Rose Dragon Gameplay Guide

Rose Dragon Gameplay Guide

Note: This deck is extremely weak; you need to be very passionate to play it.

Sections covered in this guide:




CORE

 

Roxrose Dragon (x3)

R Rarity
Roxrose Dragon
R Rarity
Roxrose Dragon
Roxrose Dragon
DARK 3
Roxrose Dragon
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 card that mentions "Black Rose Dragon" from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn.


It's possible to search for one monster/spell/trap related to Black Rose Dragon from your deck and add it to your hand, then triple it to increase deck stability. No further explanation needed.



Additionally, there's an effect where if a Rose Dragon or a Synchro Plant-type monster is destroyed by an opponent (in battle or by a card effect), the opponent can automatically retrieve themselves to return to their hand and restore their inventory!

White Rose Dragon (x1-2)

N Rarity
White Rose Dragon
N Rarity
White Rose Dragon
White Rose Dragon
DARK 4
White Rose Dragon
  • ATK:

  • 1200

  • DEF:

  • 1000


When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn: ● If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand. ● If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.


"When" can miss the timing, and it also costs a normal summon to activate the effect.


Play 1 Rose Dragon monster from your hand or graveyard, not from your deck.


It has the ability to send 1 Level 4 or lower Plant monster from your deck to the graveyard when this card is sent to the graveyard as Synchro material! Any card can be played, even if it's not Rose Dragon!

Red Rose Dragon (x1-3)

N Rarity
Red Rose Dragon
N Rarity
Red Rose Dragon
Red Rose Dragon
DARK 3
Red Rose Dragon
  • ATK:

  • 1000

  • DEF:

  • 1800


If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.


Being sent to the graveyard as a Synchro material will directly pull 1 Rose Dragon monster from your hand or deck onto the field, except for " Red Rose Dragon ".


If this card is used as Synchro material for " Black Rose Dragon " or a Plant-type Synchro monster, it will search for " Frozen Rose " or " Blooming of the Darkest Rose " from the deck to your hand.

Blue Rose Dragon (Who is this guy?)

R Rarity
Blue Rose Dragon
R Rarity
Blue Rose Dragon
Blue Rose Dragon
DARK 4
Blue Rose Dragon
  • ATK:

  • 1600

  • DEF:

  • 1200


When this card on the field is destroyed and sent to the GY: You can target 1 "Black Rose Dragon" or 1 Plant monster in your GY; Special Summon that monster.


 

Twilight Rose Black Knight (x1-2)

 Rarity
Twilight Rose Black Knight
 Rarity
Twilight Rose Black Knight
Twilight Rose Black Knight
DARK 3
Twilight Rose Black Knight
  • ATK:

  • 1000

  • DEF:

  • 1000


While you control a Synchro Monster, Plant monsters you control gain 1000 ATK. You can only use each of the following effects of "Twilight Rose Black Knight" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Black Rose Dragon" or 1 Level 4 or lower Plant monster from your GY, but negate its effects. You can target 1 other Plant monster you control; increase or decrease its Level by 1.


Buff the ATK of all Plants by an additional 1000 if you have Synchro monsters.



When summoned, it can pull Black Rose Dragon or Level 4 or lower monsters directly from the graveyard onto the field, but the effect is blocked.


Vengeful Witch (x1-3)

 Rarity
Vengeful Witch
 Rarity
Vengeful Witch
Vengeful Witch
DARK 4
Vengeful Witch
  • ATK:

  • 1100

  • DEF:

  • 1200


If you control "Black Rose Dragon", a monster that mentions it, or a Plant Synchro Monster: You can Special Summon this card from your hand. If this card is sent to the GY and a Synchro Monster is on the field: You can discard 1 card; Special Summon 1 Plant monster with 1500 or less DEF from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Vengeful Witch" once per turn.


It will automatically jump from your hand if you have Block Rose Dragon or a monster related to it, or a Synchro Plant-type monster.


Additionally, if this card is sent to the graveyard and is controlling a Synchro monster on the field, you can discard 1 card and send 1 Plant monster from your Deck with 1500 Defense or less, which will then be Synchro locked.


