Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

Eldlich the Golden Lord
Eldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

Lava Golem
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Cursed Eldland
Cursed Eldland
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    Delta of Invitation
    Delta of Invitation
    Delta of Invitation
    Spell Field
    Delta of Invitation

      When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.

      Pot of Prosperity
      Pot of Prosperity
      Pot of Prosperity
      Spell Normal
      Pot of Prosperity

        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



        Tag(s):

        Reasoning
        Reasoning
        Reasoning
        Spell Normal
        Reasoning

          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

          Conquistador of the Golden Land
          Conquistador of the Golden Land
          Conquistador of the Golden Land
          Trap Continuous
          Conquistador of the Golden Land

            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

            Dragon's Mind
            Dragon's Mind
            Dragon's Mind
            Trap Counter
            Dragon's Mind

              When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.

              Eldlixir of Scarlet Sanguine
              Eldlixir of Scarlet Sanguine
              Eldlixir of Scarlet Sanguine
              Trap Normal
              Eldlixir of Scarlet Sanguine

                Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

                Eldlixir of the Glorious Golden Land
                Eldlixir of the Glorious Golden Land
                Eldlixir of the Glorious Golden Land
                Trap Continuous
                Eldlixir of the Glorious Golden Land

                  You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.

                  Evenly Matched
                  Evenly Matched
                  Evenly Matched
                  Trap Normal
                  Evenly Matched

                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                    Golden Land Forever!
                    Golden Land Forever!
                    Golden Land Forever!
                    Trap Counter
                    Golden Land Forever!

                      When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

                      Huaquero of the Golden Land
                      Huaquero of the Golden Land
                      Huaquero of the Golden Land
                      Trap Continuous
                      Huaquero of the Golden Land

                        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                        Infinite Impermanence
                        Infinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                          Rivalry of Warlords
                          Rivalry of Warlords
                          Rivalry of Warlords
                          Trap Continuous
                          Rivalry of Warlords

                            Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                            Skill Drain
                            Skill Drain
                            Skill Drain
                            Trap Continuous
                            Skill Drain

                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                              There Can Be Only One
                              There Can Be Only One
                              There Can Be Only One
                              Trap Continuous
                              There Can Be Only One

                                Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                Extra Deck

                                Eldlich the Mad Golden Lord
                                Eldlich the Mad Golden Lord
                                Eldlich the Mad Golden Lord
                                LIGHT 10
                                Eldlich the Mad Golden Lord
                                • ATK:

                                • 3800

                                • DEF:

                                • 3500


                                1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.

                                Fallen Angel of the Golden Land
                                Fallen Angel of the Golden Land
                                Fallen Angel of the Golden Land
                                DARK 10
                                Fallen Angel of the Golden Land
                                • ATK:

                                • 1800

                                • DEF:

                                • 2500


                                "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.

                                Flying Mary, the Wandering Ghost Ship
                                Flying Mary, the Wandering Ghost Ship
                                Flying Mary, the Wandering Ghost Ship
                                WATER
                                Flying Mary, the Wandering Ghost Ship
                                • ATK:

                                • 0

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

                                Chaos Angel
                                Chaos Angel
                                Chaos Angel
                                DARK 10
                                Chaos Angel
                                • ATK:

                                • 3500

                                • DEF:

                                • 2800


                                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                                Superdreadnought Rail Cannon Gustav Max
                                Superdreadnought Rail Cannon Gustav Max
                                Superdreadnought Rail Cannon Gustav Max
                                EARTH
                                Superdreadnought Rail Cannon Gustav Max
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                                Main: 54 Extra: 16

                                1 cardDoomking Balerdroch 1 cardDoomking Balerdroch
                                Doomking Balerdroch
                                DARK 8
                                Doomking Balerdroch
                                • ATK:

                                • 2800

                                • DEF:

                                • 2000


                                During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


                                3 cardEldlich the Golden Lord 3 cardEldlich the Golden Lord
                                Eldlich the Golden Lord
                                LIGHT 10
                                Eldlich the Golden Lord
                                • ATK:

                                • 2500

                                • DEF:

