Trickstar Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Galaxy-Eyes Afterglow Dragon
SR Rarity
Galaxy-Eyes Afterglow Dragon
SR Rarity
Galaxy-Eyes Afterglow Dragon
LIGHT 8
Galaxy-Eyes Afterglow Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn.

SR Rarity
Galaxy-Eyes Photon Dragon
SR Rarity
Galaxy-Eyes Photon Dragon
SR Rarity
Galaxy-Eyes Photon Dragon
LIGHT 8
Galaxy-Eyes Photon Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.

 Rarity
Galaxy-Eyes Tachyon Primal
 Rarity
Galaxy-Eyes Tachyon Primal
 Rarity
Galaxy-Eyes Tachyon Primal
LIGHT 8
Galaxy-Eyes Tachyon Primal
  • ATK:

  • 3000

  • DEF:

  • 2500


If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

 Rarity
Schwarzschild Infinity Dragon
 Rarity
Schwarzschild Infinity Dragon
 Rarity
Schwarzschild Infinity Dragon
DARK 8
Schwarzschild Infinity Dragon
  • ATK:

  • 2000

  • DEF:

  • 0


If you control no monsters, or your opponent controls a monster with 2000 or more ATK: You can Special Summon this card from your hand, and if you do, Special Summon 1 Level 8 LIGHT or DARK Dragon monster from your Deck in Defense Position, except "Schwarzschild Infinity Dragon", but negate its effects. You can only use this effect of "Schwarzschild Infinity Dragon" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate this effect, except Dragon Xyz Monsters.

UR Rarity
Trickstar Candina
UR Rarity
Trickstar Candina
UR Rarity
Trickstar Candina
LIGHT 4
Trickstar Candina
  • ATK:

  • 1800

  • DEF:

  • 400


When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Rank-Up-Magic - The Seventh One
UR Rarity
Rank-Up-Magic - The Seventh One
UR Rarity
Rank-Up-Magic - The Seventh One
Spell Normal
Rank-Up-Magic - The Seventh One

    To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.

    UR Rarity
    Seventh Ascension
    UR Rarity
    Seventh Ascension
    UR Rarity
    Seventh Ascension
    Spell Normal
    Seventh Ascension

      Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.

       Rarity
      Seventh Tachyon
       Rarity
      Seventh Tachyon
       Rarity
      Seventh Tachyon
      Spell Normal
      Seventh Tachyon

        Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

        UR Rarity
        Trickstar Light Stage
        UR Rarity
        Trickstar Light Stage
        UR Rarity
        Trickstar Light Stage
        Spell Field
        Trickstar Light Stage

          When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.

          N Rarity
          Eternal Galaxy
          N Rarity
          Eternal Galaxy
          N Rarity
          Eternal Galaxy
          Trap Normal
          Eternal Galaxy

            If you control a "Photon" or "Galaxy" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Eternal Galaxy" per turn.

            UR Rarity
            Trickstar Reincarnation
            UR Rarity
            Trickstar Reincarnation
            UR Rarity
            Trickstar Reincarnation
            Trap Normal
            Trickstar Reincarnation

              Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.

              Extra Deck

              SR Rarity
              Galaxy Satellite Dragon
              SR Rarity
              Galaxy Satellite Dragon
              SR Rarity
              Galaxy Satellite Dragon
              DARK
              Galaxy Satellite Dragon
              • ATK:

              • 2000

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Dragon monsters During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.

               Rarity
              Divine Golden Shadow Dragon Dragluxion
               Rarity
              Divine Golden Shadow Dragon Dragluxion
               Rarity
              Divine Golden Shadow Dragon Dragluxion
              LIGHT
              Divine Golden Shadow Dragon Dragluxion
              • ATK:

              • 2500

              • DEF:

              • 3000


              2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.

              SR Rarity
              Galaxy Photon Dragon
              SR Rarity
              Galaxy Photon Dragon
              SR Rarity
              Galaxy Photon Dragon
              LIGHT
              Galaxy Photon Dragon
              • ATK:

              • 2000

              • DEF:

              • 0


              2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.

              UR Rarity
              Galaxy-Eyes Cipher Blade Dragon
              UR Rarity
              Galaxy-Eyes Cipher Blade Dragon
              UR Rarity
              Galaxy-Eyes Cipher Blade Dragon
              LIGHT
              Galaxy-Eyes Cipher Blade Dragon
              • ATK:

              • 3200

              • DEF:

              • 2800


              3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.

