Instructions for Playing Warrior Combo

Instructions for Playing Warrior Combo

Warrior Combo is a deck that includes Warrior and... Combo, yep


The deck revolves around using Warriors (special summons,... to attack other bosses). Although it's easy to brick and eat handtraps, it's easy to cook, but the deck is good and can dance very well (until opp sums kaiju or things like that). other dirty)

The deck build is also fine, just need to craft 14 UR or more depending on the build style

Sections covered in this guide:




Jack, Queen, Doc Co

 

Jack's Knight and Queen's Knight (x1)

N Rarity
Jack's Knight
N Rarity
Jack's Knight
Jack's Knight
LIGHT 5
Jack's Knight
  • ATK:

  • 1900

  • DEF:

  • 1000


A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


N Rarity
Queen's Knight
N Rarity
Queen's Knight
Queen's Knight
LIGHT 4
Queen's Knight
  • ATK:

  • 1500

  • DEF:

  • 1600


This knight catches her opponents off guard, dominating them with swift yet graceful attacks.


Both are normal monsters, but Jack's knight is level 5 so you can Xyz Rank 5 (or you don't use it at all), but you can use the card below, use them to jump up, and Xyz Rank 5 , just restocked

Joker's Knight (x3)

R Rarity
Joker's Knight
R Rarity
Joker's Knight
Joker's Knight
LIGHT 5
Joker's Knight
  • ATK:

  • 2000

  • DEF:

  • 1400


You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.


+ is a level 5 card: can be Xyz Rank 5

+ ATK 2000 is quite good to punch negates like Arc Light
+ Jumping is extremely easy, just throw Queen King Jack from the deck to the grave
+ has the ability to pick up yourself from the grave to the hand and 1 LIGHT Warrior monster, meaning not only pick up King Queen Jack but also pick up other Warrior cards, as long as they are LIGHT

- Jumping needs Queen King Jack from the deck, meaning that if you copy all the copies to your hand, it will be considered super brick because according to the build I instruct, you will hold 3 bricks in your hand.



Star

 

Hayate the Earth Star (x2)

N Rarity
Hayate the Earth Star
N Rarity
Hayate the Earth Star
Hayate the Earth Star
EARTH 5
Hayate the Earth Star
  • ATK:

  • 2100

  • DEF:

  • 0


If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.


Level 5 and has the ability to self-jump if the only opponent controls monsters or summons that normally do not sacrifice if you only control LIGHT (Joker) monsters.


If this card is Normal or Special Summoned, you can summon 1 LIGHT Warrior Level 5 monster, this helps you to Xyz Rank 5 very easily.

This monster has an attack protection effect but is not very effective

Kaiki the Unity Star (x1)

N Rarity
Kaiki the Unity Star
N Rarity
Kaiki the Unity Star
Kaiki the Unity Star
LIGHT 5
Kaiki the Unity Star
  • ATK:

  • 1000

  • DEF:

  • 2100


If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn.


The cost of 500 LP allows you to fusion summon any Light Warrior monster from the Extra Deck, however this effect must be specially summoned, usually summoned by another card because this card does not automatically jump onto the field. You can, and that's why you should only bring x1 due to brick


This card can jump from the grave, but the conditions are quite difficult, there must be a Warrior level 5 or higher monster with ATK different from its original ATK - something you can't always meet on turn 1.


Tenma the Sky Star (x2)

N Rarity
Tenma the Sky Star
N Rarity
Tenma the Sky Star
Tenma the Sky Star
LIGHT 5
Tenma the Sky Star
  • ATK:

  • 2100

  • DEF:

  • 1000


If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card.


has the ability to self-jump if only the opponent controls the monster or summons normally do not sacrifice if you have the EARTH Warrior monster


When this card is Normal or Special Summoned to the field, you can jump 1 EARTH Warrior from your hand

This card can be both Level 5

Kaiza the Hidden Star (x2)

R Rarity
Kaiza the Hidden Star
R Rarity
Kaiza the Hidden Star
Kaiza the Hidden Star
EARTH 5
Kaiza the Hidden Star
  • ATK:

  • 1000

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster's original ATK. You can only Special Summon "Kaiza the Hidden Star" once per turn this way. You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY. You can only use this effect of "Kaiza the Hidden Star" once per turn.


has the ability to jump by sacrificing 1 LIGHT or EARTH Warrior, then increasing ATK by the sacrificed monster's ATK => this will lead to enough ATK to punch the boss to death or negate the opp, or simply send the Warrior monster to the grave , get Level 5 body,...


