Instructions for Playing Tech Genus (TG)

Instructions for Playing Tech Genus (TG)

‎TG is a combo deck and is strongest when going first. This deck is based on Summoning OP supports like ‎ ‎TG Trident Launcher‎ ‎ through ‎ ‎Crystron Halqifibrax‎ ‎. From there you can jump into some monsters that are incredibly strong and are the boss of this deck like Cosmic Blazar Dragon or TG Halberd Cannon. The strength of this deck lies in the fact that it plays with a bunch of engines without worrying about bricking (unless you mix too much like a 6-star normal monster from PSY, for example), creating favorable conditions for Summon ‎ ‎TG Trident Launcher‎ ‎.

The main limitation of both the deck and TG Trident Launcher is that after Summoning TG Trident Launcher, you will be restricted from jumping TG monsters for the entire turn, so read the card text. :). However, you can avoid this effect because these guys can Synchro Summon during your opponent's turn :D.

Their combos are the same, it's called textbook :D. So if you meet someone who knows TG or has played it before, they will be countered by the handtrap. But this deck has very few players so this problem is not a concern :D




CORE

CORE

VCL is an important card, you must have it to be able to combo or jump to the board strongly enough in turn 1. And it also appears in many versions of other TG decks.

T.G. Screw Serpent (x2-3)

R Rarity
T.G. Screw Serpent
R Rarity
T.G. Screw Serpent
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


This one is the one that if you can peel it, you can brick it, if you search it, you can combo it :D. It's just like the SPYRALs, it's both a Tuner and a Level 4, so +1 other 1-star monster is very easy to jump on a 5-star Synchro monster. You can act on your own by pulling up another TG from the grave and Synchro. And of course that monster will be negated. will often jump out the child of debt TG Star Guardian (textbook).

An OP like this is not enough, it can also change the Level of other TGs

T.G. Booster Raptor (x3)

N Rarity
T.G. Booster Raptor
N Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


What's stronger than a Level 1 that jumps onto the field? It's a Level 1 that jumps onto the field and can also be searched by Fossil Dig and Souleating Oviraptor, because it's a Dinosaur type :D. Moreover, I asked another guy to jump on it for me like a Miscellaneousaurus (dinosaur engine).
but sometimes people bring x0 this one just because... they don't like it. Whatever, this one can Synchro out Level 5 monsters very easily, the deck's searcher (actually looks more like a backup for the next turn), and he can jump on his own (no Normal Summon required), so if it were me, I'd play x3 is certain

T.G. Drill Fish (x0-3)

N Rarity
T.G. Drill Fish
N Rarity
T.G. Drill Fish
T.G. Drill Fish
WATER 1
T.G. Drill Fish
  • ATK:

  • 100

  • DEF:

  • 800


This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.


NOTE: YOU CAN'T USE THIS FISH TO MAKE PEACE LIKE SOME BOY!!!

Like the bird above, this fish can jump from the hand, and has the ability to bombard, you can use the best waifu Deep Sea DIVAAAAAA to jump it, depending on your play style you can stuff it, for example me x3 For raptor, this one is x1 or x0, its effect is more about battle phase, targeting and destruction so depending on the person, it will be strong or weak.

T.G. Tank Grub (x2-3)

R Rarity
T.G. Tank Grub
R Rarity
T.G. Tank Grub
T.G. Tank Grub
EARTH 1
T.G. Tank Grub
  • ATK:

  • 0

  • DEF:

  • 0


If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.


If the above cards are just cheap Level 1s, this card is the same but Tuner :D. Just kidding, this one is a Tuner, that's why halqifibrax can pull this one out from the deck.

Note: if pulled from the grave by a screw serpent, the non-tuner monster's Synchro summon effect is negated.
When this monster goes to the grave as a Synchro material for a TG monster, it will spawn a level 1 token, this is very important because if you use that token well, this card is considered +1 resource for you, otherwise the token is the same. Def, set 5 passes :D



Engine

Some Engines are widely used and effective

Engine Dinosaur Enjoyer

UR Rarity
Ultimate Conductor Tyranno
UR Rarity
Ultimate Conductor Tyranno
Ultimate Conductor Tyranno
LIGHT 10
Ultimate Conductor Tyranno
  • ATK:

  • 3500

  • DEF:

  • 3200


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.


SR Rarity
Miscellaneousaurus
SR Rarity
Miscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


SR Rarity
Jurrac Aeolo
SR Rarity
Jurrac Aeolo
Jurrac Aeolo
FIRE 1
Jurrac Aeolo
  • ATK:

  • 200

  • DEF:

  • 200


You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, except "Jurrac Aeolo". Special Summon that monster from the Graveyard.


UR Rarity
Fossil Dig
UR Rarity
Fossil Dig
Fossil Dig
Spell Normal
Fossil Dig

    Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


    UR Rarity
    Souleating Oviraptor
    UR Rarity
    Souleating Oviraptor
    Souleating Oviraptor
    DARK 4
    Souleating Oviraptor
    • ATK:

    • 1800

    • DEF:

    • 500


    If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.


    This Engine focuses on dinosaurs when combined with TG monsters. If you played Duel Links and used the TG deck last year like me, you will know about this Engine :D. revolves around the son of debt ‎ ‎TG Booster Raptor ‎ ‎. Miscellaneousaurus can banish itself to jump TG Booster Raptor or the Tuner monster Jurrac Aeolo ( usually brought x1) from the deck, to jump Crystron Halqifibrax more easily. ‎ ‎Souleating Oviraptor ‎ ‎ is a very reputable searcher, you can search Miscellaneousaurus to get a combo card to get Crystron Halqifibrax, or in case you already have Miscellaneousaurus, it can search ‎ ‎Ultimate Conductor Tyranno ‎ ‎ to make the board a little stronger Because this one's body is so big, it also flips monsters (but fusion guys aren't afraid of being flipped :D), with many attacks, this one can OTK very reliably, and it can search for TG Booster Raptor in case of There are no TG monsters in hand to get TG Trident Launcher . ‎ ‎Fossil Dig ‎ ‎ search for any one, don't be a child of the Ultimate Conductor Tyranno because although this one is strong and has a big body, it doesn't have negate, so prioritize negating first by searching for combo pieces and then turn your hand better. came out a lump of meat and was eaten raigeki @@. In general, this Engine is OTK strong, can flip monsters like Winda, can easily combo 1 card, and can search easily because many cards search each other, but souleating oviraptor is still the one you should prioritize searching for, you can You can bring x1 of all dinosaurs if you see a deck with more than 40 cards, but you MUST bring 3 fossil digs because fossil dig search is very OP :D (search not once per turn)

    (Ass)ault Mode Engine

    SR Rarity
    Emergency Teleport
    SR Rarity
    Emergency Teleport
    Emergency Teleport
    Spell Quick
    Emergency Teleport

      Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




      Tag(s):

      UR Rarity
      One for One
      UR Rarity
      One for One
      One for One
      Spell Normal
      One for One

        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


        UR Rarity
        T.G. Halberd Cannon/Assault Mode
        UR Rarity
        T.G. Halberd Cannon/Assault Mode
        T.G. Halberd Cannon/Assault Mode
        EARTH 12
        T.G. Halberd Cannon/Assault Mode
        • ATK:

        • 4500

        • DEF:

        • 4500


        Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". You can only use each of the following effects of "T.G. Halberd Cannon/Assault Mode" once per turn. ● When your opponent would Summon a monster (Quick Effect): You can negate the Summon, and if you do, banish that monster and all Special Summoned monsters your opponent controls. ● When this card on the field is destroyed: You can target 1 "T.G. Halberd Cannon" in your GY; Special Summon it, ignoring its Summoning conditions.


        R Rarity
        Assault Mode Activate
        R Rarity
        Assault Mode Activate
        Assault Mode Activate
        Trap Normal
        Assault Mode Activate

          Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


          UR Rarity
          Draco Berserker of the Tenyi
          UR Rarity
          Draco Berserker of the Tenyi
          Draco Berserker of the Tenyi
          DARK 8
          Draco Berserker of the Tenyi
          • ATK:

          • 3000

          • DEF:

          • 0


          1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


          UR Rarity
          PSY-Framelord Omega
          UR Rarity
          PSY-Framelord Omega
          PSY-Framelord Omega
          LIGHT 8
          PSY-Framelord Omega
          • ATK:

          • 2800

          • DEF:

          • 2200


          1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


          R Rarity
          Assault Beast
          R Rarity
          Assault Beast
          Assault Beast
          EARTH 4
          Assault Beast
          • ATK:

          • 1900

          • DEF:

          • 1200


          You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.