              SR Rarity
              Galaxy-Eyes Cipher Dragon
              SR Rarity
              Galaxy-Eyes Cipher Dragon
              SR Rarity
              Galaxy-Eyes Cipher Dragon
              LIGHT
              Galaxy-Eyes Cipher Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".

              UR Rarity
              Galaxy-Eyes Cipher X Dragon
              UR Rarity
              Galaxy-Eyes Cipher X Dragon
              UR Rarity
              Galaxy-Eyes Cipher X Dragon
              LIGHT
              Galaxy-Eyes Cipher X Dragon
              • ATK:

              • 4000

              • DEF:

              • 3000


              2 Level 10 monsters Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)

              UR Rarity
              Galaxy-Eyes Full Armor Photon Dragon
              UR Rarity
              Galaxy-Eyes Full Armor Photon Dragon
              UR Rarity
              Galaxy-Eyes Full Armor Photon Dragon
              LIGHT
              Galaxy-Eyes Full Armor Photon Dragon
              • ATK:

              • 4000

              • DEF:

              • 3500


              3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.

              R Rarity
              Number 102: Star Seraph Sentry
              R Rarity
              Number 102: Star Seraph Sentry
              R Rarity
              Number 102: Star Seraph Sentry
              LIGHT
              Number 102: Star Seraph Sentry
              • ATK:

              • 2500

              • DEF:

              • 2000


              3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.

              UR Rarity
              Number 107: Galaxy-Eyes Tachyon Dragon
              UR Rarity
              Number 107: Galaxy-Eyes Tachyon Dragon
              UR Rarity
              Number 107: Galaxy-Eyes Tachyon Dragon
              LIGHT
              Number 107: Galaxy-Eyes Tachyon Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.

              UR Rarity
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              UR Rarity
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              UR Rarity
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              LIGHT
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              • ATK:

              • 3000

              • DEF:

              • 2500


              2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.

              UR Rarity
              Number 62: Galaxy-Eyes Prime Photon Dragon
              UR Rarity
              Number 62: Galaxy-Eyes Prime Photon Dragon
              UR Rarity
              Number 62: Galaxy-Eyes Prime Photon Dragon
              LIGHT
              Number 62: Galaxy-Eyes Prime Photon Dragon
              • ATK:

              • 4000

              • DEF:

              • 3000


              2 Level 8 monsters If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as Xyz Material.

              UR Rarity
              Number 90: Galaxy-Eyes Photon Lord
              UR Rarity
              Number 90: Galaxy-Eyes Photon Lord
              UR Rarity
              Number 90: Galaxy-Eyes Photon Lord
              LIGHT
              Number 90: Galaxy-Eyes Photon Lord
              • ATK:

              • 2500

              • DEF:

              • 3000


              2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.

              UR Rarity
              Number C107: Neo Galaxy-Eyes Tachyon Dragon
              UR Rarity
              Number C107: Neo Galaxy-Eyes Tachyon Dragon
              UR Rarity
              Number C107: Neo Galaxy-Eyes Tachyon Dragon
              LIGHT
              Number C107: Neo Galaxy-Eyes Tachyon Dragon
              • ATK:

              • 4500

              • DEF:

              • 3000


              3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect. ● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.

              Need 28 UR

              UR Rarity
              Elemental HERO Stratos2 card
              UR Rarity
              Maxx "C"2 card
              UR Rarity
              Trickstar Candina2 card
              UR Rarity
              Vision HERO Faris3 card
              UR Rarity
              Vision HERO Vyon2 card
              UR Rarity
              Destiny HERO - Destroyer Phoenix Enforcer1 card
              UR Rarity
              Elemental HERO Flame Wingman - Infernal Rage1 card
              UR Rarity
              Elemental HERO Shining Neos Wingman1 card
              UR Rarity
              Elemental HERO Sunrise1 card
               Rarity
              Evil HERO Neos Lord1 card
              UR Rarity
              Masked HERO Dark Law1 card
              UR Rarity
              Elemental HERO Neos1 card
               Rarity
              Dark Contact1 card
              UR Rarity
              Forbidden Droplet2 card
              UR Rarity
              Reinforcement of the Army1 card
              UR Rarity
              Trickstar Light Stage2 card
              UR Rarity
              Triple Tactics Talent1 card
               Rarity
              Dark Supremacy1 card
              UR Rarity
              Trickstar Reincarnation2 card

