Solemn Deck Breakdown

Main Deck

SR Rarity
Pot of Duality
SR Rarity
Pot of Duality
SR Rarity
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



    Tag(s):

    UR Rarity
    Solemn Judgment
    UR Rarity
    Solemn Judgment
    UR Rarity
    Solemn Judgment
    Trap Counter
    Solemn Judgment

      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



      Tag(s):

      SR Rarity
      Solemn Warning
      SR Rarity
      Solemn Warning
      SR Rarity
      Solemn Warning
      Trap Counter
      Solemn Warning

        When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



        Tag(s):

        Need 20 UR

        UR Rarity
        Bystial Magnamhut1 card
        UR Rarity
        Majesty Hyperion1 card
        UR Rarity
        Master Hyperion1 card
        UR Rarity
        Mulcharmy Fuwalos3 card
        UR Rarity
        The Bystial Lubellion3 card
        UR Rarity
        Elder Entity N'tss2 card
        UR Rarity
        Celestial Knightlord Parshath1 card
        UR Rarity
        S:P Little Knight1 card
        UR Rarity
        Chaos Angel1 card
        UR Rarity
        Masterflare Hyperion1 card
        UR Rarity
        Diviner of the Herald3 card
        UR Rarity
        Solemn Judgment1 card
        UR Rarity
        Solemn Strike1 card

        Main: 50 Extra: 15

        SR Rarity
        1 cardBystial Druiswurm
        SR Rarity
        1 cardBystial Druiswurm
        Bystial Druiswurm
        DARK 6
        Bystial Druiswurm
        • ATK:

        • 2500

        • DEF:

        • 2000


        You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


        UR Rarity
        1 cardBystial Magnamhut
        UR Rarity
        1 cardBystial Magnamhut
        Bystial Magnamhut
        DARK 6
        Bystial Magnamhut
        • ATK:

        • 2500

        • DEF:

        • 2000


        You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


        SR Rarity
        3 cardDawn Angel Kambi
        SR Rarity
        3 cardDawn Angel Kambi
        Dawn Angel Kambi
        LIGHT 1
        Dawn Angel Kambi
        • ATK:

        • 500

        • DEF:

        • 1800


        If you control no monsters, or all monsters you control are Fairy monsters: You can Special Summon this card from your hand. You can Tribute any number of Fairy monsters, including this card; Special Summon 1 Fairy monster from your Deck whose Level equals the total Levels those monsters had on the field. You cannot Special Summon the turn you activate this effect, except Fairy monsters. You can only use each effect of "Dawn Angel Kambi" once per turn.


        SR Rarity
        2 cardDroll & Lock Bird
        SR Rarity
        2 cardDroll & Lock Bird
        Droll & Lock Bird
        WIND 1
        Droll & Lock Bird
        • ATK:

        • 0

        • DEF:

        • 0


        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


        UR Rarity
        1 cardMajesty Hyperion
        UR Rarity
        1 cardMajesty Hyperion
        Majesty Hyperion
        DARK 8
        Majesty Hyperion
        • ATK:

        • 2100

        • DEF:

        • 2700


        You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


        UR Rarity
        1 cardMaster Hyperion
        UR Rarity
        1 cardMaster Hyperion
        Master Hyperion
        LIGHT 8
        Master Hyperion
        • ATK:

        • 2700

        • DEF:

        • 2100


        You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


        UR Rarity
        3 cardMulcharmy Fuwalos
        UR Rarity
        3 cardMulcharmy Fuwalos
        Mulcharmy Fuwalos
        WIND 4
        Mulcharmy Fuwalos
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        R Rarity
        1 cardThe Agent of Creation - Venus
        R Rarity
        1 cardThe Agent of Creation - Venus
        The Agent of Creation - Venus
        LIGHT 3
        The Agent of Creation - Venus
        • ATK:

        • 1600

        • DEF:

        • 0


        You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


        SR Rarity
        3 cardThe Agent of Life - Neptune
        SR Rarity
        3 cardThe Agent of Life - Neptune
        The Agent of Life - Neptune
        LIGHT 1
        The Agent of Life - Neptune
        • ATK:

        • 0

        • DEF:

        • 600


        You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


        R Rarity
        1 cardThe Agent of Miracles - Jupiter
        R Rarity
        1 cardThe Agent of Miracles - Jupiter
        The Agent of Miracles - Jupiter
        LIGHT 4
        The Agent of Miracles - Jupiter
        • ATK:

        • 1800

        • DEF:

        • 1000


        Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it.


