Instructions for Playing Umi Control

Instructions for Playing Umi Control

Umi Control is a deck you control with Umi and a sea snake somewhere with a long name - Ocean Dragon Lod Kairyu-Shin Buh


Because the WATER attribute is currently popular (due to the Marincess enjoyers), the current deck is a bit weak, but except for Marincess, there is no deck other than these guys, Shark, Fish and their big boss. Swordsoul.

Sections covered in this guide:




CORE

 

Ocean Dragon Lord - Kairyu-Shin (x3)

UR Rarity
Ocean Dragon Lord - Kairyu-Shin
UR Rarity
Ocean Dragon Lord - Kairyu-Shin
Ocean Dragon Lord - Kairyu-Shin
WATER 5
Ocean Dragon Lord - Kairyu-Shin
  • ATK:

  • 2000

  • DEF:

  • 1700


While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.


Boss Ultimate Pro Vjp Of Deck, Cosplay Gozen Match, search for anything that can use the Umi card, spell/trap sea stealth, kairyu-shin, on top of that it's a 2000 ATK piece of meat, the text card has the word Umi, Beautiful art can be normally summoned (when the field drops by 1 level) or jumped by another card on the field, DEF is fine

Electric Jellyfish (x3)

N Rarity
Electric Jellyfish
N Rarity
Electric Jellyfish
Electric Jellyfish
WATER 4
Electric Jellyfish
  • ATK:

  • 1400

  • DEF:

  • 1700


You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.


has the ability to jump straight into the boss - your ideology onto the field, just writing here makes me see that it's so OP so I don't want to write anymore, but the web owner is poking me in the ass with a stick so I'll continue writing to meet KPIs


When you have Umi planted on the field (including cards that consider themselves Umi), you negate spells and monster effects (not destroyed) and increase this monster's body by a little, enough for you to... do nothing :D

This monster has the ability to absorb Attack very well, because if the sky striker wants to use a spell, he must summon raye and punch this monster to death. Because of losing battle phase, your boss will be less likely to be punched to death (but this is just a hidden passive).

Doom Kraken (x1)

SR Rarity
Doom Kraken
SR Rarity
Doom Kraken
Doom Kraken
WATER 4
Doom Kraken
  • ATK:

  • 1400

  • DEF:

  • 1600


If "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, except "Doom Kraken", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Doom Kraken" once per turn.


Bring x1 not because it's weak, but because it's searchable and you only use it once to win the game


has the ability to jump from the sky to land on the field and shoot a card. If opp is hit, this player will pull it back to his hand to negate the attack.

Sounds strong until you realize that opp has a billion negates before entering the battle phase

Warrior of Atlantis (x1-3)

N Rarity
Warrior of Atlantis
N Rarity
Warrior of Atlantis
Warrior of Atlantis
WATER 4
Warrior of Atlantis
  • ATK:

  • 1900

  • DEF:

  • 1200


You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand.


This card is a search field so I have to bring it. I brought x3 of this card because I always want to have as many fields as possible, 1 field is too little.

Mega Fortress Whale (x1)

UR Rarity
Mega Fortress Whale
UR Rarity
Mega Fortress Whale
Mega Fortress Whale
WATER 7
Mega Fortress Whale
  • ATK:

  • 2550

  • DEF:

  • 2350


If "Umi" is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of "Mega Fortress Whale" once per turn.


It's a searchable card, so bring x1, but if you bring x2 or more, you'll brick sml


Reading the text, I see the word If "Umi", yes there is the word Umi in the handsome auto text. This card has an effect for your monster to punch LP opp straight, shoot opp monster (quick effect), and the last effect is recorded for full KPI,

damn, looking at this one reminds me of the days when I was obsessed with duel links when there was a whale with a sea stealth attack card that was extremely OP back then.

A Legendary Ocean (x3)

N Rarity
A Legendary Ocean
N Rarity
A Legendary Ocean
A Legendary Ocean
Spell Field
A Legendary Ocean

    (This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.


    You can play Umi but that card is so weak :)


    This card both increases damage, is Umi, can be searched, and reduces the ml eel from 5 levels to 4 levels, in general it is the best field of the deck.

    Fish Sonar (x3)

    SR Rarity
    Fish Sonar
    SR Rarity
    Fish Sonar
    Fish Sonar
    Spell Normal
    Fish Sonar

      Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.


      People who usually look at it say search for a Normal Monster of Level 7 or lower or with the word Umi from the deck to your hand, then if Umi is on the field, you jump 1 WATER Normal Monster from the deck (Whatever level is fine).