          R Rarity
          Psi-Reflector
          R Rarity
          Psi-Reflector
          Psi-Reflector
          DARK 1
          Psi-Reflector
          • ATK:

          • 400

          • DEF:

          • 300


          If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


          UR Rarity
          T.G. Halberd Cannon
          UR Rarity
          T.G. Halberd Cannon
          T.G. Halberd Cannon
          EARTH 12
          T.G. Halberd Cannon
          • ATK:

          • 4000

          • DEF:

          • 4000


          1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.


          UR Rarity
          Adamancipator Risen - Dragite
          UR Rarity
          Adamancipator Risen - Dragite
          Adamancipator Risen - Dragite
          WATER 8
          Adamancipator Risen - Dragite
          • ATK:

          • 3000

          • DEF:

          • 2200


          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


          This is a very powerful Engine because if you brick, you can use the brick to punch holes in the opponent's head. This Engine is only used to jump out Crystron Halqifibrax, in general, if you can get the Psi-Reflector, you will be the father, you can use Emergency Teleport to pull it out, and it's also Level 1 so you can use One For One to jump out easier.

          If you think halqi eating handtraps is a mistake, you can synchro out some level 8 monsters like Omega, Draco Berserker, Dragite,...

          Or if you're more of a fighter, make the ass mode lesson of the Halberd Cannon, which will allow you to dodge the enemy's target (or negate) the Halberd Cannon, and negate the enemy's special summon up to 2 times.

          Emergency Teleport, Joruri-P.U.N.K. Dangerous Gabu and Joruri-P.U.N.K. Madame Spider (DCM Engine is so trash, wrong PUNK Engine)

          SR Rarity
          Emergency Teleport
          SR Rarity
          Emergency Teleport
          Emergency Teleport
          Spell Quick
          Emergency Teleport

            Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




            Tag(s):

            N Rarity
            Joruri-P.U.N.K. Dangerous Gabu
            N Rarity
            Joruri-P.U.N.K. Dangerous Gabu
            Joruri-P.U.N.K. Dangerous Gabu
            Trap Normal
            Joruri-P.U.N.K. Dangerous Gabu

              You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.


              R Rarity
              Joruri-P.U.N.K. Madame Spider
              R Rarity
              Joruri-P.U.N.K. Madame Spider
              Joruri-P.U.N.K. Madame Spider
              EARTH 3
              Joruri-P.U.N.K. Madame Spider
              • ATK:

              • 900

              • DEF:

              • 600


              You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.


              Halqi is not a card or a deck, Halqi is an ideology, this Engine also brought it along to create Halqi :/.

              NOTE: PRIORITIZE EMERGENCY TELEPORT FIRST TO STAY NORMAL SUMMON IN CASE OF HANDTRAP Eating

              Waifu Engine ( Deep Sea Diva Engine )

              UR Rarity
              One for One
              UR Rarity
              One for One
              One for One
              Spell Normal
              One for One

                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                SR Rarity
                Moulinglacia the Elemental Lord
                SR Rarity
                Moulinglacia the Elemental Lord
                Moulinglacia the Elemental Lord
                WATER 8
                Moulinglacia the Elemental Lord
                • ATK:

                • 2800

                • DEF:

                • 2200


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.


                SR Rarity
                Small World
                SR Rarity
                Small World
                Small World
                Spell Normal
                Small World

                  Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                  UR Rarity
                  Baronne de Fleur
                  UR Rarity
                  Baronne de Fleur
                  Baronne de Fleur
                  WIND 10
                  Baronne de Fleur
                  • ATK:

                  • 3000

                  • DEF:

                  • 2400


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                  SR Rarity
                  Atlantean Dragoons
                  SR Rarity
                  Atlantean Dragoons
                  Atlantean Dragoons
                  WATER 4
                  Atlantean Dragoons
                  • ATK:

                  • 1800

                  • DEF:

                  • 0


                  All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


                  R Rarity
                  Lappis Dragon
                  R Rarity
                  Lappis Dragon
                  Lappis Dragon
                  WATER 5
                  Lappis Dragon
                  • ATK:

                  • 0

                  • DEF:

                  • 2600


                  If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn.


                  SR Rarity
                  Deep Sea Diva
                  SR Rarity
                  Deep Sea Diva
                  Deep Sea Diva
                  WATER 2
                  Deep Sea Diva
                  • ATK:

                  • 200

                  • DEF:

                  • 400


                  When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                  UR Rarity
                  Salamangreat Almiraj
                  UR Rarity
                  Salamangreat Almiraj
                  Salamangreat Almiraj
                  FIRE
                  Salamangreat Almiraj
                  • ATK:

                  • 0

                  • LINK-1

                  Link Arrow:

                  Bottom-Right


                  1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                  R Rarity
                  Crusadia Arboria
                  R Rarity
                  Crusadia Arboria
                  Crusadia Arboria
                  WATER 3
                  Crusadia Arboria
                  • ATK:

                  • 800

                  • DEF:

                  • 1800


                  You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.


                  UR Rarity
                  Neptabyss, the Atlantean Prince
                  UR Rarity
                  Neptabyss, the Atlantean Prince
                  Neptabyss, the Atlantean Prince
                  WATER 1
                  Neptabyss, the Atlantean Prince
                  • ATK:

                  • 800

                  • DEF:

                  • 0


                  You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.


                  N Rarity
                  T.G. Metal Skeleton
                  N Rarity
                  T.G. Metal Skeleton
                  T.G. Metal Skeleton
                  DARK 2
                  T.G. Metal Skeleton
                  • ATK:

                  • 1100

                  • DEF:

                  • 0


                  If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn.


                  N Rarity
                  Deep Sea Minstrel
                  N Rarity
                  Deep Sea Minstrel
                  Deep Sea Minstrel
                  WATER 3
                  Deep Sea Minstrel
                  • ATK:

                  • 1200

                  • DEF:

                  • 1500


                  You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.


                  The engine is rarely used by many people because it takes up a lot of slots, but if you are a waifu enjoyer or a hobbyist, you can play this engine. This engine revolves around using diva ( deep sea diva ) and neptabyss ( Neptabyss, the Atlantean Prince ) to Go to halqi, then you continue with the TG textbook, this deck, you declare nibiru as a winner thanks to the minstrel, and snatch the hand like a true infernoble knight thanks to your friend mouling.

                  This engine is also easy to play, instead of normal aleister, you use normal waifu. After that, the end combo is almost a free Baronne if you dance according to the textbook, and the metal skeleton is mainly used for small world :D.

                  Sangan, Salamangreat Almiraj and Crusadia Arboria (Nine Engines)

                  R Rarity
                  Sangan
                  R Rarity
                  Sangan
                  Sangan
                  DARK 3
                  Sangan
                  • ATK:

                  • 1000

                  • DEF:

                  • 600


                  If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                  UR Rarity
                  Salamangreat Almiraj
                  UR Rarity
                  Salamangreat Almiraj
                  Salamangreat Almiraj
                  FIRE
                  Salamangreat Almiraj
                  • ATK:

                  • 0

                  • LINK-1

                  Link Arrow:

                  Bottom-Right


                  1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                  R Rarity
                  Crusadia Arboria
                  R Rarity
                  Crusadia Arboria
                  Crusadia Arboria
                  WATER 3
                  Crusadia Arboria
                  • ATK:

                  • 800

                  • DEF:

                  • 1800


                  You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.


                  1 combo card, nothing much to say

                  Textbook: normal Sangan --> almiraj --> sangan search arboria --> arboria jump and go to halqifibrax

                  Although the monster Sangan searches for does not activate cards or effects, arboria's jumping effect is not active so it can still jump :D



                  Extra Deck

                   just a extra deck

                  T.G. Star Guardian (x1-2)

                  R Rarity
                  T.G. Star Guardian
                  R Rarity
                  T.G. Star Guardian
                  T.G. Star Guardian
                  LIGHT 5
                  T.G. Star Guardian
                  • ATK:

                  • 100

                  • DEF:

                  • 2200


                  1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.