This card also has a very good mill effect, Banish 1 Warrior from the grave and send 1 LIGHT or EARTH Warrior monster from the Deck to the grave, this can jump Unity Star or pick up the Joker from the grave by the effect of those cards from the grave.

Idaten the Conqueror Star (x2)

R Rarity
Idaten the Conqueror Star
R Rarity
Idaten the Conqueror Star
Idaten the Conqueror Star
LIGHT 10
Idaten the Conqueror Star
  • ATK:

  • 3000

  • DEF:

  • 2200


2 Level 5 or higher Warrior monsters If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.


+ Very easy to get on the field: only need 2 Level 5 monsters

+ Ability to search for a Level 5 Warrior from the deck to hand (usually able to jump onto the field to Xyz)
+ has the ability to discard as many cards from the hand as you like, this card increases ATK by 200 for each discarded card (usually this effect's main purpose is to send cards from the hand, this card's ATK increase can help ATK, but you set the stage They're all bulls, so 3 punches are enough for 8000LP)
+ has an effect during the damage phase (hard to negate, can punch to death the boss or negate opp in attack position), causing opp monsters with equal or lower level to become 0 ATK

Shura the Combat Star (x1)

R Rarity
Shura the Combat Star
R Rarity
Shura the Combat Star
Shura the Combat Star
DARK 12
Shura the Combat Star
  • ATK:

  • 0

  • DEF:

  • 0


"Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)


Gigachad, raised by the card above


+ has the ability to reduce all opp monsters to 0 ATK regardless of level
+ increases ATK for all monsters that receive ATK equal to its own Level x200 (this card gets 2400 extra ATK because of 12 Levels, this is a very powerful OTK effect)
+ If this card is destroyed by your opponent's card and sent to the grave, it can jump Idaten above, and is considered a fusion summon (that's why Idaten has the search effect).

Raijin the Breakbolt Star (x1)

SR Rarity
Raijin the Breakbolt Star
SR Rarity
Raijin the Breakbolt Star
Raijin the Breakbolt Star
LIGHT 10
Raijin the Breakbolt Star
  • ATK:

  • 3000

  • DEF:

  • 2200


1 Level 5 or higher LIGHT Warrior monster + 1 EARTH Warrior monster If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them. You can only use this effect of "Raijin the Breakbolt Star" once per turn.


It's super easy to get, you only need 1 LIGHT Warrior Level 5 or higher + 1 EARTH Warrior, no need for a specific name, meaning you can use Joker Knight on this card.


+ has the effect of attacking monsters through defense
+ Deals double damage to monsters with no Level (Xyz, Link monsters)
+ at the end of turn if this card is destroyed by battle or effect and sent to the Graveyard (does not have to be destroyed by an opp), you can jump back 2 Level 7 or lower Warrior monsters from the grave (if you jump 2 Level 5 monsters can Xyz, or simply Fusion or Link)



Other Leaves

 

D/D/D Marksman King Tell and D/D/D Deviser King Deus Machinex (x1)

SR Rarity
D/D/D Marksman King Tell
SR Rarity
D/D/D Marksman King Tell
D/D/D Marksman King Tell
DARK
D/D/D Marksman King Tell
  • ATK:

  • 2300

  • DEF:

  • 2000


2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.


UR Rarity
D/D/D Deviser King Deus Machinex
UR Rarity
D/D/D Deviser King Deus Machinex
D/D/D Deviser King Deus Machinex
DARK10
D/D/D Deviser King Deus Machinex
  • ATK:

  • 3000

  • DEF:

  • 3000


[ Pendulum Effect ] While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn. [ Monster Effect ] 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.


Marksman is easy to build, just need 2 Level 5 monsters, then use it as a material on Deus


Deus is raised by using another Xyz monster to advance and its materials will become this card's materials (also known as first stepping to advance), this card's effect is once per chain so it can be used multiple times in a turn, this card's effect Although it doesn't negate, stealing opp monsters into Xyz materials (quick effect) is very annoying

handtrap & staple

UR Rarity
Raigeki
UR Rarity
Raigeki
Raigeki
Spell Normal
Raigeki

    Destroy all monsters your opponent controls.