              Main: 55 Extra: 15

              SR Rarity
              2 cardDestiny HERO - Malicious
              SR Rarity
              2 cardDestiny HERO - Malicious
              Destiny HERO - Malicious
              DARK 6
              Destiny HERO - Malicious
              • ATK:

              • 800

              • DEF:

              • 800


              You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


              SR Rarity
              2 cardDroll & Lock Bird
              SR Rarity
              2 cardDroll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              N Rarity
              2 cardElemental HERO Bubbleman
              N Rarity
              2 cardElemental HERO Bubbleman
              Elemental HERO Bubbleman
              WATER 4
              Elemental HERO Bubbleman
              • ATK:

              • 800

              • DEF:

              • 1200


              If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


              SR Rarity
              1 cardElemental HERO Liquid Soldier
              SR Rarity
              1 cardElemental HERO Liquid Soldier
              Elemental HERO Liquid Soldier
              WATER 4
              Elemental HERO Liquid Soldier
              • ATK:

              • 1400

              • DEF:

              • 1300


              When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


              SR Rarity
              2 cardElemental HERO Shadow Mist
              SR Rarity
              2 cardElemental HERO Shadow Mist
              Elemental HERO Shadow Mist
              DARK 4
              Elemental HERO Shadow Mist
              • ATK:

              • 1000

              • DEF:

              • 1500


              If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


              SR Rarity
              2 cardElemental HERO Spirit of Neos
              SR Rarity
              2 cardElemental HERO Spirit of Neos
              Elemental HERO Spirit of Neos
              LIGHT 7
              Elemental HERO Spirit of Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


              UR Rarity
              2 cardElemental HERO Stratos
              UR Rarity
              2 cardElemental HERO Stratos
              Elemental HERO Stratos
              WIND 4
              Elemental HERO Stratos
              • ATK:

              • 1800

              • DEF:

              • 300


              When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


              SR Rarity
              2 cardEvil HERO Adusted Gold
              SR Rarity
              2 cardEvil HERO Adusted Gold
              Evil HERO Adusted Gold
              LIGHT 4
              Evil HERO Adusted Gold
              • ATK:

              • 2100

              • DEF:

              • 800


              You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


              UR Rarity
              2 cardMaxx "C"
              UR Rarity
              2 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              UR Rarity
              2 cardTrickstar Candina
              UR Rarity
              2 cardTrickstar Candina
              Trickstar Candina
              LIGHT 4
              Trickstar Candina
              • ATK:

              • 1800

              • DEF:

              • 400


              When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.


              SR Rarity
              1 cardTrickstar Corobane
              SR Rarity
              1 cardTrickstar Corobane
              Trickstar Corobane
              LIGHT 5
              Trickstar Corobane
              • ATK:

              • 2000

              • DEF:

              • 1000


              If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.


              R Rarity
              1 cardTrickstar Lilybell
              R Rarity
              1 cardTrickstar Lilybell
              Trickstar Lilybell
              LIGHT 2
              Trickstar Lilybell
              • ATK:

              • 800

              • DEF:

              • 2000


              If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand.


              N Rarity
              1 cardTrickstar Nightshade
              N Rarity
              1 cardTrickstar Nightshade
              Trickstar Nightshade
              LIGHT 1
              Trickstar Nightshade
              • ATK:

              • 100

              • DEF:

              • 0


              If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn.


              UR Rarity
              3 cardVision HERO Faris
              UR Rarity
              3 cardVision HERO Faris
              Vision HERO Faris
              DARK 5
              Vision HERO Faris
              • ATK:

              • 1600

              • DEF:

              • 1800


              You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


              R Rarity
              2 cardVision HERO Increase
              R Rarity
              2 cardVision HERO Increase
              Vision HERO Increase
              DARK 3
              Vision HERO Increase
              • ATK:

              • 900

              • DEF:

              • 1100


              If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


              UR Rarity
              2 cardVision HERO Vyon
              UR Rarity
              2 cardVision HERO Vyon
              Vision HERO Vyon
              DARK 4
              Vision HERO Vyon
              • ATK:

              • 1000

              • DEF:

              • 1200


              If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


              UR Rarity
              1 cardElemental HERO Neos
              UR Rarity
              1 cardElemental HERO Neos
              Elemental HERO Neos
              LIGHT 7
              Elemental HERO Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


              N Rarity
              2 cardBubble Illusion
              N Rarity
              2 cardBubble Illusion
              Bubble Illusion
              Spell Quick
              Bubble Illusion

                You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.


