Quick guide on how to play Numeron

Quick guide on how to play Numeron

Numeron is a deck of cards consisting of monsters that are the true forms of Numbers 1, 2, 3, 4. The deck has an otk gameplay with the ability to double the monster's attack each time it is activated.




Quickview

The Numeron deck is an otk deck with the ability to increase the ATK of the Numeron monster exponentially each time it increases!!!



Core

 

Numeron Network (x3)

UR Rarity
Numeron Network
UR Rarity
Numeron Network
Numeron Network
Spell Field
Numeron Network

    During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


    This deck operates mainly around the environment card Numeron Network .

    Numeron Network allows your Numeron monsters to use effects without paying materials.

    This card can copy the activation effect of any Numeron spell card by sending the spell card you need to activate from your deck to the grave (cost). The condition for you to use this ability of Numeron Network is that you must meet the activation conditions of the Numeron spell card used as a cost.

    Numeron Calling (x2 - x3)

    R Rarity
    Numeron Calling
    R Rarity
    Numeron Calling
    Numeron Calling
    Spell Normal
    Numeron Calling

      If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


      The target of Numeron Network as well as the key to victory of this deck is the card Numeron Calling .

      When you have no monsters on the field, Numeron Calling allows you to call up to 4 xyz Numeron Gate monsters from the extra deck.

      When using this card's effect, during that turn, you can only summon (normal, special) one more time.

      Play x2 to x3 per monster

      N Rarity
      Number 3: Numeron Gate Trini
      N Rarity
      Number 3: Numeron Gate Trini
      Number 3: Numeron Gate Trini
      LIGHT
      Number 3: Numeron Gate Trini
      • ATK:

      • 1000

      • DEF:

      • 100


      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


      N Rarity
      Number 2: Numeron Gate Dve
      N Rarity
      Number 2: Numeron Gate Dve
      Number 2: Numeron Gate Dve
      LIGHT
      Number 2: Numeron Gate Dve
      • ATK:

      • 1000

      • DEF:

      • 100


      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


      N Rarity
      Number 4: Numeron Gate Catvari
      N Rarity
      Number 4: Numeron Gate Catvari
      Number 4: Numeron Gate Catvari
      LIGHT
      Number 4: Numeron Gate Catvari
      • ATK:

      • 1000

      • DEF:

      • 100


      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


      N Rarity
      Number 1: Numeron Gate Ekam
      N Rarity
      Number 1: Numeron Gate Ekam
      Number 1: Numeron Gate Ekam
      LIGHT
      Number 1: Numeron Gate Ekam
      • ATK:

      • 1000

      • DEF:

      • 100


      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


      Numeron Gate monsters are real Numbers 1, 2, 3, 4 that have the same 2 effects:

      • Cannot be destroyed by battle.
      • After this monster battles an opponent's monster, cost 1 material, until end of turn, double the ATK of all your Numeron monsters currently on the field.



      How to play

       

      Numeron Network (The only thing you need is Numeron Network)

      UR Rarity
      Numeron Network
      UR Rarity
      Numeron Network
      Numeron Network
      Spell Field
      Numeron Network

        During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


        To be able to perform otk, you need to meet the following:

        • You must have a battle phase (of course).
        • You can drag Numeron Network onto the field.
        • Your field has no monsters, your opponent's field has monsters.

        3 steps to victory:

        • Activate Numeron Network .
        • Use Numeron Calling from your hand or deck (using Numeron Network ) to call Numbers 1, 2, 3, 4.
        • Battle phase!

        Explanation of effect mechanism: Numeron Gate monsters after battle with monsters, because they have Numeron Network on the field and cannot be destroyed by battle, these monsters will be able to activate effects without paying. materials and increase ATK after each attack 1000=>2000=>4000=>8000=>16000.

        16000atk is the highest power that Numeron monsters can normally achieve, however at this time Numbers 1, 2, 3, 4 have all finished attacking so you will not have the opportunity to use 16000atk to attack the opponent. !



        Other components of the deck

         

        Terraforming (Searcher)

        UR Rarity
        Terraforming
        UR Rarity
        Terraforming
        Terraforming
        Spell Normal
        Terraforming

          Add 1 Field Spell from your Deck to your hand.