                  Super reputable intermediate of the deck, with Level 5 easy to reach, can accel synchro during the opponent's turn, regenerate resources + jump free TG monsters to combo or wait for the next turn to accel synchro. This is a very good monster for the deck.

                  T.G. Hyper Librarian (x1)

                  UR Rarity
                  T.G. Hyper Librarian
                  UR Rarity
                  T.G. Hyper Librarian
                  T.G. Hyper Librarian
                  DARK 5
                  T.G. Hyper Librarian
                  • ATK:

                  • 2400

                  • DEF:

                  • 1800


                  1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                  both level 5 and has the ability to draw 1 card but not once per turn if a monster is synchro summoned, brings x69 if not limited to 1

                  T.G. Power Gladiator (x0-1 )

                  R Rarity
                  T.G. Power Gladiator
                  R Rarity
                  T.G. Power Gladiator
                  T.G. Power Gladiator
                  EARTH 5
                  T.G. Power Gladiator
                  • ATK:

                  • 2300

                  • DEF:

                  • 1000


                  1 Tuner + 1 or more non-Tuner "T.G." monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.


                  give it a nice look =)), plays the role of a level 5 synchro monster




                  buh

                  Shooting Star Dragon T.G. EX (x1)

                  UR Rarity
                  Shooting Star Dragon T.G. EX
                  UR Rarity
                  Shooting Star Dragon T.G. EX
                  Shooting Star Dragon T.G. EX
                  WIND 10
                  Shooting Star Dragon T.G. EX
                  • ATK:

                  • 3300

                  • DEF:

                  • 2500


                  1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.


                  the soul of the deck

                  Can negate not once per turn

                  can negate attack and jump up from the grave
                  3k3 body is enough to punch and kill a boss or an enemy negate like baronne de florentino,...

                  T.G. Halberd Cannon (x1)

                  UR Rarity
                  T.G. Halberd Cannon
                  UR Rarity
                  T.G. Halberd Cannon
                  T.G. Halberd Cannon
                  EARTH 12
                  T.G. Halberd Cannon
                  • ATK:

                  • 4000

                  • DEF:

                  • 4000


                  1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.


                  The boss of the deck and has the ability to negate summon, and has a 4k body that can kill even if he punches him. If this monster is sent from the field to the grave, you can jump 1 TG monster from the grave, and of course we will jump the soul of the deck. Deck Shooting Star Dragon TG EX already :D

                  T.G. Trident Launcher (x2)

                  SR Rarity
                  T.G. Trident Launcher
                  SR Rarity
                  T.G. Trident Launcher
                  T.G. Trident Launcher
                  EARTH
                  T.G. Trident Launcher
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.


                  BeSt SuPpOrT oF tHe YeAr


                  easy to summon thanks to Halqi, not only that you can jump 3 TGs from your hand, deck and grave but you MUST HAVE 1 card in each place to activate this effect. Because restrict is only for summoning TG monsters for this entire turn, if you want to summon level 12 monsters other than Halberd Canon like Cosmic Blazar, you must accel synchro on turn opp

                  Cosmic Blazar Dragon (x1)

                  UR Rarity
                  Cosmic Blazar Dragon
                  UR Rarity
                  Cosmic Blazar Dragon
                  Cosmic Blazar Dragon
                  WIND 12
                  Cosmic Blazar Dragon
                  • ATK:

                  • 4000

                  • DEF:

                  • 4000


                  1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                  It can be said that cosmic blazar is the king of the...


                  You can understand it like this: whatever you do, I negate

                  Besides, its banish is a cost, so if you have a few skill drains or targets, it's gone :D

                  Satellite Warrior (x1)

                  UR Rarity
                  Satellite Warrior
                  UR Rarity
                  Satellite Warrior
                  Satellite Warrior
                  DARK 10
                  Satellite Warrior
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                  In theory, if this monster comes to the field, according to the textbook, you already have 2 synchro monsters in the grave, so by default this monster will have 2 shots and 4k5 ATK. This one can help you OTK when the match lasts too long.

                  Black Rose Moonlight Dragon and PSY-Framelord Zeta (x0-1)

                  UR Rarity
                  Black Rose Moonlight Dragon
                  UR Rarity
                  Black Rose Moonlight Dragon
                  Black Rose Moonlight Dragon
                  LIGHT 7
                  Black Rose Moonlight Dragon
                  • ATK:

                  • 2400

                  • DEF:

                  • 1800


                  1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                  R Rarity
                  PSY-Framelord Zeta
                  R Rarity
                  PSY-Framelord Zeta
                  PSY-Framelord Zeta
                  LIGHT 7
                  PSY-Framelord Zeta
                  • ATK:

                  • 2500

                  • DEF:

                  • 1800


                  1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                  Bring it along as an extra move after accidentally making a combo that doesn't follow the textbook, then come up with something to make things difficult for the opponent, which can completely interrupt the opponent's combo circuit or avoid being OTKed.

                  Crystron Halqifibrax (x1)

                  UR Rarity
                  Crystron Halqifibrax
                  UR Rarity
                  Crystron Halqifibrax
                  Crystron Halqifibrax
                  WATER
                  Crystron Halqifibrax
                  • ATK:

                  • 1500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                  Bring x100 if possible, this OP vcl not only pulls the cheap TG worm onto the field to create a handsome Trident Launcher. And thanks to using this and the worm, trident can activate the effect because there is already a worm in the grave. In addition, the second effect of halqi in this deck can be used, not half hard and half fat like some other decks.

                  Accesscode Talker (x1)

                  UR Rarity
                  Accesscode Talker
                  UR Rarity
                  Accesscode Talker
                  Accesscode Talker
                  DARK
                  Accesscode Talker
                  • ATK:

                  • 2300

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Bottom

                  Right


                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                  Tag(s):

                  This one is so famous, next one won't waste time :3


                  Trident launcher is link 3 so you don't need unicorn :3

                  Knightmare Phoenix and Knightmare Unicorn (x1)

                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                  UR Rarity
                  Knightmare Unicorn
                  UR Rarity
                  Knightmare Unicorn
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Bottom

                  Right


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                  Good at climbing links, has the ability to clear the opp field while climbing links, and also CAN CAN CAN CAN draw cards.

                  T.G. Wonder Magician (x0-1)

                  SR Rarity
                  T.G. Wonder Magician
                  SR Rarity
                  T.G. Wonder Magician
                  T.G. Wonder Magician
                  LIGHT 5
                  T.G. Wonder Magician
                  • ATK:

                  • 1900

                  • DEF:

                  • 0


                  1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                  If you play the scythe engine, take this one, because of this one and the star guardian, people will choose the star guardian more. This card takes up 1 slot and if you play it purely, it will also accel synchro and bombard 1 spell/trap card.

                  T.G. Recipro Dragonfly and Black Rose Dragon (x0-1)

                  N Rarity
                  T.G. Recipro Dragonfly
                  N Rarity
                  T.G. Recipro Dragonfly
                  T.G. Recipro Dragonfly
                  WIND 2
                  T.G. Recipro Dragonfly
                  • ATK:

                  • 300

                  • DEF:

                  • 300


                  1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.


                  UR Rarity
                  Black Rose Dragon
                  UR Rarity
                  Black Rose Dragon
                  Black Rose Dragon
                  FIRE 7
                  Black Rose Dragon
                  • ATK:

                  • 2400

                  • DEF:

                  • 1800


                  1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                  I - a yang zing and black rose player, I missed timing 1000 times and unlocked the game's achievements.


                  This engine mainly uses accel synchro to produce black rose and miss timing :)



                  STAPLE

                  just a staple

                  Pot of Avarice (x1-3)

                  SR Rarity
                  Pot of Avarice
                  SR Rarity
                  Pot of Avarice
                  Pot of Avarice
                  Spell Normal
                  Pot of Avarice

                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                    Tag(s):

                    Pot Of Sky Striker allows you to pick up 5 monster cards from the grave and draw 2, of course giving priority to picking up Halqifibrax :D

                    Where Arf Thou? (x1-3)

                    R Rarity
                    Where Arf Thou?
                    R Rarity
                    Where Arf Thou?
                    Where Arf Thou?
                    Spell Normal
                    Where Arf Thou?