                SR Rarity
                1 cardDark Calling
                SR Rarity
                1 cardDark Calling
                Dark Calling
                Spell Normal
                Dark Calling

                  Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)


                   Rarity
                  1 cardDark Contact
                   Rarity
                  1 cardDark Contact
                  Dark Contact
                  Spell Normal
                  Dark Contact

                    Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.


                    SR Rarity
                    1 cardDark Fusion
                    SR Rarity
                    1 cardDark Fusion
                    Dark Fusion
                    Spell Normal
                    Dark Fusion

                      Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


                      SR Rarity
                      2 cardE - Emergency Call
                      SR Rarity
                      2 cardE - Emergency Call
                      E - Emergency Call
                      Spell Normal
                      E - Emergency Call

                        Add 1 "Elemental HERO" monster from your Deck to your hand.


                        UR Rarity
                        2 cardForbidden Droplet
                        UR Rarity
                        2 cardForbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          R Rarity
                          2 cardFusion Destiny
                          R Rarity
                          2 cardFusion Destiny
                          Fusion Destiny
                          Spell Normal
                          Fusion Destiny

                            Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                            SR Rarity
                            2 cardMask Change
                            SR Rarity
                            2 cardMask Change
                            Mask Change
                            Spell Quick
                            Mask Change

                              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                              R Rarity
                              1 cardMiracle Fusion
                              R Rarity
                              1 cardMiracle Fusion
                              Miracle Fusion
                              Spell Normal
                              Miracle Fusion

                                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                N Rarity
                                2 cardPolymerization
                                N Rarity
                                2 cardPolymerization
                                Polymerization
                                Spell Normal
                                Polymerization

                                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                  UR Rarity
                                  1 cardReinforcement of the Army
                                  UR Rarity
                                  1 cardReinforcement of the Army
                                  Reinforcement of the Army
                                  Spell Normal
                                  Reinforcement of the Army

                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                    N Rarity
                                    1 cardTrickstar Fusion
                                    N Rarity
                                    1 cardTrickstar Fusion
                                    Trickstar Fusion
                                    Spell Normal
                                    Trickstar Fusion

                                      Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn.


                                      UR Rarity
                                      2 cardTrickstar Light Stage
                                      UR Rarity
                                      2 cardTrickstar Light Stage
                                      Trickstar Light Stage
                                      Spell Field
                                      Trickstar Light Stage

                                        When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.


                                        UR Rarity
                                        1 cardTriple Tactics Talent
                                        UR Rarity
                                        1 cardTriple Tactics Talent
                                        Triple Tactics Talent
                                        Spell Normal
                                        Triple Tactics Talent

                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                          Tag(s):

                                           Rarity
                                          1 cardDark Supremacy
                                           Rarity
                                          1 cardDark Supremacy
                                          Dark Supremacy
                                          Trap Normal
                                          Dark Supremacy

                                            Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.


                                            R Rarity
                                            1 cardFavorite Contact
                                            R Rarity
                                            1 cardFavorite Contact
                                            Favorite Contact
                                            Trap Normal
                                            Favorite Contact

                                              Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                              UR Rarity
                                              2 cardTrickstar Reincarnation
                                              UR Rarity
                                              2 cardTrickstar Reincarnation
                                              Trickstar Reincarnation
                                              Trap Normal
                                              Trickstar Reincarnation

                                                Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.


                                                R Rarity
                                                1 cardContrast HERO Chaos
                                                R Rarity
                                                1 cardContrast HERO Chaos
                                                Contrast HERO Chaos
                                                DARK 9
                                                Contrast HERO Chaos
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2600


                                                2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                                UR Rarity
                                                1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                UR Rarity
                                                1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                Destiny HERO - Destroyer Phoenix Enforcer
                                                DARK 8
                                                Destiny HERO - Destroyer Phoenix Enforcer
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2100


                                                1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                SR Rarity
                                                1 cardElemental HERO Absolute Zero
                                                SR Rarity
                                                1 cardElemental HERO Absolute Zero
                                                Elemental HERO Absolute Zero
                                                WATER 8
                                                Elemental HERO Absolute Zero
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                UR Rarity
                                                1 cardElemental HERO Flame Wingman - Infernal Rage
                                                UR Rarity
                                                1 cardElemental HERO Flame Wingman - Infernal Rage
                                                Elemental HERO Flame Wingman - Infernal Rage
                                                WIND 8
                                                Elemental HERO Flame Wingman - Infernal Rage
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 1200