          Tag(s):

          With a playing strategy revolving around Numeron Network , it is extremely important that you have a way to get this card into your hand as soon as possible.

          Terraforming is a spell card that allows you to pick up an environment spell card from the most popular deck today.

          One for One, Piri Reis Map and Numeron Wall (Searcher)

          UR Rarity
          One for One
          UR Rarity
          One for One
          One for One
          Spell Normal
          One for One

            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


            SR Rarity
            Piri Reis Map
            SR Rarity
            Piri Reis Map
            Piri Reis Map
            Spell Normal
            Piri Reis Map

              At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


              SR Rarity
              Numeron Wall
              SR Rarity
              Numeron Wall
              Numeron Wall
              DARK 1
              Numeron Wall
              • ATK:

              • 0

              • DEF:

              • 0


              If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


              Numeron Wall is a card clan monster that has an effect that helps you add Numeron Network to your hand. In addition, this is also a hand trap battle that can help you live 1 more turn to activate Numeron Network .

              Piri Reis Map or One For One can help you pull Numeron Wall out from the deck.

              Planet Pathfinder (Searcher)

              R Rarity
              Planet Pathfinder
              R Rarity
              Planet Pathfinder
              Planet Pathfinder
              EARTH 4
              Planet Pathfinder
              • ATK:

              • 1000

              • DEF:

              • 1000


              You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


              Since the archetype does not require a normal summon, Planet Pathfinder is a suitable monster for this strategy. Sacrificing this card to get it into Numeron Network's hand also helps you satisfy the conditions of Numeron Calling .

              Infinite Impermanence, Maxx "C" and Ash Blossom & Joyous Spring (Hand trap)

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                Ash Blossom & Joyous Spring
                UR Rarity
                Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                It is necessary to have a few hand traps in the deck at the present time. Depending on the meta and deck building style, the hand traps in the deck may be different.

                Crossout Designator, Called by the Grave and PSY-Framegear Gamma (Prevent hand traps)

                UR Rarity
                Crossout Designator
                UR Rarity
                Crossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                  UR Rarity
                  Called by the Grave
                  UR Rarity
                  Called by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    SR Rarity
                    PSY-Framegear Gamma
                    SR Rarity
                    PSY-Framegear Gamma
                    PSY-Framegear Gamma
                    LIGHT 2
                    PSY-Framegear Gamma
                    • ATK:

                    • 1000

                    • DEF:

                    • 0


                    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                    Protection cards that help you avoid hand traps are also essential to help you use Numeron Network successfully.

                    The cards have the ability to break the board

                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      R Rarity
                      Gadarla, the Mystery Dust Kaiju
                      R Rarity
                      Gadarla, the Mystery Dust Kaiju
                      Gadarla, the Mystery Dust Kaiju
                      WIND 8
                      Gadarla, the Mystery Dust Kaiju
                      • ATK:

                      • 2700

                      • DEF:

                      • 1600


                      You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                      UR Rarity
                      Dinowrestler Pankratops
                      UR Rarity
                      Dinowrestler Pankratops
                      Dinowrestler Pankratops
                      EARTH 7
                      Dinowrestler Pankratops
                      • ATK:

                      • 2600

                      • DEF:

                      • 0


                      If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                      UR Rarity
                      Lightning Storm
                      UR Rarity
                      Lightning Storm
                      Lightning Storm
                      Spell Normal
                      Lightning Storm

                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                        Tag(s):

                        This is a deck that really needs a battle phase, so playing a few more cards to help you break the board or your opponent's disruption sentence helps increase the deck's ability to win.

                        Extra deck

                        UR Rarity
                        Underworld Goddess of the Closed World
                        UR Rarity
                        Underworld Goddess of the Closed World
                        Underworld Goddess of the Closed World
                        LIGHT
                        Underworld Goddess of the Closed World
                        • ATK:

                        • 3000

                        • LINK-5

                        Link Arrow:

                        Bottom

                        Bottom-Right

                        Right

                        Top-Right

                        Top


                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                        UR Rarity
                        Infinitrack Fortress Megaclops
                        UR Rarity
                        Infinitrack Fortress Megaclops
                        Infinitrack Fortress Megaclops
                        EARTH
                        Infinitrack Fortress Megaclops
                        • ATK:

                        • 4000

                        • LINK-3

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right

                        Right


                        3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                        SR Rarity
                        Number C1: Numeron Chaos Gate Sunya
                        SR Rarity
                        Number C1: Numeron Chaos Gate Sunya
                        Number C1: Numeron Chaos Gate Sunya
                        DARK
                        Number C1: Numeron Chaos Gate Sunya
                        • ATK:

                        • 2000

                        • DEF:

                        • 1000


                        4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.