Finally, one monster has the ability to jump and pull its body from the deck T_T

Black Rose Garden (x3)

 Rarity
Black Rose Garden
 Rarity
Black Rose Garden
Black Rose Garden
Spell Continuous
Black Rose Garden

    When this card is activated: You can add 1 "Rose Dragon" monster from your Deck or GY to your hand. All face-up monsters on the field become Plant monsters. If this card is destroyed: Inflict 100 damage to your opponent for each Plant monster in your GY and banishment, then if this card was destroyed by the effect of "Black Rose Dragon", inflict 2400 damage to your opponent. You can only use this effect of "Black Rose Garden" once per turn. You can only activate 1 "Black Rose Garden" per turn.


    Watergay


    You can search for the Rose Dragon monster from your deck or graveyard and add it to your hand.

    Transforms all monsters on the field into Plants :) (This deck can be mixed with many other cards without fear of poor optimization (old monsters associated with new Plants have full effects) and also helps you lock down your opponent's type)

    If this card is destroyed, it will deal 100 damage to the enemy for each Plant monster in the graveyard and banish area, and if destroyed by the effect of Black Rose Dragon , it will burn the enemy 2400 LP.

    Searcher, Floodgay, burn opponent to OTK, too dirty and disgusting for a new support deck (it's a shame it couldn't be brought into the meta because the deck was too weak).

    Frozen Rose and Blooming of the Darkest Rose (x0)

    SR Rarity
    Frozen Rose
    SR Rarity
    Frozen Rose
    Frozen Rose
    Spell Quick
    Frozen Rose

      Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field. ● Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card. ● Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand. You can only activate 1 "Frozen Rose" per turn.


      R Rarity
      Blooming of the Darkest Rose
      R Rarity
      Blooming of the Darkest Rose
      Blooming of the Darkest Rose
      Trap Normal
      Blooming of the Darkest Rose

        Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon", or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of "Blooming of the Darkest Rose" once per turn.


        The Westerner lives next to the Tay man; the Westerner abandons his wife, the Tay man abandons his father.

        Basal Rose Shoot (x0-3)

        SR Rarity
        Basal Rose Shoot
        SR Rarity
        Basal Rose Shoot
        Basal Rose Shoot
        Spell Quick
        Basal Rose Shoot

          Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn.


          Simultaneously pulling the body and recovering the item is a pretty powerful quick effect.


          x0 if you build 40 cards, x1-3 if you build 60 cards (lmao, don't build like that)

          Black Rose Dragon (x1-2)

          UR Rarity
          Black Rose Dragon
          UR Rarity
          Black Rose Dragon
          Black Rose Dragon
          FIRE 7
          Black Rose Dragon
          • ATK:

          • 2400

          • DEF:

          • 1800


          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


          That joke isn't funny, pay up!



          This card was incredibly powerful in the old days, when negates were less common. It would explode on the field and instantly scare off opponents. The only downside is that its effect is limited to when it activates, so even with bad play, you'll still miss the timing.

          Ohmm, turning ATK to 0 is so lame and unusable?

          Ruddy Rose Dragon (x0-1)

          UR Rarity
          Ruddy Rose Dragon
          UR Rarity
          Ruddy Rose Dragon
          Ruddy Rose Dragon
          FIRE 10
          Ruddy Rose Dragon
          • ATK:

          • 3200

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY.


          The upgraded version is free from missed timings.



          It has the potential to banish all cards from the graveyard and then explode the entire field (except for this card - yep, at least it still has 1 body on the field). The field-wide explosion effect can only be used if you use Black Rose Dragon or Plant Synchro monsters.


          This card negates the effect of destroying an opponent's card on the field by sacrificing this card and drawing Black Rose Dragon from the Extra Deck or Graveyard.