      For experienced players, this card searches for eels or jellyfish

      Sea Stealth II (x1-2 )

      R Rarity
      Sea Stealth II
      R Rarity
      Sea Stealth II
      Sea Stealth II
      Spell Continuous
      Sea Stealth II

        This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.


        In short, this card protects your WATER monster if opp's monster is not WATER's target and it collapses, causing opp's body to waver in the battle phase when he pulls out a huge lump of meat and throws it at opp's face.


        *tip: remember to use sea stealth attack and Doom Kraken (squid) to optimize, if you optimize something, read the effect bro*

        Sea Stealth Attack (x1-3)

        N Rarity
        Sea Stealth Attack
        N Rarity
        Sea Stealth Attack
        Sea Stealth Attack
        Trap Continuous
        Sea Stealth Attack

          When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


          I play x3 because I used to be obsessed with this card


          This card is the card that makes the eel's weak point disappear. If you punch any monster, that monster will be destroyed. It has the ability to avoid targets, protects face-up cards in spells/traps when it activates, and also picks up Umi cards from the grave or from the grave. hand on the field.

          Kairyu-Shin's Dark Reef (x1-3)

          R Rarity
          Kairyu-Shin's Dark Reef
          R Rarity
          Kairyu-Shin's Dark Reef
          Kairyu-Shin's Dark Reef
          Trap Normal
          Kairyu-Shin's Dark Reef

            Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.


            You guys are probably a bit confused when reading this card, but in short, this card leaves Umi to jump the eel onto the field and can be searched.

            Gameciel the Sea Turtle Kaiju (x1)

            SR Rarity
            Gameciel, the Sea Turtle Kaiju
            SR Rarity
            Gameciel, the Sea Turtle Kaiju
            Gameciel, the Sea Turtle Kaiju
            WATER 8
            Gameciel, the Sea Turtle Kaiju
            • ATK:

            • 2200

            • DEF:

            • 3000


            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


            water kaiju go brrrrrrrrrrrrrrrrrr


            Tribute monster opp and search for it or fight better, ask the jellyfish to call it out and punch opp cmnl for it to fight



            Staple

             

            x depends on you

            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




              Tag(s):

              SR Rarity
              Card of Demise
              SR Rarity
              Card of Demise
              Card of Demise
              Spell Normal
              Card of Demise

                Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


                SR Rarity
                Pot of Prosperity
                SR Rarity
                Pot of Prosperity
                Pot of Prosperity
                Spell Normal
                Pot of Prosperity

                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                  Tag(s):

                  SR Rarity
                  Pot of Duality
                  SR Rarity
                  Pot of Duality
                  Pot of Duality
                  Spell Normal
                  Pot of Duality

                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                    Tag(s):

                    Don't use desire because if you lose your core, it's easy to die. This deck doesn't need to use the Extra Deck, so you can use it freely


                    Remember, after duality, the jellyfish will be extremely useless (but negate it).

                    Foolish Burial Goods and Ice Barrier (searcher)

                    SR Rarity
                    Foolish Burial Goods
                    SR Rarity
                    Foolish Burial Goods
                    Foolish Burial Goods
                    Spell Normal
                    Foolish Burial Goods

                      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                      SR Rarity
                      Ice Barrier
                      SR Rarity
                      Ice Barrier
                      Ice Barrier
                      Trap Normal
                      Ice Barrier

                        When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                        Simply put, it's like this: Foolish Burial Goods throws Ice Barrier, Ice Barrier throws 1 WATER into the grave to pick up any 1 WATER in the grave (including the one just thrown).

                        Icejade Tremora (x0-1)

                        R Rarity
                        Icejade Tremora
                        R Rarity
                        Icejade Tremora
                        Icejade Tremora
                        WATER 5
                        Icejade Tremora
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.


                        Holding it in your hand will have a brick rate, this one mainly jumps 1 WATER from your hand onto the field

                        Gogiga Gagagigo (x0-1)

                        N Rarity
                        Gogiga Gagagigo
                        N Rarity
                        Gogiga Gagagigo
                        Gogiga Gagagigo
                        WATER 8
                        Gogiga Gagagigo
                        • ATK:

                        • 2950

                        • DEF:

                        • 2800


                        His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....