                        UR Rarity
                        Apollousa, Bow of the Goddess
                        UR Rarity
                        Apollousa, Bow of the Goddess
                        Apollousa, Bow of the Goddess
                        WIND
                        Apollousa, Bow of the Goddess
                        • ATK:

                        • 0

                        • LINK-4

                        Link Arrow:

                        Bottom-Left

                        Bottom

                        Bottom-Right

                        Top


                        2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                        UR Rarity
                        Mekk-Knight Crusadia Avramax
                        UR Rarity
                        Mekk-Knight Crusadia Avramax
                        Mekk-Knight Crusadia Avramax
                        LIGHT
                        Mekk-Knight Crusadia Avramax
                        • ATK:

                        • 3000

                        • LINK-4

                        Link Arrow:

                        Left

                        Bottom-Left

                        Bottom-Right

                        Right


                        2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                        Your extra deck, in addition to Number 1, 2, 3, 4 monsters, also needs some other monsters for backup strategies when you fail to finish off your opponent. With the effect of Numeron Calling , you will easily have 4 monsters on the field suitable as materials to summon many strong monsters from the extra deck.

                        • Number C1 can remove all monsters on the field when xyz is summoned. When Number C1 returns to the field, this monster can inflict damage to your opponent. And yet, when played in Numeron, this is an extremely easy monster to summon when you just need to place this monster on Number 1 .
                        • Apollousa can be easily summoned with max ATK and gives you 4 negates monster effects.
                        • Avramax can also be summoned very simply because all 4 Numbers are summoned from the extra deck.
                        • Megaclops is a monster that can be used to play long games (which is a disadvantage of this deck) when it can steal 1 card on the opponent's field as material for your xyz monster.
                        • Underworld Goddess can use the opponent's monsters as materials to help you overcome the opponent's strong and annoying field monsters.



                        Some gameplay of the deck

                          

                        Limiter Removal, Memories of Hope and Catapult Turtle (Play pure otk)

                        UR Rarity
                        Limiter Removal
                        UR Rarity
                        Limiter Removal
                        Limiter Removal
                        Spell Quick
                        Limiter Removal

                          Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                          UR Rarity
                          Memories of Hope
                          UR Rarity
                          Memories of Hope
                          Memories of Hope
                          Spell Normal
                          Memories of Hope

                            Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.


                            R Rarity
                            Catapult Turtle
                            R Rarity
                            Catapult Turtle
                            Catapult Turtle
                            WATER 5
                            Catapult Turtle
                            • ATK:

                            • 1000

                            • DEF:

                            • 2000


                            Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.


                            With this playstyle, the deck will focus on getting Numeron Network onto the field as quickly as possible. The deck will play many hand traps, as well as follow-up cards to speed up the game. This makes the deck too easy to get caught and lacks a backup strategy.

                            • Memories of Hope can help you draw up to 4 cards when there are 4 Number monsters on your field.
                            • Limiter Removal can help your Numeron monsters double their ATK up to 16000 when attacking.
                            • Catapult Turtle can be summoned and sacrificed, causing huge damage to the opponent.

                            Generaider Boss Stage and The Hidden City (Combine with other card races)

                            R Rarity
                            Generaider Boss Stage
                            R Rarity
                            Generaider Boss Stage
                            Generaider Boss Stage
                            Spell Field
                            Generaider Boss Stage

                              Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.


                              SR Rarity
                              The Hidden City
                              SR Rarity
                              The Hidden City
                              The Hidden City
                              Spell Field
                              The Hidden City

                                When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.


                                The Numeron deck mainly focuses on many monsters in the extra deck, so you can mix it with a few decks that do not depend on other extra decks and are not affected by Numeron Calling .

