Shaddoll Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Aleister the Invoker
SR Rarity
Aleister the Invoker
SR Rarity
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

SR Rarity
Dogmatika Ecclesia, the Virtuous
SR Rarity
Dogmatika Ecclesia, the Virtuous
SR Rarity
Dogmatika Ecclesia, the Virtuous
LIGHT 4
Dogmatika Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.

UR Rarity
Dogmatika Fleurdelis, the Knighted
UR Rarity
Dogmatika Fleurdelis, the Knighted
UR Rarity
Dogmatika Fleurdelis, the Knighted
LIGHT 8
Dogmatika Fleurdelis, the Knighted
  • ATK:

  • 2500

  • DEF:

  • 2500


During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.

SR Rarity
Dogmatika Maximus
SR Rarity
Dogmatika Maximus
SR Rarity
Dogmatika Maximus
LIGHT 8
Dogmatika Maximus
  • ATK:

  • 1500

  • DEF:

  • 3000


You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.

N Rarity
Shaddoll Beast
N Rarity
Shaddoll Beast
N Rarity
Shaddoll Beast
DARK 5
Shaddoll Beast
  • ATK:

  • 2200

  • DEF:

  • 1700


FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.

R Rarity
Shaddoll Dragon
R Rarity
Shaddoll Dragon
R Rarity
Shaddoll Dragon
DARK 4
Shaddoll Dragon
  • ATK:

  • 1900

  • DEF:

  • 0


FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.

N Rarity
Shaddoll Squamata
N Rarity
Shaddoll Squamata
N Rarity
Shaddoll Squamata
DARK 4
Shaddoll Squamata
  • ATK:

  • 1800

  • DEF:

  • 1000


FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      SR Rarity
      Invocation
      SR Rarity
      Invocation
      SR Rarity
      Invocation
      Spell Normal
      Invocation

        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

        R Rarity
        Magical Meltdown
        R Rarity
        Magical Meltdown
        R Rarity
        Magical Meltdown
        Spell Field
        Magical Meltdown

          When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.

          R Rarity
          Dogmatika Punishment
          R Rarity
          Dogmatika Punishment
          R Rarity
          Dogmatika Punishment
          Trap Normal
          Dogmatika Punishment

            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

            SR Rarity
            Shaddoll Schism
            SR Rarity
            Shaddoll Schism
            SR Rarity
            Shaddoll Schism
            Trap Continuous
            Shaddoll Schism

              During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.

              Extra Deck

              UR Rarity
              El Shaddoll Apkallone
              UR Rarity
              El Shaddoll Apkallone
              UR Rarity
              El Shaddoll Apkallone
              DARK 6
              El Shaddoll Apkallone
              • ATK:

              • 2500

              • DEF:

              • 2000


              2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.

              UR Rarity
              El Shaddoll Construct
              UR Rarity
              El Shaddoll Construct
              UR Rarity
              El Shaddoll Construct
              LIGHT 8
              El Shaddoll Construct
              • ATK:

              • 2800

              • DEF:

              • 2500


              1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

              UR Rarity
              El Shaddoll Winda
              UR Rarity
              El Shaddoll Winda
              UR Rarity
              El Shaddoll Winda
              DARK 5
              El Shaddoll Winda
              • ATK:

              • 2200

              • DEF:

              • 800


              1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.



              Tag(s):

              UR Rarity
              Elder Entity N'tss
              UR Rarity
              Elder Entity N'tss
              UR Rarity
              Elder Entity N'tss
              LIGHT 4
              Elder Entity N'tss
              • ATK:

              • 2500

              • DEF:

              • 1200


              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

              R Rarity
              Invoked Augoeides
              R Rarity
              Invoked Augoeides
              R Rarity
              Invoked Augoeides
              LIGHT 8
              Invoked Augoeides
              • ATK:

              • 2000

              • DEF:

              • 2800


              "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.

              SR Rarity
              Invoked Mechaba
              SR Rarity
              Invoked Mechaba
              SR Rarity
              Invoked Mechaba
              LIGHT 9
              Invoked Mechaba
              • ATK:

              • 2500

              • DEF:

              • 2100


              "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.

              N Rarity
              Invoked Purgatrio
              N Rarity
              Invoked Purgatrio
              N Rarity
              Invoked Purgatrio
              FIRE 7
              Invoked Purgatrio
              • ATK:

              • 2300

              • DEF:

              • 2000


              "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

              UR Rarity
              Titaniklad the Ash Dragon
              UR Rarity
              Titaniklad the Ash Dragon
              UR Rarity
              Titaniklad the Ash Dragon
              DARK 8
              Titaniklad the Ash Dragon
              • ATK:

              • 2500

              • DEF:

              • 2500


              "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.