                                • 2800


                                You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                                1 cardInspector Boarder
                                1 cardInspector Boarder
                                Inspector Boarder
                                LIGHT 4
                                Inspector Boarder
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                                2 cardLava Golem 2 cardLava Golem
                                Lava Golem
                                FIRE 8
                                Lava Golem
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                1 cardNecroworld Banshee 1 cardNecroworld Banshee
                                Necroworld Banshee
                                DARK 4
                                Necroworld Banshee
                                • ATK:

                                • 1800

                                • DEF:

                                • 200


                                "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                                1 cardCosmic Cyclone 1 cardCosmic Cyclone
                                Cosmic Cyclone
                                Spell Quick
                                Cosmic Cyclone

                                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                  2 cardCursed Eldland 2 cardCursed Eldland
                                  Cursed Eldland
                                  Spell Continuous
                                  Cursed Eldland

                                    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                                    3 cardDelta of Invitation 3 cardDelta of Invitation
                                    Delta of Invitation
                                    Spell Field
                                    Delta of Invitation

                                      When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                                      2 cardEldlixir of Black Awakening 2 cardEldlixir of Black Awakening
                                      Eldlixir of Black Awakening
                                      Spell Normal
                                      Eldlixir of Black Awakening

                                        Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                                        1 cardEldlixir of White Destiny 1 cardEldlixir of White Destiny
                                        Eldlixir of White Destiny
                                        Spell Quick
                                        Eldlixir of White Destiny

                                          Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                                          1 cardFoolish Burial
                                          1 cardFoolish Burial
                                          Foolish Burial
                                          Spell Normal
                                          Foolish Burial

                                            Send 1 monster from your Deck to the GY.




                                            Tag(s):

                                            1 cardFoolish Burial Goods
                                            1 cardFoolish Burial Goods
                                            Foolish Burial Goods
                                            Spell Normal
                                            Foolish Burial Goods

                                              Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                              1 cardLightning Storm
                                              1 cardLightning Storm
                                              Lightning Storm
                                              Spell Normal
                                              Lightning Storm

                                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                Tag(s):

                                                2 cardPot of Extravagance
                                                2 cardPot of Extravagance
                                                Pot of Extravagance
                                                Spell Normal
                                                Pot of Extravagance

                                                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                  Tag(s):

                                                  1 cardPot of Prosperity
                                                  1 cardPot of Prosperity
                                                  Pot of Prosperity
                                                  Spell Normal
                                                  Pot of Prosperity

                                                    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                    Tag(s):

                                                    3 cardReasoning
                                                    3 cardReasoning
                                                    Reasoning
                                                    Spell Normal
                                                    Reasoning

                                                      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                      1 cardZombie World 1 cardZombie World
                                                      Zombie World
                                                      Spell Field
                                                      Zombie World

                                                        All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                                        3 cardConquistador of the Golden Land 3 cardConquistador of the Golden Land
                                                        Conquistador of the Golden Land
                                                        Trap Continuous
                                                        Conquistador of the Golden Land

                                                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                                          1 cardDogmatika Punishment 1 cardDogmatika Punishment
                                                          Dogmatika Punishment
                                                          Trap Normal
                                                          Dogmatika Punishment

                                                            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                            2 cardDragon's Mind 2 cardDragon's Mind
                                                            Dragon's Mind
                                                            Trap Counter
                                                            Dragon's Mind

                                                              When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.


                                                              3 cardEldlixir of Scarlet Sanguine 3 cardEldlixir of Scarlet Sanguine
                                                              Eldlixir of Scarlet Sanguine
                                                              Trap Normal
                                                              Eldlixir of Scarlet Sanguine

                                                                Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                                                2 cardEldlixir of the Glorious Golden Land 2 cardEldlixir of the Glorious Golden Land
                                                                Eldlixir of the Glorious Golden Land
                                                                Trap Continuous
                                                                Eldlixir of the Glorious Golden Land

                                                                  You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.