                                • Generaider monsters are summoned by the environment spell Generaider Boss Stage mainly takes place during the opponent's turn so it is not too affected by Numeron Calling . In addition, you can also have a strong monster on the field from the extra deck. . The combination of these two card families can add excitement and diversity to the deck's gameplay.
                                • Numeron Calling is limited to normal and special summoning. Decks that can make good use of normal summons for normal sets can also benefit from the free boss monster created by Numeron.

                                Number C1000: Numerounius and Numeron Chaos Ritual (Big boss C1000)

                                UR Rarity
                                Number C1000: Numerounius
                                UR Rarity
                                Number C1000: Numerounius
                                Number C1000: Numerounius
                                LIGHT
                                Number C1000: Numerounius
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                5 Level 12 monsters Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible (min. 1), then you can Special Summon 1 monster from your opponent's GY to your field in Defense Position. If this card you control is destroyed by an opponent's card effect while it has material, and is sent to your GY: You can Special Summon 1 "Number iC1000: Numerounius Numerounia" from your Extra Deck, and if you do, attach this card to it as material.


                                R Rarity
                                Numeron Chaos Ritual
                                R Rarity
                                Numeron Chaos Ritual
                                Numeron Chaos Ritual
                                Spell Normal
                                Numeron Chaos Ritual

                                  If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.


                                  Number C1000 is a main monster that, although not too strong, can also be a monster that puts a lot of pressure on the opponent with a bombardment effect and a power of up to 10,000atk.

                                  The most common way to call Number C1000 is to use Numeron Chaos Ritual . To be able to use this card, you can use some cards to actively destroy Number C1 such as Archfiend Eccentrick , monsters of the Unchained card clan...



                                  How to counter Numeron

                                   

                                  Numeron Network (Weaknesses of the deck)

                                  UR Rarity
                                  Numeron Network
                                  UR Rarity
                                  Numeron Network
                                  Numeron Network
                                  Spell Field
                                  Numeron Network

                                    During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                                    To stop Numeron monsters, you need to prevent the appearance of the Numeron Network card.

                                    Effects that prevent players from getting Numeron Network will often be useless because the Numeron deck will have many ways to get Numeron Network into their hand.

                                    Instead, block by destroying while Numeron Network is on the field and while using the Numeron Calling copy effect .

                                    In addition, even when successfully summoning Numeron monsters to the field, Numeron Network still plays a very important role in helping Numeron monsters use effects without paying a cost. Therefore, this card is almost the fatal weakness of this strategy.

                                    Stop the Numeron monsters

                                    N Rarity
                                    Number 3: Numeron Gate Trini
                                    N Rarity
                                    Number 3: Numeron Gate Trini
                                    Number 3: Numeron Gate Trini
                                    LIGHT
                                    Number 3: Numeron Gate Trini
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    N Rarity
                                    Number 2: Numeron Gate Dve
                                    N Rarity
                                    Number 2: Numeron Gate Dve
                                    Number 2: Numeron Gate Dve
                                    LIGHT
                                    Number 2: Numeron Gate Dve
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    N Rarity
                                    Number 4: Numeron Gate Catvari
                                    N Rarity
                                    Number 4: Numeron Gate Catvari
                                    Number 4: Numeron Gate Catvari
                                    LIGHT
                                    Number 4: Numeron Gate Catvari
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    N Rarity
                                    Number 1: Numeron Gate Ekam
                                    N Rarity
                                    Number 1: Numeron Gate Ekam
                                    Number 1: Numeron Gate Ekam
                                    LIGHT
                                    Number 1: Numeron Gate Ekam
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    You can stop these monsters by:

                                    • Completely destroy the Numeron Network card.
                                    • Prevents special summons or the use of monster effects.
                                    • Use cards related to the battle phase such as limiting attacks and reducing the attack power of monsters.

                                    Number 1: Numeron Gate Ekam and Number C1: Numeron Chaos Gate Sunya (Prevent Number C1)

                                    N Rarity
                                    Number 1: Numeron Gate Ekam
                                    N Rarity
                                    Number 1: Numeron Gate Ekam
                                    Number 1: Numeron Gate Ekam
                                    LIGHT
                                    Number 1: Numeron Gate Ekam
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    SR Rarity
                                    Number C1: Numeron Chaos Gate Sunya
                                    SR Rarity
                                    Number C1: Numeron Chaos Gate Sunya
                                    Number C1: Numeron Chaos Gate Sunya
                                    DARK
                                    Number C1: Numeron Chaos Gate Sunya
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1000


                                    4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.