        UR Rarity
        3 cardThe Bystial Lubellion
        UR Rarity
        3 cardThe Bystial Lubellion
        The Bystial Lubellion
        LIGHT 8
        The Bystial Lubellion
        • ATK:

        • 2500

        • DEF:

        • 3000


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


        R Rarity
        1 cardTrias Hierarchia
        R Rarity
        1 cardTrias Hierarchia
        Trias Hierarchia
        LIGHT 9
        Trias Hierarchia
        • ATK:

        • 1900

        • DEF:

        • 2900


        During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters. ● 2+: Destroy 1 card your opponent controls. ● 3: Draw 2 cards. You can only use this effect of "Trias Hierarchia" once per turn.


        N Rarity
        1 cardTrickstar Nightshade
        N Rarity
        1 cardTrickstar Nightshade
        Trickstar Nightshade
        LIGHT 1
        Trickstar Nightshade
        • ATK:

        • 100

        • DEF:

        • 0


        If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn.


        N Rarity
        2 cardMystical Shine Ball
        N Rarity
        2 cardMystical Shine Ball
        Mystical Shine Ball
        LIGHT 2
        Mystical Shine Ball
        • ATK:

        • 500

        • DEF:

        • 500


        A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


        UR Rarity
        3 cardDiviner of the Herald
        UR Rarity
        3 cardDiviner of the Herald
        Diviner of the Herald
        LIGHT 2
        Diviner of the Herald
        • ATK:

        • 500

        • DEF:

        • 300


        If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


        R Rarity
        1 cardThe Agent of Destruction - Venus
        R Rarity
        1 cardThe Agent of Destruction - Venus
        The Agent of Destruction - Venus
        DARK 3
        The Agent of Destruction - Venus
        • ATK:

        • 0

        • DEF:

        • 1600


        You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.


        SR Rarity
        3 cardThe Agent of Entropy - Uranus
        SR Rarity
        3 cardThe Agent of Entropy - Uranus
        The Agent of Entropy - Uranus
        DARK 5
        The Agent of Entropy - Uranus
        • ATK:

        • 2200

        • DEF:

        • 1200


        If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.


        SR Rarity
        3 cardThe Agent of Mystery - Earth
        SR Rarity
        3 cardThe Agent of Mystery - Earth
        The Agent of Mystery - Earth
        LIGHT 2
        The Agent of Mystery - Earth
        • ATK:

        • 1000

        • DEF:

        • 800


        When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


        SR Rarity
        1 cardBranded Regained
        SR Rarity
        1 cardBranded Regained
        Branded Regained
        Spell Continuous
        Branded Regained

          If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


          R Rarity
          2 cardThe Chorus in the Sky
          R Rarity
          2 cardThe Chorus in the Sky
          The Chorus in the Sky
          Spell Normal
          The Chorus in the Sky

            Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.


            SR Rarity
            3 cardThe Sacred Waters in the Sky
            SR Rarity
            3 cardThe Sacred Waters in the Sky
            The Sacred Waters in the Sky
            Spell Normal
            The Sacred Waters in the Sky

              Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


              R Rarity
              1 cardThe Sanctuary in the Sky
              R Rarity
              1 cardThe Sanctuary in the Sky
              The Sanctuary in the Sky
              Spell Field
              The Sanctuary in the Sky

                Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.


                R Rarity
                1 cardThe Sanctum of Parshath
                R Rarity
                1 cardThe Sanctum of Parshath
                The Sanctum of Parshath
                Spell Continuous
                The Sanctum of Parshath

                  This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be targeted by, or destroyed by, card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.


                  SR Rarity
                  2 cardVingolf's Blessing
                  SR Rarity
                  2 cardVingolf's Blessing
                  Vingolf's Blessing
                  Spell Continuous
                  Vingolf's Blessing

                    When this card is activated: You can send 1 LIGHT Fairy monster from your Deck to the GY. Fairy monsters you control gain 100 ATK for each Fairy monster in your field and GY. If this card is sent to the GY: You can target 1 Level 4 or lower Fairy monster in your GY; Special Summon it. You can only use this effect of "Vingolf's Blessing" once per turn. You can only activate 1 "Vingolf's Blessing" per turn.


