Eldlixir of the Glorious Golden Land

            You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.

            Golden Land Forever!
            Golden Land Forever!
            Golden Land Forever!
            Trap Counter
            Golden Land Forever!

              When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

              Huaquero of the Golden Land
              Huaquero of the Golden Land
              Huaquero of the Golden Land
              Trap Continuous
              Huaquero of the Golden Land

                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                Skill Drain
                Skill Drain
                Skill Drain
                Trap Continuous
                Skill Drain

                  Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                  Extra Deck

                  Eldlich the Mad Golden Lord
                  Eldlich the Mad Golden Lord
                  Eldlich the Mad Golden Lord
                  LIGHT 10
                  Eldlich the Mad Golden Lord
                  • ATK:

                  • 3800

                  • DEF:

                  • 3500


                  1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.

                  Fallen Angel of the Golden Land
                  Fallen Angel of the Golden Land
                  Fallen Angel of the Golden Land
                  DARK 10
                  Fallen Angel of the Golden Land
                  • ATK:

                  • 1800

                  • DEF:

                  • 2500


                  "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.

                  Flying Mary, the Wandering Ghost Ship
                  Flying Mary, the Wandering Ghost Ship
                  Flying Mary, the Wandering Ghost Ship
                  WATER
                  Flying Mary, the Wandering Ghost Ship
                  • ATK:

                  • 0

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

                  S:P Little Knight
                  S:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  Silhouhatte Rabbit
                  Silhouhatte Rabbit
                  Silhouhatte Rabbit
                  LIGHT
                  Silhouhatte Rabbit
                  • ATK:

                  • 1500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                  Varudras, the Final Bringer of the End Times
                  Varudras, the Final Bringer of the End Times
                  Varudras, the Final Bringer of the End Times
                  DARK
                  Varudras, the Final Bringer of the End Times
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                  Main: 51 Extra: 15

                  2 cardEldlich the Golden Lord 2 cardEldlich the Golden Lord
                  Eldlich the Golden Lord
                  LIGHT 10
                  Eldlich the Golden Lord
                  • ATK:

                  • 2500

                  • DEF:

                  • 2800


                  You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                  3 cardLava Golem 3 cardLava Golem
                  Lava Golem
                  FIRE 8
                  Lava Golem
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                  1 cardMaxx "C"
                  1 cardMaxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  1 cardNecroworld Banshee 1 cardNecroworld Banshee
                  Necroworld Banshee
                  DARK 4
                  Necroworld Banshee
                  • ATK:

                  • 1800

                  • DEF:

                  • 200


                  "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                  1 cardWandering Titan of Tartarus 1 cardWandering Titan of Tartarus
                  Wandering Titan of Tartarus
                  EARTH 9
                  Wandering Titan of Tartarus
                  • ATK:

                  • 2600

                  • DEF:

                  • 0


                  If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number sent to the GY by this effect. Neither player can activate monster effects in response to this effect's activation. If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY. You can only use 1 "Wandering Titan of Tartarus" effect per turn, and only once that turn.


                  3 cardCursed Eldland 3 cardCursed Eldland
                  Cursed Eldland
                  Spell Continuous
                  Cursed Eldland

                    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                    3 cardDelta of Invitation 3 cardDelta of Invitation
                    Delta of Invitation
                    Spell Field
                    Delta of Invitation

                      When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                      2 cardEldlixir of Black Awakening 2 cardEldlixir of Black Awakening
                      Eldlixir of Black Awakening
                      Spell Normal
                      Eldlixir of Black Awakening

                        Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                        1 cardHarpie's Feather Duster
                        1 cardHarpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          2 cardLightning Storm 2 cardLightning Storm
                          Lightning Storm
                          Spell Normal
                          Lightning Storm

                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                            Tag(s):

                            2 cardPot of Extravagance
                            2 cardPot of Extravagance
                            Pot of Extravagance
                            Spell Normal
                            Pot of Extravagance

                              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                              Tag(s):

                              1 cardPot of Prosperity
                              1 cardPot of Prosperity
                              Pot of Prosperity
                              Spell Normal
                              Pot of Prosperity

                                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                Tag(s):

                                3 cardReasoning
                                3 cardReasoning
                                Reasoning
                                Spell Normal
                                Reasoning

                                  Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                  1 cardTerraforming
                                  1 cardTerraforming
                                  Terraforming
                                  Spell Normal
                                  Terraforming

                                    Add 1 Field Spell from your Deck to your hand.




                                    Tag(s):

                                    1 cardZombie World 1 cardZombie World
                                    Zombie World
                                    Spell Field
                                    Zombie World

                                      All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                      1 cardAnti-Spell Fragrance
                                      1 cardAnti-Spell Fragrance
                                      Anti-Spell Fragrance
                                      Trap Continuous
                                      Anti-Spell Fragrance

                                        Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                        3 cardConquistador of the Golden Land 3 cardConquistador of the Golden Land
                                        Conquistador of the Golden Land
                                        Trap Continuous
                                        Conquistador of the Golden Land

                                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                          1 cardDragon's Mind 1 cardDragon's Mind
                                          Dragon's Mind
                                          Trap Counter
                                          Dragon's Mind

                                            When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.