                        A certain WATER Normal Monster to optimize the card, but will brick, can be level 4 or 5 to xyz

                        handtrap and leaves that you will see everywhere

                        UR Rarity
                        Crossout Designator
                        UR Rarity
                        Crossout Designator
                        Crossout Designator
                        Spell Quick
                        Crossout Designator

                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                          Tag(s):

                          UR Rarity
                          Called by the Grave
                          UR Rarity
                          Called by the Grave
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            UR Rarity
                            Maxx "C"
                            UR Rarity
                            Maxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            UR Rarity
                            Nibiru, the Primal Being
                            UR Rarity
                            Nibiru, the Primal Being
                            Nibiru, the Primal Being
                            LIGHT 11
                            Nibiru, the Primal Being
                            • ATK:

                            • 3000

                            • DEF:

                            • 600


                            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                            UR Rarity
                            Ash Blossom & Joyous Spring
                            UR Rarity
                            Ash Blossom & Joyous Spring
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            Build whatever you like, remember x3 spring to punch brain dead people in the face

                            Forbidden Droplet and Dark Ruler No More (x0-3)

                            UR Rarity
                            Forbidden Droplet
                            UR Rarity
                            Forbidden Droplet
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              UR Rarity
                              Dark Ruler No More
                              UR Rarity
                              Dark Ruler No More
                              Dark Ruler No More
                              Spell Normal
                              Dark Ruler No More

                                Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                Tag(s):

                                has almost the same effect but prioritize dark ruler no more because this deck is difficult to OTK and control prioritizes resources so dark ruler no more destroying the field will not cost 1 or even 5 resources like droplet

                                Solemn Judgment and Solemn Strike (x0-3)

                                UR Rarity
                                Solemn Judgment
                                UR Rarity
                                Solemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  UR Rarity
                                  Solemn Strike
                                  UR Rarity
                                  Solemn Strike
                                  Solemn Strike
                                  Trap Counter
                                  Solemn Strike

                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                    Tag(s):

                                    The specialty of the Fool Gaming channel is counter traps so opp is almost impossible to block, negating the choke point is extremely dangerous.

                                    Magic

                                    SR Rarity
                                    Twin Twisters
                                    SR Rarity
                                    Twin Twisters
                                    Twin Twisters
                                    Spell Quick
                                    Twin Twisters

                                      Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                      SR Rarity
                                      Evenly Matched
                                      SR Rarity
                                      Evenly Matched
                                      Evenly Matched
                                      Trap Normal
                                      Evenly Matched

                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                        UR Rarity
                                        Harpie's Feather Duster
                                        UR Rarity
                                        Harpie's Feather Duster
                                        Harpie's Feather Duster
                                        Spell Normal
                                        Harpie's Feather Duster

                                          Destroy all Spell and Trap Cards your opponent controls.




                                          Tag(s):

                                          UR Rarity
                                          Lightning Storm
                                          UR Rarity
                                          Lightning Storm
                                          Lightning Storm
                                          Spell Normal
                                          Lightning Storm

                                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                            Tag(s):

                                            SR Rarity
                                            Cosmic Cyclone
                                            SR Rarity
                                            Cosmic Cyclone
                                            Cosmic Cyclone
                                            Spell Quick
                                            Cosmic Cyclone

                                              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                              This deck is quite afraid of backrows, specifically backrows that can destroy Umi or eels so you need to prioritize clearing backrows opp

                                              Alpha, the Master of Beasts and Dinowrestler Pankratops (x0-69)

                                              UR Rarity
                                              Alpha, the Master of Beasts
                                              UR Rarity
                                              Alpha, the Master of Beasts
                                              Alpha, the Master of Beasts
                                              EARTH 8
                                              Alpha, the Master of Beasts
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.


                                              UR Rarity
                                              Dinowrestler Pankratops
                                              UR Rarity
                                              Dinowrestler Pankratops
                                              Dinowrestler Pankratops
                                              EARTH 7
                                              Dinowrestler Pankratops
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 0


                                              If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                                              Just imagine opp is drinking tea and relaxing, then somewhere a lump of meat falls from the sky and hits opp's bombe negate and then you set-up the field in front of opp's helplessness.

                                              Fury of Kairyu-Shin and Torrential Tribute (x0-3)

                                              SR Rarity
                                              Fury of Kairyu-Shin
                                              SR Rarity
                                              Fury of Kairyu-Shin
                                              Fury of Kairyu-Shin
                                              Spell Normal
                                              Fury of Kairyu-Shin

                                                Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.