                      If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.


                      As mentioned above, trident launcher requires you to have 1 monster in your grave, hand and deck to activate, but it is very rare that you end up with 1 piece left in your hand after spinning a combo, so this card is used to overcome that. .

                      Handtrap and his accomplices

                      UR Rarity
                      Raigeki
                      UR Rarity
                      Raigeki
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.




                        Tag(s):

                        UR Rarity
                        Forbidden Droplet
                        UR Rarity
                        Forbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          UR Rarity
                          Crossout Designator
                          UR Rarity
                          Crossout Designator
                          Crossout Designator
                          Spell Quick
                          Crossout Designator

                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                            Tag(s):

                            UR Rarity
                            Called by the Grave
                            UR Rarity
                            Called by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                              UR Rarity
                              Infinite Impermanence
                              UR Rarity
                              Infinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                UR Rarity
                                Maxx "C"
                                UR Rarity
                                Maxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                UR Rarity
                                Monster Reborn
                                UR Rarity
                                Monster Reborn
                                Monster Reborn
                                Spell Normal
                                Monster Reborn

                                  Target 1 monster in either GY; Special Summon it.




                                  Tag(s):

                                  UR Rarity
                                  Harpie's Feather Duster
                                  UR Rarity
                                  Harpie's Feather Duster
                                  Harpie's Feather Duster
                                  Spell Normal
                                  Harpie's Feather Duster

                                    Destroy all Spell and Trap Cards your opponent controls.




                                    Tag(s):

                                    UR Rarity
                                    Nibiru, the Primal Being
                                    UR Rarity
                                    Nibiru, the Primal Being
                                    Nibiru, the Primal Being
                                    LIGHT 11
                                    Nibiru, the Primal Being
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 600


                                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                    UR Rarity
                                    Ghost Ogre & Snow Rabbit
                                    UR Rarity
                                    Ghost Ogre & Snow Rabbit
                                    Ghost Ogre & Snow Rabbit
                                    LIGHT 3
                                    Ghost Ogre & Snow Rabbit
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                    UR Rarity
                                    Ash Blossom & Joyous Spring
                                    UR Rarity
                                    Ash Blossom & Joyous Spring
                                    Ash Blossom & Joyous Spring
                                    FIRE 3
                                    Ash Blossom & Joyous Spring
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                    UR Rarity
                                    Effect Veiler
                                    UR Rarity
                                    Effect Veiler
                                    Effect Veiler
                                    LIGHT 1
                                    Effect Veiler
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                    depends on each person's taste (but ash and maxx C 3 are required if playing sword only - crossout designator)



                                    Deck Template

                                    Below are some sample decks for reference.

                                    T.G. Mix Dino

                                    Need 32 UR

                                    UR Rarity
                                    Maxx "C"3 card
                                    UR Rarity
                                    Nibiru, the Primal Being1 card
                                    UR Rarity
                                    Souleating Oviraptor2 card
                                    UR Rarity
                                    T.G. Halberd Cannon/Assault Mode1 card
                                    UR Rarity
                                    Ultimate Conductor Tyranno1 card
                                    UR Rarity
                                    Accesscode Talker1 card
                                    UR Rarity
                                    Crystron Halqifibrax1 card
                                    UR Rarity
                                    Knightmare Unicorn1 card
                                    UR Rarity
                                    Adamancipator Risen - Dragite1 card
                                    UR Rarity
                                    Black Rose Moonlight Dragon1 card
                                    UR Rarity
                                    Cosmic Blazar Dragon1 card
                                    UR Rarity
                                    Draco Berserker of the Tenyi1 card
                                    UR Rarity
                                    PSY-Framelord Omega1 card
                                    UR Rarity
                                    Shooting Star Dragon T.G. EX1 card
                                    UR Rarity
                                    T.G. Hyper Librarian1 card
                                    UR Rarity
                                    Ash Blossom & Joyous Spring3 card
                                    UR Rarity
                                    Effect Veiler1 card
                                    UR Rarity
                                    Called by the Grave2 card
                                    UR Rarity
                                    Crossout Designator3 card
                                    UR Rarity
                                    Fossil Dig3 card
                                    UR Rarity
                                    One for One1 card
                                    UR Rarity
                                    Infinite Impermanence1 card

                                    Main: 40 Extra: 15

                                    R Rarity
                                    1 cardAssault Beast
                                    R Rarity
                                    1 cardAssault Beast
                                    Assault Beast
                                    EARTH 4
                                    Assault Beast
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1200


                                    You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.


                                    UR Rarity
                                    3 cardMaxx "C"
                                    UR Rarity
                                    3 cardMaxx "C"
                                    Maxx "C"
                                    EARTH 2
                                    Maxx "C"
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 200


                                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                    SR Rarity
                                    3 cardMiscellaneousaurus
                                    SR Rarity
                                    3 cardMiscellaneousaurus
                                    Miscellaneousaurus
                                    FIRE 4
                                    Miscellaneousaurus
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 1000


                                    During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


                                    UR Rarity
                                    1 cardNibiru, the Primal Being
                                    UR Rarity
                                    1 cardNibiru, the Primal Being
                                    Nibiru, the Primal Being
                                    LIGHT 11
                                    Nibiru, the Primal Being
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 600


                                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                    UR Rarity
                                    2 cardSouleating Oviraptor
                                    UR Rarity
                                    2 cardSouleating Oviraptor
                                    Souleating Oviraptor
                                    DARK 4
                                    Souleating Oviraptor
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 500


                                    If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.


                                    N Rarity
                                    3 cardT.G. Booster Raptor
                                    N Rarity
                                    3 cardT.G. Booster Raptor
                                    T.G. Booster Raptor
                                    WIND 1
                                    T.G. Booster Raptor
                                    • ATK:

                                    • 400

                                    • DEF:

                                    • 300


                                    If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


                                    UR Rarity
                                    1 cardT.G. Halberd Cannon/Assault Mode
                                    UR Rarity
                                    1 cardT.G. Halberd Cannon/Assault Mode
                                    T.G. Halberd Cannon/Assault Mode
                                    EARTH 12
                                    T.G. Halberd Cannon/Assault Mode
                                    • ATK:

                                    • 4500

                                    • DEF:

                                    • 4500


                                    Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". You can only use each of the following effects of "T.G. Halberd Cannon/Assault Mode" once per turn. ● When your opponent would Summon a monster (Quick Effect): You can negate the Summon, and if you do, banish that monster and all Special Summoned monsters your opponent controls. ● When this card on the field is destroyed: You can target 1 "T.G. Halberd Cannon" in your GY; Special Summon it, ignoring its Summoning conditions.


                                    UR Rarity
                                    1 cardUltimate Conductor Tyranno
                                    UR Rarity
                                    1 cardUltimate Conductor Tyranno
                                    Ultimate Conductor Tyranno
                                    LIGHT 10
                                    Ultimate Conductor Tyranno
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 3200


                                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.


                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    Ash Blossom & Joyous Spring
                                    FIRE 3
                                    Ash Blossom & Joyous Spring
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                    UR Rarity
                                    1 cardEffect Veiler
                                    UR Rarity
                                    1 cardEffect Veiler
                                    Effect Veiler
                                    LIGHT 1
                                    Effect Veiler
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                    R Rarity
                                    3 cardPsi-Reflector
                                    R Rarity
                                    3 cardPsi-Reflector
                                    Psi-Reflector
                                    DARK 1
                                    Psi-Reflector
                                    • ATK:

                                    • 400

                                    • DEF:

                                    • 300


                                    If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


                                    R Rarity
                                    3 cardT.G. Screw Serpent
                                    R Rarity
                                    3 cardT.G. Screw Serpent
                                    T.G. Screw Serpent
                                    WATER 4
                                    T.G. Screw Serpent
                                    • ATK:

                                    • 1300

                                    • DEF:

                                    • 500


                                    If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


                                    R Rarity
                                    2 cardT.G. Tank Grub
                                    R Rarity
                                    2 cardT.G. Tank Grub
                                    T.G. Tank Grub
                                    EARTH 1
                                    T.G. Tank Grub
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.