                    SR Rarity
                    3 cardDivine Punishment
                    SR Rarity
                    3 cardDivine Punishment
                    Divine Punishment
                    Trap Counter
                    Divine Punishment

                      When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.


                      R Rarity
                      1 cardFallen Sanctuary
                      R Rarity
                      1 cardFallen Sanctuary
                      Fallen Sanctuary
                      Trap Continuous
                      Fallen Sanctuary

                        When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that mentions it, directly from your Deck. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of "Fallen Sanctuary" once per turn. You can only activate 1 "Fallen Sanctuary" per turn.


                        UR Rarity
                        1 cardSolemn Judgment
                        UR Rarity
                        1 cardSolemn Judgment
                        Solemn Judgment
                        Trap Counter
                        Solemn Judgment

                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          UR Rarity
                          1 cardSolemn Strike
                          UR Rarity
                          1 cardSolemn Strike
                          Solemn Strike
                          Trap Counter
                          Solemn Strike

                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            UR Rarity
                            2 cardElder Entity N'tss
                            UR Rarity
                            2 cardElder Entity N'tss
                            Elder Entity N'tss
                            LIGHT 4
                            Elder Entity N'tss
                            • ATK:

                            • 2500

                            • DEF:

                            • 1200


                            1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                            UR Rarity
                            1 cardCelestial Knightlord Parshath
                            UR Rarity
                            1 cardCelestial Knightlord Parshath
                            Celestial Knightlord Parshath
                            LIGHT
                            Celestial Knightlord Parshath
                            • ATK:

                            • 2400

                            • LINK-3

                            Link Arrow:

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.


                            R Rarity
                            1 cardHerald of Mirage Lights
                            R Rarity
                            1 cardHerald of Mirage Lights
                            Herald of Mirage Lights
                            LIGHT
                            Herald of Mirage Lights
                            • ATK:

                            • 600

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.


                            R Rarity
                            1 cardProtector of The Agents - Moon
                            R Rarity
                            1 cardProtector of The Agents - Moon
                            Protector of The Agents - Moon
                            LIGHT
                            Protector of The Agents - Moon
                            • ATK:

                            • 1800

                            • LINK-2

                            Link Arrow:

                            Right

                            Bottom-Right


                            2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                            UR Rarity
                            1 cardS:P Little Knight
                            UR Rarity
                            1 cardS:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                            N Rarity
                            1 cardTrickstar Bloom
                            N Rarity
                            1 cardTrickstar Bloom
                            Trickstar Bloom
                            LIGHT
                            Trickstar Bloom
                            • ATK:

                            • 100

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Level 2 or lower "Trickstar" monster If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.


                            UR Rarity
                            1 cardChaos Angel
                            UR Rarity
                            1 cardChaos Angel
                            Chaos Angel
                            DARK 10
                            Chaos Angel
                            • ATK:

                            • 3500

                            • DEF:

                            • 2800


                            1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                            SR Rarity
                            1 cardHerald of the Arc Light
                            SR Rarity
                            1 cardHerald of the Arc Light
                            Herald of the Arc Light
                            LIGHT 4
                            Herald of the Arc Light
                            • ATK:

                            • 600

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                            UR Rarity
                            1 cardMasterflare Hyperion
                            UR Rarity
                            1 cardMasterflare Hyperion
                            Masterflare Hyperion
                            LIGHT 10
                            Masterflare Hyperion
                            • ATK:

                            • 3200

                            • DEF:

                            • 2600


                            1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.


                            R Rarity
                            1 cardCupid Pitch
                            R Rarity
                            1 cardCupid Pitch
                            Cupid Pitch
                            LIGHT 4
                            Cupid Pitch
                            • ATK:

                            • 0

                            • DEF:

                            • 600


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                            SR Rarity
                            3 cardThe Executor of the Underworld - Pluto
                            SR Rarity
                            3 cardThe Executor of the Underworld - Pluto
                            The Executor of the Underworld - Pluto
                            DARK 5
                            The Executor of the Underworld - Pluto
                            • ATK:

                            • 2300

                            • DEF:

                            • 0


                            1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.


                            R Rarity
                            1 cardHerald of Pure Light
                            R Rarity
                            1 cardHerald of Pure Light
                            Herald of Pure Light
                            LIGHT
                            Herald of Pure Light
                            • ATK:

                            • 600

                            • DEF:

                            • 1000


                            2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.


                            master-duel
                            Solemn
                            5







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