                                                2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                UR Rarity
                                                1 cardElemental HERO Shining Neos Wingman
                                                UR Rarity
                                                1 cardElemental HERO Shining Neos Wingman
                                                Elemental HERO Shining Neos Wingman
                                                LIGHT 8
                                                Elemental HERO Shining Neos Wingman
                                                • ATK:

                                                • 3100

                                                • DEF:

                                                • 2500


                                                "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                UR Rarity
                                                1 cardElemental HERO Sunrise
                                                UR Rarity
                                                1 cardElemental HERO Sunrise
                                                Elemental HERO Sunrise
                                                LIGHT 7
                                                Elemental HERO Sunrise
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 1200


                                                2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                 Rarity
                                                1 cardEvil HERO Neos Lord
                                                 Rarity
                                                1 cardEvil HERO Neos Lord
                                                Evil HERO Neos Lord
                                                DARK 10
                                                Evil HERO Neos Lord
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                                                SR Rarity
                                                1 cardMasked HERO Blast
                                                SR Rarity
                                                1 cardMasked HERO Blast
                                                Masked HERO Blast
                                                WIND 6
                                                Masked HERO Blast
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 1800


                                                Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                                UR Rarity
                                                1 cardMasked HERO Dark Law
                                                UR Rarity
                                                1 cardMasked HERO Dark Law
                                                Masked HERO Dark Law
                                                DARK 6
                                                Masked HERO Dark Law
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                N Rarity
                                                1 cardTrickstar Band Sweet Guitar
                                                N Rarity
                                                1 cardTrickstar Band Sweet Guitar
                                                Trickstar Band Sweet Guitar
                                                LIGHT 7
                                                Trickstar Band Sweet Guitar
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 1200


                                                1 "Trickstar" Link Monster + 1 "Trickstar" monster Effect damage inflicted to your opponent by your "Trickstar" Link Monster linked to this card is doubled. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took. Once per turn, during the End Phase, if this card attacked this turn: The ATK gained from this effect returns to 0, then you can add 1 "Trickstar" monster from your GY to your hand.


                                                N Rarity
                                                1 cardTrickstar Bloom
                                                N Rarity
                                                1 cardTrickstar Bloom
                                                Trickstar Bloom
                                                LIGHT
                                                Trickstar Bloom
                                                • ATK:

                                                • 100

                                                • LINK-1

                                                Link Arrow:

                                                Bottom


                                                1 Level 2 or lower "Trickstar" monster If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.


                                                R Rarity
                                                1 cardTrickstar Delfiendium
                                                R Rarity
                                                1 cardTrickstar Delfiendium
                                                Trickstar Delfiendium
                                                LIGHT
                                                Trickstar Delfiendium
                                                • ATK:

                                                • 2200

                                                • LINK-3

                                                Link Arrow:

                                                Top

                                                Bottom-Left

                                                Bottom-Right


                                                2+ "Trickstar" monsters When this card declares an attack while pointing to a "Trickstar" monster: You can target your banished "Trickstar" cards, up to the number of Link Monsters your opponent controls; add them to your hand, and if you do, this card gains 1000 ATK for each card added, until the end of this turn.


                                                SR Rarity
                                                1 cardXtra HERO Cross Crusader
                                                SR Rarity
                                                1 cardXtra HERO Cross Crusader
                                                Xtra HERO Cross Crusader
                                                DARK
                                                Xtra HERO Cross Crusader
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                R Rarity
                                                1 cardXtra HERO Infernal Devicer
                                                R Rarity
                                                1 cardXtra HERO Infernal Devicer
                                                Xtra HERO Infernal Devicer
                                                DARK
                                                Xtra HERO Infernal Devicer
                                                • ATK:

                                                • 1700

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom


                                                2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                R Rarity
                                                1 cardXtra HERO Wonder Driver
                                                R Rarity
                                                1 cardXtra HERO Wonder Driver
                                                Xtra HERO Wonder Driver
                                                LIGHT
                                                Xtra HERO Wonder Driver
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Bottom


                                                2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.



                                                TRICKSTAR Decks in MASTER DUEL








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