                                    UR Rarity
                                    2 cardCalled by the Grave
                                    UR Rarity
                                    2 cardCalled by the Grave
                                    Called by the Grave
                                    Spell Quick
                                    Called by the Grave

                                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                      Tag(s):

                                      UR Rarity
                                      3 cardCrossout Designator
                                      UR Rarity
                                      3 cardCrossout Designator
                                      Crossout Designator
                                      Spell Quick
                                      Crossout Designator

                                        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                        Tag(s):

                                        SR Rarity
                                        2 cardEmergency Teleport
                                        SR Rarity
                                        2 cardEmergency Teleport
                                        Emergency Teleport
                                        Spell Quick
                                        Emergency Teleport

                                          Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                                          Tag(s):

                                          UR Rarity
                                          3 cardFossil Dig
                                          UR Rarity
                                          3 cardFossil Dig
                                          Fossil Dig
                                          Spell Normal
                                          Fossil Dig

                                            Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


                                            UR Rarity
                                            1 cardOne for One
                                            UR Rarity
                                            1 cardOne for One
                                            One for One
                                            Spell Normal
                                            One for One

                                              Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                              R Rarity
                                              1 cardAssault Mode Activate
                                              R Rarity
                                              1 cardAssault Mode Activate
                                              Assault Mode Activate
                                              Trap Normal
                                              Assault Mode Activate

                                                Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


                                                UR Rarity
                                                1 cardInfinite Impermanence
                                                UR Rarity
                                                1 cardInfinite Impermanence
                                                Infinite Impermanence
                                                Trap Normal
                                                Infinite Impermanence

                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                  UR Rarity
                                                  1 cardAccesscode Talker
                                                  UR Rarity
                                                  1 cardAccesscode Talker
                                                  Accesscode Talker
                                                  DARK
                                                  Accesscode Talker
                                                  • ATK:

                                                  • 2300

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardCrystron Halqifibrax
                                                  UR Rarity
                                                  1 cardCrystron Halqifibrax
                                                  Crystron Halqifibrax
                                                  WATER
                                                  Crystron Halqifibrax
                                                  • ATK:

                                                  • 1500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                                                  SR Rarity
                                                  1 cardKnightmare Phoenix
                                                  SR Rarity
                                                  1 cardKnightmare Phoenix
                                                  Knightmare Phoenix
                                                  FIRE
                                                  Knightmare Phoenix
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Right


                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                  UR Rarity
                                                  1 cardKnightmare Unicorn
                                                  UR Rarity
                                                  1 cardKnightmare Unicorn
                                                  Knightmare Unicorn
                                                  DARK
                                                  Knightmare Unicorn
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                  SR Rarity
                                                  1 cardT.G. Trident Launcher
                                                  SR Rarity
                                                  1 cardT.G. Trident Launcher
                                                  T.G. Trident Launcher
                                                  EARTH
                                                  T.G. Trident Launcher
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom

                                                  Bottom-Right


                                                  2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.


                                                  UR Rarity
                                                  1 cardAdamancipator Risen - Dragite
                                                  UR Rarity
                                                  1 cardAdamancipator Risen - Dragite
                                                  Adamancipator Risen - Dragite
                                                  WATER 8
                                                  Adamancipator Risen - Dragite
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2200


                                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                                  UR Rarity
                                                  1 cardBlack Rose Moonlight Dragon
                                                  UR Rarity
                                                  1 cardBlack Rose Moonlight Dragon
                                                  Black Rose Moonlight Dragon
                                                  LIGHT 7
                                                  Black Rose Moonlight Dragon
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1800


                                                  1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                                                  UR Rarity
                                                  1 cardCosmic Blazar Dragon
                                                  UR Rarity
                                                  1 cardCosmic Blazar Dragon
                                                  Cosmic Blazar Dragon
                                                  WIND 12
                                                  Cosmic Blazar Dragon
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 4000


                                                  1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                                  UR Rarity
                                                  1 cardDraco Berserker of the Tenyi
                                                  UR Rarity
                                                  1 cardDraco Berserker of the Tenyi
                                                  Draco Berserker of the Tenyi
                                                  DARK 8
                                                  Draco Berserker of the Tenyi
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 0


                                                  1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                                  UR Rarity
                                                  1 cardPSY-Framelord Omega
                                                  UR Rarity
                                                  1 cardPSY-Framelord Omega
                                                  PSY-Framelord Omega
                                                  LIGHT 8
                                                  PSY-Framelord Omega
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2200


                                                  1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                  UR Rarity
                                                  1 cardShooting Star Dragon T.G. EX
                                                  UR Rarity
                                                  1 cardShooting Star Dragon T.G. EX
                                                  Shooting Star Dragon T.G. EX
                                                  WIND 10
                                                  Shooting Star Dragon T.G. EX
                                                  • ATK:

                                                  • 3300

                                                  • DEF:

                                                  • 2500


                                                  1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.


                                                  SR Rarity
                                                  1 cardT.G. Halberd Cannon
                                                  SR Rarity
                                                  1 cardT.G. Halberd Cannon
                                                  T.G. Halberd Cannon
                                                  EARTH 12
                                                  T.G. Halberd Cannon
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 4000


                                                  1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.


                                                  UR Rarity
                                                  1 cardT.G. Hyper Librarian
                                                  UR Rarity
                                                  1 cardT.G. Hyper Librarian
                                                  T.G. Hyper Librarian
                                                  DARK 5
                                                  T.G. Hyper Librarian
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1800


                                                  1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                  N Rarity
                                                  1 cardT.G. Recipro Dragonfly
                                                  N Rarity
                                                  1 cardT.G. Recipro Dragonfly
                                                  T.G. Recipro Dragonfly
                                                  WIND 2
                                                  T.G. Recipro Dragonfly
                                                  • ATK:

                                                  • 300

                                                  • DEF:

                                                  • 300


                                                  1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.


                                                  R Rarity
                                                  1 cardT.G. Star Guardian
                                                  R Rarity
                                                  1 cardT.G. Star Guardian
                                                  T.G. Star Guardian
                                                  LIGHT 5
                                                  T.G. Star Guardian
                                                  • ATK:

                                                  • 100

                                                  • DEF:

                                                  • 2200


                                                  1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.


                                                     

                                                  T.G. Mix P.U.N.K & Dino

                                                  Need 28 UR

                                                  UR Rarity
                                                  Maxx "C"3 card
                                                  UR Rarity
                                                  Nibiru, the Primal Being1 card
                                                  UR Rarity
                                                  Souleating Oviraptor2 card
                                                  UR Rarity
                                                  Ultimate Conductor Tyranno1 card
                                                  UR Rarity
                                                  Accesscode Talker1 card
                                                  UR Rarity
                                                  Crystron Halqifibrax1 card
                                                  UR Rarity
                                                  Knightmare Unicorn1 card
                                                  UR Rarity
                                                  Black Rose Moonlight Dragon1 card
                                                  UR Rarity
                                                  Cosmic Blazar Dragon1 card
                                                  UR Rarity
                                                  Satellite Warrior1 card
                                                  UR Rarity
                                                  Shooting Star Dragon T.G. EX1 card
                                                  UR Rarity
                                                  T.G. Hyper Librarian1 card
                                                  UR Rarity
                                                  Ash Blossom & Joyous Spring3 card
                                                  UR Rarity
                                                  Effect Veiler1 card
                                                  UR Rarity
                                                  Called by the Grave2 card
                                                  UR Rarity
                                                  Crossout Designator3 card
                                                  UR Rarity
                                                  Fossil Dig3 card
                                                  UR Rarity
                                                  Infinite Impermanence1 card

                                                  Main: 40 Extra: 15

                                                  UR Rarity
                                                  3 cardMaxx "C"
                                                  UR Rarity
                                                  3 cardMaxx "C"
                                                  Maxx "C"
                                                  EARTH 2
                                                  Maxx "C"
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 200


                                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                  SR Rarity
                                                  3 cardMiscellaneousaurus
                                                  SR Rarity
                                                  3 cardMiscellaneousaurus
                                                  Miscellaneousaurus
                                                  FIRE 4
                                                  Miscellaneousaurus
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 1000


                                                  During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


                                                  UR Rarity
                                                  1 cardNibiru, the Primal Being
                                                  UR Rarity
                                                  1 cardNibiru, the Primal Being
                                                  Nibiru, the Primal Being
                                                  LIGHT 11
                                                  Nibiru, the Primal Being
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 600


                                                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                  SR Rarity
                                                  3 cardNoh-P.U.N.K. Foxy Tune
                                                  SR Rarity
                                                  3 cardNoh-P.U.N.K. Foxy Tune
                                                  Noh-P.U.N.K. Foxy Tune
                                                  LIGHT 8
                                                  Noh-P.U.N.K. Foxy Tune
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 2600


                                                  Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


                                                  UR Rarity
                                                  2 cardSouleating Oviraptor
                                                  UR Rarity
                                                  2 cardSouleating Oviraptor
                                                  Souleating Oviraptor
                                                  DARK 4
                                                  Souleating Oviraptor
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 500


                                                  If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.