          Bramble Rose Dragon (x2)

           Rarity
          Bramble Rose Dragon
           Rarity
          Bramble Rose Dragon
          Bramble Rose Dragon
          FIRE 7
          Bramble Rose Dragon
          • ATK:

          • 2400

          • DEF:

          • 1800


          1 Plant Tuner + 1+ non-Tuner monsters Each time your opponent activates a monster effect, inflict 600 damage to your opponent, and if you do, all monsters your opponent currently controls lose 600 ATK. You can only use each of the following effects of "Bramble Rose Dragon" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Black Rose Dragon" from your Extra Deck (this is treated as a Synchro Summon). You can banish this card from your GY; Special Summon 1 Level 4 or lower Plant Tuner from your GY.


          peak, Black Rose Dragon but triggered



          Opponent uses monster effects.   No more talking , burn 600 LP, reduce the ATK of all monsters by 600.

             No need for many words (quick effect in the main phase), self-sacrifice and directly summon Black Rose Dragon from the Extra Deck, essentially a Synchro summon to detonate the entire field.

          You can reset your inventory by jumping straight to a Level 4 or lower Plant Tuner monster from the graveyard.

          Garden Rose Maiden (x1)

          SR Rarity
          Garden Rose Maiden
          SR Rarity
          Garden Rose Maiden
          Garden Rose Maiden
          DARK 5
          Garden Rose Maiden
          • ATK:

          • 1600

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.


          everywhere i see FTK, i see this card



          Searching for Black Garden usually gives FTK, which we don't use.

          We'll use an effect; you can banish this card from the graveyard and summon a Rose Dragon or a Synchro Dragon from the graveyard to the field to reset your inventory for a combo or to summon a boss monster in the next turn.



          Black Garden also has the effect of pulling bodies from the graveyard, which sounds cool, but sometimes bricks and opponents can still combo if the field has tokens, essentially giving the opponent free resources.

          Rage Rose Witch (x1)

           Rarity
          Rage Rose Witch
           Rarity
          Rage Rose Witch
          Rage Rose Witch
          DARK 6
          Rage Rose Witch
          • ATK:

          • 1600

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters Plant monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Rage Rose Witch" once per turn. If this card is Synchro Summoned: You can send up to 1 Plant monster each from your Deck and Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If a card(s) on the field is destroyed by card effect while this card is in your GY (except during the Damage Step): You can Special Summon this card.


          Super support, but the other cards in the deck are still too weak.


          Protect all the Plant monsters from being destroyed by the effect (well, the Black Rose Dragon is a Dragon so only it got blown up, lmao).

          It has the ability to send 1 Plant monster from your Deck and Extra Deck directly to the graveyard when this card is Synchro Summoned (+2 go resources), then lock Synchro Summon.

          It has the ability to jump from the graveyard when a card on the field is destroyed by a card effect (whether yours or an opponent's).



          Staple

           

          Radiant Typhoon

           Rarity
          Radiant Typhoon Eldam
           Rarity
          Radiant Typhoon Eldam
          Radiant Typhoon Eldam
          WIND 3
          Radiant Typhoon Eldam
          • ATK:

          • 1300

          • DEF:

          • 800


          If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Eldam" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" monster (except "Radiant Typhoon Eldam") or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Eldam" once per turn.


           Rarity
          Radiant Typhoon Chant
           Rarity
          Radiant Typhoon Chant
          Radiant Typhoon Chant
          Spell Quick
          Radiant Typhoon Chant

            If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Chant" once per turn); ● Add 1 Level 4 or lower "Radiant Typhoon" monster from your Deck to your hand. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


             Rarity
            Radiant Typhoon Swen
             Rarity
            Radiant Typhoon Swen
            Radiant Typhoon Swen
            WIND 3
            Radiant Typhoon Swen
            • ATK:

            • 1600

            • DEF:

            • 400


            If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Swen" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" Spell/Trap or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Swen" once per turn.


             Rarity
            Radiant Typhoon Vision
             Rarity
            Radiant Typhoon Vision
            Radiant Typhoon Vision
            Spell Quick
            Radiant Typhoon Vision

              If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


              R Rarity
              Mystical Space Typhoon
              R Rarity
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                Well, you have two Level 3 bodies on the field and sometimes draw two (only use them when building a 50-60 card deck, otherwise you'll brick it).