                                                                  3 cardEvenly Matched 3 cardEvenly Matched
                                                                  Evenly Matched
                                                                  Trap Normal
                                                                  Evenly Matched

                                                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                    1 cardGolden Land Forever! 1 cardGolden Land Forever!
                                                                    Golden Land Forever!
                                                                    Trap Counter
                                                                    Golden Land Forever!

                                                                      When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                                                      1 cardHuaquero of the Golden Land 1 cardHuaquero of the Golden Land
                                                                      Huaquero of the Golden Land
                                                                      Trap Continuous
                                                                      Huaquero of the Golden Land

                                                                        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                                        2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                                        Infinite Impermanence
                                                                        Trap Normal
                                                                        Infinite Impermanence

                                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                          1 cardRivalry of Warlords
                                                                          1 cardRivalry of Warlords
                                                                          Rivalry of Warlords
                                                                          Trap Continuous
                                                                          Rivalry of Warlords

                                                                            Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                            1 cardSkill Drain
                                                                            1 cardSkill Drain
                                                                            Skill Drain
                                                                            Trap Continuous
                                                                            Skill Drain

                                                                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                              1 cardSolemn Judgment 1 cardSolemn Judgment
                                                                              Solemn Judgment
                                                                              Trap Counter
                                                                              Solemn Judgment

                                                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                Tag(s):

                                                                                3 cardStarlight Road 3 cardStarlight Road
                                                                                Starlight Road
                                                                                Trap Normal
                                                                                Starlight Road

                                                                                  When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                                                                  1 cardThere Can Be Only One
                                                                                  1 cardThere Can Be Only One
                                                                                  There Can Be Only One
                                                                                  Trap Continuous
                                                                                  There Can Be Only One

                                                                                    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                    2 cardTorrential Tribute
                                                                                    2 cardTorrential Tribute
                                                                                    Torrential Tribute
                                                                                    Trap Normal
                                                                                    Torrential Tribute

                                                                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                      1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                                                                      Elder Entity N'tss
                                                                                      LIGHT 4
                                                                                      Elder Entity N'tss
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • DEF:

                                                                                      • 1200


                                                                                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                      2 cardEldlich the Mad Golden Lord 2 cardEldlich the Mad Golden Lord
                                                                                      Eldlich the Mad Golden Lord
                                                                                      LIGHT 10
                                                                                      Eldlich the Mad Golden Lord
                                                                                      • ATK:

                                                                                      • 3800

                                                                                      • DEF:

                                                                                      • 3500


                                                                                      1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                                                      3 cardFallen Angel of the Golden Land 3 cardFallen Angel of the Golden Land
                                                                                      Fallen Angel of the Golden Land
                                                                                      DARK 10
                                                                                      Fallen Angel of the Golden Land
                                                                                      • ATK:

                                                                                      • 1800

                                                                                      • DEF:

                                                                                      • 2500


                                                                                      "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                                                                      3 cardFlying Mary, the Wandering Ghost Ship 3 cardFlying Mary, the Wandering Ghost Ship
                                                                                      Flying Mary, the Wandering Ghost Ship
                                                                                      WATER
                                                                                      Flying Mary, the Wandering Ghost Ship
                                                                                      • ATK:

                                                                                      • 0

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Left

                                                                                      Right


                                                                                      2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                                                                      1 cardChaos Angel 1 cardChaos Angel
                                                                                      Chaos Angel
                                                                                      DARK 10
                                                                                      Chaos Angel
                                                                                      • ATK:

                                                                                      • 3500

                                                                                      • DEF:

                                                                                      • 2800


                                                                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                                      3 cardStardust Dragon 3 cardStardust Dragon
                                                                                      Stardust Dragon
                                                                                      WIND 8
                                                                                      Stardust Dragon
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • DEF:

                                                                                      • 2000


                                                                                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                                                      3 cardSuperdreadnought Rail Cannon Gustav Max 3 cardSuperdreadnought Rail Cannon Gustav Max
                                                                                      Superdreadnought Rail Cannon Gustav Max
                                                                                      EARTH
                                                                                      Superdreadnought Rail Cannon Gustav Max
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • DEF:

                                                                                      • 3000


                                                                                      2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.



                                                                                      ELDLICH Decks in OCG








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