                                                  N Rarity
                                                  3 cardT.G. Booster Raptor
                                                  N Rarity
                                                  3 cardT.G. Booster Raptor
                                                  T.G. Booster Raptor
                                                  WIND 1
                                                  T.G. Booster Raptor
                                                  • ATK:

                                                  • 400

                                                  • DEF:

                                                  • 300


                                                  If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


                                                  UR Rarity
                                                  1 cardUltimate Conductor Tyranno
                                                  UR Rarity
                                                  1 cardUltimate Conductor Tyranno
                                                  Ultimate Conductor Tyranno
                                                  LIGHT 10
                                                  Ultimate Conductor Tyranno
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 3200


                                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.


                                                  UR Rarity
                                                  3 cardAsh Blossom & Joyous Spring
                                                  UR Rarity
                                                  3 cardAsh Blossom & Joyous Spring
                                                  Ash Blossom & Joyous Spring
                                                  FIRE 3
                                                  Ash Blossom & Joyous Spring
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 1800


                                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                  UR Rarity
                                                  1 cardEffect Veiler
                                                  UR Rarity
                                                  1 cardEffect Veiler
                                                  Effect Veiler
                                                  LIGHT 1
                                                  Effect Veiler
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                                  R Rarity
                                                  1 cardJoruri-P.U.N.K. Madame Spider
                                                  R Rarity
                                                  1 cardJoruri-P.U.N.K. Madame Spider
                                                  Joruri-P.U.N.K. Madame Spider
                                                  EARTH 3
                                                  Joruri-P.U.N.K. Madame Spider
                                                  • ATK:

                                                  • 900

                                                  • DEF:

                                                  • 600


                                                  You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.


                                                  SR Rarity
                                                  1 cardJurrac Aeolo
                                                  SR Rarity
                                                  1 cardJurrac Aeolo
                                                  Jurrac Aeolo
                                                  FIRE 1
                                                  Jurrac Aeolo
                                                  • ATK:

                                                  • 200

                                                  • DEF:

                                                  • 200


                                                  You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, except "Jurrac Aeolo". Special Summon that monster from the Graveyard.


                                                  SR Rarity
                                                  2 cardNoh-P.U.N.K. Ze Amin
                                                  SR Rarity
                                                  2 cardNoh-P.U.N.K. Ze Amin
                                                  Noh-P.U.N.K. Ze Amin
                                                  EARTH 3
                                                  Noh-P.U.N.K. Ze Amin
                                                  • ATK:

                                                  • 600

                                                  • DEF:

                                                  • 600


                                                  You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


                                                  R Rarity
                                                  2 cardT.G. Screw Serpent
                                                  R Rarity
                                                  2 cardT.G. Screw Serpent
                                                  T.G. Screw Serpent
                                                  WATER 4
                                                  T.G. Screw Serpent
                                                  • ATK:

                                                  • 1300

                                                  • DEF:

                                                  • 500


                                                  If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


                                                  R Rarity
                                                  2 cardT.G. Tank Grub
                                                  R Rarity
                                                  2 cardT.G. Tank Grub
                                                  T.G. Tank Grub
                                                  EARTH 1
                                                  T.G. Tank Grub
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.


                                                  UR Rarity
                                                  2 cardCalled by the Grave
                                                  UR Rarity
                                                  2 cardCalled by the Grave
                                                  Called by the Grave
                                                  Spell Quick
                                                  Called by the Grave

                                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                    Tag(s):

                                                    UR Rarity
                                                    3 cardCrossout Designator
                                                    UR Rarity
                                                    3 cardCrossout Designator
                                                    Crossout Designator
                                                    Spell Quick
                                                    Crossout Designator

                                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                      Tag(s):

                                                      SR Rarity
                                                      2 cardEmergency Teleport
                                                      SR Rarity
                                                      2 cardEmergency Teleport
                                                      Emergency Teleport
                                                      Spell Quick
                                                      Emergency Teleport

                                                        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                                                        Tag(s):

                                                        UR Rarity
                                                        3 cardFossil Dig
                                                        UR Rarity
                                                        3 cardFossil Dig
                                                        Fossil Dig
                                                        Spell Normal
                                                        Fossil Dig

                                                          Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


                                                          UR Rarity
                                                          1 cardInfinite Impermanence
                                                          UR Rarity
                                                          1 cardInfinite Impermanence
                                                          Infinite Impermanence
                                                          Trap Normal
                                                          Infinite Impermanence

                                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                            N Rarity
                                                            1 cardJoruri-P.U.N.K. Dangerous Gabu
                                                            N Rarity
                                                            1 cardJoruri-P.U.N.K. Dangerous Gabu
                                                            Joruri-P.U.N.K. Dangerous Gabu
                                                            Trap Normal
                                                            Joruri-P.U.N.K. Dangerous Gabu

                                                              You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.


                                                              UR Rarity
                                                              1 cardAccesscode Talker
                                                              UR Rarity
                                                              1 cardAccesscode Talker
                                                              Accesscode Talker
                                                              DARK
                                                              Accesscode Talker
                                                              • ATK:

                                                              • 2300

                                                              • LINK-4

                                                              Link Arrow:

                                                              Top

                                                              Left

                                                              Right

                                                              Bottom


                                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                              Tag(s):

                                                              UR Rarity
                                                              1 cardCrystron Halqifibrax
                                                              UR Rarity
                                                              1 cardCrystron Halqifibrax
                                                              Crystron Halqifibrax
                                                              WATER
                                                              Crystron Halqifibrax
                                                              • ATK:

                                                              • 1500

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                                                              SR Rarity
                                                              1 cardKnightmare Phoenix
                                                              SR Rarity
                                                              1 cardKnightmare Phoenix
                                                              Knightmare Phoenix
                                                              FIRE
                                                              Knightmare Phoenix
                                                              • ATK:

                                                              • 1900

                                                              • LINK-2

                                                              Link Arrow:

                                                              Top

                                                              Right


                                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                              UR Rarity
                                                              1 cardKnightmare Unicorn
                                                              UR Rarity
                                                              1 cardKnightmare Unicorn
                                                              Knightmare Unicorn
                                                              DARK
                                                              Knightmare Unicorn
                                                              • ATK:

                                                              • 2200

                                                              • LINK-3

                                                              Link Arrow:

                                                              Left

                                                              Right

                                                              Bottom


                                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                              SR Rarity
                                                              1 cardT.G. Trident Launcher
                                                              SR Rarity
                                                              1 cardT.G. Trident Launcher
                                                              T.G. Trident Launcher
                                                              EARTH
                                                              T.G. Trident Launcher
                                                              • ATK:

                                                              • 2200

                                                              • LINK-3

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom

                                                              Bottom-Right


                                                              2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.


                                                              UR Rarity
                                                              1 cardBlack Rose Moonlight Dragon
                                                              UR Rarity
                                                              1 cardBlack Rose Moonlight Dragon
                                                              Black Rose Moonlight Dragon
                                                              LIGHT 7
                                                              Black Rose Moonlight Dragon
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 1800


                                                              1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                                                              UR Rarity
                                                              1 cardCosmic Blazar Dragon
                                                              UR Rarity
                                                              1 cardCosmic Blazar Dragon
                                                              Cosmic Blazar Dragon
                                                              WIND 12
                                                              Cosmic Blazar Dragon
                                                              • ATK:

                                                              • 4000

                                                              • DEF:

                                                              • 4000


                                                              1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                                              UR Rarity
                                                              1 cardSatellite Warrior
                                                              UR Rarity
                                                              1 cardSatellite Warrior
                                                              Satellite Warrior
                                                              DARK 10
                                                              Satellite Warrior
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2000


                                                              1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                                                              UR Rarity
                                                              1 cardShooting Star Dragon T.G. EX
                                                              UR Rarity
                                                              1 cardShooting Star Dragon T.G. EX
                                                              Shooting Star Dragon T.G. EX
                                                              WIND 10
                                                              Shooting Star Dragon T.G. EX
                                                              • ATK:

                                                              • 3300

                                                              • DEF:

                                                              • 2500


                                                              1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.