    Tag(s):

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      UR Rarity
      Maxx "C"
      UR Rarity
      Maxx "C"
      Maxx "C"
      EARTH 2
      Maxx "C"
      • ATK:

      • 500

      • DEF:

      • 200


      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        UR Rarity
        Nibiru, the Primal Being
        UR Rarity
        Nibiru, the Primal Being
        Nibiru, the Primal Being
        LIGHT 11
        Nibiru, the Primal Being
        • ATK:

        • 3000

        • DEF:

        • 600


        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


        UR Rarity
        Ash Blossom & Joyous Spring
        UR Rarity
        Ash Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        The brick deck is ready, you can insert anything :3

        Immortal Phoenix Gearfried (x1)

        UR Rarity
        Immortal Phoenix Gearfried
        UR Rarity
        Immortal Phoenix Gearfried
        Immortal Phoenix Gearfried
        FIRE 9
        Immortal Phoenix Gearfried
        • ATK:

        • 3000

        • DEF:

        • 2200


        You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


        Bring x1 because you only need x1 to play and bring a lot of bricks


        This card jumps from the hand by banishing 1 Equip Spell from the Graveyard and when played, it will equip 1 opp monster into an Equip Spell for it, then gain 500 ATK. This card has both negate activation and destroy but usually Searched by Isolde, most will be summoned on turn 2 to OTK

        Infernoble Knight - Renaud, United We Stand and Living Fossil (Equip Spell)

        SR Rarity
        Infernoble Knight - Renaud
        SR Rarity
        Infernoble Knight - Renaud
        Infernoble Knight - Renaud
        FIRE 1
        Infernoble Knight - Renaud
        • ATK:

        • 500

        • DEF:

        • 500


        If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


        UR Rarity
        United We Stand
        UR Rarity
        United We Stand
        United We Stand
        Spell Equip
        United We Stand

          The equipped monster gains 800 ATK/DEF for each face-up monster you control.


          SR Rarity
          Living Fossil
          SR Rarity
          Living Fossil
          Living Fossil
          Spell Equip
          Living Fossil

            Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


            United We Stand x1 is searchable and is an extremely powerful OTK tool


            Living Fossil x1 can be searched and is often thrown by Isolde and then asked by Renaud to pick it up again. This card helps jump one more body for a combo.

            Renaud x2: Oh, pick up the Equip Spell mentioned above 🐧 , this card has the ability to jump on its own but the ability to pick up the Equip Spell only needs to be specially summoned, so if jumped by another card you can still use this effect.

            Isolde Two Tales of the Noble Knights (x2)

            UR Rarity
            Isolde, Two Tales of the Noble Knights
            UR Rarity
            Isolde, Two Tales of the Noble Knights
            Isolde, Two Tales of the Noble Knights
            LIGHT
            Isolde, Two Tales of the Noble Knights
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


            You must bring 2 cards because if you get caught, link summon one more time and continue the combo


            Any Warrior search effect is fine, it's easy to upgrade with just 2 Warriors. However, monsters with names similar to searchable monsters can't be summoned or used for effects, so you usually search for Gearfried to turn later and still have items to play.

            This card also searches for a disguised Equip spell by throwing the Equip spell from the deck to the Graveyard and jumping a Warrior from the deck with a Level equal to the number of Equip Spells thrown (jumping Renaud, Renaud picks up the Equip Spell again, conveniently freeing 1 monster body).

            Giltia the D. Knight and Ready Fusion (free body LIGHT Warrior Level 5 go brrrrrrrrr)

            N Rarity
            Giltia the D. Knight
            N Rarity
            Giltia the D. Knight
            Giltia the D. Knight
            LIGHT 5
            Giltia the D. Knight
            • ATK:

            • 1850

            • DEF:

            • 1500


            "Guardian of the Labyrinth" + "Protector of the Throne"


            UR Rarity
            Ready Fusion
            UR Rarity
            Ready Fusion
            Ready Fusion
            Spell Normal
            Ready Fusion

              Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.


              you want Xyz, Fusion or Link, use a spell that costs 1000 LP and doesn't cost a normal summon or anything and... boom 1 body to use