                                                R Rarity
                                                Torrential Tribute
                                                R Rarity
                                                Torrential Tribute
                                                Torrential Tribute
                                                Trap Normal
                                                Torrential Tribute

                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                   fury of KAIRYU-SHIN, yep search được

                                                  There Can Be Only One (x0-3)

                                                  UR Rarity
                                                  There Can Be Only One
                                                  UR Rarity
                                                  There Can Be Only One
                                                  There Can Be Only One
                                                  Trap Continuous
                                                  There Can Be Only One

                                                    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                    If a snake goes with this one, there will be no dipping sauce


                                                    p/s: eel, not snake

                                                    Stealth Kragen Spawn, Gozen Match and Number 4: Stealth Kragen (Let's play and feel :))

                                                    SR Rarity
                                                    Stealth Kragen Spawn
                                                    SR Rarity
                                                    Stealth Kragen Spawn
                                                    Stealth Kragen Spawn
                                                    WATER
                                                    Stealth Kragen Spawn
                                                    • ATK:

                                                    • 1900

                                                    • DEF:

                                                    • 1500


                                                    2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                    SR Rarity
                                                    Gozen Match
                                                    SR Rarity
                                                    Gozen Match
                                                    Gozen Match
                                                    Trap Continuous
                                                    Gozen Match

                                                      Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                      UR Rarity
                                                      Number 4: Stealth Kragen
                                                      UR Rarity
                                                      Number 4: Stealth Kragen
                                                      Number 4: Stealth Kragen
                                                      WATER
                                                      Number 4: Stealth Kragen
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 1500


                                                      2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                       

                                                      Legacy of the Duelist (x0-3)

                                                      UR Rarity
                                                      Legacy of the Duelist
                                                      UR Rarity
                                                      Legacy of the Duelist
                                                      Legacy of the Duelist
                                                      Spell Continuous
                                                      Legacy of the Duelist

                                                        When your monster declares an attack: You can target 1 Spell/Trap Card your opponent controls; negate the attack, and if you do, destroy that card. Each player can only Set 1 Spell/Trap Card from their hand per turn. Monsters cannot attack the turn they were Special Summoned from the Extra Deck. During your Draw Phase, before your draw: You can give up your normal draw this turn, and if you do, add 1 monster from your Graveyard to your hand.


                                                        Please read and enjoy :) (well yugioh player can't read-), anyway this card can be played, but a brick is a brick



                                                        and UR, no one wants to craft :)

                                                        x0-1

                                                        UR Rarity
                                                        Tornado Dragon
                                                        UR Rarity
                                                        Tornado Dragon
                                                        Tornado Dragon
                                                        WIND
                                                        Tornado Dragon
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 2000


                                                        2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                                                        R Rarity
                                                        Super Quantal Mech Beast Grampulse
                                                        R Rarity
                                                        Super Quantal Mech Beast Grampulse
                                                        Super Quantal Mech Beast Grampulse
                                                        WATER
                                                        Super Quantal Mech Beast Grampulse
                                                        • ATK:

                                                        • 1800

                                                        • DEF:

                                                        • 2800


                                                        2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                                                        UR Rarity
                                                        Bahamut Shark
                                                        UR Rarity
                                                        Bahamut Shark
                                                        Bahamut Shark
                                                        WATER
                                                        Bahamut Shark
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 2100


                                                        2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                                                        UR Rarity
                                                        Abyss Dweller
                                                        UR Rarity
                                                        Abyss Dweller
                                                        Abyss Dweller
                                                        WATER
                                                        Abyss Dweller
                                                        • ATK:

                                                        • 1700

                                                        • DEF:

                                                        • 1400


                                                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                        UR Rarity
                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                        UR Rarity
                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                        LIGHT
                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                        Tag(s):

                                                        R Rarity
                                                        Zoodiac Boarbow
                                                        R Rarity
                                                        Zoodiac Boarbow
                                                        Zoodiac Boarbow
                                                        EARTH
                                                        Zoodiac Boarbow
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


                                                        UR Rarity
                                                        Number 101: Silent Honor ARK
                                                        UR Rarity
                                                        Number 101: Silent Honor ARK
                                                        Number 101: Silent Honor ARK
                                                        WATER
                                                        Number 101: Silent Honor ARK
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 1000


                                                        2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                        UR Rarity
                                                        Toadally Awesome
                                                        UR Rarity
                                                        Toadally Awesome
                                                        Toadally Awesome
                                                        WATER
                                                        Toadally Awesome
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 0


                                                        2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.


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