                                                              SR Rarity
                                                              1 cardT.G. Halberd Cannon
                                                              SR Rarity
                                                              1 cardT.G. Halberd Cannon
                                                              T.G. Halberd Cannon
                                                              EARTH 12
                                                              T.G. Halberd Cannon
                                                              • ATK:

                                                              • 4000

                                                              • DEF:

                                                              • 4000


                                                              1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.


                                                              UR Rarity
                                                              1 cardT.G. Hyper Librarian
                                                              UR Rarity
                                                              1 cardT.G. Hyper Librarian
                                                              T.G. Hyper Librarian
                                                              DARK 5
                                                              T.G. Hyper Librarian
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 1800


                                                              1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                              R Rarity
                                                              1 cardT.G. Power Gladiator
                                                              R Rarity
                                                              1 cardT.G. Power Gladiator
                                                              T.G. Power Gladiator
                                                              EARTH 5
                                                              T.G. Power Gladiator
                                                              • ATK:

                                                              • 2300

                                                              • DEF:

                                                              • 1000


                                                              1 Tuner + 1 or more non-Tuner "T.G." monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.


                                                              N Rarity
                                                              1 cardT.G. Recipro Dragonfly
                                                              N Rarity
                                                              1 cardT.G. Recipro Dragonfly
                                                              T.G. Recipro Dragonfly
                                                              WIND 2
                                                              T.G. Recipro Dragonfly
                                                              • ATK:

                                                              • 300

                                                              • DEF:

                                                              • 300


                                                              1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.


                                                              R Rarity
                                                              2 cardT.G. Star Guardian
                                                              R Rarity
                                                              2 cardT.G. Star Guardian
                                                              T.G. Star Guardian
                                                              LIGHT 5
                                                              T.G. Star Guardian
                                                              • ATK:

                                                              • 100

                                                              • DEF:

                                                              • 2200


                                                              1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.


                                                                  

                                                              T.G. Mix Deep Sea Diva

                                                              Need 27 UR

                                                              UR Rarity
                                                              Maxx "C"3 card
                                                              UR Rarity
                                                              Neptabyss, the Atlantean Prince3 card
                                                              UR Rarity
                                                              Accesscode Talker1 card
                                                              UR Rarity
                                                              Crystron Halqifibrax1 card
                                                              UR Rarity
                                                              Knightmare Unicorn1 card
                                                              UR Rarity
                                                              Salamangreat Almiraj1 card
                                                              UR Rarity
                                                              Baronne de Fleur1 card
                                                              UR Rarity
                                                              Cosmic Blazar Dragon1 card
                                                              UR Rarity
                                                              Shooting Star Dragon T.G. EX1 card
                                                              UR Rarity
                                                              T.G. Hyper Librarian1 card
                                                              UR Rarity
                                                              Ash Blossom & Joyous Spring3 card
                                                              UR Rarity
                                                              Called by the Grave2 card
                                                              UR Rarity
                                                              Crossout Designator3 card
                                                              UR Rarity
                                                              Forbidden Droplet1 card
                                                              UR Rarity
                                                              Instant Fusion1 card
                                                              UR Rarity
                                                              One for One1 card
                                                              UR Rarity
                                                              Ready Fusion1 card
                                                              UR Rarity
                                                              Infinite Impermanence1 card

                                                              Main: 41 Extra: 15

                                                              SR Rarity
                                                              3 cardAtlantean Dragoons
                                                              SR Rarity
                                                              3 cardAtlantean Dragoons
                                                              Atlantean Dragoons
                                                              WATER 4
                                                              Atlantean Dragoons
                                                              • ATK:

                                                              • 1800

                                                              • DEF:

                                                              • 0


                                                              All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


                                                              UR Rarity
                                                              3 cardMaxx "C"
                                                              UR Rarity
                                                              3 cardMaxx "C"
                                                              Maxx "C"
                                                              EARTH 2
                                                              Maxx "C"
                                                              • ATK:

                                                              • 500

                                                              • DEF:

                                                              • 200


                                                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                              SR Rarity
                                                              1 cardMoulinglacia the Elemental Lord
                                                              SR Rarity
                                                              1 cardMoulinglacia the Elemental Lord
                                                              Moulinglacia the Elemental Lord
                                                              WATER 8
                                                              Moulinglacia the Elemental Lord
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2200


                                                              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.


                                                              UR Rarity
                                                              3 cardNeptabyss, the Atlantean Prince
                                                              UR Rarity
                                                              3 cardNeptabyss, the Atlantean Prince
                                                              Neptabyss, the Atlantean Prince
                                                              WATER 1
                                                              Neptabyss, the Atlantean Prince
                                                              • ATK:

                                                              • 800

                                                              • DEF:

                                                              • 0


                                                              You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.


                                                              N Rarity
                                                              2 cardT.G. Booster Raptor
                                                              N Rarity
                                                              2 cardT.G. Booster Raptor
                                                              T.G. Booster Raptor
                                                              WIND 1
                                                              T.G. Booster Raptor
                                                              • ATK:

                                                              • 400

                                                              • DEF:

                                                              • 300


                                                              If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


                                                              N Rarity
                                                              1 cardT.G. Drill Fish
                                                              N Rarity
                                                              1 cardT.G. Drill Fish
                                                              T.G. Drill Fish
                                                              WATER 1
                                                              T.G. Drill Fish
                                                              • ATK:

                                                              • 100

                                                              • DEF:

                                                              • 800


                                                              This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.


                                                              N Rarity
                                                              1 cardT.G. Metal Skeleton
                                                              N Rarity
                                                              1 cardT.G. Metal Skeleton
                                                              T.G. Metal Skeleton
                                                              DARK 2
                                                              T.G. Metal Skeleton
                                                              • ATK:

                                                              • 1100

                                                              • DEF:

                                                              • 0


                                                              If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn.


                                                              UR Rarity
                                                              3 cardAsh Blossom & Joyous Spring
                                                              UR Rarity
                                                              3 cardAsh Blossom & Joyous Spring
                                                              Ash Blossom & Joyous Spring
                                                              FIRE 3
                                                              Ash Blossom & Joyous Spring
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 1800


                                                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                              R Rarity
                                                              1 cardCrusadia Arboria
                                                              R Rarity
                                                              1 cardCrusadia Arboria
                                                              Crusadia Arboria
                                                              WATER 3
                                                              Crusadia Arboria
                                                              • ATK:

                                                              • 800

                                                              • DEF:

                                                              • 1800


                                                              You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.


                                                              SR Rarity
                                                              3 cardDeep Sea Diva
                                                              SR Rarity
                                                              3 cardDeep Sea Diva
                                                              Deep Sea Diva
                                                              WATER 2
                                                              Deep Sea Diva
                                                              • ATK:

                                                              • 200

                                                              • DEF:

                                                              • 400


                                                              When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                                                              N Rarity
                                                              2 cardDeep Sea Minstrel
                                                              N Rarity
                                                              2 cardDeep Sea Minstrel
                                                              Deep Sea Minstrel
                                                              WATER 3
                                                              Deep Sea Minstrel
                                                              • ATK:

                                                              • 1200

                                                              • DEF:

                                                              • 1500


                                                              You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.


                                                              R Rarity
                                                              1 cardLappis Dragon
                                                              R Rarity
                                                              1 cardLappis Dragon
                                                              Lappis Dragon
                                                              WATER 5
                                                              Lappis Dragon
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 2600


                                                              If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn.