              Divine Arsenal AA-ZEUS - Sky Thunder (Ancient stamping machine)

              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              Divine Arsenal AA-ZEUS - Sky Thunder
              LIGHT
              Divine Arsenal AA-ZEUS - Sky Thunder
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




              Tag(s):

              If you have an Xyz monster, you have Zeus . It's easy to get up, just step on the head of another Xyz monster to get up


              The effect of sending all other cards is not once per turn, so the more pins you have, the more helpless opp's negate will be (negate chain 2, you send chain 3, opp negates again, you chain again)

              Fire Flint Lady (x2)

              R Rarity
              Fire Flint Lady
              R Rarity
              Fire Flint Lady
              Fire Flint Lady
              FIRE 1
              Fire Flint Lady
              • ATK:

              • 100

              • DEF:

              • 100


              If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


              has the ability to self-jump if you have a Warrior monster to link to Isolde or simply send from the field to the grave to jump a Level 4 or lower Warrior monster from your hand (although this effect is rarely used, monsters are jumped by this effect is not targeted so Imperm or Veiler will not be affected)

              Squeaknight and Sublimation Knight (1 card combo)

              N Rarity
              Squeaknight
              N Rarity
              Squeaknight
              Squeaknight
              FIRE 1
              Squeaknight
              • ATK:

              • 500

              • DEF:

              • 500


              If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


              SR Rarity
              Sublimation Knight
              SR Rarity
              Sublimation Knight
              Sublimation Knight
              FIRE 3
              Sublimation Knight
              • ATK:

              • 1300

              • DEF:

              • 200


              If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.


              Sublimation Knight x3: equip any 1 FIRE Warrior or Gemini monster from the deck to it

              Squeaknight x1: REMEMBER WHEN THIS CARD SPECIAL SUMMONS WITH EFFECT, YOU CAN ONLY SUMMON FROM THE EXTRA DECK ONCE . Has a jumping effect when equipped on monsters  

              Battleguard Cadet and Feast of the Wild LV5 (free 2 body level 5)

              N Rarity
              Battleguard Cadet
              N Rarity
              Battleguard Cadet
              Battleguard Cadet
              EARTH 1
              Battleguard Cadet
              • ATK:

              • 50

              • DEF:

              • 100


              All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand.


              N Rarity
              Feast of the Wild LV5
              N Rarity
              Feast of the Wild LV5
              Feast of the Wild LV5
              Spell Normal
              Feast of the Wild LV5

                Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.


                Cadet x2: go up to search Feast

                Feast x3: jumps 2 Level 5 Warrior monsters from the hand and/or Graveyard. That monster cannot attack or trigger effects. In return, you can Xyz or whatever, this card cannot be used once per turn, meaning that if 2 bodies go to the grave, you use it. This card draws the next combo

                One for One (x1)

                UR Rarity
                One for One
                UR Rarity
                One for One
                One for One
                Spell Normal
                One for One

                  Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                  Helps both discard and jump back to Cadet to search for Feast and combos

                  Junk Forward (x3)

                  R Rarity
                  Junk Forward
                  R Rarity
                  Junk Forward
                  Junk Forward
                  EARTH 3
                  Junk Forward
                  • ATK:

                  • 900

                  • DEF:

                  • 1500


                  If you control no monsters, you can Special Summon this card (from your hand).


                  The ability to self-jump is very easy to use, as long as you don't control monsters, this is a card that helps you link up isolde and combos.

                  Garbage Lord and Overlay Booster (Body Warrior Level 5 Self-Jump)

                  N Rarity
                  Garbage Lord
                  N Rarity
                  Garbage Lord
                  Garbage Lord
                  DARK 5
                  Garbage Lord
                  • ATK:

                  • 0

                  • DEF:

                  • 2400


                  You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


                  R Rarity
                  Overlay Booster
                  R Rarity
                  Overlay Booster
                  Overlay Booster
                  LIGHT 5
                  Overlay Booster
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it.