                                            3 cardEldlixir of Scarlet Sanguine 3 cardEldlixir of Scarlet Sanguine
                                            Eldlixir of Scarlet Sanguine
                                            Trap Normal
                                            Eldlixir of Scarlet Sanguine

                                              Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                              1 cardEldlixir of the Glorious Golden Land 1 cardEldlixir of the Glorious Golden Land
                                              Eldlixir of the Glorious Golden Land
                                              Trap Continuous
                                              Eldlixir of the Glorious Golden Land

                                                You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.


                                                1 cardGolden Land Forever! 1 cardGolden Land Forever!
                                                Golden Land Forever!
                                                Trap Counter
                                                Golden Land Forever!

                                                  When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                                  1 cardGozen Match
                                                  1 cardGozen Match
                                                  Gozen Match
                                                  Trap Continuous
                                                  Gozen Match

                                                    Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                    2 cardHuaquero of the Golden Land 2 cardHuaquero of the Golden Land
                                                    Huaquero of the Golden Land
                                                    Trap Continuous
                                                    Huaquero of the Golden Land

                                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                      1 cardRivalry of Warlords
                                                      1 cardRivalry of Warlords
                                                      Rivalry of Warlords
                                                      Trap Continuous
                                                      Rivalry of Warlords

                                                        Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                        1 cardSkill Drain
                                                        1 cardSkill Drain
                                                        Skill Drain
                                                        Trap Continuous
                                                        Skill Drain

                                                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                          2 cardSolemn Judgment
                                                          2 cardSolemn Judgment
                                                          Solemn Judgment
                                                          Trap Counter
                                                          Solemn Judgment

                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                            Tag(s):

                                                            1 cardSolemn Report 1 cardSolemn Report
                                                            Solemn Report
                                                            Trap Counter
                                                            Solemn Report

                                                              You can activate this card the turn it was Set, by revealing 1 other Set Trap you control. When a Spell/Trap Card is activated: Activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy that card, and if you do that, for the rest of this turn, neither player can activate cards, or the effects of cards, with its same original name. ● Pay 3000 LP; negate the activation, and if you do, banish that card, then your opponent banishes all cards with its same original name from their hand and Deck.


                                                              3 cardSolemn Strike 3 cardSolemn Strike
                                                              Solemn Strike
                                                              Trap Counter
                                                              Solemn Strike

                                                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                Tag(s):

                                                                3 cardTorrential Tribute
                                                                3 cardTorrential Tribute
                                                                Torrential Tribute
                                                                Trap Normal
                                                                Torrential Tribute

                                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                  1 cardEldlich the Mad Golden Lord 1 cardEldlich the Mad Golden Lord
                                                                  Eldlich the Mad Golden Lord
                                                                  LIGHT 10
                                                                  Eldlich the Mad Golden Lord
                                                                  • ATK:

                                                                  • 3800

                                                                  • DEF:

                                                                  • 3500


                                                                  1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                                  3 cardFallen Angel of the Golden Land 3 cardFallen Angel of the Golden Land
                                                                  Fallen Angel of the Golden Land
                                                                  DARK 10
                                                                  Fallen Angel of the Golden Land
                                                                  • ATK:

                                                                  • 1800

                                                                  • DEF:

                                                                  • 2500


                                                                  "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                                                  2 cardFlying Mary, the Wandering Ghost Ship 2 cardFlying Mary, the Wandering Ghost Ship
                                                                  Flying Mary, the Wandering Ghost Ship
                                                                  WATER
                                                                  Flying Mary, the Wandering Ghost Ship
                                                                  • ATK:

                                                                  • 0

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Left

                                                                  Right


                                                                  2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                                                  1 cardGravity Controller 1 cardGravity Controller
                                                                  Gravity Controller
                                                                  DARK
                                                                  Gravity Controller
                                                                  • ATK:

                                                                  • 1000

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Bottom-Left


                                                                  1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                                                                  1 cardLink Spider 1 cardLink Spider
                                                                  Link Spider
                                                                  EARTH
                                                                  Link Spider
                                                                  • ATK:

                                                                  • 1000

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Bottom


                                                                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                  1 cardS:P Little Knight
                                                                  1 cardS:P Little Knight
                                                                  S:P Little Knight
                                                                  DARK
                                                                  S:P Little Knight
                                                                  • ATK:

                                                                  • 1600

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Left

                                                                  Right


                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                  1 cardVampire Sucker 1 cardVampire Sucker
                                                                  Vampire Sucker
                                                                  DARK
                                                                  Vampire Sucker
                                                                  • ATK:

                                                                  • 1600

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                                                  2 cardChaos Angel 2 cardChaos Angel
                                                                  Chaos Angel
                                                                  DARK 10
                                                                  Chaos Angel
                                                                  • ATK:

                                                                  • 3500

                                                                  • DEF:

                                                                  • 2800


                                                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                  2 cardSuper Starslayer TY-PHON - Sky Crisis 2 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                  DARK
                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                  • ATK:

                                                                  • 2900

                                                                  • DEF:

                                                                  • 2900


                                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                  1 cardVarudras, the Final Bringer of the End Times 1 cardVarudras, the Final Bringer of the End Times
                                                                  Varudras, the Final Bringer of the End Times
                                                                  DARK
                                                                  Varudras, the Final Bringer of the End Times
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 3000


                                                                  2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                                                  ocg
                                                                  Eldlich
                                                                  5







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