                                                              R Rarity
                                                              2 cardT.G. Screw Serpent
                                                              R Rarity
                                                              2 cardT.G. Screw Serpent
                                                              T.G. Screw Serpent
                                                              WATER 4
                                                              T.G. Screw Serpent
                                                              • ATK:

                                                              • 1300

                                                              • DEF:

                                                              • 500


                                                              If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


                                                              R Rarity
                                                              2 cardT.G. Tank Grub
                                                              R Rarity
                                                              2 cardT.G. Tank Grub
                                                              T.G. Tank Grub
                                                              EARTH 1
                                                              T.G. Tank Grub
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.


                                                              UR Rarity
                                                              2 cardCalled by the Grave
                                                              UR Rarity
                                                              2 cardCalled by the Grave
                                                              Called by the Grave
                                                              Spell Quick
                                                              Called by the Grave

                                                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                Tag(s):

                                                                UR Rarity
                                                                3 cardCrossout Designator
                                                                UR Rarity
                                                                3 cardCrossout Designator
                                                                Crossout Designator
                                                                Spell Quick
                                                                Crossout Designator

                                                                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                                  Tag(s):

                                                                  UR Rarity
                                                                  1 cardForbidden Droplet
                                                                  UR Rarity
                                                                  1 cardForbidden Droplet
                                                                  Forbidden Droplet
                                                                  Spell Quick
                                                                  Forbidden Droplet

                                                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                                    Tag(s):

                                                                    UR Rarity
                                                                    1 cardInstant Fusion
                                                                    UR Rarity
                                                                    1 cardInstant Fusion
                                                                    Instant Fusion
                                                                    Spell Normal
                                                                    Instant Fusion

                                                                      Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                                                      UR Rarity
                                                                      1 cardOne for One
                                                                      UR Rarity
                                                                      1 cardOne for One
                                                                      One for One
                                                                      Spell Normal
                                                                      One for One

                                                                        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                                        UR Rarity
                                                                        1 cardReady Fusion
                                                                        UR Rarity
                                                                        1 cardReady Fusion
                                                                        Ready Fusion
                                                                        Spell Normal
                                                                        Ready Fusion

                                                                          Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.


                                                                          SR Rarity
                                                                          3 cardSmall World
                                                                          SR Rarity
                                                                          3 cardSmall World
                                                                          Small World
                                                                          Spell Normal
                                                                          Small World

                                                                            Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                                                            UR Rarity
                                                                            1 cardInfinite Impermanence
                                                                            UR Rarity
                                                                            1 cardInfinite Impermanence
                                                                            Infinite Impermanence
                                                                            Trap Normal
                                                                            Infinite Impermanence

                                                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                              R Rarity
                                                                              1 cardAllvain the Essence of Vanity
                                                                              R Rarity
                                                                              1 cardAllvain the Essence of Vanity
                                                                              Allvain the Essence of Vanity
                                                                              DARK 2
                                                                              Allvain the Essence of Vanity
                                                                              • ATK:

                                                                              • 0

                                                                              • DEF:

                                                                              • 2100


                                                                              2 Normal Monsters


                                                                              N Rarity
                                                                              1 cardRare Fish
                                                                              N Rarity
                                                                              1 cardRare Fish
                                                                              Rare Fish
                                                                              WATER 4
                                                                              Rare Fish
                                                                              • ATK:

                                                                              • 1500

                                                                              • DEF:

                                                                              • 1200


                                                                              "Fusionist" + "Enchanting Mermaid"


                                                                              UR Rarity
                                                                              1 cardAccesscode Talker
                                                                              UR Rarity
                                                                              1 cardAccesscode Talker
                                                                              Accesscode Talker
                                                                              DARK
                                                                              Accesscode Talker
                                                                              • ATK:

                                                                              • 2300

                                                                              • LINK-4

                                                                              Link Arrow:

                                                                              Top

                                                                              Left

                                                                              Right

                                                                              Bottom


                                                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                              Tag(s):

                                                                              UR Rarity
                                                                              1 cardCrystron Halqifibrax
                                                                              UR Rarity
                                                                              1 cardCrystron Halqifibrax
                                                                              Crystron Halqifibrax
                                                                              WATER
                                                                              Crystron Halqifibrax
                                                                              • ATK:

                                                                              • 1500

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                                                                              SR Rarity
                                                                              1 cardKnightmare Phoenix
                                                                              SR Rarity
                                                                              1 cardKnightmare Phoenix
                                                                              Knightmare Phoenix
                                                                              FIRE
                                                                              Knightmare Phoenix
                                                                              • ATK:

                                                                              • 1900

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Top

                                                                              Right


                                                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                              UR Rarity
                                                                              1 cardKnightmare Unicorn
                                                                              UR Rarity
                                                                              1 cardKnightmare Unicorn
                                                                              Knightmare Unicorn
                                                                              DARK
                                                                              Knightmare Unicorn
                                                                              • ATK:

                                                                              • 2200

                                                                              • LINK-3

                                                                              Link Arrow:

                                                                              Left

                                                                              Right

                                                                              Bottom


                                                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                              UR Rarity
                                                                              1 cardSalamangreat Almiraj
                                                                              UR Rarity
                                                                              1 cardSalamangreat Almiraj
                                                                              Salamangreat Almiraj
                                                                              FIRE
                                                                              Salamangreat Almiraj
                                                                              • ATK:

                                                                              • 0

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Bottom-Right


                                                                              1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                              SR Rarity
                                                                              1 cardT.G. Trident Launcher
                                                                              SR Rarity
                                                                              1 cardT.G. Trident Launcher
                                                                              T.G. Trident Launcher
                                                                              EARTH
                                                                              T.G. Trident Launcher
                                                                              • ATK:

                                                                              • 2200

                                                                              • LINK-3

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom

                                                                              Bottom-Right


                                                                              2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.


                                                                              UR Rarity
                                                                              1 cardBaronne de Fleur
                                                                              UR Rarity
                                                                              1 cardBaronne de Fleur
                                                                              Baronne de Fleur
                                                                              WIND 10
                                                                              Baronne de Fleur
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 2400


                                                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                              UR Rarity
                                                                              1 cardCosmic Blazar Dragon
                                                                              UR Rarity
                                                                              1 cardCosmic Blazar Dragon
                                                                              Cosmic Blazar Dragon
                                                                              WIND 12
                                                                              Cosmic Blazar Dragon
                                                                              • ATK:

                                                                              • 4000

                                                                              • DEF:

                                                                              • 4000


                                                                              1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                                                              UR Rarity
                                                                              1 cardShooting Star Dragon T.G. EX
                                                                              UR Rarity
                                                                              1 cardShooting Star Dragon T.G. EX
                                                                              Shooting Star Dragon T.G. EX
                                                                              WIND 10
                                                                              Shooting Star Dragon T.G. EX
                                                                              • ATK:

                                                                              • 3300

                                                                              • DEF:

                                                                              • 2500


                                                                              1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.


                                                                              UR Rarity
                                                                              1 cardT.G. Hyper Librarian
                                                                              UR Rarity
                                                                              1 cardT.G. Hyper Librarian
                                                                              T.G. Hyper Librarian
                                                                              DARK 5
                                                                              T.G. Hyper Librarian
                                                                              • ATK:

                                                                              • 2400

                                                                              • DEF:

                                                                              • 1800


                                                                              1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                                              N Rarity
                                                                              1 cardT.G. Recipro Dragonfly
                                                                              N Rarity
                                                                              1 cardT.G. Recipro Dragonfly
                                                                              T.G. Recipro Dragonfly
                                                                              WIND 2
                                                                              T.G. Recipro Dragonfly
                                                                              • ATK:

                                                                              • 300

                                                                              • DEF:

                                                                              • 300


                                                                              1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.


                                                                              SR Rarity
                                                                              1 cardCoral Dragon
                                                                              SR Rarity
                                                                              1 cardCoral Dragon
                                                                              Coral Dragon
                                                                              WATER 6
                                                                              Coral Dragon
                                                                              • ATK:

                                                                              • 2400

                                                                              • DEF:

                                                                              • 500


                                                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                                                              R Rarity
                                                                              1 cardT.G. Star Guardian
                                                                              R Rarity
                                                                              1 cardT.G. Star Guardian
                                                                              T.G. Star Guardian
                                                                              LIGHT 5
                                                                              T.G. Star Guardian
                                                                              • ATK:

                                                                              • 100

                                                                              • DEF:

                                                                              • 2200


                                                                              1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.


                                                                                  




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