                Kewl Tune

                 Rarity
                Zalen the Shackled Dragon
                 Rarity
                Zalen the Shackled Dragon
                Zalen the Shackled Dragon
                DARK 7
                Zalen the Shackled Dragon
                • ATK:

                • 2800

                • DEF:

                • 2100


                1 Tuner + 1+ Synchro Monsters If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects; ● Negate the first effect, and if you do, destroy that card. ● Negate the second effect, and if you do, destroy that card. You can only use this effect of "Zalen the Shackled Dragon" once per turn.


                 Rarity
                Kewl Tune Back 2 Back
                 Rarity
                Kewl Tune Back 2 Back
                Kewl Tune Back 2 Back
                DARK 10
                Kewl Tune Back 2 Back
                • ATK:

                • 3200

                • DEF:

                • 0


                1 Tuner + 1+ Synchro Monsters The Levels of monsters your opponent controls are increased by 2. Your Tuners can make a second attack during each Battle Phase. When your opponent activates a monster effect (Quick Effect): You can target 1 Tuner in your GY or banishment, except a Level 10 monster; either add it to your hand or Special Summon it, then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. You can only use this effect of "Kewl Tune Back 2 Back" twice per turn.


                SR Rarity
                Synchro Overtake
                SR Rarity
                Synchro Overtake
                Synchro Overtake
                Spell Normal
                Synchro Overtake

                  Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                   Rarity
                  Kewl Tune RS
                   Rarity
                  Kewl Tune RS
                  Kewl Tune RS
                  DARK 5
                  Kewl Tune RS
                  • ATK:

                  • 1700

                  • DEF:

                  • 2400


                  "Kewl Tune Reco" + 1+ Tuners Gains 300 ATK for each Tuner in the GYs. The Levels of monsters your opponent controls with 1700 or less original ATK are increased by 1. During the Main Phase (Quick Effect): You can banish 1 Tuner from your GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Kewl Tune RS" once per turn.


                   Rarity
                  Over Tuning
                   Rarity
                  Over Tuning
                  Over Tuning
                  Spell Normal
                  Over Tuning

                    If you control a Tuner: Special Summon 1 Tuner from your hand, Deck, or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Synchro Monsters. You can only activate 1 "Over Tuning" per turn.


                     Rarity
                    Kewl Tune Mix
                     Rarity
                    Kewl Tune Mix
                    Kewl Tune Mix
                    WIND 2
                    Kewl Tune Mix
                    • ATK:

                    • 100

                    • DEF:

                    • 2000


                    If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Mix" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 2 monster. If this card is sent to the GY as Synchro Material: You can target 1 monster your opponent controls; destroy it.


                     Rarity
                    Kewl Tune Remix
                     Rarity
                    Kewl Tune Remix
                    Kewl Tune Remix
                    DARK 5
                    Kewl Tune Remix
                    • ATK:

                    • 1500

                    • DEF:

                    • 2000


                    "Kewl Tune Mix" + 1+ Tuners Gains 1500 ATK while your opponent has a Tuner in their field or GY. During your opponent's turn (Quick Effect): You can Tribute this card; choose 2 non-Synchro Tuners in your GY, add 1 of them to your hand, and if you do, Special Summon the other, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You can only use this effect of "Kewl Tune Remix" once per turn.


                     Rarity
                    JJ "Kewl Tune"
                     Rarity
                    JJ "Kewl Tune"
                    JJ "Kewl Tune"
                    Spell Field
                    JJ "Kewl Tune"

                      You can Normal Summon 1 Tuner during your Main Phase each turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). Each "Kewl Tune Loudness War" you control gains 3300 ATK while your opponent has a Tuner in their field or GY. You can Tribute 1 Tuner; add to your hand or Special Summon, 1 "Kewl Tune" monster from your Deck, also you cannot Special Summon for the rest of this turn, except Tuners. You can only use this effect of "JJ "Kewl Tune"" once per turn.


                      SR Rarity
                      Naturia Rosewhip
                      SR Rarity
                      Naturia Rosewhip
                      Naturia Rosewhip
                      EARTH 3
                      Naturia Rosewhip
                      • ATK:

                      • 400

                      • DEF:

                      • 1700


                      Your opponent can only activate 1 Spell/Trap Card per turn.