              UR Rarity
              Salamangreat Almiraj
              UR Rarity
              Salamangreat Almiraj
              UR Rarity
              Salamangreat Almiraj
              FIRE
              Salamangreat Almiraj
              • ATK:

              • 0

              • LINK-1

              Link Arrow:

              Bottom-Right


              1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

              R Rarity
              Secure Gardna
              R Rarity
              Secure Gardna
              R Rarity
              Secure Gardna
              LIGHT
              Secure Gardna
              • ATK:

              • 1000

              • LINK-1

              Link Arrow:

              Right


              1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".

              Need 25 UR

              UR Rarity
              Dogmatika Fleurdelis, the Knighted1 card
              UR Rarity
              Mulcharmy Fuwalos1 card
              UR Rarity
              Mulcharmy Purulia1 card
              UR Rarity
              El Shaddoll Apkallone2 card
              UR Rarity
              El Shaddoll Construct1 card
              UR Rarity
              El Shaddoll Winda2 card
              UR Rarity
              Elder Entity N'tss1 card
              UR Rarity
              Titaniklad the Ash Dragon1 card
              UR Rarity
              Salamangreat Almiraj1 card
              UR Rarity
              Ash Blossom & Joyous Spring3 card
              UR Rarity
              Effect Veiler2 card
              UR Rarity
              Ghost Ogre & Snow Rabbit1 card
              UR Rarity
              Called by the Grave2 card
              UR Rarity
              Dark Ruler No More1 card
              UR Rarity
              Forbidden Droplet2 card
              UR Rarity
              Lightning Storm1 card
              UR Rarity
              Infinite Impermanence2 card

              Main: 40 Extra: 15

              SR Rarity
              3 cardAleister the Invoker
              SR Rarity
              3 cardAleister the Invoker
              Aleister the Invoker
              DARK 4
              Aleister the Invoker
              • ATK:

              • 1000

              • DEF:

              • 1800


              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


              SR Rarity
              3 cardDogmatika Ecclesia, the Virtuous
              SR Rarity
              3 cardDogmatika Ecclesia, the Virtuous
              Dogmatika Ecclesia, the Virtuous
              LIGHT 4
              Dogmatika Ecclesia, the Virtuous
              • ATK:

              • 1500

              • DEF:

              • 1500


              Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


              UR Rarity
              1 cardDogmatika Fleurdelis, the Knighted
              UR Rarity
              1 cardDogmatika Fleurdelis, the Knighted
              Dogmatika Fleurdelis, the Knighted
              LIGHT 8
              Dogmatika Fleurdelis, the Knighted
              • ATK:

              • 2500

              • DEF:

              • 2500


              During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


              SR Rarity
              3 cardDogmatika Maximus
              SR Rarity
              3 cardDogmatika Maximus
              Dogmatika Maximus
              LIGHT 8
              Dogmatika Maximus
              • ATK:

              • 1500

              • DEF:

              • 3000


              You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


              UR Rarity
              1 cardMulcharmy Fuwalos
              UR Rarity
              1 cardMulcharmy Fuwalos
              Mulcharmy Fuwalos
              WIND 4
              Mulcharmy Fuwalos
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              UR Rarity
              1 cardMulcharmy Purulia
              UR Rarity
              1 cardMulcharmy Purulia
              Mulcharmy Purulia
              WATER 4
              Mulcharmy Purulia
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              R Rarity
              1 cardNaelshaddoll Ariel
              R Rarity
              1 cardNaelshaddoll Ariel
              Naelshaddoll Ariel
              WATER 4
              Naelshaddoll Ariel
              • ATK:

              • 1000

              • DEF:

              • 1800


              FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.


              N Rarity
              1 cardShaddoll Beast
              N Rarity
              1 cardShaddoll Beast
              Shaddoll Beast
              DARK 5
              Shaddoll Beast
              • ATK:

              • 2200

              • DEF:

              • 1700


              FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


              N Rarity
              1 cardShaddoll Squamata
              N Rarity
              1 cardShaddoll Squamata
              Shaddoll Squamata
              DARK 4
              Shaddoll Squamata
              • ATK:

              • 1800

              • DEF:

              • 1000


              FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              UR Rarity
              2 cardEffect Veiler
              UR Rarity
              2 cardEffect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


              UR Rarity
              1 cardGhost Ogre & Snow Rabbit
              UR Rarity
              1 cardGhost Ogre & Snow Rabbit
              Ghost Ogre & Snow Rabbit
              LIGHT 3
              Ghost Ogre & Snow Rabbit
              • ATK:

              • 0

              • DEF:

              • 1800


              When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


              UR Rarity
              2 cardCalled by the Grave
              UR Rarity
              2 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                UR Rarity
                1 cardDark Ruler No More
                UR Rarity
                1 cardDark Ruler No More
                Dark Ruler No More
                Spell Normal
                Dark Ruler No More

                  Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                  Tag(s):

                  UR Rarity
                  2 cardForbidden Droplet
                  UR Rarity
                  2 cardForbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    SR Rarity
                    2 cardInvocation
                    SR Rarity
                    2 cardInvocation
                    Invocation
                    Spell Normal
                    Invocation

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                      UR Rarity
                      1 cardLightning Storm
                      UR Rarity
                      1 cardLightning Storm
                      Lightning Storm
                      Spell Normal
                      Lightning Storm

                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                        Tag(s):

                        R Rarity
                        3 cardMagical Meltdown
                        R Rarity
                        3 cardMagical Meltdown
                        Magical Meltdown
                        Spell Field
                        Magical Meltdown

                          When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                          SR Rarity
                          1 cardPot of Avarice
                          SR Rarity
                          1 cardPot of Avarice
                          Pot of Avarice
                          Spell Normal
                          Pot of Avarice

                            Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                            Tag(s):

                            SR Rarity
                            3 cardShaddoll Fusion
                            SR Rarity
                            3 cardShaddoll Fusion
                            Shaddoll Fusion
                            Spell Normal
                            Shaddoll Fusion

                              Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.


                              R Rarity
                              1 cardDogmatika Punishment
                              R Rarity
                              1 cardDogmatika Punishment
                              Dogmatika Punishment
                              Trap Normal
                              Dogmatika Punishment

                                Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                UR Rarity
                                2 cardInfinite Impermanence
                                UR Rarity
                                2 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  SR Rarity
                                  1 cardShaddoll Schism
                                  SR Rarity
                                  1 cardShaddoll Schism
                                  Shaddoll Schism
                                  Trap Continuous
                                  Shaddoll Schism

                                    During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.


                                    UR Rarity
                                    2 cardEl Shaddoll Apkallone
                                    UR Rarity
                                    2 cardEl Shaddoll Apkallone
                                    El Shaddoll Apkallone
                                    DARK 6
                                    El Shaddoll Apkallone
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.


                                    UR Rarity
                                    1 cardEl Shaddoll Construct
                                    UR Rarity
                                    1 cardEl Shaddoll Construct
                                    El Shaddoll Construct
                                    LIGHT 8
                                    El Shaddoll Construct
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2500


                                    1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                    UR Rarity
                                    2 cardEl Shaddoll Winda
                                    UR Rarity
                                    2 cardEl Shaddoll Winda
                                    El Shaddoll Winda
                                    DARK 5
                                    El Shaddoll Winda
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 800


                                    1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                    Tag(s):

                                    UR Rarity
                                    1 cardElder Entity N'tss
                                    UR Rarity
                                    1 cardElder Entity N'tss
                                    Elder Entity N'tss
                                    LIGHT 4
                                    Elder Entity N'tss
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1200


                                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                    R Rarity
                                    2 cardInvoked Augoeides
                                    R Rarity
                                    2 cardInvoked Augoeides
                                    Invoked Augoeides
                                    LIGHT 8
                                    Invoked Augoeides
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2800


                                    "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                                    SR Rarity
                                    2 cardInvoked Mechaba
                                    SR Rarity
                                    2 cardInvoked Mechaba
                                    Invoked Mechaba
                                    LIGHT 9
                                    Invoked Mechaba
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2100


                                    "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                    N Rarity
                                    2 cardInvoked Purgatrio
                                    N Rarity
                                    2 cardInvoked Purgatrio
                                    Invoked Purgatrio
                                    FIRE 7
                                    Invoked Purgatrio
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 2000


                                    "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                    UR Rarity
                                    1 cardTitaniklad the Ash Dragon
                                    UR Rarity
                                    1 cardTitaniklad the Ash Dragon
                                    Titaniklad the Ash Dragon
                                    DARK 8
                                    Titaniklad the Ash Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2500


                                    "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                                    UR Rarity
                                    1 cardSalamangreat Almiraj
                                    UR Rarity
                                    1 cardSalamangreat Almiraj
                                    Salamangreat Almiraj
                                    FIRE
                                    Salamangreat Almiraj
                                    • ATK:

                                    • 0

                                    • LINK-1

                                    Link Arrow:

                                    Bottom-Right


                                    1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                    R Rarity
                                    1 cardSecure Gardna
                                    R Rarity
                                    1 cardSecure Gardna
                                    Secure Gardna
                                    LIGHT
                                    Secure Gardna
                                    • ATK:

                                    • 1000

                                    • LINK-1

                                    Link Arrow:

                                    Right


                                    1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".



                                    SHADDOLL Decks in MASTER DUEL








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