                                    Usually, Numeron decks will have an additional backup strategy of going to Number C1 . This is a monster that has the ability to sweep monsters on the field for 2 players very strongly and moreover, this monster can also be summoned very easily. You need to prevent Number 1 's presence on the field or have summon blocking cards to be able to counter this monster.

                                    Common cards that can counter Numeron

                                    SR Rarity
                                    Twin Twisters
                                    SR Rarity
                                    Twin Twisters
                                    Twin Twisters
                                    Spell Quick
                                    Twin Twisters

                                      Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                      UR Rarity
                                      There Can Be Only One
                                      UR Rarity
                                      There Can Be Only One
                                      There Can Be Only One
                                      Trap Continuous
                                      There Can Be Only One

                                        Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                        UR Rarity
                                        Forbidden Droplet
                                        UR Rarity
                                        Forbidden Droplet
                                        Forbidden Droplet
                                        Spell Quick
                                        Forbidden Droplet

                                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                          Tag(s):

                                          SR Rarity
                                          Skill Drain
                                          SR Rarity
                                          Skill Drain
                                          Skill Drain
                                          Trap Continuous
                                          Skill Drain

                                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                            UR Rarity
                                            Vanity's Emptiness
                                            UR Rarity
                                            Vanity's Emptiness
                                            Vanity's Emptiness
                                            Trap Continuous
                                            Vanity's Emptiness

                                              Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.


                                              • Cards can limit the number of monsters on the field.
                                              • Cards can block monster effects.
                                              • The cards have a strong influence on the attacks of monsters.
                                              • Cards that prevent special summons.
                                              • Cards can destroy spells and traps.

                                              Numeron Calling (Calculate the battle damage dealt by Numeron monsters)

                                              R Rarity
                                              Numeron Calling
                                              R Rarity
                                              Numeron Calling
                                              Numeron Calling
                                              Spell Normal
                                              Numeron Calling

                                                If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                                                Numeron actually does not always have the ability to otk, the amount of damage these monsters cause depends very much on the monsters on the opponent's field.

                                                A few possibilities that may be affected by Numeron:

                                                • You have only 1 monster over 1000ATK but under 4000ATK.
                                                • You have 2 monsters of 2000ATK or lower.
                                                • You have 1 monster with 1000DEF to less than 4000DEF.

                                                The weakness of these Numeron monsters when attacking is that they need a number of monsters with ATK and DEF of about 1000 or more to activate the attack-increasing effect. The fact that you only have monsters on the field whose ATK, DEF is too low (under 1000) or too high (over 4000) and the number of monsters is too small can cause Numeron otk to fail.



                                                Restrictions to remember about Numeron

                                                 

                                                Numeron Network (Note)

                                                UR Rarity
                                                Numeron Network
                                                UR Rarity
                                                Numeron Network
                                                Numeron Network
                                                Spell Field
                                                Numeron Network

                                                  During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                                                  • Numeron Network is required for Numeron monsters to use effects when no materials are available.

                                                  Numeron Wall (Note)

                                                  SR Rarity
                                                  Numeron Wall
                                                  SR Rarity
                                                  Numeron Wall
                                                  Numeron Wall
                                                  DARK 1
                                                  Numeron Wall
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


                                                  • Numeron Wall can only pull up Numeron Network if you control no cards or only have Numeron Wall .

                                                  Numeron Calling (Note)

                                                  R Rarity
                                                  Numeron Calling
                                                  R Rarity
                                                  Numeron Calling
                                                  Numeron Calling
                                                  Spell Normal
                                                  Numeron Calling

                                                    If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                                                    • Numeron Calling can only activate when you have Numeron Network on the field and do not control a monster.
                                                    • Summoned Numeron Gate monsters must have different names. They are removed at the end of the turn.
                                                    • You can only Normal Summon or Special Summon once more after using Numeron Calling .



                                                    Epilogue

                                                    Thank you for your interest. Hope you will have fun experiences with this deck.




                                                    Companion unit:

                                                    - Yu-Gi-Oh! Guidance Vietnam





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