                       Rarity
                      Kewl Tune Cue
                       Rarity
                      Kewl Tune Cue
                      Kewl Tune Cue
                      LIGHT 3
                      Kewl Tune Cue
                      • ATK:

                      • 900

                      • DEF:

                      • 1900


                      If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Cue" once per turn. If this card is Normal Summoned: You can Special Summon 1 Tuner from your hand, Deck, or GY, except "Kewl Tune Cue", also for the rest of this turn you cannot Special Summon, except Tuners. If this card is sent to the GY as Synchro Material: You can excavate 2 cards from the top of your opponent's Deck, banish 1 of them, and place the other on the top or bottom of the Deck.


                      Seriously, RoxRose Dragon and Red Rose Dragon are Tuner cards, so you can mix the two decks together. But if you mix both like that, you might as well play Kewl Tune instead.

                      Cyclos the Circular Sprite (x1)

                      SR Rarity
                      Cyclos the Circular Sprite
                      SR Rarity
                      Cyclos the Circular Sprite
                      Cyclos the Circular Sprite
                      WIND 4
                      Cyclos the Circular Sprite
                      • ATK:

                      • 1000

                      • DEF:

                      • 1800


                      If this card is Normal or Special Summoned: You can discard 1 card; add 1 Insect or Plant Tuner from your Deck to your hand, except "Cyclos the Circular Sprite". If an Insect or Plant Synchro Monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cyclos the Circular Sprite" once per turn.


                      It is possible to have many cards thrown from the Deck into the graveyard.


                      Tuner can automatically jump from the graveyard when a Synchro Plant or Insect is Special Summoned.

                      When this card is summoned, you can discard 1 card and search for 1 Insect or 1 Plant Yuner from your deck to your hand, except for this card.

                      Handtrap & Staple

                      UR Rarity
                      Maxx "C"
                      UR Rarity
                      Maxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      UR Rarity
                      Mulcharmy Fuwalos
                      UR Rarity
                      Mulcharmy Fuwalos
                      Mulcharmy Fuwalos
                      WIND 4
                      Mulcharmy Fuwalos
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      UR Rarity
                      Infinite Impermanence
                      UR Rarity
                      Infinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        UR Rarity
                        Called by the Grave
                        UR Rarity
                        Called by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          UR Rarity
                          Ash Blossom & Joyous Spring
                          UR Rarity
                          Ash Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          Stop using handtraps so much, I've had enough already.



                          Cumbo

                           

                          Roxrose Dragon (He was the best player carrying the team in that match.)

                          R Rarity
                          Roxrose Dragon
                          R Rarity
                          Roxrose Dragon
                          Roxrose Dragon
                          DARK 3
                          Roxrose Dragon
                          • ATK:

                          • 1600

                          • DEF:

                          • 1200


                          If this card is Normal or Special Summoned: You can add 1 card that mentions "Black Rose Dragon" from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn.


                          What kind of deck is this, full of 2-card combos? Each of these cards is a one-card combo.



                          I> normal Roxrose Dragon , search Black Rose Garden , Black Rose Garden search White Rose Dragon , White Rose Dragon jumps automatically then Synchro Bramble Rose Dragon

                           
                          II> White Rose Dragon hits the graveyard, sending Vengeful Witch from the deck to the graveyard. Vengeful Witch activates its effect, pulling Lonefire Blossom from the deck onto the field.



                          III> Lonefire Blossom activates the effect to pull Black Knight and then Black Knight pulls Lonefire Blossom Synchro Rage Rose Witch


                          IV> Rage Rose Witch throws Romarin and Bramble Rose Dragon into the graveyard, Romarin throws Garden Rose Maiden into the graveyard, Garden Rose Maiden pulls White Rose Dragon back from the graveyard, Bramble Rose Dragon jumps back to Black Knight and Synchro mounts Bramble Rose Dragon (or any Level 7 monster you want).

                          3100 LP is the critical blood threshold to trigger Black Rose Dragon to explode Black Rose Garden.




                          Companion unit:

                          - Yu-Gi-Oh! Guidance Vietnam

                          master-duel
                          5




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