                  Bring x1 because bringing too much will brick them because their summoning method is quite weak so in some situations it won't be usable

                  Amazoness War Chief (x2)

                  SR Rarity
                  Amazoness War Chief
                  SR Rarity
                  Amazoness War Chief
                  Amazoness War Chief
                  EARTH 5
                  Amazoness War Chief
                  • ATK:

                  • 1900

                  • DEF:

                  • 0


                  If you control no monsters, or only "Amazoness" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Set 1 "Amazoness" Spell/Trap or 1 "Polymerization" directly from your Deck, also you can only attack with "Amazoness" monsters for the rest of this turn. You can only use each effect of "Amazoness War Chief" once per turn.


                  body Warrior Level 5, easy to jump on your own, search Poly from deck

                  Reinforcement of the Army (x3 if possible)

                  UR Rarity
                  Reinforcement of the Army
                  UR Rarity
                  Reinforcement of the Army
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                    Search for Sublimation Knight (one card combo) or Cadet (search Feast ) in general this card in the Warrior deck is too strong

                    Sky Striker Mecha - Hornet Drones and The Phantom Knights of Shade Brigandine (body Warrior)

                    SR Rarity
                    Sky Striker Mecha - Hornet Drones
                    SR Rarity
                    Sky Striker Mecha - Hornet Drones
                    Sky Striker Mecha - Hornet Drones
                    Spell Quick
                    Sky Striker Mecha - Hornet Drones

                      If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                      SR Rarity
                      The Phantom Knights of Shade Brigandine
                      SR Rarity
                      The Phantom Knights of Shade Brigandine
                      The Phantom Knights of Shade Brigandine
                      Trap Normal
                      The Phantom Knights of Shade Brigandine

                        Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                        Mainly jump the Warrior's body onto the field (the trap card can be used on the turn it was face down)

                        Link Monsters

                        UR Rarity
                        Underworld Goddess of the Closed World
                        UR Rarity
                        Underworld Goddess of the Closed World
                        Underworld Goddess of the Closed World
                        LIGHT
                        Underworld Goddess of the Closed World
                        • ATK:

                        • 3000

                        • LINK-5

                        Link Arrow:

                        Bottom

                        Bottom-Right

                        Right

                        Top-Right

                        Top


                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                        UR Rarity
                        Knightmare Unicorn
                        UR Rarity
                        Knightmare Unicorn
                        Knightmare Unicorn
                        DARK
                        Knightmare Unicorn
                        • ATK:

                        • 2200

                        • LINK-3

                        Link Arrow:

                        Left

                        Bottom

                        Right


                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                        UR Rarity
                        Apollousa, Bow of the Goddess
                        UR Rarity
                        Apollousa, Bow of the Goddess
                        Apollousa, Bow of the Goddess
                        WIND
                        Apollousa, Bow of the Goddess
                        • ATK:

                        • 0

                        • LINK-4

                        Link Arrow:

                        Bottom-Left

                        Bottom

                        Bottom-Right

                        Top


                        2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                        UR Rarity
                        Mekk-Knight Crusadia Avramax
                        UR Rarity
                        Mekk-Knight Crusadia Avramax
                        Mekk-Knight Crusadia Avramax
                        LIGHT
                        Mekk-Knight Crusadia Avramax
                        • ATK:

                        • 3000

                        • LINK-4

                        Link Arrow:

                        Left

                        Bottom-Left

                        Bottom-Right

                        Right


                        2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                        UR Rarity
                        I:P Masquerena
                        UR Rarity
                        I:P Masquerena
                        I:P Masquerena
                        DARK
                        I:P Masquerena
                        • ATK:

                        • 800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                        At first I intended to insert Accesscode but this deck is too OTK and doesn't need Accesscode anymore


                        I:P + Unicorn : I:P allows you to link to Unicorn in turn opp and Unicorn will shoot 1 opp card straight to the deck

                        I:P + Avramax : undefeated couple creates a body that is very difficult to overcome

                        Apollousa : negate not once per turn

                        Underworld Goddess : to target undefeated guys like I:P + Avramax above

                        "Infernoble Arms - Durendal" (x2)

                        R Rarity
                        "Infernoble Arms - Durendal"
                        R Rarity
                        "Infernoble Arms - Durendal"
                        "Infernoble Arms - Durendal"
                        Spell Equip
                        "Infernoble Arms - Durendal"

                          While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                          Search for Warriors FIRE Level 5 or lower, such as Renaud ,... it also has the ability to jump monsters from the grave but only special summons Warrior monsters - meaning you cannot get monsters like Apollousa




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                          - Yu-Gi-Oh! Guidance Vietnam





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